Chaotic Character Sheet
"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millennia for a hundred lifetimes. Infamy is always more preferable to ignominy."
Warband Name: Heralds of Change
Chaos Devotion: Tzeentch
History: Most 'Notable things' they have accomplished have not been obvious or straight forward, they aren't interested in impressing the rest of the galaxy with their deeds, nor the rest of Chaos Forces, Only Their Master, and Tzeentch.
Once known as the 'Brother's of Balance' Chapter, they upheld a unique code to that of other space marines, though they did not differ drastically enough to be considered renegades, their main beliefs were that 'balance' must be achieved, as opposed to absolute eradication of all things not human, not peace either... In a way they revered War itself, and believed that the natural balance of existence was strife, Righteous beings clashing with those of corrupted wickedness, both sides ever existing and fighting for all time, quelling eachother's numbers, pushing back and falling back in kind... War was the ultimate way of life, though their differed beliefs saw them lacking in imperial support since they rarely out-right annihilated a target as other chapters would, rather they crushed their enemies with strategy and Skill, but left them alive, whether to suffer in the dishonor of defeat, or out of their beliefs causing them to leave some alive to preserve the 'balance of existence'.
However, as their future belief would lead the to understand, 'things always change', and for whatever reason, whether their unique beliefs brought his attention, or he found them a slightly less boring group of minds to tinker with, or if they were just another of billions of cogs in the grand machinations, The lord Tzeentch 'touched' the chapter's Primarch, and with the merest of twisting to the foundation of his beliefs, set in motion the transformation of the entire Chapter.
This Primarch, who's name has been stricken from the Warband's records, began to preach instead of change and evolution being the ultimate force of balance in the galaxy, as opposed to War and equalizing the balance between enemies, leading to a rapidly expanding schism within the Chapter, and in turn leading to an internal war that ended in the decimation of the 'warmonger' variety of balance Brothers, indeed those who could not adapt and change were weeded out as unworthy to fight for balance. In-time however the influence of Tzeentch grew within the Primarch and in turn spread to those that were manipulated by him as well, ultimately birthing the complex machinations of one of the Chapter's Librarians, who has since sacrificed his original name and taken up the name of Gandaragolam, for reason's he has never explained to others.
Gandar began to realize the influences at work on their Primarch, coming to understand that this was the work of Tzeentch, and in so doing also understanding that their lives were hardly the tiniest of fragments in his plans, but what became known to him was that their Primarch did not change, indeed he was but a puppet to the Chaos God's Influence, a 'thing' in a way, and unfit to lead, so he pushed the man... He pushed the Primarch to prove that could change, whether out of desire to take the reigns himself, or genuine distaste for one who could not change, the man proved unable to change, though rather than perhaps strike him down, in Gandar's own mind he showed the Primarch Mercy in his failure to adhere to his own teaching, he revealed to him what his 'magical capability' had allowed him to realize, that he was touched by Tzeentch, and in revealing this resulted in the Primarch beseeching his 'new lord' to grant him change so that he could embody his own teachings... It was a tiny victory in Gandar's mind to have successfully predicted that Tzeentch would 'empower him', and in so doing the puppeted man was overwhelmed and became the first Spawn of Tzeentch that the Warband possessed... soon to be kept as something of a personal 'pet' of Gandar's, as well as a permanent reminder of his own fate should he fail to live up to his own machinations.
The influence had spread enough by this time that rather than instigating a slaughter between the remaining marines and those who took to the 'new' teachings of change, they already had begun to question the ways of the Imperial Space Marines, and ultimately the Brother's of Balance became the Heralds of change under Gandar's Leadership, though abusing the guise of still being a Branch of the space marines for as long as possible, allowing othe's to continue slipping into their ranks and become twisted to their ways... They desired to make their master proud by bringing change to those who would have become mere bits of dust in the unfathomable web of Tzeentch's eternal plotting, but again, all things must change, and inevitably some came who would not be turned, leading to them being outed as Concealed warrior's of Chaos, and they vanished... for a time, to plot their own grand change and complete the transference from Space Marine to Chaos, and of course for their elite to gain power, acquire demons, and more... Though Gandar's own little 'web' hardly could compare to that of their new Patron, few of his subordinates could fathom even that, and those who couldn't dared not challenge the growing will of their new leader.
Many fell to the over-whelming will of Tzeentch, but unlike some who simply strived and were found un-worthy, those who became Chaos Spawn of Tzeentch among the Warband did so purposely, unworthy as many are to even pretend to fathom the power the serve, they give themselves willingly to become tools of change, and though they become maddened beats that come to serve their brothers, they are respected as being so dedicated that in their unworthiness they sacrifice their own will to become a servant of those more worthy and be of use to them. Others that did not wish to 'embody change' in their unworthiness, instead had their soul's bound to their armor, becoming Rubric marines, though the process is not hardly on the vast scale of that which was done with the Thousand Sons, each is bound to the armor individually, and are likewise bound to the one who put them in this state.
