Long ago, in a galaxy far far away...
It is the year 643 ABY and the Galactic Federation of Free Alliances is in great dispute. A force of immense strength came before the turn of the century and grabbed a foothold in the Outer Rim, Drammond Kaar. They came out of nowhere and within a couple of decades they had gathered a great political power too, breaking a surprising amount of Alliences to join their side. Their power grew while the GFFA dwindled little by little. The Jedi order do what they can for the Alliance though the appearance of Sith once more caught them offguard. The galaxy is divided once more into turmoil and again galactic unity and peace is foiled by war.
Mandolorians have already settled themselves and become a great military strength but a neutral one as well. Their leader, Mando'lore, keeps his people happy though he is plagued by news of deserters that raid innocents and become nothing more than mercenaries and pirate scum, very similar to Death Watch of old.. His hopes are in a new order of force sensitive mandolorians that have trained themselves in the use of the force. Though their powers of the force are not on par that of a Jedi Knight, they are not something that anyone would want to be up against in a fire fight by the way they implement their force powers.
The Grand Master of the Jedi Temple does his best to keep the Jedi in line though he had heard that some have left the order, becoming so called "Grey Jedi" though he fears they have turned to the Dark Side of the force. The Jedi Temple on Coruscant is however the center point of the most Jedi tutoring in the galaxy and hopes to educate as many Force Sensitives in the Way of the Force to become Jedi and prevent them from turning to the Dark Side.
The Criminal underworld is taking every advantage of the turmoil of the war, taking jobs from both sides and profiting more than most of the destruction, be it in Imperial or Alliance credits. The Hutts are also very active, most of which being Arooga The Hutt, the most infamous of the Hutts.
The Introduction here is still being constructed so alot can be added. Story still needs polishing and is still ready to be molded from requests and suggestions.
To those who aren't familiar with he year, this RP happens over 500 years after the latest occurance in the Star Wars Timeline.
the GFFA is actually the new government system in Canon star wars and has replaced the Republic.
No GODMOD or OP-ness with your character/s
Be nice in the OOC
Character limit of 4 per player
No Cussing in IC. Use this link instead
No Sith/dark jedi for the start unless he/she/it is really compelling (You may become Sith later in the RP)
Don't go carrying a dozen lightsabers.
Hider if Pics are too big
Manufacturers started to recycle old weapon, armor and ship models in 450 ABY. You may use weapons from Old Republic era as well as the Clone Wars and so on
Force Lightning and other Sith based powers is a Master Level Sith ability. Harder to use for Jedi
This RP will be kept from clashing with the Canon of the star wars lore.
Force Sensitives will need training before using the force properly
The Force will be like in the Original Trilogy with a mix of Knights of the Old Republic. No Force Unleashed. Subtle and not bombastic.
Since a OC races win in a race poll. 2 OC races will be allowed but only if they are very compelling and you give me a very VERY good description and history of them. If I don't see them work, they will be denied. This will include home planet, notable history, politics and so on.
Requests are welcomed via PM. If you PM me I will be more likely to look at it
Originally Posted by GemaJinnWell, after hammering away at the keyboard for ages I've finally got my O.C. race history finished. If you can take a look over it and tell me what you think I'd appreciate it greatly ^_^. As the title of this P.M. states though it is quite lengthy, about 26 pages worth I think, so apologies in advance if I overdid it ^^!
Star Wars O.C. Race
The Ullanthon are a sentient Near-Human avian species native to the planet of Hirion. They are known for a tranquil disposition, their luxuriant canopy-top fruit-farms, wood-wynding and a long life-span. Contact between the Ullanthon race and the galactic community is of relatively recent origin, bar some disastrous accidental contact in the distant past. Their race was, after some misgivings and misunderstandings which arose during initial contact, ’adopted’ by the Galactic Federation of Free Alliances. Throughout their history, Force-sensitive Ullanthon have been a consistent minority; neither rare nor common, with those possessing the ability often going on to become mystics or shaman to the differing tribes to which they belonged.
Biology & Appearance
The Ullanthon are a sentient Near-Human species of omnivorous avian anthropoids, of mammalian origin. They grow to an average height of 180 centimetres, sometimes up to 2 metres even for males, with females tending to be smaller, averaging between 164-180 centimetres. Wing-span similarly differs between males and females, with males having a total wing-span of up to 12 feet, with females usually having a slightly smaller 10 foot wing-span.
The colour of eyes, hair and skin differ very greatly since the Ullanthon are possessed of a chameleonic ability that enables them to better blend into their environment, or to mimic the appearance other near-human species with remarkable accuracy, or humans with a little more effort. When not actively using this ability, the Ullanthon people have a skin-colour that varies from light bronze to golden brown, from golden brown to red-brown and coffee-brown and from coffee-brown to a deep umber brown, depending upon the regions in which they live.
They have black facial markings, which may be a vestigial remnant of a pre-chameleonic phase in their development, or may be an independent development. Precise facial markings vary from region to region and tribe to tribe, but a general rule of thumb is that the smaller the markings, the higher the altitude an Ullanthon dwells at. The hair which grows from their heads is often worn short or shoulder-length, longer than this becoming a nuisance when flying, although Ullanthon merchant-nobles and some mystics do wear long hair in braids, plaits or ponytails. The most common hair-colours are black and dark brown, with deep reds and blonde hair being rarer, though not uncommon. Rarer yet are some individuals born with pure white hair or grey hair, deep violet to blue-black hair, or even deep green hair. Beyond the hair on top of their heads, the Ullanthon are very much a smooth-skinned people.
The Ullanthon typically have slightly elfin facial features, with pointed ears and almond-eyes, slightly larger than those of a human of similar proportions, whether male or female, and sharper vision- especially when spotting movement; a feature typical of airborne hunters. Eye-colour amongst the Ullanthon is similar to the variety and diversity amongst humans, with some more unusual colours such as scarlet, violet, golden-amber and silver now and then occurring.
The Ullanthon, as an avian species, are possessed of large hearts and lungs optimised to draw the greatest quantity of oxygen out of rarefied air. This means that, whilst on foot, they have commendable stamina- a feature that sets them in good stead as either athletes or warriors. Another feature worthy of mention are their tails, which are often somewhat longer than the Ullanthon is tall and are prehensile. These can be used almost as an additional limb should an Ullanthon feel the need to do so.
The Ullanthon have very well-developed brains, and are a capable species, with a strong natural curiosity and thirst for knowledge. Many tribal elders and shamans have been deep reservoirs of knowledge, both about the nature of their world and about the history of their people thanks to this. A further feature worth mentioning is that the Force-sensitive amongst the Ullanthon have a capacity to mask their Force-potential to the extent that even those strong in The Force can sense only a flicker more Force-presence in them than in any other non-sensitive individual. It is possible that this is an outgrowth of and enhancement to their chameleonic capabilities, much like the capacity for telepathic camouflage demonstrated by the Shi’ido. It is alternately possible that this ability was developed and honed over generations as a response to some hitherto unknown Force-sensitive threat.
One other feature noteworthy amongst the Ullanthon is their life-span: An average Ullanthon can live up to 1000 years, with an exceptional few living as long as 1200. What precisely accounts for this is unknown, though much of it is attributed to a healthy environment, thriving social community and general robust good health and good diet. One theory current in scientific circles suggests that perhaps the Ullanthon, despite their mammalian physiology, are not too far removed from certain species of reptile which grow swiftly from infancy to young adulthood and thereafter age slowly, living a long life.
Society & Culture
Ullanthon society at the present time is ruled by a government formed of chieftains; though the nature of the chieftaincy has shifted somewhat from its original archetype. Rather than being chieftains over particular tribes, those appointed chieftains by their people, through means of a ballot, have chieftaincy instead over particular districts or provinces of varying size, and over the Ullanthon who dwell within the bounds of their chieftaincy, irrespective of what tribe they may descend from.
Though there was a time in the distant past when the differing tribes of the Ullanthon were perpetually at war with each other, the present Ullanthon society is one of peaceful (though very competitive) trade and co-operation. Training for combat was once mandatory for every member of every Ullanthon tribe, regardless of gender. Though this view persists in places, it is in the main, only a mandatory requirement for those wishing to embark upon a military career. This holds appeal for some youngsters since joining the military is one way to earn a family nobility, with the nobility of the family being reckoned greater the higher the rank attained within the military. Once a rank equalling sergeant is attained, an individual is reckoned a noble of knight standard. The higher the rank attained beyond this, the greater the nobility attributed to this individual and by extension, their immediate family, up to the rank of lord or duke. Individuals and families who have achieved nobility in this way are reckoned the primary branch of aristocrats on Hirion.
The primary merchandise to be found upon Hirion are the copious numbers of fruits, vegetables and mushrooms farmed by the Ullanthon, of which there are a rich diversity. In particular, there are fruits harvested from canopy-farms which grow nowhere else upon Hirion and maybe not elsewhere in the galaxy. These fruits are often completely different from even the fruits produced by the same trees upon lower boughs , and reflect the thriving ecosystem that exists exclusively in the canopies of the vast forests of Hirion. In addition to being used in numerous culinary delights native to Hirion, many of these canopy fruits have a long-standing place in the medicinal practices of the Ullanthon tribes. Presently, a number of G.F.FA. Ambassadors along with science and business representatives are in negotiations with the Ullanthon chieftains for access to these fruits for research purposes, but progress in this area is slow.
One principle reason for the above-mentioned slow progress is the presence of a powerful merchant-class amongst the Ullanthon, who all alike consider the wealth of produce from the canopy-farms the monopoly of Hirion and therefore, by extension, the monopoly common to Ullanthon merchants. This merchant class is therefore determined to insure that access to canopy-fruits will occur only on their terms. Whilst off-worlders might consider the merchant-class something of an annoyance and an obstacle, these same merchants hold an important place in Ullanthon society, as the secondary branch of Ullanthon aristocracy. Often, the merchant-class are the first point of contact between the different provinces and they do much to maintain friendly relations between tribes and districts and to insure the continued co-operative efforts between Ullanthon and Ullanthon. A concern the merchants have, which has been brought to their ears by the shamans and mystics amongst the Ullanthon, is that a number of canopy fruits could, if used irresponsibly, be the root cause of an outbreak of a new generation of illegal spice throughout the galaxy.
A development of note which was primarily instigated by the merchant-class, has been the enactment of a law whereby no aircraft are permitted upon the surface of Hirion. This keeps the skies clear for the native Ullanthon, although space-craft bearing goods or visitors from off-planet are permitted to land in or fly to designated areas around Hirion. The problem that this might present to the transportation and distribution of substantial cargoes of goods has been resolved in the following manner: Whilst aircraft are prohibited, the cargo containers themselves are fitted with devices wrought from off-world technology that will provide lift. With these devices in place, a team of large Ullanthon-mounted birds will each take their positions in harnesses distributed around and connected to the container. This accomplished, the team will then fly that cargo to its intended destination.
With the arrival of off-worlders and off-world technology, it is possible that a third branch of aristocracy may soon be developed: That of the avant-garde scientists and inventors. Primarily- though not entirely- composed of the younger generation, these individuals constitute a growing percentage of Ullanthon society eager to get to grips with off-world technology and from it to develop technical wonders and make new breakthroughs in scientific understanding of their own. Whilst this group of enthusiasts continues to grow however, there are a greater number of Ullanthon concerned for the preservation of Ullanthon culture and the ongoing equilibrium between their people and their planet. Mostly forest-dwellers, this segment of Ullanthon society continues to live the traditional lifestyle of their kind. In spite of this tension between two sectors of society though, there is surprisingly, no division. Each respects the views held by the other and often those enamoured of the glittering technologies from other worlds will seek the wisdom and guidance of their more traditionally-minded counterparts in considering which technologies might best benefit Hirion while causing the least harm. In turn, those favouring the more traditional lifestyle are content to incorporate into it those technologies which will make life better or easier without upsetting the balance between Ullanthon and nature; providing potential for a symbiotic yet diverse social evolution.
Though not reckoned aristocracy, a no less important segment of Ullanthon society are the mystics and shamans amongst the Ullanthon tribes. These individuals are the keepers and preservers of the Hirion’s spiritual heritage, and often the scholars and healers of the Ullanthon people are to be found amongst their ranks. Though largely unique to Hirion, the Ullanthon faith incorporates practices that strongly suggest an influence from the Omwati Force Tradition. The recent presence of the Jedi and their teachings about The Force look set to likewise be incorporated into the Ullanthon faith.
A particularly noteworthy article of Ullanthon faith- and indeed Ullanthon nature- is the emphasis on family and extended family. The Ullanthon faith stipulates that members of a neighbourhood as family and those beyond that neighbourhood as extended family, and so on to encompass the entirety of Hirion. As a result of this, the strong bond that exists between the immediate members of an Ullanthon family is extended to neighbours and friends likewise. One of the most apparent benefits of this ideal is that, should any Ullanthon child be unfortunate enough to become an orphan, there are always those who are willing to take them into their homes, with the upshot that orphanages on Hirion are virtually non-existent and those that do exist are much homelier places than many an orphanage elsewhere in the galaxy. It is also why crimes against children are likewise virtually non-existent: Ullanthon find the very notion of committing a crime against a child abhorrent and anyone who attempts to get between Ullanthon parents and children very quickly discovers that, as tranquil as the Ullanthon disposition often is, the fury of an enraged Ullanthon parent is more often than not a death-sentence on whomsoever provoked that fury.
