The pride of Anima, feared and respected as the anointed vessels of the dragon god himself.
The people of the dragon clan are human in form but have been given the ability to transform into dragons. Ryu the protagonist of the series is often from this particular clan hence his ability to transform into a dragon. The dragon clan become less prominent as the games go on, and even to the point of extinction in Breath of Fire III. However, In this roleplay the dragon clan is considered a rarity, their numbers are so few that they aren't even recognized as a clan , however they play a very crucial role in the balance of power amongst the vying kingdoms. I guess you can say that they are the official protagonists (or antagonists) of the roleplay.
Favored class: Jack-of-all trades in terms of class specialization.
Racial Bonus: Can retain the form of a dragon. (only 2 positions available)
A male wing warrior class looks like...
A tribe of winged people that reside in the Kingdom of Wyndia. During the Goddess War, they fled into the mountains and have remained there ever since. Perhaps as a result, they have a profound distaste for conflict and avoid interactions with other clans. In the earlier games, their older members have the ability to transform into the "Great Bird". However, their wings degenerated as time went on, until a point came when they didn't have wings at all. The royalty of the Wing Clan wore garments that resembled wings. Nina is invariably from this clan. Members of this group are naturally gifted with both white and black magic. Although not particularly well known for their combat talent, some members of the winged tribe can become capable fighters at the expense of their offensive black magic by chosing the path of the Valkyrie(females) or Paladin(males).
Favored Class: Valkyrie, Paladin, War Mage, Priest/ess, Sage.
Racial Bonus: +30% Holy magic, flight.
The Woodland Clan are a nomadic group of swift, canine-like people.
They are a clan of hunters who dwell in the forest and revere nature. Their home is the town of Tantar. They make for great archers because of their exceptional dexteriety, they have lower than average constitutions, because of this they're thought to be best served in long ranged roles.Woodlanders who adopt the way of the Samurai will have access to swords and better defensive options making them more well-rounded fighters while Woodlanders who choose ranger as a class will have access to greater variety of status buffing and restoring magic.
Favored Class: Ranger, Samurai, Shaman, Ninja.
Racial Bonus: +30% Wind Magic, +20% Ranged Warfare Bonus
The form of a feral beast god
The Woren Tribe is a race within the Breath of Fire series. A part human, part feline race that first appeared in Breath of Fire 2 with the introduction of Katt. They are powerful fighters, and are the fastest race you can have in your party, with the exception of Cray. They appear throughout the series, with the exception of the first game; Katt, Tiga, Rei, Cray, and Lin are all Woren . They vary slightly in appearance from game to game, but they are always recognizable as a cat-like race. Members of the Woren Tribe can transform into the feral Beast God. However they are unable to use magics while under the effects of the transformation.
Favored Classes: Monk, General, Ranger.
Racial Bonus: +30% Lightning magic bonus, can transform into weretiger.
The Highlanders are a clan of monkeys who reside in the highlands The people of this clan are incredibly gifted in terms of athletic ability, like quickness and jumping. Average in most stats. Highlanders can be thought as somewhat of the "red mage".Possessing decent magic and fighting prowess. Note: Members of this race can dual-wield. which is a racial ability exclusive to this class only.
Favored Class: Ninja, Ranger, War Mage, Shaman.
Racial Bonus: +30% fire bonus, Dual Wielding
The Grassmen are one of the longest-living clans. Emotionless and guided only by logic, they travel the world when they are young gathering as much knowledge as possible and transform into wise trees in their old age.
Favored Class: Sage, Shaman, Priest.
Racial Bonus: +30% Earth Bonus, Regeneration.
The Deathevan or otherwise known as demons
are malevolent creatures sealed within the Gates of Infinity. However, some demons escaped and have plagued the world ever since and they possess weak-willed and corruptible humans into serving and sending energy to Deathevan their lord.
Favored Class: General, Shaman, War Mage, Monk, Samurai.
Racial Bonus: +30% Dark Magic Bonus, Soul Eater
-Drains life force to inflict enemy with status ailment 100%.
The Kaiju are a race of people from the sea, lakes or other bodies of water who are able to breathe while on land. A clan of traders, they boast that they will one day control the world's commerce. Their trade territory is any place that touches the sea. The Kaiju are notorious for their shrewd business sense.
The Kaiju have the ability to breathe on both land and on water. Kaiju are strong swimmers and are able to transform into Big Fish with the power of a Sphere.
Favored Class: Ranger, Samurai, General, Priest, Sage.
Racial Bonus: +30% Water Magic Bonus, Treasure hunter ability, Lockpicking.
The Endless are a race within the Breath of Fire series. They are a group of ageless creatures which many refer to them as Gods, as they seem to be immortal and are peerless in their mastery of magic.
Favored Class: War Mage, Sage, Shaman.
Racial Bonus:+ 15% all magick bonus, Chance- Can summon a random magic spell at no cost.
and their initial stat bonuses.
Ranger(+5 in all areas)
Samurai(+8 strength, +6 agility, +7 technique, +5 Stamina)
Ninja(+6 strength, +9 agility, +7 technique, +5 stamina )
General(+9 strength, +4 agility, +5 technique, +7 stamina)
Paladin(Male Windian fighters)(+8 strength, +3 technique, +5 spirit, +4 agility, +6 Stamina)
Valkyrie( 8 strength, +3 technique, +5 spirit, +4 agility, +6 Stamina )
Monk(+7 strength, +7 agility, +6 technique,+5 wisdom)
War Mage(+2 strength, +7 agility, +6 technique, +10 Wisdom)
Priest/Priestess(+5 agility, +4 stamina, +9 Spirit, +8 Wisdom )
Sage(+1 strength, +2 agility, +5 technique + 8 spirit, +10 wisdom)
Shaman(+4 strength, +7 agility +8 Spirit, +6 Wisdom)