Unlike my After the Outbreak rp, this idea is a lot more put together from the start. It will be high fantasy, and I already have much of the world put together, because it is based, in part, on a novel I started writing but never finished. That said, I am also taking elements from Chronicles of Elantra (fantasy novel), and Angband TOME (Tales of Middle Earth), plus drawing inspiration from the LotR trilogy and my own mind. I hope there's interest in this, because I think it could be really fun to do. It will probably be either high-casual or advanced; I'd also prefer to have older (+18) players. Anyway, here's the gist of things:
It is before human history. The giant Island continent of Laranya is split into several different countries. Knowledge of the ancient Gods is still well known even among the short-lived human race, and magic is abound in this world of war and fantasy. There is peace for now, has been for over a decade: but that is changing. Whispers of an old evil are spreading from town to town, upon the lips of wary travelers. The Mystic Territory, the wild land once inhabited by the Telaree and the Karree, is said to be housing a dark evil that was last fought many centuries before. Then, there's the mysterious man who seems to be trying to start a war between the two human-dominated countries of Tysella and Alsoran. Darkness is spreading, war is coming, and the fate of the world is in the air. What will become of the ancient land of Laranya? Is it doomed to destruction by the forces of evil and internal warfare? Or, will the darkness be pushed back, to throw the land into a golden age of development and peace? The answer to that, is yet to be seen.
The Races of the World
Everyone knows what humans are. They are the most common and most adaptable species in the world. They have the potential to learn just about anything from the most advanced magics to the most deadly combat. Humans may be the most "mundane" race, but they are hard working, learn quickly, and have the shortest life-span of any race. A bit ignorant of the ancient ways, most of them; but humanity is in general kind and determined.
A race of forest-dwellers. They live in harmony amongst the woods, building their homes and villages within the trees themselves. Often misunderstood, some people wrongfully think them immortal. They are not, though they can live to be around 200 years old or so. Elves are in general physically weaker than humans, but often they are more agile. They tend to make better mages too, because they have a deeper understanding of the world in which they live. Of course, being one of the older races, this would be expected. Elves are often very agile, make excellent marksmen, and are usually more silent and stealthy than a human could ever hope to be. Of course, the elves tend to make poor horsemen, as they live in the woods and don't have much experience with them.
There are very few Telaree left in the world. Their war with the Karee over a milenia ago left much damage and devestation in the land. Laranya still bores the scars of battle from these two eldest races. The Telaree are almost god-like in their abilities; they were created by the Gods to help create the very world itself. The Telaree are responsible for all of the plant and animal life in the world, while the God themselves created the planet as well as the sentient beings within it. Telaree tend to be quite frail physically, but they are the most powerful race in the arcane arts. They can make plants grow, and at one time, before their numbers were so dwindled, were even able to create animal life. They are typically a foot taller than humans and have very light blue skin and pale amber eyes. Their hair comes in many colors. Telaree are skilled with quick, light weapons like short-swords and sabers, and they can be good marksmen; but their true gifts lie in that of magic. They are the only race that can specialize in every magic school. Finally, they are one of the only two truly "immortal" races in the world. They can be killed, but they do not die of old age.
Another ancient race, these were created by the gods to help them actually forge the shape of the land. With powerful mastery of the elements, particularly Earth and Fire, they helped form the mountains, the shape of the lands themselves. But, they were extremely jealous of the Telaree, because the Karree were not gifted the power to create life. Since their creation, there was always a tension between the Telaree and Karree. The Karree are physically much different from any other race. Though humanoid, they are even taller than the Telaree, standing a few FEET over their heads! That puts them as around 9 to 10 feet tall! Aside from this, they are physically strong and well built. They are broad shouldered, very muscular, even their women are more ripped than any human man. They specialize in the elemental schools of magic, but have a particular affinity for fire and eath elements. Plus, they are so strong one Karree can lift over 2 tons of weight and can crush stone in their bare hands. Like the Telaree, these are the second of the two immortal races; they can be killed, but they do not die of age.
This race of beings is an ancient one, created before any of the others save Telaree and Karree. They were long ago driven back into what came to be known as "the Shifter Realm" when humans began to fear them too much. The Shifters are unique in that they do not require magic to change their shapes; it is purely biological. A mage can turn himself into another being, if he or she has the right magical training. A shifter can do so naturally. There are two kinds of shifters, full blooded ones and half-blooded ones; just like with any of the other races. The main difference being that half-blooded shifters can only turn into something biological, like a plant or a dragon--whereas a full blooded shifter can change into ANY object, inanimate or otherwise. Typically, Shape Shifters are very skilled in magic, though often lacking in combat skills as they tend to rely on changing into other shapes to fight. They are far more arcane than even the elves; but they still aren't nearly as skilled as the Telaree. Shape Shifters have a life-span of around 300 years.