Arts and crafts amongst the Ullanthon tribes are many and diverse, differing from region to region. Amongst the Ullanthon who made their homes in mountain citadels, painting, singing, mosaics, jewellery and poetry are some examples of typical arts. Amongst those who dwell in the deep forests, Dancing, pottery, textiles, fireworks and sculpting are more common. Of particular note amongst forest-dwelling Ullanthon tribes is the craft of wood-wynding. This is the practice whereby an Ullanthon Wynder will take a young tree, or a younger, supple limb of an existing tree, and through a variety of methods, such as binding, pruning and the like, gradually cause the tree or limb to grow into a particular shape. This is a craft which requires a very great time to master and is said to be practically as old as the Ullanthon people. The substance of this claim can easily be seen by venturing into any established forest city of the Ullanthon. The Ullanthon cities of the ancient forests are made entirely though the practicing of this craft, taking immense time and patience to construct, some of these cities are still growing in this exact same manner today.
One other craft amongst the Ullanthon tribes that bears mention is the craft of making tail-decorations. This is a traditional craft that continues to thrive amongst the Ullanthon of all the regions of Hirion. Fore male and female alike, this is not merely a rite of passage from childhood to adulthood, but also a way of demonstrating one’s belonging to a tribe, or community. By and large, tail decorations are made from metal, though they may sometimes be partially made from wood or stone, or other such materials. The shapes of tail-decorations vary to a degree from region to region but are generally aerodynamic in shape and designed to fit snugly over the tip of the tail. The ‘spearhead’ shape is the most common and most widely-used design.
Two features that all tail-decorations have in common is a concealed compartment, the contents of which will vary with the nature and choice of the owner, and a tribal pattern worked into the surface of the decoration. These patterns tend to consist of knot work designs, with the Ullanthon tribes of the meadows and plains adopting more angular, geometric patterns, whilst the forest-dwelling tribes favour bold, loose knots and loops, with the mountain-dwelling tribes preferring tight but flowing knot work patterns. Thus anyone with sufficient understanding of traditional knot work patterns amongst the Ullanthon can accurately guess their tribe by a glance at the tail-decoration. A key feature of any tail-decoration is that, should the owner be Force-sensitive, there will always be a small flourish of one kind or another close to the pattern, but not actually one with it.
Amongst the native tribes of Hirion, there are a multitude of complex and diverse dialects, thought from the stand point of an etymologist it is possible to estimate that all such dialects had their origins in maybe ten to twelve parent languages. However, ever since the Ullanthon first came into contact with the galactic community, they have adopted Basic as a language and the standardised units of measurement used by the G.F.F.A. for dealing with off-worlders.
The Ullanthon developed as a tribal people on the world of Hirion, gradually developing from warring tribes into a feudal society and from there into a planet-wide civilisation driven by peaceful trade and ambitious co-operative ventures, reaching a renaissance- level society before contact with the galactic community was permanently established.
Early history of the Ullanthon stipulates that there were originally twenty ’great-tribes’ or ’mega-tribes’ that explored and settled the surface of Hirion, before each one divided into about five hundred smaller widely-dispersed tribes each. That the original ’great-tribes’ were all kin is not a necessary conclusion, the far more likely probability being that this piece of history describes the drift or migration of entire populations of Ullanthon en masse in response to natural upheavals in the primal youth of their world. The Ullanthon seem to have been omnivorous from the outset, with many examples of early art from the differing tribes of Hirion depicting hunting expeditions and the development of the basics of agriculture.
Despite the dispersion between tribes, the first inter-tribal wars appear to have been triggered over questions over the boundaries of neighbouring territories: Three smaller tribes which had a nomadic hunter-gatherer lifestyle came into conflict with a larger, settled agricultural tribe, who claimed the smaller tribes had trespassed on their lands and driven a herd of prey-animals through their freshly-irrigated fields. The smaller tribes countered the claim with the protest that the larger tribe had been gradually encroaching on their own territories for some time now, but that they had tolerated the encroachment because their ways of life were different enough to make the matter a non-issue. Had the lager tribe not wished to suffer the loss of crops, they should not have planted fields over the traditional hunting-grounds of the smaller tribes. Despite considerable litigation, neither side could see eye-to-eye with the other and war ensued. Elsewhere similar scenarios occurred, with forest dwelling tribes refusing to give those tribes dwelling in the plains and savannahs the canopy fruit they wanted because the plain-dwellers had been clearing the forests to collect firewood and make settlements for themselves from the timber. Those on the coastal cliffs and islands refused to let the mountain-dwellers have their share of fish, because the mountain-dwellers refused to allow them to mine under the mountains for the sparkling stones they were fond of. This pattern was repeated across much of the planet, with the result being an incessant tribal war which lasted for several Ullanthon generations, with such ferocity that it became necessary for every member of each Ullanthon tribe to learn from infancy the arts of combat if they wished to survive to old age.
The Epoch of the Warring Tribes eventually came to an end when the chieftains of some of the more powerful tribes formed an alliance with each other and began systematically targeting smaller tribes that either they, or their allies were at war with. They adopted the policy of conquering such tribes and giving them an option: either surrender and live as part of the victorious tribe, or remain defiant and be slaughtered. For as many as chose the latter option, more chose the former, and the size of the Allied Tribes began to increase dramatically. The influx of people into each tribe demanded that the chieftains of each re-organise their tribes, determining the skills of each member of the tribe and assigning them roles based on those skills. This resulted in the creation of the first professional armies, and the discontinuation of the rule that all members of a tribe had to learn the arts of combat. The mixing and exchanging of many new ideas resulted in the development of an early trade network and the discovery of new methods of agricultural farming. It is also likely that at this time the first primitive but recognisable form of the Ullanthon faith was conceived.
From the mixing and matching of old and new, hubs of skilled and inspired individuals were formed, advances in arms and armour were made, going from armour of leather and wickerwork to light metals. It was also at this time that the existing forms of armed and unarmed combat were improved from a hitherto basic style to one resembling a variant branch of the S’kytri discipline trispzest. The first common inter-tribal method of determining weights and calculations was developed at this time and the craft of tree-wynding was first discovered. It was during this same period that making tail-decorations came to prominence. The powerful conquering tribes felt it necessary to have a badge or symbol that tribe members who were native-born or absorbed from elsewhere could take a sense of identity from. As a result, the fourteen oldest known tribal patterns were established and each member of those tribes would wear a tail-decoration with the appropriate pattern inscribed upon it. With distinctive emblems, standing armies, and chieftains who had the place of supreme power, the rudiments were laid that would pave the way for the feudal society to come.
At some point during this time, a mystic rose to prominence within the most powerful of these fourteen tribes. He had, he informed the chieftain, had a vision of times to come, when dangers and trials would befall their people from amongst the stars. This was met with bemusement by the chieftain since, to her certain knowledge, the mystics and the Ullanthon generally, had always looked upon the stars as benevolent. However, the mystic went on to say that the danger, though drawing closer, was still far-off and that what needed to be done was the strengthening of the tribes that were already powerful, and the strengthening of the other Ullanthon tribes too. They must, he insisted all unite as part of a greater family, or the danger to arrive would surely destroy them. To that end he wished to go out from the territory of his own tribe: “First to the other thirteen tribes to strengthen the bonds of unity between us and then to the tribes beyond those to gather them too into the fold, that all may be a family and that family bear the one name of Ullanthon”. Of this the chieftain approved, allowing the mystic to go whither he would, offering an accompaniment of armed guards to him and his disciples, which he politely declined. During the time the mystic preached his message of oneness and familial unity amongst the fourteen tribes, trade networks between tribes increased in number and power and the standing armies of each tribe were augmented. At the same time, each chieftain began to appoint those warriors who had served them most loyally to positions of power and prominence, effectively making them the first knights of their kind.
In the centuries after this, other tribes adopted the practices of the first fourteen, becoming powerful in their own right, battles were fought and alliances made and the Feudal Epoch began in earnest. It was during the early stages of this Epoch, in approximately 14,000 BBY That off-worlders came into contact with Hirion and its people for the first time. A freighter, having veered from the hyperspace trade-route it had intended to travel along towards the Core worlds instead emerged in an unfamiliar solar-system, with an unknown world before them. Upon making planet fall to investigate the unknown world, they were bemused to find a world very different from their intended destination and an audience of cautiously watchful Ullanthon gathering. Since however, the crew spoke no word of the Ullanthon tongue and could plainly see that the world they had chanced upon was primitive- and further having a schedule to keep to- they remained on Hirion only long enough to re-calibrate their hyper drive and plot anew the course to the core worlds before departing. This first and most uneventful of contacts with the galactic community left the Ullanthon cautiously optimistic that perhaps the vision the mystic of preceding centuries had had was wrong .
Not until several generations later, almost two-thirds through the Feudal Epoch in approximately 7,000 BBY did any further outside contact come to the Ullanthon. This time it came in the form of a fighter-craft which crashed in one of the deep, ancient forests of Hirion. This time, as well as containing some soldiers, it contained a Jedi Knight. With the memory of the previous ’star-farers’ being a relatively positive one, the Ullanthon that the survivors of the crash found themselves surrounded by were curious, but not threatening, enabling them to start their repairs with minimal disturbance. As repairs progressed, the Jedi attempted to communicate with the natives, since he quickly realised they were an intelligent species and that a flying people might be able to assist them in recovering the repair droid they had lost during the crash. When they parroted the few words of Basic the merchants had uttered, which had been preserved through the oral tradition of their mystics, the Jedi realised that others had visited the world before. When one of the shaman of the Ullanthon came to inspect the scene, each recognised the other for Force-sensitive and, after a fashion, became able to commune with each other through the few words of Basic the Ullanthon knew and to a greater degree through sign language and drawing things in the dirt.
With the essence of the Jedi Knight’s request understood by the Ullanthon shaman, the tribe amongst which the small band of fighters had crashed were able to man a wide-scale search for the missing droid, eventually locating it in a steep-sided ravine near the edge of the forest. Though the repair-droid, once repaired itself, was able to speed the process of fixing the maimed fighter-craft, the crew were stranded upon Hirion for an almost three-month period. During this time, relations between the off-worlders and the Ullanthon remained cordial, with the Jedi Knight in particular being a source of interest and fascination for the Force-sensitive amongst them. Mystics and shamans alike visited in increasing number to meet for themselves the mystic from the stars; the ’Star-Walker’. By means of a concentrated effort, the Jedi and the shaman became able to speak to one another through a curious pidgin, one part Basic, one part tribal Ullanthon and one part made up at that time. Through this, the shaman was able to learn the nature of the ’Star-Walker’ and was intrigued to learn of the existence of not one, but an entire order of mystic-warriors, since no mystic in the history of the Ullanthon tribes, despite learning combat, had become a warrior. The natural outgrowth of this was a sequence of increasingly in-depth enquiries by each about the other’s way of life.
This series of discussions led in turn, to the Ullanthon shamans learning some of the rudiments of Jedi Force-techniques. More than the rudiments however, were not learned at this time due to the markedly different philosophies of Jedi and shaman. The Jedi followed the conventions of his time, believing that passion led to anger, and in turn to hatred, which was of the Dark Side. The shaman by contrast, believed that passion did not, of itself lead to anger, and that passion when controlled by a mature adult mind can in fact be a source of many positive traits of personality and character. People, the shaman stated, once given the guidance and opportunity to learn control of their emotions, can control and direct their passion, turning it into a positive, life-embracing thing. When the Jedi then stated that members of his Order were, from an early age taught to control emotion, not feel it, the shaman then asked in amazement how the parents of such children felt about that discipline. When informed that children with potential were separated as soon as possible from their parents when they came to the attention of the Jedi Order, his amazement became incredulity. He informed the Jedi that the Order to which he belonged may have gained great wisdom and insight into the nature of the Force, but that their philosophy in other matters seemed fundamentally flawed.
When the ship had been fully repaired and the crew ready to leave the Jedi suggested to the shamans that perhaps he had been inadequately equipped to fully explain the complexities of ’Star-Walker’ life and philosophy. If he were to return and bring other, elder more experienced members of his Order with him, they might be able to shed more light on the matter. The shamans agreed that this might promote further insight, and the fighter-craft departed.
The precise sequence of events following this is unknown, but it appears that the Jedi did inform at least some of the Jedi Masters of that time, with the intention of keeping the discovery of Hirion and its people a secret from the Republic in general, in order to give them a graduated exposure to the galactic community. Whether through ears within the temple on Coruscant or by plying the other members of the fighter-crew with questions or bribes, the Sith too somehow came to know of the newly-discovered world. Common belief is that they learned the location by following a small delegation of Masters from the Order making a visit with the Knight. The meeting of Masters and Ullanthon shamans was not as fruitful as hoped, with the Master’s profound belief in the integrity of the Jedi Code, only further serving to convince the shamans of the underlying errors inherent within it. When the Masters offered to train some of the Ullanthon young in the ways of the Force as evidence of the efficacy of their code, the shamans, knowing their beliefs, adamantly refused, advising them that they should now leave Hirion and, though they might be welcome again to share knowledge and wisdom, were not welcome to introduce their philosophy further to the Ullanthon. The upshot of this visit was that the Masters departed with knowledge of a world of Force-sensitive individuals they could never train and the Ullanthon mystics and shamans alike began to preach the message of unity amongst the Ullanthon with renewed fervour, stressing the importance of Ullanthon adults to be mindful of the safety of all children, not just their own.