The balance of the warband actually see's the Sentient members out-numbered by those who have become Spawn of Tzeentch or Puppet Spirit Armors, And aside from daemons, Daemon Engines, and 'Hired' Soldiers, The Warband is led only by Gandar as a Sorcerer Lord of Tzeentch, and a Handful of personally chosen Sorcerers that serve him... Though much of the band is of unthinking persuasions, the Strategic expertise and Chaotic powers of Change wielded by it's Highest members can make even these fragile minded or puppeted things a deadly force, especially once they begin exercising their powers over the battlefield.
Change is their way now, Though few in number, those who Keep their Mind among the ranks stand above those of other Legions, perhaps not in the most obvious way of course, one does not need to be stronger to be superior afterall.
Color Scheme: The Armors are polished to a mirror black sheen, allowing every movement to reflect different parts of the environment, giving a twisting colorful appearance to the armor the likes of which is believed to embody the grand nature of change that they serve, though it has the added benefit of making them easier to conceal amongst illusions. The armor also contains start golden trim, as a color of Tzeentch it is one that depicts their service to him.
Tactica: They are not the most numerous Legion, Nor the Most powerful, and do not even yet possess the favor to summon their Patron's Greater Daemons... But underestimating these scheming deceptive few has been the death of countless enemies.
Their band is not as massive as those of most other Legions, Consisting of their Sorcerer Leaders, the puppets and pets they posses, daemons, and a handful of Destructive Forces, they could easily be over-whelmed in a head-on fight, but it takes quite the strategist to even get them in a position where they can be fought head-on. The Sorcerers of the Heralds practice the most intimately chaotic magic they can be trusted to control as Worshipper's of the Lord of Change, though alone they are skilled at casting illusions and deceptions, teasing the minds of their enemies, and sometimes even Transformative magics, Together they are a force to be feared by any mind not possessing of it's own monumental power, as they rely on the combined power of their Sorcerer's to twist the battlefield itself in their favor, from simple wide-scale illusions that could make weak mined things as likely to hit a false image of Chaos as they are to hit their own allies, To Large scale Spells of change bringing the land itself to life, creating mud beneath their enemies, choking vines growing from plants, turning an open plane into a wild maze of the mind driving enemies into madness, and of course the creation of frightful illusions the likes of which grind madness into the weak.
With their powers of deception active and disrupting their enemies, tactical use of their puppets and pets is often used to take them by surprise and execute vicious assassinations, though they are not 'entirely' lacking in raw fire-power or fighting capability without deception, a true struggle it will likely be to be faced with those who cannot be twisted by change. Of course, with the magical capability of a group of Herald Sorcerers combined, summoning enough of their puppets or something stronger often makes a common back-up plan. [That's reffering to 'part of their legion', not summoning a completely unrelated daemon or something.]
Type: Sorceror Lord of Tzeentch
Apppearence: Gandar has not been seen outside of his armor in many years, but prior to this perpetual concealment he was described as 'gifted' by Tzeentch, that is to say, his features were twisted and warped and often changed noticeably over the course of several days, not so far that he would become a spawn, and not gifted enough to become a daemon prince, but enough that he was superior both physically and philosophically to his fellow Sorcerer's, and some wonder if he is made more receptive to powers that will change him physically because of this. His armor differs from the other's in that it does not reflect the environment around it as the other's do, but seems to reflect beyond the physical environment, looking like an every shifting collection of stars and warp.
Personality/Biography: Optional, but will affect traits
Favored of Tzeentch - This character's devotion to Tzeentch has awarded him a Warpblade and Flaming Arm
Ruthless - This character's cruel treatment of his former commander has made his own men fear him, increasing morale out of said fear
Servant of Chaos - This character is a servant to one of the ruinous powers, and as such diplomacy with NPC Factions is greatly damaged. Furthermore, 1d6 will be rolled whenever this character wishes to attempt diplomacy with another faction 1, 2, and 3 will lead to the abortion of the diplomacy attempt, and another attempt cannot be made with the intended faction for 2 turns
Psychically Dependent - This character spent a bit too much time training it's psychic potential, and suffers a negative in melee and ranged combat with conventional weapons as a result.
Wargear: Warp Blade, Flaming Arm, 'Large' Tzeentch spawn [The Former Primarch]
.:The Guards of Corruption:
[Not certain how many there should be XD So changes may happen upon GM notification =3]
Faction Honour Guard
Name of Honour Guard: The Heralds of Change
Type: Half a Dozen Chaos Sorceror's of Tzeentch
Wargear: 2 of them control a trio of personal Thrall wizards, The other 4 Control 1 or 2 personal Tzeentch spawn as pets, similar to their master. Each one is equipped with channeling staves used both in melee, to produce Bolts of Lightning, or for focusing spells. [I couldn't find it in the wiki but I remember it from the game, I figured their just Sorcerer equipment and not legendary or anything]
Through a bulleted list, organize your men, from most elite to least elite. DO NOT PUT ELITE UNITS IN HERE, REGULARS ONLY
Choice One: Havocs - 523
Choice Two: Chaos Space Marines - 643
Choice Three: Tzeentchian Chaos Spawn - 655
Numbers will be partially determined by rolls
Choice One: Daemon-Engine Basilisks - 27
Choice Two: Defilers - 10
Choice Three: Screamers - 40