There are three main countries, plus the alternate realm that the shifters live in. There is the western lands, Elsaria; this is the elven lands. Then there is Tysella and Alsoran; both of these belong to the humans and are the midlands and eastern lands. To the north, over half the continent, is the largely unpopulated Mystic Territory. Karthuul, the last village of the Karree resides here; rumor has it somewhere in the Mystic Territory is the hidden village of the Telaree as well. Hidden deep within the forests of the Mystic Territory is the only entrance to the Shifter Realm, the gateway to the world in which the Shape Shifters reside.
ELSARIA: The land of the elves. A largely forested country with the tail end of the Enor Mountain chain jutting halfway into their territory. There are many cities built into the trees, where the elves live in harmony with the nature around them. Their capitol city is Andralia.
TYSELLA: The largest of the two human countries, it is flanked by Alsoran to the east and Eslaria to the west, with the Mystic Territory to the north, the passage blocked by the Enor Mountain Range. Enor Mountain itself is within this country, the highest mountain in all of Laranya. Rumor has it that the Elemental Stone of Air is hidden at the summit, but this has yet to be confirmed. The capitol city of Tysellla is Laranya City, the largest city in the world and once the capitol human city period.
AlORAN: This country split from Tyesella centuries ago, but at one time Tysella and Alsoran were one giant country named Tyselaron. This land lies to the east, the other end of the Enor Mountain Range covering the northernmost tip of the country. This is the only way to pass into the mystic territory without having to go over the mountains. This makes the tiny little village of Rankar a vital tactical point to any invading force from the Mystic Territory. The capital of Alsoran is Estelle. It is a much smaller city, bordering on the Laranya Lake, a very large and very deep lake fed by two rivers from the east.
THE SHIFTER REALM: This is an unknown world, no human has ever set eyes on it. The secret gateway lies between two ancient trees and can only be activated with the right incantations. Shape Shifters do trade with humans, as relations with the other races have begun to improve in recent decades. Still, they have never allowed anyone that isn't a shape shifter into their realm.
THE MYSTIC TERRITORY: There's one known village to the far north, Karthuul, where the last remnants of the Karree live. Aside from that, it's believed to be inhabited solely by local wildlife: unicorns, dragons, and various other mystical creatures, hence it's name. It is mostly forested, and there is another lake called Unicorn Lake. It is much smaller than Lake Laranya, BUT it is a frequent watering hole for unicorns and even the occasional dragon.
There are several schools of magic in Laranya. They are as follows:
Elemental: Pretty obvious, this is control and alteration of the major elements of Earth, Fire, Water, and Wind. Karree and Elves are highly skilled in this school, with elves excelling in wind and water, whereas Karree excel in Earth and Fire.
Illusion: The ability to cast illusions. This school allows one to make someone think that they are in a dark, dank dungeon or to make it appear as though a copper coin is a gold coin. Anything that alters a beings perception of reality, in other words.
Healing: Another obvious one, the ability to heal wounds and other magical effects.
Necromancy: "The Dark Arts." Necromancy is the ability to raise the dead as slaves to your own will. This school also allows communion with the dead. The most advanced practitioners are able cheat death--when they die, their spirit takes on a wraith-like form, and if they can spill enough blood, they can gain enough power to recover a new physical form. Also called the "Realm of Blood" or "Blood Magic."
Holy Magic: Divine magic, believed to be left over by the gods. This magic is in many ways, the magic of life. Holy magic does NOT have restorative magic like the Healing school; instead it is full of magic to combat against the forces of darkness and to protect oneself from the dark arts.
School of Mind: This school is not really magic, but powers that come from within. Examples of this would be telekinesis (which can be achieved also with the Mana school) and telepathy.
Transmutation: The ability to shape-shift by magical means, or to make one object turn into a completely different object. A very useful school indeed.
Mana: THe ability to manipulate the forces of magic itself. No elemental type of magics, but it allows one to move objects using magic, or to cast bolts of non-elemental PURE mana. It also can be used for shielding from magic spells and such.
Conveyance: The ability to teleport from one place to another, to teleport another individual, in addition to slowing them down or speeding them up. Often called the Temporal in some circles.
And that's all I got for now. If anyone has any suggestions, I'd happily take them. So, anyone interested??