Shortly after this, a small company of Sith made their way to Hirion, to discover what had interested the Jedi in an apparently primitive world. Quickly realising the Force-potential of the natives, they attempted at first to introduce the Sith teachings as the true philosophy the Jedi had corrupted. Although initially, reservedly interested, the Sith teachings were rejected by the mystics amongst the Ullanthon more rapidly than the teachings of the Jedi, the emphasis upon a self-centred philosophy of ruthless strength and power for power’s own sake clashing sharply with the ideals of unity and peace the Ullanthon had embraced. When subtlety failed, the Sith attempted to use force, viciously attacking the Ullanthon mystics, slaying some and taking captive some of the children of that city. Ullanthon reaction was swift, and the Sith became the first off-worlders to discover first-hand the ferocity of Ullanthon parents robbed of their children. Every able-bodied Ullanthon in the city and surrounding villages was mustered, armed and descended upon the Sith en masse. Although the Sith had the advantage of superior weaponry and training in combat and The Force, they were overwhelmed by both weight of numbers and the belligerence of the Ullanthon: None of the Sith survived Hirion.
After this incident the Ullanthon mystics, remembering the words of their bygone prophet, that danger would come from the stars, began teaching all Force-sensitives how to mask their potential. This ability, already inherent in the Force-sensitive had seen little use in times past, only now and then being used by shaman who wanted to avoid being targeted during the Epoch of Warring Tribes. From this point on, the Ullanthon began to hone and refine the skill, discovering in the process just how strong a capability it was amongst their kind. At the same time, the chieftains of each tribal fiefdom revived the custom of teaching each member of the Ullanthon race the arts of combat. With wary eyes on the stars, the Ullanthon chieftains began to strengthen alliances, consolidate their power and prepare for war.
The next contact with off-worlders did not take place until 3, 962 BBY during the Mandalorian Wars. Ullanthon history remembers the interim period as The Long Vigil. It was at this time that a delegation of Jedi Knights were sent to Hirion in the hopes of potentially recruiting Force-sensitive individuals to bolster the Jedi numbers. Instead of the benevolent, peaceful race that Jedi tradition remembered, this troop of ’Star-Walkers’ were met by a contingent of fully-trained Ullanthon soldiers. Requests for Force-sensitives to fight in a greater war that would sooner or later come to Hirion fell on deaf ears and the soldiers bade the Jedi leave at once or suffer the consequences. Unwilling to let previous goodwill sour to active hostility, the Jedi departed Hirion.
This brief interruption of the peace, plus the admonition that a greater war would soon come to Hirion induced the chieftains to redouble their efforts in stockpiling weapons and teaching their people warfare. It was in large part due to this that several alloys that made for sturdier though light armour and more resilient weapons were discovered, and the standard weapons for the armies of Hirion were modified. Prior to this time, the chief weapons of the Ullanthon army had been a variety of spears, bow and arrows, staffs and maces, with knives and spiked gauntlets for closer combat. Now the range of pole arms was expanded and a variant to the traditional staffs was introduced; having a relatively short shaft capped with a long, double-edged blade on either end. Swords were introduced in some variety, from long two-handed swords to short-swords designed to be used in pairs. The crossbow was developed, as were a whole arsenal of throwing knives. Scourges were introduced as a lighter alternative to maces, having a longer reach. Similarly the tail-fan; a weapon consisting of a collapsible fan of razor-edged blades worn on the tail-tip, was introduced at this time. The remainder of the Feudal Epoch, referred to as the Short Vigil, was mainly spent in stockpiling weapons and fortifying cities.
From 3,675-3,653BBY is remembered as the time of the fulfilment of the ancient prophecy and is called in Ullanthon history the time of the Star-Slaying. As a result of the Great Galactic war then raging, constant spaceship crashes and bands of displaced troops beset Hirion. The Ullanthon, by that time unwilling to tolerate the presence of any off-worlders slew all such arrivals with neither hesitation nor remorse. This twenty-two year span saw the most intense period of conflict in the whole history of the Ullanthon people since the Epoch of Warring Tribes and in many ways, the violence of the battles at the time easily surpassed any from that earlier era. For mercenary, soldier, Sith and Jedi alike the Ullanthon had but one policy at this time: No intruder would leave Hirion alive. Thanks to the continual battles fought against off-worlders, the Ullanthon improved their knowledge of combat and strategy immensely. It was in part due to this and to their now near-perfect capacity to Force-mask the sensitive amongst them, in conjunction with their chameleonic capabilities, that they were so extremely successful in enforcing their policy of zero-tolerance for off-worlders. This grim chapter in Ullanthon history came to a head with the collision of some six contingents of Imperial troops, including numerous Sith amongst them, with a force of five contingents of Republic troops including Jedi. The battle was fought in the skies of Hirion and on the ground, with the Ullanthon indiscriminately slaughtering either party. By the time the battle had been concluded, any off-worlders not slain by each other had been slain by the Ullanthon. All except for a party of maybe a half-dozen or so Jedi. These the Ullanthon allowed to survive, in order that they could return and tell the tale to their masters. When these survivors made known the events to Jedi Order, it was decided that, for the good of all, Hirion should be forgotten for a time. Since no official record of its existence was ever released to the Republic, the only maps it had to be removed from were those the Jedi themselves possessed. Because the Ullanthon had been so effective in their work, no other survivors were left to tell the tale, and any earlier tale of Hirion had long become distorted beyond recognition over time. Thus the Star-Slaying marked the end of the Feudal Epoch of Hirion and the end of the brief, infrequent period of contact Hirion had with the galactic community. Within a few generations, all memory of Hirion passed from the Jedi Order and from the galaxy at large.
For the Ullanthon, this was to mark the beginning of a long era of peace, restoration and reformation called the Renaissance Epoch. It began with the mass burial and burnings of remnants from the massacre of the Star-Slaying. Burnings included not only bodies, but also technology left behind, as the Ullanthon deemed any such technology an unsettling influence and would not allow it to taint their world longer than was necessary. In spite of their efforts, some technology was missed and was instead claimed by nature, not resurfacing again until millennia later. The Purging of Hirion was a process taking the better part of a year and when it was done, the Ullanthon tribes had before them the much longer and more difficult task of healing the damage that the horrors of war had brought to their world. Noteworthy during this time are the selfless actions of many merchants and traders to speed the recovery. With no prompting from others, they were often the people primarily responsible for insuring that infants, the elderly and the infirm were taken to places of safety, for keeping supply-lines open and for allowing use of their cargo-transports and flight teams at no cost, to transport the dead for burial and later, for transporting in the materials needed for repairs and reconstruction. Because of these many acts of compassion on behalf of the merchant-class, they were later deemed by the common consent and unanimous vote of chieftains and warrior-class alike as the second branch of the aristocracy.
The reconstruction and expansion of the early renaissance saw another significant development in the tribal structure of the Ullanthon people. Their actions in the Star-Slaying had not been without cost to their own side and many Ullanthon had lost their lives in the slaughter. When the issue of who would then take care of the children of the deceased was raised, the response was overwhelming, with volunteers coming not just from amongst the friends and neighbours of the deceased, but from the soldiers and merchants of many different tribes as well, with the scenario repeated on such a scale that the Ullanthon came to realise that the Star-Slaying had left at least one blessing amongst the bitterness of its legacy: The Ullanthon were now truly and fully united as a people. It was therefore as a people that the Ullanthon came to the decision to re-constitute the tribes. Without setting aside existing tribal lore or culture, the entire population of the Ullanthon was re-organised into two thousand new large tribes, with smaller clans existing within these. The chieftains of each clan would be elected carefully by that clan, and the two thousand chieftains would together form the Ruling Council. Knights and Merchants would remain the two branches of the aristocracy, but a fluidity of nobility was introduced:
Though as before, a military nobility would fluctuate depending upon the rank achieved within the military, beyond the death of that family member and barring another family member following in their footsteps, the family would only retain the moniker of ’noble family’ and would become a family noble in name only. However, should another member of the same family wish to become one of the merchant class, the nobility would then shift from a military to mercantile nobility and would be measured by a different standard. For a member of the merchant-class to maintain their nobility, they must be known and observed to practice the same benevolent generosity demonstrated during the Star-Slaying; showing kindness to those less fortunate than themselves and achieve a reputation as a reliable and honest trader, with a philanthropic outlook apparent in their conduct. For as long as those standards could be met, a merchant-class family would continue to maintain their nobility, which was of equal rank to lord but instead came with the title ’Skysir’ for males and ‘Skysiri’ for females. This principle of fluid nobility was also applicable to one born to a merchant family who wished to join the military. At this time the religious hierarchy of the Ullanthon was also somewhat reconstituted, with the people deciding that there must, for every member of the newly organised tribes, be a head shaman, set over the other mystics of that tribe to serve in the role of leading spiritual advisor to both the chieftain and the tribe.
With these principles put in place, the tribes then assigned territories to each tribe. One significant difference was that the mountain citadels, once the property of specific ancient tribes, were now designated the seat of power, the property and court of the Ruling Council. From here the two thousand Great Chieftains would rule their tribes, with either nobles or other elected representatives having charge of the smaller clans that existed within each tribe and directing the day-to-day activities of each clan. A further development was the establishment of a new Tribal Emblem for each of the newly-reconstituted tribes.
From this point, with a single, global government to direct it, the Renaissance Epoch of Hirion began a long and gradual upwards climb. In the clearings gouged out of the great forests by the ravages of war , trees were planted, tree-wynders performed their craft and little by little, new and beautiful cities rose to fill the gaps. From mountain-tops to deserts, merchant-nobles determined to keep their nobility formed vast trading networks, established new ventures in co-operation with each other and gave their patronage to many artists and thinkers. Art and philosophy flourished as did the development of scholarly professions and practices- in particular, much of the oral tradition of the Ullanthon was put into writing and a systematic means of archiving and sequencing such repositories of knowledge was achieved. As the years of peace waxed long, the ancient mandate that all Ullanthon should learn the arts of warfare was once again discontinued. Some of the finest musicians and composers in Ullanthon history were born and lived during this time, and some of the best-remembered plays were written. As the scars of war disappeared, farming and agriculture flourished, in particular canopy-farms became increasingly vital as more people were able to sample their produce than had ever been possible before.
There was also, during the Renaissance Epoch, an explosion in the number and diversity of emblems that came into use. Beyond the emblems for the Tribes and the Great Emblem that was assigned to the Ruling Council, clans within each tribe designed and produced emblems for themselves and the nobility likewise had their own emblems. Similarly, seats of learning gained their own emblems too, to the extent that the Codification of Emblems, a tome detailing the history of the many emblems in use and those to whom they belonged, was written. The policy of benevolence was very much in evidence during this Epoch, arising out of a deep sense of penitent regret for the actions taken at the end of the preceding Epoch. Although doubtless some of the off-worlders slain at that time had been malevolent, many were assuredly trying simply to survive. But the Ullanthon had stopped their ears to both pleas and threats and had single-mindedly slaughtered them all. It was therefore the express intention of the ruling council to have shamans and mystics alike emphasise that love for a fellow-Ullanthon can be extended to those outside the Ullanthon race and to never again judge all as enemies, but to give fair hearing to both sides of every argument, wherever possible, before rendering a judgement upon either Ullanthon or non-Ullanthon peoples. This mandate served to reinforce the already established bond that the Ullanthon as a people had with each other, and to positively influence the development of law during this time. It might also have been the same sense of remorse and penitence the Ruling Council felt on account of the actions taken by their kind during the Star-Slaying that made them charge the mystics and shamans to keep alive the ancient pidgin developed for communication with off-worlders. Although this instruction was carried out, the pidgin was modified and expanded with use over time, eventually becoming an academic language not much used outside of scholarly or religious institutions, safe as the bane of many a young Ullanthon noble who, as part of the aristocracy, were honour-bound to learn it. A further feature of the Renaissance Epoch which may have grown out of a lingering wariness of interlopers from beyond Hirion was the founding of some excellent schools of astronomy.
The period of isolation and prosperity of the Ullanthon people, beginning in earnest in the aftermath of the Star-Slaying continued unabated from 3,651 BBY until 230ABY. During 230ABY, contact between the Ullanthon and the galactic community was again established. In a peculiar case of history almost repeating itself, miscalculation of a hyperspace leap caused a ship to veer from its intended course towards the core worlds, plunging into the atmosphere of Hirion. Again, as in the long-ago, the crew of the ship made planet fall to check the ship for damage and to investigate the mysterious world they found themselves on. The Ullanthon, despite still having a standing army, were by this time a very peaceful, tranquil people, enjoying a quietly burgeoning age of discovery, prosperity and contentment. Though the arrival of a vessel from the stars sparked misgivings amongst some, the majority- including the Ruling Council- were optimistic that history would not repeat itself with the arrival of one star-faring ship.
A key factor in the unfolding of this new contact was that the crew of the ship were Omwati. Unlike the instances of previous contact the Omwati aboard this ship were not merchants, soldiers or Jedi, but explorers who had been headed to the core worlds to replenish their supplies before continuing their exploration of the galaxy. Delighted to instead find themselves upon an uncharted and, as far as could at first be determined, undiscovered world, the Omwati decided to prolong their visit. The Ullanthon, quick to notice that these new off-worlders were, like themselves, of avian descent and seemingly harmless, were content to allow the Omwati freedom of movement amongst them and to provide them with the supplies they had been lacking, in the form of produce from their own farms.
