No one is certain how or why they were pulled away from their home worlds. All they knew was that it happened, pulling hundreds maybe thousands away to an new unknown world inhabited by an advance human world government dubbed The Collective. The people who came from the gathering have since been dubbed the Travellers have slowly inter grated with this society. Some of which who were soldiers, heroes, demigods, and more have joined the newly created Traveler Security and Protection Forces or TSP to help continue to protect others from the evils that allso appeared along with the other Travellers.
The premise is that basically this RP will be kept in the confines of the same world mainly the capital city of the planet with no interdimesonal travel to other worlds to avoid things getting to complicated. Character creation wise I say go crazy people from other worlds were brought here so if you want to be your dream fandom from a superhero to a sparkly vampire so be it or just a regular OC ok but keep in mind whatever you make I am going to give you guys that will be a challenge for them to face I will leak a fe locations that also got pulled to the new world as well to help with character creation. Also their will be event occurring from time to time to keep things fresh and play a later impact.Anyway hope to see there and Enjoy. By the way feel free to explore the city make friends with the others, form teams, partners that sort of thing. When your itching for a mission let me know I will listen to all suggestions you all have as well.
Here is where your characters bios will be kept info on the city where most of the rp will be set and other misc. that will be added later on.
[IC THREAD NOW OPEN]
Just a few things I need to know so I can set your guy up with adventures
Apperance: (pics or descriptions are fine)
Background (can be TBR)
Equipment and Powers: (If any)
A near replica of Earth currently ruled by the Collective Government and the temporary home of the Travellers
The capital of the Collective Government where most of the RP will be based. Points of intrest will be added as the RP progresses
The headquarters of the Traveller Protection and Security Forces. Includes: living quarters for Travellers, Central Command, Mess Hall, Training Rooms, and Armory.
The Watchtower was one of the various things that was also pulled to the planet during the Gathering. Although it being pulled to the new world it is currently in orbit over the planet serving as both the home for all of the superhero travellers and the space headquarters for the TSP forces can be either accessed by teleporter from planetary headquarters or by ship
The Jedi Temple technically did not appear during the Gathering instead this is a perfect replica of the original one on Coursant. Designs were provided by the Jedi Travelers upon their arrival in Eden. The Temple currently sits on the outskirts of Nexus City and houses all of the Jedi Masters, Knights, and Padawans that arrived during the Gathering.
A local bar usually filled with various law enforcements ranging from local police to TSP Agents. For those with free time the bartender may have a job or two that needs to be done and could offer rewards in various ways.
Cosmos Enterprises is currently the largest companies on Eden with resources focusing on defense and security of the Planet. Currently the company is flourishing with government contracts asking for new forms of weaponry due to the result of the Gathering. The company will offer advance tech upgrades for TSP Agents should they complete a job or test one of their new designs.
(couldn't find a pic for this one sorry)
The Netherworld Tower is the home of both the Overlord and the 4 minion tribes the tower and the whole netherworld surrounding it was pulled to Eden during the Gathering, likely due to the magic that exists in the Netherworld. Though the Overlord is a conqueor he was unable to match or overcome the advanced the technology of the Collective military and as a result formed a truce. Promised to be returned home once a solution is discovered he has agreed to offer his minions to aid TSP Agents should he deem them worthy. A teleporter has been set up at TSP HQ to allow access to the tower.
Name: Director Dead
Age: Unknown appears to be early twenties
Apperance: Male, Short Brown Hair, Blue eyes, wears an outfit resembling Nick Fury's from the Avengers movie minus the eye patch.
Background: Director Dead is a native to Eden and the head of the TSP forces and one if not the strongest non Traveller fighter on Eden. Though not much of a fighter these days instead he hands out missions and assignments to all of the Travller Agents under his command. The Director is one of the eden natives who have powers for unknown reasons.(More TBR)
Equipment and Powers:
Replicate: A power where Dead can easily recreate any weapon he sees to the proficency of the original and imbued with the same powers.
