Description: The Marshlands a source of water and prey to many predators of the area. Many creatures that used to live on the Volcanic Plain, Field of Bone, or even the Forest of Harr visit or call this place home. The land consists mostly of forty percent water to sixty percent soil. Heavy creatures unable to disperse their weight can actually fall victim to bog traps, drowning in certain locations. There are various "islands" of hard pack soil sprinkled about the area, where most predators and prey tend to make home in burrows or nest. The areas of deep water are marked by constant bubbling, a byproduct of the methane mixture gas that constantly rolls from deep below.
Populace: No humanoids are present in the location, however many creature call this place home. The first poster can set what animals have "passed by" or "may be present".
Creature list: Scaled wolves, wild boar, marsh cats, giant mosquitoes and large snakes.
Magical Properties: Water is abundant in this location for water elemental users. Fire can also be created from the gas pockets around deep water. Combatants with the ability to "charm" or "speak" with creatures may be able to use the wild life.
Restrictions: Heavy Combatants may fall prey to bog traps, lowering their movment speed.
End Date: September 30