Attempts at communication between the explorers and natives brought to light the events of the past when an Ullanthon Skysir native to the town closest to the explorer’s downed craft used the academic language which the pidgin of the preceding Epoch had become. Though changed subtly over time, the components of Basic that partially comprised it were still recognisable. This revelation caused the Omwati to redouble their efforts at communication, to determine how the natives had come to know any Basic at all. The intense effort by both parties to conquer the language barrier, led to the Omwati becoming fluent in the academic language by leaps and bounds with the Ullanthon similarly learning and incorporating many more of the Basic words into the vocabulary of the academic language.
Upon learning from the Ullanthon Skysir and the scholars he had at his disposal, the events of preceding times, the Omwati felt a sense of kinship with the Ullanthon, given the history of their own people. It was this sentiment which moved one of them to say that perhaps it was the workings of The Force which had brought them together. This brought a wary reaction from scholars and Skysir alike, since mention of The Force was dangerously reminiscent of Star-Walker talk. Anxious to reassure them, the Omwati who had made the comment explained that, though not Star-Walkers themselves, the Omwati did nevertheless have their own Force tradition, of which she was a practitioner. Curiosity overcoming caution, the Ullanthon scholars asked her to tell them more, meticulously transcribing each word she spoke and sending a copy to the nearest shaman for immediate attention.
The upshot of this was that several shamans came to visit the off-worlders, deeply interested in the prospect of learning about a new Force-tradition that was not of Star-Walker origin. Over the months and then years that followed, much of the Omwati Force-tradition was incorporated into the shamanic traditions of the Ullanthon. Eventually, after several years of exploring Hirion and establishing cordial relationships with many of its tribes, the Omwati explorers made the return to Omwat in 245ABY, with the open invitation from the Ullanthon to return to Hirion as often as they wished. This established the Omwati as the first permanent contact the Ullanthon had with the galactic community. They were to retain the status of sole link between the Ullanthon and the galactic community until 430 ABY.
In 430ABY, a Jedi Knight and his family were visiting friends amongst the Omwati. As part of an evening meal, a preparation of fruits from the canopy-farms of Hirion was used as a dessert. Curious, the Jedi Knight enquired as to the origin of the dish, as he had never tasted the like before. To this the Omwati replied that the fruits were found upon but one world known to the Omwati, and that world did no business with any other outsiders. Intrigued, the Jedi Knight then asked if he could accompany his Omwati friend the next time he had business there. Wary of bringing another outsider to Hirion and a Star-Walker at that, the Omwati replied that perhaps if he first obtained permission from the people of that world then the Jedi and his family would be free to accompany him. From this point it took three months to arrange the visit, with the Ullanthon being wary of allowing more off-worlders to Hirion, but at the same time eager to gain from another off-world people a wealth of cultural knowledge comparable to that gained from the Omwati during their long friendship.
The cautious optimism of the Ullanthon was very nearly soured when they realised that the new off-worlder guest was a Star-Walker, but one crucial fact became the saving-grace of the situation: The Jedi Knight had brought his family with him. Since family was not a concept compatible with what Ullanthon history recorded of the Star-Walkers of old, the Ullanthon were willing to allow the visitors to remain for the duration of their visit, providing the Star-Walker could relate to them what changes had taken place amongst his order that now families and emotion were clearly permissible.
With the revelation of how and why the Star-Walkers had come to change so much, the Ullanthon felt a profound compassion for the Star-Walkers and lamented their misfortune. Though their philosophy might have been flawed, the Star-Walkers of old had at least sought peace and nobility in the estimation of the Ullanthon. To hear therefore, that much of their ancient wisdom was lost to them and that the Star-Walkers themselves had been pushed to the very brink of extinction and were only now making a recovery, was news greeted with dismay. It also awakened in the Ullanthon a sense of remorse over the actions their own race had taken long before which unwittingly pushed the Star-Walkers a little further along the road towards their near-extinction. The news that the entire Order of Star-Walkers had needed to be rebuilt almost from scratch, starting with just one man earned their respect. To then hear how that one man had remodelled the Star-Walker philosophy, learning from the mistakes of the past and how greatly the numbers of Star-Walkers had grown since that time instilled a sense of faith in and hope for the Star-Walkers in the Ullanthon people. The Star-Walkers had, they decided, learned and improved through trial and error, even though the errors had cost them greatly.
The Jedi Knight, having related the recent centuries of Jedi history to the Ullanthon, then inquired as to why it was that the Ullanthon had been so guarded around a Star-Walker in the first place. When informed of the history between Star-Walker and Ullanthon, he felt honour-bound to offer them an apology on behalf of his Order for their actions in the past. The Ullanthon in turn felt it necessary to offer the Star-Walker their own apology for the actions of their ancestors. This eventually led to a series of diplomatic meetings between Ullanthon and an increasing number of Jedi Knights and Masters , as they learned of this chapter of Jedi history. The meetings were in part to correlate Ullanthon and galactic history, in order to determine a date for the events described. More importantly though, they served to establish anew mutual goodwill between Ullanthon and Jedi. In an historic meeting between a diplomatic delegation of Jedi masters and the Ruling Council of Hirion, both parties expressed their mutual regret over past actions taken and their willingness to let bygones be bygones and start anew. When asked by the Masters of the New Jedi Order if this now meant, given the changes that had taken place, that the Ullanthon would be prepared to learn the present form of Star-Walker philosophy and Force-discipline, the Ruling council gave the response: “We will learn with you, if you will learn with us”.
This statement, when expanded, meant the following: Firstly, that Star-Walkers were now welcome upon Hirion and free to practice their beliefs there. Secondly, that the Ullanthon were willing to learn Star-Walker philosophy, on the provision that they were not bound or confined to the Jedi Order and philosophy, but free to learn and make their own conclusions as they would. Similarly, the Jedi were free to learn Ullanthon history from their scholars and philosophy from their shamans, but were not to be bound or limited to it. Thirdly, it meant that the Ullanthon were offering more than simply to learn the existing form of Jedi lore. They were offering to contribute any new discoveries they made about the nature of The Force to bolster the lore of the Jedi, and were willing to assist in the recovery and rediscovery of ancient Jedi wisdom, if the Jedi were similarly willing to contribute to the growth of Ullanthon understanding of The Force. With these terms agreed to, and the clear understanding that the acceptance of marriage and family now adopted by the Jedi be a prerequisite right for any Ullanthon student, Jedi and Ullanthon shamans began to learn the understanding of The Force each possessed and to bestow the wealth of their wisdom upon a new crop of students.
The training of Ullanthon mystics in the ways of the Jedi Order set in motion a series of events that would shape Hirion into the world it is at the present time. When it came to light that part of the training of a Jedi was to make one’s own lightsaber the Ullanthon were quick to realise that they lacked the technology- and understanding of that technology- to make this test viable, a matter they believed must therefore be remedied. To that end, the Omwati, who in the centuries of their contact with the Ullanthon had traded only agricultural goods with them, began to take small groups of Ullanthon students to their home-world of Omwat to train them in the understanding of modern technologies, finding these Ullanthon able students in the process. At the same time, groups of Ullanthon mystics and Shaman would accompany the Jedi to their academies to learn specifically the features of technologies wrought by the Force-sensitive. These groups of Ullanthon, leaving Hirion for the first time in the history of their kind, felt more than a little overwhelmed at realising, if only in a limited fashion, something of the scope and size of the star-faring community that existed beyond their own world. This initial timidity meant that, for much of the time they were off-world, they used their chameleonic abilities to imitate the Omwati , in order to better blend in with the galactic community. Even upon Omwat, where their kind were known to the native traders and explorers, they adopted this approach. Although they have since begun to move more openly in the galactic community, imitating other near-human races in general and the Omwati in particular, is a practice continued up to the present time.
Upon their return to Hirion, the Ullanthon now versed in technology were quick to exchange ideas and information about all they had learned with one another and, as a group, obtained permission from the Ruling Council to access the ancient mines that existed below the mountain citadels, in the search for crystals suitable for lightsaber construction. At the same time, the Skysir and Skysiri amongst the students who had been to Omwat, began a joint venture to commission foundries to start producing new technology based on schematics they had faithfully copied whilst off-world. The consequent interest in the new technology- firstly expressed by others of the merchant and military aristocracy and then by the greater percentage of the Ullanthon people- resulted in the founding of an ongoing joint venture by shamans, merchant and military class alike, to scour Hirion in the attempt to unearth any ruins left over from the time of the Star-Slaying. The primary interest from the shamans was that any systems left functional, or at least that could be salvaged and restored, might yield further valuable lore and information for themselves and the Star-Walkers. It was also possible that they might stumble upon the remains of old lightsabers, or at least the crystals from these. The primary interest of the merchant-class was the technology itself; anything that they could engineer, reverse-engineer, or otherwise innovate from and use to advance themselves and their people to the standards of the wider galactic community. For the military it was any ancient weapons technology that might be salvageable, and from which they could produce a new generation of weapons. In the refining and production of new technology the Ullanthon were initially aided chiefly by the Omwati, but as they grew ever more curious and adventurous in their technological innovations, they began, aided by the Jedi Order and the Omwati, to seek further off world contacts to draw knowledge and expertise from.
The sudden rapid growth of technology and industry did not sit well with all members of the Ullanthon race. A great percentage of the tribes brought their concerns to the Ruling Council. Developing technology too fast, they warned, would inevitably upset the equilibrium, the natural balance between Ullanthon and Hirion that they had so long and so carefully sought to maintain. Too much technology in too short a time would beyond doubt be the end of living and the beginning of survival. This issue, once raised, could not be dismissed. After all, those who had been to worlds beyond Hirion, and those who had listened to the lore imparted to them by both Jedi and Omwati knew there were entire worlds given over to industry, bereft of greenery and at least one world where they city and technology had overgrown the entire planet. After several discussions between the avant-garde innovators and the more conservative traditionalists, the mutual agreement was reached to allow the continued production and innovation of technology, but at a more measured pace. Whilst the efforts to bring the Ullanthon race up to speed with other worlds was commendable, it must not be done at the expense of the very things the Ullanthon most loved about their world. Pains must be taken to insure that equilibrium continued, not only between Ullanthon and Hirion, but now between new technology and Hirion too.
Though slowed by this edict, Ullanthon technology nevertheless made steady progress over this period. Traditional swords and crossbows in the Ullanthon military were replaced by vibro-swords and blasters, with the smaller, lighter pistols being particularly favoured by the Ullanthon people. Metallic armour was upgraded and then by and large replaced with ultra-resilient plastic armour, which the Ullanthon greatly favoured over metallic armour because of its much lighter weight. Most significantly, the first Ullanthon-designed lightsabers were also made at this time, as the Ullanthon students of the Jedi achieved competence in their grasp of Jedi affinity with The Force.
The event of the Jedi-trained Ullanthon reaching a standard similar to that of Jedi Knight led to further social evolution. Previously the warrior-class had belonged to the military and the aristocracy and the mystics and shamans to the religious and scholarly sections of society. Never before had there been a class of Ullanthon who blurred or transcended these traditional boundaries. Now that the warrior-mystics existed, to what section of society could they be reckoned as belonging? Were they purely mystic or, with their combat skills, did they rate as a military order? Given their Force-skills, which enabled them to easily surpass the combat prowess of the traditional military, were these warriors to be deemed nobles? The Ruling Council of Hirion deliberated on these questions for a considerable time. Their eventual solution was to declare the new mystic-warriors a new section of society entirely: As the Jedi had been known to Ullanthon history as the Star-Walkers, these warrior-mystics, trained by the Jedi, would be known as the Star-Wings. They were to be considered an order falling more into the sacred than the secular segment of society, a development that was to be noted by the unique addition of a second flourish to the tail-decoration of any Star-Wing. Though not actually becoming a branch of the aristocracy, as Star-Wings they were to be accorded the respect due to any noble of either military or merchant class. The Star-Wings, whilst trained for combat, would have an emphasis on the healing arts, much as their Shaman predecessors had. The primary objective of any Star-Wing, on Hirion or off-world, would be to actively seek to build the lore of Jedi and Star-Wing, by discovery or rediscovery of knowledge of The Force. The Star-Wings were to be arranged as an order independent of the Ullanthon military, being an informal, though disciplined, collective of private individuals rather than a new militia.
In spite of the separation between Star-Wings and military, it was nevertheless the Star-Wings who were responsible for bestowing upon the military much of the combat knowledge they had gained from their training at the hands of the Jedi. By modifying the many forms of lightsaber combat to take into account the balance and capabilities of more traditional weapons, the Star-Wings imparted to the military knowledge of the many different styles of armed combat known to the Jedi. Particularly favoured by the sword-users in the military was the Juyo/Vaapad style of blade combat. At the same time, they imparted to the military the wealth of training in unarmed combat the New Jedi Order had bestowed upon them, augmenting the skills the Ullanthon military possessed in this area, which had until that point been comprised solely of such unarmed disciplines as were native to Hirion. By virtue of this, the Star-Wings have been held in high regard by the Ullanthon military ever since.