Reflection: A power which Dead can mirror any fighting form he sees coupled with Replicate he can use any weapon at its top profficency
(Yep since the Travellers shown up he has gained a ton more to use for Replicate and Reflection. But he wont be a lot of fighting in this RP lol
Name: Roger Siskind
Apperance: (will be added soon)
Background: Roger came from a planet where the only sentient inhabitants (besides wildlife and plants) were dragons yet they were also human, well wha can be referred to as human. They were quite an advanced race, in technology and magic, they found a way that the two can co-exist. None on the planet are really sure why, but they all have two forms, Dragon and Human. As far as they could figure out they are dragon that can shift to look like human, since they are born in dragon form and in eggs, they also only learn to shif to be human later in the child years. But they are not sure. Their planet is earth-like in some ways an in othe ways not. They have advanced technology and cities, yet they also have magic in-earthly things, like floating islands, themselves, etc. This race call the self the meta-dragons.
In what could be refered to as school, they have 15 grades, before passing, since meta-dragons have a much higher intellectual capacity. At the ages of 13-15 they usually discover their abilities and skills, then once they have their abilities, there are optional classes that often extend beyond the 15 years to train their abilities, but some wish to learn it on their own. With the more…interesting/unpredictable/dangerous/rare abilities, those 'extra' classes are no longer optional.
Roger did well in 'school'. He did quite well in the first 15 years. He was one of the late bloomers, since his abilities only showed up just after his final exams. He did well in technology/computers before, but in his exam, he got 100 percent for everything. He got his usual okay to very good marks in other subjects, but his computers one was perfect, especially since they had an examiner who made the exam too hard. Most of the usual 80-90% students (which included him) got 60-70% (except him) for that exam. Some wondered whether he had cheated for that exam, he was brought in for questioning. Luckily he didn't miss any exams, since Technology was the last one. After vigorous tests it was determined that he was a telepath, but the schools had magical wards against telepathy being used there (which is also why he didn't notice it himself), so he couldn't have cheated with it. And the rest of his exams were roughly his usual. They continued testing…until a machine broke and it would take a few days to get a repair man/dragon in. Roger, wanting to get home sooner than later, went to the machine and had a look at it while the STAPS (School Threat Assesment and Protection Services) guard had dozed off. The head questioner walked in just as he pushed the power button and the machine whirred to life again. Roger still remembers the look on her face. The reason he had done so well at the exam was because his on ability, as it turned out, was a natural talent with technology. It also turned out that his telepathy not only worked on living things, but also computers.
The tests discovered one more power, then he was allowed to go home. No one was exactly sure what that power was, the tests had just detected it was there. Roger went to the now compulsory optional classes for this ability for five more years, but he had finished normal school, so he only had to go for 2 hours a day, allowing him to get a job. As an innovator, in designing new technology, both his known abilities helped in his job. His third ability was te reason for him going to the extra classes for so long. It seemed whenever he felt strongly about something, he could change the world around him to a certain extent. Those bursts of magic are unpredictable but powerful. They were not able to make any advances on the power, so after 5 years they gave up an let him live a 'normal' life.
He has been doing well with jobs over his lifetime, earning many promotions. He is friendly and helpful, but it really good at socialising, and so doesn't have many true friends, only really work colleagues and family. People are nice enough to him, but he does not have many true friends.
One day he woke in a strange place. The city looked a bit like his own in some ways, so he thought someone was playing a prank on him, but he has recently found out that this has happene to many people. He is still getting used to being there and wonders if anyone misses him. He sometimes wonders if it wa his third ability that got him there, but he does not think so.
Equipment and Powers: Telepathy (can read computers too), Natural with technology, ubpredictable bursts of magic.
Age: Maturity equivalent to a human in their early mid twenties.
Background: The Equestria that this Rarity comes from is one where technology evolved as fast as magic did, resulting in a world oddly similar to that of Shadowrun. Diamond Dogs thrived in this less magic-centric world, and all but owned the criminal underworld.
