(For anyone who is familiar with the EVE lore, let it be known that the characters are NOT capsuleers; they are normal, not-immortal crewmates aboard a single ship. Capsuleers will exist, but they will be NPCs. The ships and their technical aspects are going to mostly be the same, but the scale of the ships is going to be about halved, because I don't want people walking a kilometer just to get from the bridge to engineering, or something. And yes, there will be Clear Skies references.)
Lately, New Eden has fallen on rough economic times. High-sec has become the new Low-sec and Low-sec has become the new Null-sec as criminal organizations and pirate factions have taken advantage of the economic and political turmoil, plunging whole regions into complete chaos. CONCORD manages to hold a defensive line on the fringes of the core worlds, but only just. The only truly secure areas in New Eden anymore are the regions where CONCORD and the empires have a substantial military presence; those regions being Genesis, Domain, Kador, Sinq Laison, Everyshore, Essence, The Citadel, The Forge, Metropolis, and Heimatar.
With CONCORD too busy to moderate between the four main empires, tensions between the Amarrians and the Minmatar have begun to rise. Gallente/Caldari relations have been civil as of late, but with their respective allies now shaping up to go to war, odds are that will soon change. It's hard to say at this point, but it seems as though the governments of New Eden are shaping up to start the biggest empire war since the first Gallente/Caldari War.
You are all crew members and friends aboard the *insert ship-name here*, a Tempest-class battleship of Matari origin. It may look like a flying scrap-yard, and everyone in New Eden who has flown one knows that the non-essential systems are about as stable as a house of cards, but from a functional perspective it's a hardy and versatile ship that can pack a hell of a punch, if fitted properly. Thankfully, the guy you bought it from was smart enough to rig it with six 1400mm cannons capable of dishing out extensive damage over vast distances, as well as various other modules that improve the ship's durability and weapons performance.
Jacob Reynolds is the owner and captain of the ship, at least that's his technical position. Having known everyone prior to buying the ship, he regards everyone who stays aboard the ship as equal, and tries to poise himself as nothing more than, say, the first among equals.
There are three primary roles that need to be filled; engineering, gunnery, and logistics. Engineering will mostly keep an eye on all of the major systems, as well as things like shields, armor, and hull integrity. Gunnery will deal with all of the offensive capabilities of the ship, things like turrets, energy destabilizers, smartbombs, etc. Logistics keeps an eye on the radar, comms, probes, and long-range scanners. Now, just because these roles will be your primary job doesn't mean that the captain can't override anything you do. Say there's a microwarpdrive installed that engineering refuses to activate. If the captain so pleases, he can manually activate it, as long as he is on the bridge (though this will only really happen if it is required to keep the story moving forward).
I will take exactly one engineering, one gunnery, and one logistics, nothing more or less. This will not simply be first come, first serve, so I would like to see some effort put into your characters. I would also like to see suggestions for the ship's name. We'll have a vote on what the ship should be called once everyone has shared their name.
The Amarrian Empire makes up the largest portion of New Eden's population; about 40%. They also happen to be the oldest of the empires Amarrians are a religious people, though some tend to equate their pseudo-extreme beliefs to those of a cult. While they do see the other factions as being inferior to them, they managed to get along peacefully with them, and even regard the Caldari as allies. They are most widely recognized by their use of slave labor, particularly Minmatar slaves. Their ships are typically designed to look oppressive and feature shapes that look almost like claws as well as a subdued amber color scheme.
The Minmatar are a rugged people who have a social system akin to that of tribesmen. The most important thing to the Minmatar is to be able to take care of yourself in life. While by sheer population they make up the majority of New Eden's population, by creed they are widely split, with only about 1/4 of their population belonging to the official Minmatar Republic. The Minmatar have a strong relationship with the Gallenteans and are mostly neutral to the Caldari, but they openly despise the Amarrians. Their ships are something of a joke to the other factions, as they do truly appear to be "held together with duct tape and wishful thinking." They certainly look rusty.