By 547ABY, The Ullanthon had established a tentative connection with the G.F.F.A. mainly due to the desire of the increasing numbers of Star-Wings to seek knowledge of the Force off-world. This, coupled with the desire to learn the history of the galactic community at large, in which they had hitherto played but a minor, passing role, resulted in the Ullanthon making contacts at first with individuals whom they felt they could trade with and through those individuals gradually formed a small trading network with other worlds. This trade network brought an increased wealth to Hirion, but also made the tension between the avant-garde innovators and the conservative traditionalists again apparent. The wealth of ideas for innovative technology being brought back from off-world, not to mention the tales told of the wonders of worlds beyond their own filled with such technology, was making the avant-garde increasingly restless. They wished to develop their own technologies to equal those seen off-world. More than that, they wished to develop their own space-craft and see those worlds for themselves. This contrasted sharply with the desires of the conservatives, who believed that the substantial cost and escalation of industry that would be required for such an undertaking would surely have a detrimental impact upon the lush environment of Hirion. Such a development would be, they cautioned, too much too soon. Though respectful of their counterparts, the avant-garde were nevertheless frustrated by these admonishments, believing that too slow a pace of development would leave them forever a backwater of the galaxy.
This impasse might have endured but for an unexpected turn of events. A leading technological innovator and architect from the G.F.F.A., having become aware of the little-known world of Hirion, approached the Ruling Council with a request that his biologist daughter might be permitted to observe, study and document some of the unique flora and fauna there. Seeing an opportunity to dissipate the tensions between avant-garde and traditionalist parties, the Ruling Council replied that they were willing to grant his daughter access to their world to study its biology for as long as she wished if, in turn, he was willing to provide them with a number of aerial platforms similar in design but smaller in scale than that which supported the Cloud City of Bespin. Though on the surface a very one-sided deal, the architect was shrewd enough to see that the eventual long-term benefits of having his daughter be amongst the first off-worlders to be granted access to study the flora and fauna of Hirion, and the discoveries that might in turn lead to, could easily outweigh the cost of the platforms the Ruling Council requested. The eventual result of this arrangement was the delivery of a half-dozen such platforms, all a fraction the size of the Cloud City platform, to Hirion.
Upon delivery, the Ruling Council summoned representatives of both the avant-garde and the conservatives and informed them that a solution had been found to their impasse: The avant-garde could re-locate to the platforms and there build and invent to their heart’s content, whilst the conservatives could rest assured that no damage would come to Hirion. Though not the solution either party had been expecting, it was nevertheless better than any previous proposition. It did however, give rise to new questions.
If the avant-garde made the transition from tribal lands to sky-cities en masse, would they, by virtue of this cease to be part of the tribes? Would they be considered a whole new tribe or set of tribes, having to fend for themselves? Would they still be welcome amongst their fellow Ullanthon, or would they be expected to be an isolationist community, trading with the stars and advancing in technology whilst the world below gradually forgot about them? Similarly, would the avant-garde have freedom to experiment with whatever technology they wished, regardless of the views of the conservatives? These were some of the key questions considered by the Ruling Council, and by the population of Hirion as a whole. The solutions eventually reached served to further mould Ullanthon society into its present form.
By edict of the Ruling Council and only after attaining the collective approval of the population of Hirion, it was decided that the function of the Great Chieftains would be subtly altered. Where before they had each ruled over a specific tribe, regardless of where tribe members might happen to be, from this point on the authority of the Great Chieftains would not be over the people primarily, but over the territories assigned them. Thus the Ullanthon that dwelt there, irrespective of their birth or lineage, would be subject to the authority of the Great Chieftain in whose territory they dwelt. In this way the avant-garde would always be under the authority of one of the Great Chieftains since, although the aerial platforms were not territory in the conventional sense, they would in their gradual orbits, always be over the territory and therefore under the jurisdiction of, one or other of the Great Chieftains and as such, part of the active community of that tribe.
With regard to the lives of the avant-garde who would make their homes on the platforms, the Ruling Council set forth the following guidelines: The avant-garde would have much greater freedom to innovate, invent and advance than previously they had experienced, but they must at all times keep the equilibrium between Ullanthon, technology and Hirion in mind. Both surface-dwelling and platform-dwelling communities were to actively keep contact with each other, and each should always openly welcome the other. Similarly, the avant-garde were not to indulge in any reckless or dangerous trading with the galactic community, but to keep in mind the precautions and admonitions of the Ruling Council. With these terms agreed to, and the assurance that they would remain a vital part of Ullanthon society, the majority of the avant-garde willingly relocated to the aerial platforms to establish their new ventures.
As of 630ABY, the Ullanthon society took on completely the form in which it remains at the present time. With the freedom of avant-garde and conservatives to enjoy their preferred way of live, relationships between both parties are now much more cordial than in times past. As the platforms make their gradual circumnavigations of Hirion, contact between platform dwellers and surface dwellers are actively maintained, with the conservatives often providing the wisdom and seasoning that the innovators find useful in producing technologies beneficial to all and harmless to the planet. Similarly, the avant-garde are more often than not those who teach Basic to others of their race and provide new technologies to surface dwellers, often in exchange for agricultural goods and products. The traditionalists have kept alive the original form of the academic language and continue to keep libraries of tribal lore and wisdom in the form of books, whilst the avant-garde speak the expanded form of the academic language developed later along with Basic and have become competent with information technology, delighting in its capacity for near limitless data-storage. Since the formation of the Star-Wings the Ullanthon religious bodies have taken on the following broad structure:
Mystic: The title given to any Force-sensitive amongst the Ullanthon, generally being reserved for those who have limited or no Force-training whatsoever.
Shaman: The title given to those who have completed their training in the Ullanthon Force-tradition and have learned to acceptable measure the tenets of that tradition. This title applies equally to the newly-ordained Shaman as to the Shaman who has held the position for a long period of time.
Star-Mystic: Refers specifically to those mystics who are in the process of being trained to become Star-Wings.
Star-Wing: Refers to any Ullanthon who has achieved a level of competence in the Ullanthon Force-tradition on par with that of a Jedi Knight.
Grand Shaman: A title reserved for the Shaman who serves their tribe and a member of the Ruling Council in the capacity of principal spiritual advisor, having seniority over any other Shaman in their respective tribe.
Of particular note are developments that have taken place in recent years. With increased freedom to experiment and invent, the avant-garde have had greater freedom to trade in technologies and information with off-worlders, leading to the expansion of the trade network and the gradually increasing interest of outsiders in the planet of Hirion. This subsequently means that more and more people- respectable or otherwise- are making their way to the planet. The increased number of space-craft entering the atmosphere does not sit well with the conservative members of Ullanthon society, to the extent that the Ruling Council has designated that only on certain sites can space-craft land. Though willing to tolerate the arrival and departure of spacecraft as a necessary means of conveyance between worlds, the majority of Ullanthon are against the introduction of aircraft of any kind, since from what those amongst them who have been off-planet have seen and heard of them, they are nasty, noisy machines that would only be a blemish on the skies of Hirion and on the ears of the Ullanthon in general. Since however, they realise that not all off-worlders have wings and can simply travel in the Ullanthon manner, they have arranged air-transport of a fashion. Former large air-carts have been refurbished with seats and windows whilst retaining the flotation devices that stabilise them whilst airborne and give them lift. Once all seats are taken, the doors to the air-cart are locked and a team of large Ullanthon-mounted birds will take their positions in the harness and so provide airborne transportation to most of the major cities on Hirion. This form of transport is, however, considered extremely uncomfortable and bumpy by those who have experienced it and is the main reason why most visitors to Hirion are careful to make planet fall at exactly their intended destination.
Though more open to outsiders than at any point previously in their history, the Ullanthon are wary of whom they allow to set foot on Hirion and so, whilst not being isolationist, access to the surface of Hirion is restricted, with access to the different regions of Hirion being more restricted yet. Though the reasons for these restrictions are in large part due to concern for the native environment and in respect to the wishes of the conservative populace, it is also in part due to the increasing awareness smugglers and other such opportunistic individuals are gaining of Hirion.
Although free to trade with each other at any time given their capacity for flight, the Ullanthon aerial and surface communities tend to do most of their trading whenever the aerial platforms pass over the mountain citadels. As a result of this, these citadels have become flourishing communities and some of the most significant trade hot-spots on the planet. It is in the mountain citadels that tradition and technology meet. Here the most lucrative trade between the two different communities takes place. It is in the Mountain citadels that members of the Ruling council and their respective courts reside. It is in the mountain citadels that the Grand Shamans live. As a result of the constant flow of ideas from the aerial communities and the more traditional communities, the mountain citadels are a melting-pot of culture and ideas, the home of anyone who is willing and able to get the best of both worlds. More than both worlds in fact, since the mountain citadels are also designated trade-spots and landing sites for off world spacecraft. In these mountain citadels there are more scientific, scholarly, artistic and mercantile communities than practically anywhere else on Hirion. Thanks to the fact that lucrative trade-roots, secular and sacred power, information and innovation all focus in these areas, the citadels have also seen, in recent years, a greater increase in the presence of smugglers and opportunists than anywhere else on the planet, to the extent that military presence is higher there than anywhere else and the ancient mandate of instructing all Ullanthon citizens in the arts of combat has once again been reinstated in these areas. The general population of these citadels are often a fascinating mix of traditional and avant-garde ideology, having a deep understanding and respect for both stances, and vary from working-class to aristocracy, to Ruling Council. In short, anyone and everyone can be met in the mountain-citadels of Hirion and anyone and everyone very often will be met there.
Ullanthon In The Galaxy
Though the Ullanthon have gradually been making forays into the wider galaxy since 430ABY, they are still an uncommon sight in the galactic community at large, with even the colonisation of some of the moons of Hirion still a feat years away from being started. Such members of the Ullanthon people as do venture into the galactic community tend even to this day to mimic the Omwati or other near-human species, making them very hard to spot. By and large, the majority of those who have become comfortable with venturing into the galactic community are the Star-Wings in their quest for knowledge. These individuals usually originate either from the aerial platforms or mountain citadels of Hirion and have been well-versed in the technologies of other worlds, to the extent that they have become competent information hounds, quite capable of making an independent living in the wider galaxy in this capacity, though they often still harbour a preference for the quieter regions of space. It should be noted that, in the ongoing quest for knowledge of The Force, the Star -Wings have been considering repositories of Dark Side knowledge as sources of viable knowledge too, should they chance upon any. Although the Sith philosophies of old were rejected by the Ullanthon, they nevertheless entertain the idea that both sides of The Force must be investigated and, even should Dark Side knowledge prove almost wholly repulsive, if even some value can be gleaned from such teachings, like diamonds from dust, then gleaned they should be. Nevertheless, the Ullanthon still harbour the ancient fear of being snatched into a war between Jedi and Sith and ever since their innate force-masking capacity was first discovered, it has been a necessary skill for all Ullanthon mystics to learn from the time they are first discovered to be mystics.
Hirion, the home-world of the Ullanthon, is a planet occupying a binary-star system containing a blue giant star and an orange-hued main sequence star. It occupies the Inner Rim at a latitude between the twin planet system of Kiffex and Kiffu and lower than Phu. It is on a latitude approximately parallel with Fondor, but farther towards the edge of the Inner Rim than any of these. It has three moons, of which two are rocky and lifeless in standard orbit around the planet, with a third having atmosphere and a lush, primeval jungle environment and an elliptical orbit. The planet of Hirion itself has an oxygen-nitrogen atmosphere, though somewhat more oxygen rich than that of earth. Likewise it has a great degree of diversity upon its surface, having a division of 40% dry land and 60% ocean, with every environment from frozen polar wastes to arid, sandy deserts, vast ancient forests and open savannahs and meadowlands, mountains and valleys and tundra all to be found somewhere upon its face. Though Hirion has maybe one third again the mass of earth, the influence of the three moons generates a greater level of tidal activity and influences the weather patterns of Hirion to no small degree. From space, it is easy to appreciate the surprisingly regular mountain-chains with which Hirion is striated.
Plant and animal life on Hirion are diverse, with both having developed to fill most niches imaginable. Dominant life-forms appear to be mainly avian, except perhaps under the oceans. Though there are many ancient Ullanthon legends of dragons and monsters it is hard to say with certainty if these legends are purely the realm of fable, or are based on fact. What is known with certainty is that the large specises of bird used by the Ullanthon as sky-mounts and beasts of burden are a pygmy sub-species of a larger, more aggressive kind which feature in their legends. Although perhaps rarer now than in times past- no doubt in part due to environmental changes over time and the unnatural interventions of interstellar war- colonies of the larger and more ferocious birds are known to exist in lush table-mountain ranges close to Hirion’s equator. Likewise, whilst it cannot be known with certainty whether the large, almost serpentine mammals that inhabit the deserts and savannahs of Hirion are the remnants of the dragons of legend or simply a wingless sub-species, what is known beyond doubt is that the large and notoriously territorial ’White Dragons’, so named for their colouration, still hold the northern and southern polar regions against exploration. Although the Ullanthon, as a winged species have explored much of their world, approximately 55% of the land remains to be explored in depth, with the oceans not having been explored at all. The standard year on Hirion is 365 days, with days being 28 hours long, with plenty of sunlight. Thanks to the binary-stars Hirion orbits, daylight is usually a bright blue-white, tinged with an undertone of green thanks to the influence of the smaller orange star. Partial or total eclipses of either star occur on a semi-regular basis as the three moons make their respective orbits. More rarely, when the larger moon and either of the smaller moons cross the sky at the same time, total eclipses occur.