This Rarity got her start making suits for crime bosses, but her talent with gems didn't go unnoticed. She was soon involved in arms manufacturing, cutting lenses for thaumatech beam rifles and such. She didn't do this work because she enjoyed it, but because it was some of the only work to be had- and also because, at the end of the day, she was really darn good at it. This drastically different world caused her to have a drastically different personality in several important regards- chief among them being a shocking disregard for life. When working making weapons for a violent crime group, it's inevitable that one would have to accept death. Rarity was exposed enough that she's actually somewhat of a sociopath, no longer able to be horrified or even remotely disturbed by violence- indeed, she could go and eat a plate of spaghetti with chunky tomato sauce right after witnessing several executions.
When she woke up in an unfamiliar place, her first assumption was that she'd been abducted by a rival crime syndicate, and unfortunately for everyone nearby she decided that she wasn't going to be complacent about it. The first announcement of her arrival came in the form of her blowing a wall out with what looked like pipe with random bits of broken glass crammed in, but was in actuality a fairly slapdash mana lens that was able to focus her magic into the arcane equivalent of a blunderbuss. It was loud, inaccurate, and had the bad habit of rather thoroughly shredding whatever it was at point-blank range of the business end.
She was eventually taken into custody, and remains under heavy surveillance. She has absolutely no love for the people who stole her from her world, and is willing to work with them only in hope of finding a way out of this reality that isn't hers. This is her goal, and in pursuit of it she is more than happy to sabotage, kill, and waltz over broken corpses of those who are in the way.
Equipment and Powers: Rarity is a highly skilled telekinetic, capable of manipulating many objects with precision at the same time. This is also useful in fracturing glass and crystal in the production of mana lenses. She is also capable of minor communication magic, and is able to make small objects invisible.
She has a lot of training and hooves-on experience with building thaumatech objects, primarily weapons. Given a pipe, a lightbulb and some glue, she could make a crude mana-based beam weapon in short order. She has, in the time she has spent in this new world, designed and built an odd-looking rifle that has a revolver system for the barrels, similar to the kind used in pistols but obviously much larger. She has a different configuration in each 'chamber', allowing her to get a different result from firing. Not all modes of the gun are designed to be lethal, but the majority are.
Age: Unknown appears to be early twenties
Apperance: As he appears in the link.
Background: Cernunnos is at least 4,500 years old. He is one of the most powerful Celtic gods, and was one of the main mover and shakers of divine history until 2,000 years ago. He was defeated when having to deal with Poseidon, Zeus, Hades and Ares. The Greek gods destroyed his kingdoms and worshipers and replaced them with subservient followers of their own. Cernunnos has been resurrected, and he calmly waits and plans for justice without having to resort to evil behavior.
Equipment and Powers:
A magical glaive. He possess enormous powers based on the Link's description, is known as the patron of plants, animals, fertility and magic. He is supernaturally wise and strong.
Race/Species: Full-Blooded, bonified Demon.
Appearance: Pending :3
Background: As a demon, she has the ability to travel between the different dimensions at will, going from place to place and planet to planet, saving the day and having a good time whenever the situation presented itself. That was, of course, until she was trapped here. When she first woke up in this strange place, she was excited to explore, but that feeling of wonder was soon overcome by confusion and frustration when she realized that she could no longer shift between worlds. She has now decided to go on a mission to find out why all of these different people are being called and then trapped in this dimension. Hopefully she will meet some companions on the way to help her on this quest.
Abilities: Originally she had the ability to shift between dimensions, but since her powers are dampened she can only place herself momentarily between dimensions in order to teleport and dodge attacks. She can also detect the use of magic and find out where it originated. Although the signal fades very quickly. She is very acrobatic and is capable of parkour like motion, enabling her to travel from place to place very quickly. The only thing that she needs to fight with is her own bare hands and her quick wit.