The Gallente are the only true Democracy in New Eden, and above all, they value their freedom. Because of this, their population is widely diverse, with their largest minority being that of the Minmatar. They try to be friendly with everyone, taking exeption to the Minmatar, but though it's been centuries since the Caldari seceded from the Gallente Federation, sometimes tensions still arise between the two factions. Their ships are, by far, the weirdest of New Eden, almost looking more like they were grown rather than built, they feature irregular shapes which tend to appear organic in nature, lending them a rather "advanced" look. Some have confused their ships for those of the mysterious Jovian Empire, but their light blue/green paint schemes deviate from the typical description of Jovian ships.
The Caldari, put simply, are bureaucrats and businessmen. The Caldari State was founded upon the ideals of cooperation and strict patriotism which evolved into a corporate dictatorship. The Caldari are ruthless in their tactics, both as entrepreneurs and combatants. They are the smallest of the factions, but having been born from warfare and constant strife, they are strong, and their military force is on par with, if not superior to, that of the other factions'. To a large extent, they are allied with the Amarrians and neutral towards the Minmatar. To a large extent, they still resent the Gallente Federation, but relations between them have at least been civil. Their ships tend to be very angular and oddly shaped, looking somewhat like a cross between Minmatar and Gallente ships with grey/silver and blue color patterns.
Hi-sec is the short way of saying "high security space." Hi-sec is any system in New Eden where CONCORD has enough of a military presence to efficiently maintain peace, as denominated by CONCORD's official rating system. Hi-sec is very well regulated, and it is damn near impossible to get away with engaging any ships that aren't pirates. Because of this, the population of pirates in Hi-sec systems is very low, but that doesn't deter some from engaging in piracy regardless, and occasionally lone pilots still fall victim to gate camps, suicide ganks, and other tactics. Before New Eden became a much more difficult place to live in, hi-sec was considered to be any system with a security rating of 0.5 or higher, though lately hi-sec has been downgraded to any system designated as 0.8 or higher.
Low-sec is the short way of saying "low security space." Low-sec is any system in New Eden where CONCORD maintains a marginal military presence, as denominated by CONCORD's official rating system. Low-sec is loosely regulated, and CONCORD does maintain a presence there, but piracy is a lot more common in these areas, especially around systems that just border on Hi-sec space. Piracy is common in these areas, and CONCORD often shows up to disturbances too late to do any good. Before New Eden became a much more difficult place to live in, low-sec was considered to be any system with a security rating of 0.1 to 0.4, though lately low-sec has been downgraded to any system designated as 0.3 to 0.7.
Null-sec is somewhat of a misnomer, but it essentially means any system where neither CONCORD nor the Empires have any military presence. Any system that is considered to be null-sec is wild territory. No law, no order, and no peace. Null-sec is in an almost constant state of conflict, dominated by private corporations and pirate gangs. This is no place to go alone, even with a top-of the line ship. Only a well-rounded, well-armed, and well-prepated fleet can have any hope of penetrating the perpetually swirling mess of chaos. Before New Eden became a much more difficult place to live in, null-sec was considered to be any system with a security rating of 0.0, though lately null-sec has been downgraded to any system designated as 0.0 to 0.2.
Name: (Self explanatory.)
Nickname: (Also self explanatory, but optional.)
Age: (Can be anywhere from 20 onwards.)
Appearance: (Pics appreciated, but not required. Pseudo-realistic art, EVE portraits, or IRL photos only (that means no anime, sorry.))
Empire of Birth: (Whichever empire you were born into. For the sake of the storyline, I would prefer just Gallente and Caldari, but if you do pick Amarrian or Minmatar, make sure your character's relationship with their respective faction is severely weak.)
Personality: (I don't really care how long it is, as long as you can flesh out your character to the point that they have a few clear strengths and weaknesses, and they don't seem half-assed.)
History: (Like I said before, make sure that any ties with a faction you may have are weak, if not nonexistent.)
Position: (Engineering, gunnery, logistics, or just some random job? I will only take one of each of the first three.)
Other: (Anything else that doesn't fit into another category that you would like to add.)
Writing Sample: (Just jot down at least two paragraphs as you would were you acting as a character. This is to give me a sense of your writing style.)