The crust of Hirion is reckoned to be rich with the ores of such metals as iron, copper, lead and tin, and a very great number of base and noble metals beyond these. It is also possible that the mines delved beneath the mountain chains by early tribes of the Ullanthon people are a reliable source of crystals suitable for lightsaber production, but this remains uncertain due to the fact that access to these mines is rare privilege, reserved almost exclusively for the Ullanthon people, and partially due to the fact that the Ullanthon themselves are relative newcomers to the practice of crafting lightsabers and cannot say for certain if the ancient mines harbour huge deposits of such crystals, or if they harbour but a few amongst crystals wholly unsuited to the craft.
The rich biodiversity of Hirion is no better demonstrated than in the vast and ancient forests that stretch across much of its surface. These primeval woodlands teem with life and are also the location of many of the most ancient examples of towns, villages and cities produced exclusively by the art of tree-wynding. Similarly the forests are the source of much of the Ullanthon agriculture, with canopy-farms in particular being the most prominent example of this and contributing a large percentage of the staple fruit’s the Ullanthon favour in their diet, with the fruits from the lower boughs being predominantly the staple of their agricultural trade with off-worlders at this time.
Gun Dancers are relatively new and in their earliest days denied having anything to do with the force and claimed it was simply natural ability. After some time the Jedi convinced them otherwise. They do not wear armour as such hampers their ability to feel the force and slows down their quick draw.
Traditionally every gun dancer is paired with a protector. Protectors are much more common then their gun dancer brothers and sisters. The gun dancer uses their abilities to protect their Protector from a distance, following him and using his heavy armour for cover in emergencies. Together, the lightly armoured gun dancer's maneuverability and flanking potential combined with the heavily armoured protector's superior firepower make them a dangerous team.
As cool as they are a gun dancer is no match for a jedi in single combat. A resourceful gun dancer might prevail if he or she uses terrain and environment to great advantage. A Jedi is weakest when his lightsaber is not yet lit for a gun dancer can draw and shoot faster than a light saber can ignite. A Jedi also cannot simply rip the blaster from a gun dancer's hand. Like all living beings, using the force against a living being is resisted by the natural force within a person and the gun dancer is significantly more in in tune with the force than a normal being.
Weapons: A gun dancer traditionally carries two pistols. One, is a heavy blaster with a lightsaber resistant bayonet. The second is a much lighter blaster meant for speed and accuracy.
Grenades: Gun Dancers often carry small grenades of various types, particularly flash grenades and smoke grenades, which they hurl into the air and then shoot with their blaster to detonate
Common Force Powers: Force Leap, Danger Sense, Force Guidance (left or right turn?... something tells me... RIGHT!)
Unique Force Powers:
--Force Draw: The Gun Dancer can draw his or her pistol from the holster with the aid of the force.
--Blaster Bending: The Gun Dancer by swinging his or her arm can "curve" a blaster bolt through the air.
--Blaster Bouncing: A Gun Dancer may bounce their bolt off of hard surfaces to perform trick shots and catch people unawares. It can also be used to keep a very small object away from or push it towards someone like a dropped lightsaber without harming the object.
--Blaster Deflection: A Gun Dancer can shoot down other blaster bolts with their own bolts. It's not quite as efficient as Jedi blocking with their blade and is absolutely useless against a repeating blaster with a high rate of fire
--Blind Fire: (Not exactly unique since Jedi do this with their blades) By attuning their senses to the force the Gun Dancer may use their blaster with surprising accuracy in situations where they are blinded or are in complete darkness.
Prohibited Force Powers:
--Telekinesis: The Jedi's most useful and powerful ability is denied the gun dancer. While gun dancers can resist a force push instinctively using their own innate force actually using it against an object or a person is beyond them.
--Precognition: No gun dancer has yet managed to join with the force so strongly.
--Force Lightning: Hah! I can haz me blasters n grenades! More seriously, controlling any sort of energy beyond the blaster bolt is beyond the gun dancer.
--Empathy and Telepathy: Gun Dancers are at heart warriors but some of the gun dancers are working on this ability
CS Skeleton (Can be set up anyways you like)
Race/Ethnic: (Add wookieepedia link here please)
Force-Sensitive: (Yes or No)
Profession: (Smuggler, Bounty Hunter, Jedi)
Weapons: (If any)
Equipment: (Armor and non weapons)
Other Items: (Misc)
Property: (Ships, home, pets)
Force Powers: (Restricted to Force Sensitives)
Mercenary/Bounty Hunter/Smuggler/Private Contractor
-Custom Heavy Blaster Pistol-
(Pic in Equipment with Armor)
-LD-1 Target Blaster Rifle-
-DP-23 Deck-Clearing Blaster-
-Modified E-11 Blaster Rifle-
-ZX miniature flame projector-
-Dur-24 wrist laser-
-Velocity-7 dart shooter-
-3x Thermal Detonator-
-5x Stun Grenades-
-5x Flash-Bang Grenades-
-Armor and Helmet made of Beskar metal-
-Rebreather within mask including eye shielding from bright flashes-
-Rangefinder on helmet-
-Stohkli Spray Stick-
Crew Wanted. Pm me if you want to be a part of it
Talen is an expert marksman and a a good brawler and grappler. He even fought a Jedi in unarmed combat and after a long tussle he has a rough understanding of the Teräs Käsi style. He is a quick thinker and years in dangerous work has made him wary and a sharp eye for danger. He body has been trained to an athletic form, allowing him to be quick even in a full body armor. He is also good with weapon repair, novice level computer hacking, explosives and languages. He can talk and understand many languages, including an astromech's beeping. He has the perfect Sabaac face though prefers Pazaak. Mostly through necessity he also learned basic ship repair but it developed into an adept level skill. He can't exactly fix everything but he can at least jury rig it so it can hold up until gotten proper repair.
Talen was born and raised in the harsh city world of Nar Shaddaa. The fumes of the clustered world is home to him. He was raised by his father, a crooked sabaac player and a courier for Arooga the Hutt. His father used him more than once for a job since a child could go through airducts and carry packages without being too suspected by guards or enforcers. Most of the packages were spice or components for spice making but he was lucky never to have gotten any broken containers to inhale the substance. He was usually around unsavory lot, smugglers, bounty hunters, spice traders and so on. He even met Arooga the Hutt when he was only 8 when his father had cheated in the wrong sabaac game. To pay up the debt his father had sold his son to Arooga the Hutt. Talen hadn't exactly fought for his freedom since his father had not been the sort to help his kid to ride a swoop so to say.
Under the services of Arooga the Hutt, Talen did what he mostly did before, running with packages. That was until Arooga was suggested to mold the young boy to a very profitable soldier. Arooga the Hutt proceeded to send Talen to professional bounty hunters and agents that were in his bloated pockets and they trained the boy in various skills that their lot would need on a day to day basis. Before even puberty hit him he was already a deadly agent, his age often taking many by surprise. When he was 21 he payed for his own freedom but still did business with the Hutt but as a private contractor. He still payed his fee if in Hutt space though he has more than once eluded the big Hutt with the knowledge he gained from being under his rule. He has neither alligence to the Alliance nor the Empire.
He was one day given a contract to off a Jedi and he gladly took it. He failed the hit however but the Jedi had let him live after a serious unarmed duel between the two. The jedi had used a style that Telan had never seen and after running through his memories he developed a crude imitation of the Jedi art.
Various gear he got, including his ship, he got mostly from Pazaak games and just being at the right place at the right time. Being on a job where a fellow employee died and his gear right for the taking.
A crew is needed for the Krayt Mother. PM me for position
Name: Jaice Varien
Race/Ethnic: Near-Human/Corellian (See Jedi Master Fay for Species. (Isn't official and is just Near-Human)
Profession: Jedi Knight
Weapons: 2 lightsabers, a Primary standard one and a shoto. His primary hilt is wrapped in soft leather strip as sort of a cushion and as if to mold itself to his hand. The crystal for the primary lightsaber is a blue Krayt Dragon pearl. It took him months to properly fit it to his lightsaber.
His shoto lightsaber is of similar design as his primary, also wrapped in leather strip though the crystal used for the off-hand weapon is a green Dantari crystal
Both lightsabers are built to withstand water.
Equipment: Dark grey Jedi tunic. Usually doesn't wear robes other than on ceremonial occasions. Though on battle missions he sometimes wears a utility belt with various military gadgets standard to G.A troopers.
Other Items: None other than clothes.
Property: His home is the Jedi Temple though he wanders on a Jedi X-Wing fighter.
Skills: Teräs Käsi unarmed combat, Shii-Cho Lightsaber form, Autaru Lightsaber form and Niman form. He his preference is Niman with some Autaru and Teräs Käsi.
-Training in others.
Personality: He is curious by nature, wanting to learn just about every aspect of the force as well as the possibility of the use of lightsabers. He is fascinated by Crystals and especially the rare ones such as the Kaiburr, probably the most powerful crystal for lightsabers. He is rather curious about the Dark Side though he cannot think of becoming a Sith(Rest is TBR)
-Born on Corellia
-Brought to the Jedi Temple at a young age
-Excelled in Lightsaber combat
-Devout learner of the Force and the ways of the Jedi
Appearance: Rookal is a 2.5 meter tall Wookiee. His dark brown, so dark it looks almost black in dim lighting. The fur is groomed, barely any tangles until he gets into a conflict. The fur around his legs is a little lighter brown and so is it around his hands. Stripes of fur are also lighter around his head starting at his forehead and running over his head and down to his lower back, two stripes going all the way down to his cheeks. His strongly built but he is mostly a climber.
Profession: Hunter of Kashyyyk
Weapons: Bowcaster and Wookiee Ryyk kerarthorrs.
Equipment: Bandoiler, Medpac, lunch.
Other Items: N/A
Property: A middle-class home on Kashyyyk
Skills: Hunting, brutish unarmed combat, tracking, climbing, cooking.
Bio: Rookal is the typical wookiee. He has a deep sense of honor and will honor a life debt. He hates slavers with a passion due to the fact his mother was taken to slavery and then killed. He serves Kashyyyk as a hunter though he lusts for adventure (rest is TBR)
I'll be working on mine now.
Name: Xavier Dimitriaski (Callsign Havok)
Unarmored: left eye green right eye blue
Profession: Soldier turned bounty hunter
Weapons: DLT-20A sniper rifle and the Ruin blaster rifle, Echani vibrosword
Ruin is a refurbished Old Republic blaster rifle now with all new components
All Echani Vibroswords have a thin cortosis weave on the blade, Xavier found this an essential part of his loadout due to some joint training he and his sqaud ahd with some jedi
Equipment: Republic Commando Armor, Again this is Old Republic equipment remade with the latest engineering to better suit the soldier’s needs
Other Items: Combat knife, binoculars, spare components for quick fixes/patches for his armor.
Property: An apartment on Coruscant as well as one on Nar Shadaa the one on Coruscant has been taken.However his Nar Shadaa one now is holding his officer’s uniform and various other clothing. Various medals of valor and his dishonorable discharge papers.
Skills: Xavier is a top rate sniper, getting the best marks of his class at the GFFA military academy. He also was trained in zero G combat, He was also trained in hand to hand combat, excelling in it to the point where they asked him to train recruits when he retired.
Force Powers: Xavier has no real force powers, he only can sometimes tell when danger approaches (I have a bad feeling about this), he also has heightened reflexes, but no where near a jedi/Siths reflexes
Personality: Xavier is first and foremost a soldier, discipline and chain of command are paramount in any operation, but he has been in a slump lately due to his false discharge. He used to be fun loving, and enjoyed the usual prank and party with his squad-mates. Afterwards he has become a sort of recluse, only coming out of his now shabby apartment in Nar Shadaa in full armor, adding a mystique to him. He is sometimes seen drinking at bars, a lot of times getting into fights with other patrons (why go after a man who’s bigger and stronger and in full armor, but hey no one said drunks are smart).
Bio: Xavier Dimitriaski was born into a military family, despite this he did his best to keep his hair long. It was an odd thing, he seemed to have a sense of pride in it. Xavier grew up on military bases and installations, never making many friends because he may have to move again. He was born on Coruscant and, even though he spent his first 10 years there, had no feelings of regret when his mother and father packed up and shipped out with him in tow. As soon as he was 18 he enlisted in the military, he rose through the ranks quickly, soon commanding his own squad and becoming a captain in the GFFA military. His parents were extremely proud of him, one a Colonel and the other an Admiral, their praise soon turned to scorn when Xavier was the only one to return from a mission, he plead to them and to the judges at his court marshal hearing that the mission had been sabotaged and they were ambushed. But somehow a vid showing the "truth" of what happened showed Xavier fleeing the battle leaving his brothers in arms to die at the hands of their attackers, all of his accolades stripped from him, he fled from the core worlds and soon found refuge on the smugglers moon Nar Shadaa. He had kept his armor, but removed any indication of his rank or position in the GFFA military. He was soon found languishing in pubs and getting into bar brawls, more often than not he had to resort to deadly force. Soon he had bounty hunters after him, none were lucky enough to capture him, his keen senses either alerting him or his traps and training kept him alive. Soon a legend grew about him, folks started calling him Havok, and soon he after he got his nickname he got his first contract. At first Xavier wasn't interested, he still was holding onto his pride as a soldier thinking bounty hunters were the scum of the earth, but you can't feed yourself and keep equipment running smoothly with ideals. He soon found himself accepting this first (in a long line of contracts) and enjoying the work. Now he lives on the smugglers moon, but has only been dealing in smaller contracts that were plane wide, Xavier wishes to leave now and make his mark as Havok, he's already a powerful force on Nar Shadaa but he needs a ship to finally get major contracts and get off this festering dung-heap.