Name: General Zod
Age: Probably around his 40s
Background (can be TBR)
Equipment and Powers:
General Dru-Zod when exposed to the yellow rays of Earth's Sun gains the standard Kryptonian Powerset including Superhuman Strength, Agility, Speed, Durability, Mild Regeneration, Heightened Senses, Flight, Invulnerability, Heat Vision, X-Ray Vision, Binocular Vision, Super Breath, & Freeze Breath.
On top of these powers General Zod is head of Krypton's military and is a proficient hand to hand fighter & weapons user. He's also in command of the vast manpower and resources to Krypton's military. Generally compared to Superman, Zod's military training allows him to be abit more efficient when it comes to combat in comparison's to Superman's usual straight up brawling approach.
Name:Lightning Claire Farron
Apperance: (pics or descriptions are fine)http://finalfantasy.wikia.com/wiki/L..._Fantasy_XIII)
Background (can be TBR):Lightning grew up in New Bodham with her parents and her younger sister Serah Farron. They lived a normal life until thier parents were tragically killed. After this event she was forced to raise Serah on her own. To support her sister she was enlisted in the Guardian Corpse New Bodham Regiment. (if anyones played Final Fantasy 13 the rest of her backstory involves Falcie and all but i dont think thats importaint for this) One day while on a mission she was suddenly dragged by something unknown..and ended up in this strange place..away from her sister and she would like nothing more to get back..
Equipment and Powers: (If any)She has a blazesaber gunblade and a Gencon device which allows her to defy gravity..(as seen in 13s opening movie. Im leaving out her lcie and 13 2 powers sience im not going with her being lcie)
Background: Born in the firenation during the time of Avatar Korra's reign, she grew up in a wealthy family with one little sister, Fawn. They lead a semi-normal, honest life ,having a family-run shop. The family lives in Air Temple Island, though spend most of their time in Republic City. Illiana was in the middle of practicing her bending with her father, Mako, when she was transported to this unknown place. Did I mention she is Avatar Korra and Mako's kid?
Power: The ability to bend water to her will, and surprisingly, fire/lightning.
Name: Edward Elric
Background: After losing his right arm and left leg due to a failed Human Transmutation attempt, Ed became the youngest State Alchemist in history by achieving his certification at age twelve. Three years later, Ed has become fully engrossed in his search for the legendary Philosopher's Stone, an item with which he hopes to restore his younger brother Alphonse - whose whole body had been lost in the aftermath of that tragic experiment.
Equipment and Powers: (If any) Despite Edward's small stature and young age, he is a remarkable combatant. Having apprenticed under Izumi Curtis, Ed was taught to condition his body through regular workouts and sparring as part of her philosophy, "to train the spirit, first train the body." As such, his slight frame belies a compactly muscular build that, in addition to his naturally high energy level and endurance, fuels his considerable strength and agility. Due to Izumi's spartan training, Edward has become a particularly competent hand-to-hand fighter, able to hold his own against armed opponents and even skilled martial arts practitioners. Besides that, his steel right arm and left leg augment his fighting strength by adding to his defensive and offensive capabilities as well as his speed.
As a result of having passed through The Gate and witnessing the Truth, Edward became one of the few alchemists who do not require a drawn Transmutation Circle to perform alchemical transmutations. By merely touching his palms together, he creates an energy circulation with his arms and transmutes by using his own will as a substitute for the necessary runes. This remarkable talent makes his transmutations both instantaneous and incredibly versatile, allowing him to use alchemy to its fullest potential in direct combat.
(TLDR): His robotic arm and leg enhance his strength and durability. He has been trained to be a competent martial artist. He can use alchemy to transmute the area around him for example turning the ground into sand.
Personalty: seems cold and dead inside
Species: Feline anthro-morph
Weapons: modified Daewoo XK8, Ruger LC9, and two Ballistic knives attached to her boots
history: She was cooked up in a laboratory, and trained to be a special unit operative. She had been in the middle of a war between humankind, Lycans, and Vampires before she was whisked away.
Other/Squad: She has a small, hand-picked squad of four members under her command; Martin the medic, a sniper who goes by dead-eye or 'dye', Greg - demolition man, and a comm expert named Tom. (images to come)