Alright, so I realize it may sound a little juvenile, but I've had the weirdest craving for a more adult Pokémon roleplay recently.
The idea is rather simple: It takes place in the 1920s, shortly after a war over the region of Orre, fought by the united military of Johto and Kanto against the Sinnoh region.
During the war, Orre- which, up until then, had been a series of roving valleys and mountains rich with valuable ores- was turned into a desert wasteland as a result of the conflict, and the Johto/Kanto alliances ended up losing.
Despite this however, Orre still hasn't quite settled, as it's people- those who'd settled from all around the Pokémon world back when it was beautiful countryside- have fought back in order to gain their own independence as a region.
We are not, however, following this new war.
Instead, our story follows the city of Goldenrod as the people of the 'classic' regions settle back into life.
As the war meant drafting many of the local law enforcement into the battlefield, and a lot of families lost their 'bread winners' in the conflict, petty and organized crime alike has become a rather prominent force in the Johto region.
And with no enforcement to stop them, already existing organizations like Team Rocket have succeeded in taking control of Goldenrod city- their leader, Giovanni, now sits in the mayor's chair, and keeps his hands relatively clean whilst his underlings do his work for him.
This work has taken a turn that's a little darker than expected, however: Having risen above the petty crime of Pokémon theft, Team Rocket now influences a campaign of fear over the people of the city, organizing terrorist strikes (such as bombings) and mass Pokémon robberies from local storage centres (which have recently been disconnected from the PC systems, for valid reason.)
Once again, the mayor remains clean handed.
This roleplay will follow two groups, because of this: Those who have either returned from the war, or lived through it as a civilian, and those who have joined Team Rocket and become criminals at the middle ring of their ranks (not quite executives, not quite new recruits.)
Because of this, I may be recruiting a secondary GM in order to monitor the Rocket's campaign and ensure that there's no bias involved during the outcome of events.
Now I know what you're asking, how're Pokémon battles gonna work?
I have an idea for that! (Also don't interrupt me.)
The tricky part of this is that it's going to require people to use skype in order to coordinate battles, or otherwise arrange lengthy collabs through PMs.
See, it would be too finicky for both sides to take into account a pokémon's level and individual stats, so we're not going to use those in battle.
Instead, I'm going to rely on three factors. Firstly, size and basic speed of a Pokémon as it appears (without delving into stats), for example, a Slowking is slow, a Zizagoon is fast.
Secondly, type advantages: If somebody uses a flamethrower on your bulbasaur, it's gonna hurt.
And thirdly, how effectively and fairly a party roleplays their pokémon during the battle.
However, as I can't fully rely on the honour system, this is where Skype comes in. The idea is that, whenever a battle is formally entered into ("I challenge you!"), then it would be taken to Skype and written as a collaborative post, with myself or the other GM monitoring to make sure everything remains fair.
It's simple from there, really: You get a turn in which you can use an attack (items have yet to be invented, meaning it's the Pokémon centre for your defeated pokémon), and then it's your opponents turn, in which they may respond and attack back.
Your pokémon will be given a limited amount of dodges per battle as well (Let's say, three,) and each of these will make your pokémon all the more exhausted (dodging takes energy, as it requires you to move your entire mass simultaneously and at a moment's notice) after which you're basically depending on the GM's decision on whether or not you can dodge further (every time you try to dodge after your allotted three, the spectator will decide if you manage it, although it's unlikely.)
Too long, didn't read: You're going to roleplay your battles instead of depending on stats, and it's basically dependent on you not being a military grade douche nozzle. If you play fair, you've got a fair chance.
So, what Pokémon can I have?
Basically anything! Excluding the pokémon of the Unova region, you can pick anything you'd like (however, your party is limited to one starter Pokémon if you happen to pick one.)
You can't have shinies, however, nor can you have legendary pokémon, even if it's the sort of legendary in which there might be more than one.
So, can my Pokémon learn TMs and stuff?
Sorry, this is the 20s- no TMs in sight. Any move your Pokémon learns, it has to learn it naturally- and before level 50, preferably.
That's right, fifty is your limit. Although you can get a Pokémon that evolves over level 50, level 50 is your limit for move learning.
We aren't factoring levels into the roleplay, that's just the boundary.
So, why no Unova Pokémon?
Funny story, Unova hasn't been discovered yet. Or rather, it hasn't been populated and explored yet, meaning we've no idea what Pokémon live there.
So, what's the plot? Collect gym badges?
Funnily, this is actually prior to gyms being established. The plot will follow a group of civilians and ex-soldiers whom, after the war, formed a sort of vigilante militia insistent on taking Team Rocket down.
On the flip side of things, it will follow Team Rocket as they attempt to control the uprising by spreading a campaign of fear across Goldenrod (which, for the purposes of this roleplay, is a sprawling city big enough to hold vast influences, opposed to a small crop of land in-game.)
How do we catch new Pokémon?
Ahh, here in lies the catch...
Team Rocket has made it dangerous to leave and re-enter the city's territory, meaning that whilst you can catch new Pokémon, you'd need to be sneaky, and the chances are you wouldn't be able to go particularly far for them. Johto and Kanto Pokémon remain in their respective areas (as of HG and SS), and Hoenn and Sinnoh Pokémon need to be shipped across the ocean, which could put them at risk of being stolen by Team Rocket (and even if they aren't, Sinnoh pokémon are rather risque lately, the war having just ended.)
You will start with six Pokéballs, but you can only have a party of four Pokémon at a time (and will begin with none in storage), and they will be contained in your starting six, giving you two spares. You can buy more later, but never carry more than six at a time.
That's right, only four Pokémon. As of the crime-rate rise, law enforcement has made is illegal to carry more than four Pokémon on you at a time- partially because it means you are less likely to abuse pokémon, because each one makes up a quarter of your team, partially because it means Team Rocket members can't pack as much heat as they'd liked (and if they do, they're arrested), and also because four pokéballs are easier to conceal, and therefore are less likely to get stolen.
Wait, no levels? How does training work?
This is another aspect you're going to have to roleplay. Each victory will make your Pokémon a little more adept at battling, and as time goes on they'll become better at communicating and working with their trainer, to boot. It's up to you to show this improvement without overdoing it: Maybe start the roleplay with a relatively new, inexperienced Pokémon, and end it with a well trained partner to be proud of!
Can I use evolution stones?
Yes you can! Evolution stones are still being sold in Kanto, as they haven't seen the same increase of crime as Johto has, being a largely farm based community. In order to acquire them, you can buy them off of 'illicit' dealers, order them at the local department stone, or simply have one on your person preemptively.
(Perhaps as a part of your the pre-roleplay-start inventory?)
So... learning moves?
You can still have your Pokémon learn moves that it'd learn by leveling up, simply by your trainer sitting down and training it to use it. Opposed to instant knowledge of how the move works, put a couple of hours into it first: When you battle, the move'll gradually get better with your Pokémon.
Furthermore, in the absence of TMs, a pokémon can be taught a move it may've learned through those wondrous machines by being taught by another trainer's Pokémon, whom's already mastered it. This can't be an NPC though, it needs to be another PC's pokémon.
Nope, I think that's it all wrapped up! I should probably go ahead and post this interest check now.
Any more questions?
Yeah, just one last thing. So is this like, a video game, or something?
Sort of, but you're using the most powerful processor known to man... the human mind!
(That was awful, but watch Dragon Strike and you'll understand.)
EDIT: I failed to mention, despite this being a casual roleplay, the chances of you being accepted after I put the OOC up is partially dependent on your literary skill (as in, please be able to spell), and your acceptance that occasionally you're going to lose a battle. Otherwise, feel free to join up!