Race/Ethnic: Human Dathomiri. There are no other races upon Dathomir
Profession: Dathomiri Warlock
Skills: Swordsmanship, Tracking, Archery, Beast Riding, Carpentry
Force Powers: Telekinesis, Force Strength, Force Leap
Weapons: LightSaber with sliding collar grip, a shield which is held aloft with his telekinetic ability, throwing daggers,
Equipment: Rope, comm device, rebreather, fire stick,
Other Items: Jedi don't own anything
Property: Jedi don't own anything
Special: The Saber Collar Grip. Conceived decades before by a Dathomiri exchange student the Saber Collar Grip allows a Dathomiri swordsman to use more traditional physical sword styles with his lightsaber. With a traditional sword a knight would often grasp the flat of the blade in the palm of the hand and use it to provide additional leverage.
A lightsaber is a long column of recirculating churning plasma held fast within the confines of an electro-magnetic bubble. What is essentially a force field. The collar ring is a simple ring that slides over the lightsaber blade allowing for an additional grip that can be moved up and down the length of the blade. This allows the Jedi to apply more leverage, or provides them the ability to "choke" the blade, providing an advantage in combat.
Personality: Orylyn is the very definition of noble. In truth, it took him a great deal of time to learn that there is a decided difference between chivalry and... foolishly allowing one's self to perish and doom those he was protecting to some dark fate. When confronted by dark magic users he shows little mercy and even when he does shows remarkable wariness.
Bio: Orylyn is a Dathomiri warlock and the son of Duke Farrel and the Lady Saelia. When he was proclaimed by his father's court witch that he was a warlock he was completely stunned. He had been expecting to take over leadership of his father's castle and lands. This instead fell to his younger brother Jonn and he journeyed to be trained in his new responsibilities.
Bonded to a lovely young woman named Farah they trained together, he as her protector, using sword and shield to protect his witch from harm. She was trained in matters of the mind, the ability to sense danger, sense emotion and arbitrate disputes as only a witch can amongst the many dukes of Dathomir. Together they began to journey around the land, settling disputes amongst townsfolk and hunting down those who used dark magic.
When the Jedi order first came to the Dathomir a century ago they established a trade program where some Dathomiri warlocks and witches. As Orylyn and Farah were some of their best and brightest they were selected to represent the Dathomiri.
Race/Ethnic: Human Dathomiri. There are no other races upon Dathomir
Profession: Dathomiri Warlock
Skills: Herbalism, Healing,
Force Powers: Empathy, Danger Sense, Force imbued herbalism
Weapons: Throwing Daggers, Blaster Pistol, Farah does not use a lightsaber
Other Items: Jedi don't own anything
Property: Jedi don't own anything
Personality: While gentle and compassionate in tone and manner Farah has been noted to make decisions that are cold and callous. Some state that this is due to her black magic heritage. Others simply point out that she's completely dedicated to her position.
Bio: Farah's mother was a witch and black magic user and was in the midst of recruiting a coven when her mother and her thralls were killed by a bonded pair. Farah was still very much a child and much discussion was made by the high coven on what should be done with her. In the end they chose to raise her amongst them and was one of the youngest ever inducted into the grand mysteries.
Dathomiran witches use their empathic abilities to mediate disputes between various duchies and Farah became exceedingly adept at such. She seemed to have even higher skill at detecting those using black magic, ferreting out their plots and putting a stop to them. It was this particular skill that had her being targeted specifically for assassination. She had to pay particular attention to her hairbrush, nail clippings and other leavings for fear that they would be used in ritual against her.
After the second attempt on her life the high coven decided that it would be best to place her off world and far from the reach of the witches of Dathomir who are still without space travel of their own.
Since being sent to join the Jedi Farah has been at a loss in one respect. Dathomiri witches do not learn swordcraft and she has shown almost no ability with the skill. On their world they clouded the minds of their partner's opponents and if absolutely necessary threw a dagger into the fray. As a result of her failings with the saber she has instead been learning the art of gun dancing from one of the other exchange students and has secreted a few hold-out blasters into the folds of her ancient style gown.
real name: Kassad Oduro
Wookipedia link: http://starwars.wikia.com/wiki/Miraluka
Here is a pic with his blindfold hiding his nasty no eye sockets lol
Profession: Jedi Apprentice
Weapons: double bladed lightsaber with a silver focusing crystal
here's the hilt
Equipment: jedi robes of his own design
Other Items: cummunicator, holorecorder, has a secret recording of his family
Property:None other than stated
Skills: Highly attuned to the force, he learns quickly and easily. Saber forms are Shii cho, Ataru, but specializing in Juyo
Force Powers: Telekinesis I.E push pull and grip (meaning lifting and throwing not choking), also has a high attunement to the force meaning it comes easier to him than others. One other is he can use a Force Camouflage, it’s easier than needing a stealth system which could break.
Personality: Kassad is brash and arrogant, but exudes the same calm and poise that people know of Jedi. It's only if he really knows them, or during the heat of battle does one find out about his arrogance, and anger. His master has done his best to help him control it, but he just can't. Kassad tends to regard other young Jedi Knights with envy and scorn, sometimes palpable, sometimes cleverly masked. A redeeming quality of his is his loyalty to the order and his master.
Bio: Kassad was taken from his family early on by the Jedi who raised him to wield the force. He showed more promise than the other younglings and became a padawan faster than the others. He was twelve years old however when he finally was taken on a mission with his master, there he tried being civilized and tried to play nice but he showed that he was still a child at heart despite the Jedi teachings and his master's constant nagging (as he calls it). He was later lectured for "starting" a fight with a noble brat on Iziz, a city on the planet Onderon. They went back to the temple on Coruscant and Kassad and his master continued his lessons and training. Kassad grew, both physically and mentally as the years went on, but his brashness and arrogance about his power never dwindled, he just got better at hiding it. The man was a smooth talker, he had broken up a fight during a closed session during a trial of some traitor soldier before things could get out of hand. Soon the council sent him and his master on a mission of peace to an outer rim world, there they encountered a Sith, not knowing the dark side user's power Kassad's master dueled the Sith one on one. However another joined the fray and Kassad did as well, shielding his master before the other could back-stab him. The two kill the Sith warriors, and finally get to the capital. There they entered negotiations and eventually helped open trade routes between the world and the GFFA. Kassad's pride was palpable and his master put his hand on the young Jedi's shoulder, calming him. He is now twenty-six years old and wishes to become a Jedi Knight like his master and the others...even the other trainees that he had bypassed are now Knights. He doesn't understand why he has been passed over, and believes it's wrong of them to do so. But he believes also in his master, who told him his time will come, he to shall be a Jedi Knight and serve the Council and the GFFA.
Name: Kalar Da'Kun
(trying to find picture; where would you suggest)
Homeworld: Shedu Maad system
Force-Sensitive: (Yes or No) Yes, but very weak.
Profession: (Smuggler, Bounty Hunter, Jedi) Soldier
Weapons: (If any) Pair of Mandalorian Heavy Blasters
Equipment: (Armor and non weapons) Zabrak Combat Suit
Other Items: (Misc) Handful of concussion and frag grenades
Property: (Ships, home, pets) Class 720 Freighter
Skills: Fast Draw,Good Aim
Force Powers: (Restricted to Force Sensitives) weak Force Telekinesis, Force Speed (slower than the Jedi/Sith)
Neutral, Laid back, Lazy, Calculating, Keeps word when paid
As a young boy, he trained in the art of combat. Everyday, he would skip school to train in shooting targets in multiple ways. He would go to school when forced, and he did excel in spaceship travel, but he really wanted to fight. He would go around and challenge people to fight while he was young, until he met a Jedi. He was not one of the typical peace-loving Jedi, but a Gray Jedi who had escaped from the grasp of the Jedi Order. The rebel sensed the boy's sensitivity and proceeded to teach him some of the techniques that he knew like how to move faster and lift objects, but foresaw the amount of potential was small. He decided to continue on, leaving his young pupil at the ripe age of 15.
Kalar felt sick of his world and hitched a ride onto a freighter, leaving Shedu for other worlds and excitement. He proceeded to explore entire worlds until being trapped on Corellia. He decided to work for the law enforcement, CorSec, where he became bored. He saw a Jedi walking by, that looked like his old Master. He ran up to him, but saw it was somebody else. Disappointed, he ran to the spaceport, where he found another freighter, and left.
He stopped at the Smuggler's Moon, Nar Shaddaa and bought himself a ship from a old pilot, retired from the life of smuggling. Kalar delved into the bank account that he had made on Corellia, bankrupting himself in the process, to buy himself a piece of junk that was held together by a single bolt. Now, forced to do the odd jobs thrust to him, he travels the galaxy, looking for where he should go next.
(this took me some time to write, due to the amount of research I did)
UnresponsiveHope you like it.
Name: Vallora Dillar (Val)
Profession: Smuggler and minor mercenary.
http://starwars.wikia.com/wiki/Flash_goggles -Used because her species can't see in the dark but with these modified goggles she can.
- Locket with a holoprojector inside which projects a family photo.
Ship (Nova Runner)- http://starwars.wikia.com/wiki/YT-2400_light_freighter
The ship has several modifications have been made to the ship;
1) Secrete compartments have been added for smuggling.
2) The ship has a integrated droid brain which can operate the ship, calculate odds and hyperspace jumps. Val also considers the droid brain a friend and companion and has a long talks with it.
3) Stealth technology to avoid detection however this is only basic as she can't afford top end tech.
-Ace pilot and mechanic due to growing up on starships.
-Very good at cooking due to being on her own so long.
-Good shot with ship based and handheld weapons as being a smuggler has required her to able to defend herself.
-Smuggler tactics and tricks mostly learned from her parents but also has some of her own.
Force Powers: None.
Personality: Val is willing to do almost anything for credits if she thinks there is a reasonable chance of success. She also will not do jobs which will end up with her severely harming innocents. Val is extremely determined when it comes to completing a job as costumer satisfaction and reputation are important. However when not on a job she is lovely and friendly. All ways looking for friends and contacts as she believes this equals power. Loves flying around and seeing the galaxy.
Bio: Val was born on her parents old YT-1300. Her parents were smugglers and their families had both been several generations of spacers. However her parents stopped doing dangerous missions when they had their first child. Val grew up with up with two older brothers Hal and Dax who where twins, her eldest sister Sala and her younger sister Gia.
During her child hood she had a less than normal upbringing. Of corse she was home schooled but as well as the usual lessons her parents taught her about ships and what it meant to be a spacer. As she got older she learnt about how to operate, take care of the ship and tricks of the trade. Val and her siblings became very intelligent and able crewmen. However when they reached the age of eighteen they were shoved of the ship with some credits and personnel effects so they find there own way in the galaxy.
When Val turned eighteen it was time for her to go. Her parents left her on some back water planet between the Mid Rim and Outer Rim. The planet was a rough place to be but compared to over worlds it would look like a paradise. However it still wasn't a nice place and all Val had was some credits and some personnel effects. She quickly set about finding somewhere to live and work. She ended up working at a small star port repairing the ships that came in and lived in the cheapest apartment in the city.
After working there six months she had saved her money and had enough to buy an old YT-2400. It had been sitting in the spaceport taking up room for years so Val managed to get a good deal on the ship. She had to do a little work on it before it would run. Before she left the planet she bought some guns for protection and instead of the usual blaster she chose slug throwers which were more reliable and sturdy.
Since that day Val has never looked back. She has upgraded her ship to something more befitting a smuggler. She has taken on ever more difficult jobs even branching of and doing some mercenary jobs mostly escorting ships. This has earned her a small reputation and she even has been given nickname Val as many find it hard to say her full name.
HiatusOriginally Posted by ChrisShuzenName: Christopher Aurea Shuzen
Nicknames: Blue Shadow, The Actor, The Observer.
Race/Ethnic: Half Breed of Human and Cathar
Profession: Assassin and spy. Mostly seen as a mercenary.
Weapons: A Blue Vibro short sword. Custom Slugthrower.
Equipment: Usually he wears a different armor based on his job, but here is a sample of what he would possibly wear on a occasion. Stealth Generator field
Other Items: He usually has a medpack and repair kit on hand just in case.
Property: He own his own house in rather sporty sort of neighborhood in Courasaunt. And a Cloakship figher with a FEG-series pilot droid.
Skills: He is naturally skilled in hand to hand. Seeing though most bluffs. Good with "dressing" for the occasion. He is good at bluffing in most cases and has a good chance of sneaking around. Sometimes has a good chance of finding out weak points through observation.
Force Powers: Though he is force sensitive, he has subtle abilities in the force, such as seeing through a bluff or lie.
Personality: His real personality is sweet and considerate. Sometimes even overly attached. He respects his parents for the most part as well as friends and relatives, but he tries to stay distant. Though on the job he acts somewhat blank and expressionless with the employers he may have.
Bio: A young child who was very fond of his parents, his father was a Cathar named Czeck Paz'kar Telbine, a proud jedi. He is currently a knight with vast knoledge, he tried to bring his son into the Jedi temple to train him, he felt his son had Potential, but Chris doubted himself, thus his downfall. Though he was somewhat more conscious of his surroundings, he felt he was not cut out to be a jedi. By the age of 13, he resigned from the Order. He had strong emotions for his friend sand family, he was somewhat happy to settle down with his mother.
But life was not easy, Dawn Delanalara Shuzen was in debt, she borrowed a bad trade, hoping that she could support herself, though she did not agree with Paz'kar's order, she did love him very much. She was just over joyed to see her son again. Out of options and full of emotions, he goes to try hunt for jobs, starting small, he eventually became contacted for smaller jobs with gradual pay offs. He soon took larger and larger jobs growing up. Concerned where the income and wounds were coming from, his basic response was "Money is money." It wasn't like he was doing it for his benefit, but for his mothers.
By the age of 15, his mother became a pharmacist, a happy one at that with a stable and yet gradual income. By this time, he began putting his capabilities to the test, with the help of his mentor, Cerberium Tel'ipsol, a dangerous retired human bounty hunter. He later fessed up rather than doing the basic jobs, he landed a big income by assassinating a drug dealer, little did he know, this dealer was with the Hutt Cartel. This would be bad if anyone saw it was him. But like a blur and a Shadow, he moved quick. The people who speculated it called him the "Blue Shadow".
"Blueshadow" was seen as a deadly threat. However he always had a catch for assassinations, he'd never attack anyone directly involved with the alliance, but mostly just criminal scums, Lieutenants of crime lords, and rarely bounty hunters. He tried to avoid the Hutt Cartel if at all possible.
He was seen as an Observer due to him watching enemies movements in battle when it came to hand to hand or to sword and gunplay. Sometimes he just was observing patterns. Wither it be movement, to speech, he'd just watch.
The title as the "Actor" was when he was sent to observe a crime lord, a smaller crime lord that would now be ancient history. He was declared as an actor due to how he single handedly perswayed his way to the crime lords stock of stolen goods, convincing him he had a shipment in his ship. The over enthusiastic man was a poor pawn as he was than stabbed in the dark. The man was honestly convinced Chris himself was the dealer.
Currently he lives ready to take up any job, weather it be to collect data, or to stab someone in the dark or to shoot someone to make an example of, he was ready, armed and ready.
Name: Ryuu Tatsuo
Appearance: Darker Blue skin with the occasional black eyes his appearance shows his age clearly. He wears only robes for that is practically all he has left in his home. On both of his arms are red tattoos and Tribal design on them, though the one on his right has small symbols that may appear to be a writing of some sort on it. He also has a scar across the back of his neck and some parts of his back.
There is no image yet available.
Profession: Grey Jedi
Weapons: Two Light-sabers.
The first is a Double Bladed Lightsaber. It's design is different than the usual for the main two "On/off" buttons for this light saber are on the front whilst it's power and length adjusters are on the "back" of it. It also only has one, single hand-grip instead of two. This blade handle is also the occasional steel color with the black handle-grip. It's blade is green and appears to be an average Lightsaber.
The second blade: far More detailed and even the handle appeared to be more highly decorated. A Single bladed, Gold and Teal colored handle with what appeared to be the head of a dragon where the blade would come out and on the end was a loop that would usually be given a chain during combat. The Light blade is teal with a golden glow upon it, but it's unique appearance honestly comes from the lava like appearance it holds to it for having a Lave Crystal in it. The handle-grip was also colored with teal. Over all this one is more flashy and decorative than the other.
Equipment: He wears only robes.
Other Items: Nothing other than some food and water.
Property: He lives alone in a small house-like hut and a now torn apart ship that was used to build the hut.
Skills: Cooking, Sewing, fishing, hunting... Survival skills mostly. However he is also able to craft and design lightsabers and possibly other weapons. He knows a little about piloting and basic architecture skills. Only two skills he's good in is Light saber crafting, and strategic thinking. I won't count swimming since that's a racial given.
Personality: Calm, rather neutral, and wise for his age and rather intelligent in certain areas. He thinks somewhat quickly and a lot when he is fighting, whilst he is also rather strategic in it.
Bio: I will not say a lot on hist past but will assure you that everything is planned thoroughly. Witch if you have any questions you may PM me, but I will not answer them publicly due to Bio being more or less a character story spoiler than anything. I will however give only a small taste in what the obvious should be. Bullet point form.
- He was a child when he learned that he was a Jedi.
- When he was of age, he was given a Jedi Knight to train under and traveled with his master like the occasional Jedi would to learn.
- He got to see a lot of the roll Jedi plays in the Alliance and it's Politics and found it a nuisance.
- On one of the missions with his master, their ship become broken and he was stranded on the planet.
- He lost his hope on the Jedi Order, with good reasoning.
- He now lives on Felucia and has been surviving on it, with the help of a small, nearby colony from time to time. In return for their help, he helps them as well.
- Has no way to get off this planet.
- Spent most of his time stranded either surviving or meditating for understanding of the force.
I might list more later but for now, that's it.
Thanks, happy to hear you enjoyed it ^_^!
- - - Updated - - -
Name: Talia Wei'Liret
Preferred Name: Talia (occasionally 'Twilight' since it sounds similar to a contraction of her full name)
Age: Looks 20
Affiliation: Jedi Consular to Hirion Star-Wings/ Star-Wing information hound
Appearance: Significant detail required here, so be patient! While Talia doesn't come from a race of shape-shifters, her kind are chameleonic. Thus the colour (and texture) of hair, skin, eyes, etc can vary significantly. But, when using the colours she was born with, her description is as follows: Largely human in appearance, with golden-brown skin. Golden eyes, black hair cut in a bob. Has minimal facial markings, these being black lips, black upper eyelids & a small mark at the outer corner of each eye, like an upturned hook. She has slightly pointed ears and a long, bare tail, that she normally keeps wrapped around her waist so that it seems to be a belt (and has a metallic decoration worn over the tip). She also has batlike wings, which (while she can keep them properly folded), she tends to drape around her shoulders, using her chameleonic ability to make them seem like a loose outer garment. As far as actual garments are concerned, she wears an outfit like the one worn by a pre-Vader Anakin in Episode 3- with one or two modifications. The modifications being that Talia's jacket, tunic,or whatever you want to call it has a hood attached to it since she doesn't wear an outer robe with a hood (for the reason given above), and also has openings for her wings to fit through. In addition to this, the ends of the sleeves on her outfit tend to be gathered into wrist-bands, rather than left loose to flap about. Also, Talia tends to vary the colour she wears fairly regularly, and has some sleeveless versions of this outfit. One other thing she sometimes wears is a set of gloves not unlike the glove Anakin wore over his robotic limb for most of Episode 3. Since her tail is often wrapped over her belt, she keeps her lightsaber inside her tunic.
Weapons: Dual-bladed lightsaber (think Darth Maul's weapon), capable of having the hilt 'unlocked' into two standard lightsabers. This weapon is mainly black in colour, with some gold-coloured components and has bright orange blades and is normally kept hidden inside her tunic. She also has a small but powerful hidden blaster, housed as an integral part of her tail decoration.
Force Sensitivity: Yes (Jedi/Star-Wing)
Force Powers: Force Run, Danger sense, Force Healing, Telekinesis, Force Empathy, Force-Mask (this is a trait honed almost to perfection by her species). Is well-attuned to The Force, and has some potential for Force-induced visions, though this is either minor or undeveloped.
Equipment and Property: Specialist high-performance personal computer, contained in the bracelets she wears, the perfect all-purpose tool for an information hound. Beyond this and her saber and blaster, her property consists mainly of the clothing she wears and some galactic credits, as it never hurts to have some on hand when looking for information. She also has some blaster scabbards strapped to her belt as she prefers to hide the fact that she is a Jedi, though these scabbards most likely simply contain credits and other odds and ends useful in her occupation as an information hound.
Personal Backstory: Talia comes from the world of Hirion, an Inner Rim world some way off of two major hyperspace lanes, and only recently making any forays into the wider galaxy. It could perhaps best be described as physically resembling a curious cross between Coruscant and Endor, a world halfway between tradition and technology. Since it is so out of the way, Jedi presence is minimal there, and whilst Force-sensitive natives are not necessarily rare, neither are they common.Talia's people are long-lived; the average life-span is 1000 years, with an exceptional few living to 1200 years, and once they've entered young adulthood they age slowly. They are also a very naturally serene, calm people (unless you get between parents & children) and the majority are naturally ambidextrous. Talia was born to the mountain citadels of Hirion, a child of one of the hot-spots where old and new worlds meet. When her family came to realise that she was Force-sensitive, they encouraged her to become a Star-Wing. Talia though, decided instead to take the unusual step of joining the New Jedi Order training in the ways of The Force to become a Jedi Knight. Once inducted into the Jedi Academy, Talia trained over the next several years, until she reached 20, by which time she had become a consumate Force-user, outwardly a model Jedi. However despite having become accustomed to the wider galactic community during her training, Talia had begun to feel somewhat homesick and requested the permission of the Council to return to her native world. Given the minimal presence of Jedi on Hirion, it suited the Jedi to appoint Talia as Jedi Consular and representative to her species, since as one-native-born to that world, she would be sensitive to the Ullanthon culture and way of life and could best represent the Jedi to her people. In particular, having a full-fledged Jedi on-hand to aid in the training of the Star-Wings (a branch of Ullanthon mystics who embrace Jedi teachings, but have a much greater emphasis on healing) could only be a benefit to the Star-Wings. In this role Talia returned to her native world, spending the next several years there as Jedi consular and becoming a Star-Wing in the process. Although the aspects of Force-healing and physical training were easy for her to master, she found the philosophies of her own people were often tricky to reconcile with the Jedi Code. The Ullanthon have a liking for hearing both sides of every argument, making their school of thought often broader than the Jedi Code allows. Moreover, Talia found herself coming to agree with the opinion held amongst some of the Star-Wings that perhaps Dark Side teachings should be looked into as well, even if one could only glean from them a few worthwhile teachings amongst otherwise wholly repulsive lore. As Jedi Consular though, she was careful to keep this opinion to herself.
After some years spent on Hirion, Talia felt the desire to explore the wider galaxy again and was appointed by the Star-Wings as an information hound; one tasked with seeking to add to and rediscover knowledge of The Force particularly and knowledge of the wider galaxy in general. In that role, Talia has worked steadily, building a respectable reputation in the process, travelling the galaxy and frequently returning to Hirion to impart what she has learned to the scholars amongst her kind. In her present role, she is employed regularly to go throughout the galaxy doing the footwork for well-paying clients from Hirion and elsewhere. Though her work mainly involves searching through backlogs of documents centuries old, she is sometimes required to investigate ancient artifacts as well. In truth, her present employment is a very satifying means to an end; enabling her to continue in the capacity of Jedi consular and frequently travel to different worlds as part of her and her people's ongoing quest for greater knowledge & understanding of the Force...
Thanks for letting me put up a CS
Appearance: Black fur and green eyes. Is around 6'3 and has a scar going down the left side of his face.
Force-Sensitive: Yes but he is untrained and knows virtually nothing of the force or how to use his talent
Profession: Bounty Hunter
Weapons: Heavy Duros targeting rifle that was rebuilt with a enhanced scope and a powerful energy cell that is strapped across his belt. Two vibro-knives strapped across his best and a two SSk-7 blaster pistols that are kept in holsters on his waist.
Equipment: Black and Very Dark green mandalorian armor that is reinforced with a light layer of beskar on the outside. The majority of the armor is made of Durasteel but the light covering of Beskar gives him an edge when fighting against foes that use lightsabers or heavy blasters. The armor was taken from a Mandalorian that he was able to kill in hand to hand combat. The inside of his helmet contains a HUD.
Other Items: A small portable hologram generator that can be activated from the wrist of his armor. The power cell must be changed frequently though as it uses up quite a bit of power. Small ration pack for use in an emergency.
Property: None. He used to have a small starship that he owned but it was stolen from him nearly a year ago by a client that double crossed him.
Skills: Trained hand to hand and close combatant. He is also an excellent shot with blaster pistols and Blaster rifles. He is not that well trained with sniper rifles however.
Force Powers: None at this time.
Personality: Although Varith may appear gruff he actually is a rather nice guy once you get to know him. He does have a sense of humor that annoys fellow hunters to no end when he works with them. He also prefers to take targets alive but will resort to killing when there are no other options left to him. He does also have a sense of honor that on occasion has caused him to double cross clients such as when he will help victims who are being hunted for what he sees as the wrong reasons.
Bio: Not much is known about Varith. He arrived on Nar Shaddaa around four years ago as a bounty hunter looking for work and was quickly found to be someone who could get the job done. It was in his second year on the moon that he attracted the attention of a Weequay crime lord who wanted him dead for stealing a bounty away from one of his hunters. As a result of an ambush set by the weequay and a few hired guns, Varith now has a long scar going down the left side of his face. In retaliation for the attack, Varith managed to blast his way into the weequay's stronghold and was able to frighten the weequay badly enough that all attacks on his stopped within three days. No one speaks of the attack on the weequay anymore so it is unknown what he did to frighten the crime lord so badly. It was shortly after this that he decided to leave the smuggler's moon and managed to travel to Coruscant where he is now working on jobs that require his professional skill to complete. As of now, he is stuck on the planet.