The dawn of a new century approaches, the hundredth year since priests from far to the south brought Nivenevra, The White God, to Bravia. Lavish ceremonies are in the planning: fifty white calves, twenty swans and two dozen albino peacocks have been bred to be slaughtered for the feast at the White Palace alone. Already priests commence the ritual fasting in a boastfully modest competition of ascesis. Those in the unforgiving and rugged north, or villages within site of the ancient forests, even the widowed Queen possessed of the purest Bravian blood; they feel the stirring of a harsh winter the likes of which no southern priest has ever felt. For them the real celebrations will fall early in the eleventh month, on the Feast of Flames, as the harvest ends and before the blizzards and the gnawing hunger set in. The Feast of Flames is older than the White God's calendar, five days when everyone goes masked to allow the gods of the forest to roam free, and roam they shall.
Faced with a new god of light the old gods of the forest have clung on in the shadows. In the savage rites of the forest dwellers, and the ghost stories of gypsies, and the dark imaginings of those lost in the woods they became ghosts, and fiends, fae, crones, wolves and worse. The best are merely tricksters and the worst are bloodthirsty beasts but all hunger for belief. On the last day of the tenth month, the Making of the Masks, they will hold council in the forests to plot for the days to come. For the commencing four days they will travel Bravia, visiting the festivals and markets, nurturing belief and restoring their old powers. On the fifth day they will converge on the capital and later the White Palace for the tradition of casting the masks into the flames at midnight. If enough people believe they will be reborn. And if not they will burn
OOC and Rules:
- In this RP you will take on the roles of Bravia's old gods and spirits.
- Your objective is to make the people believe, but you are weak and your powers are limited while the White God has eyes everywhere. A longer explanation of how you can make people believe is here.
- This RP is set over five days so be careful about moving time forward, time is more flexible for gods explaining minor differences but skipping forward too far is discouraged.
- How characters travel around Bravia is intended to encourage character interaction, on the first night in the woods everyone may meet but after that they will not all meet again until the capital, in the meantime they will meet at different festivals in combinations largely decided by the players.
- The setting/age of the RP is medieval with heavy influences of fairytales, usually in their dark original glory.
- My other influences are mostly The Masque of the Red Death, Neil Gaiman's American Gods and Snow, Glass, Apple.
- Drama is discouraged OOC, competition on the otherhand is encouraged In Character. You'll have to balance working together against the White God and stabbing each other in the back over followers.
- Try to post regularly, tell me if you can't and adhere to the advanced posting standards which really aren't half as daunting as some believe.
- Equally, don't double post IC without permission, and if you think a lot of back and forth is likely do a collaborative post.
- No graphics, quotes, etc in the IC without prior approval.
- I won't accept OP characters, yes they're gods but they've been severely weakened for atleast a hundred years.
- God Modding is out of course. Controlling NPCs to a degree is fine if you ask ahead but not PCs.
- What I say goes. I can't think of every hypothetical so this is the emergency rule.
- Have fun!
The White Palace
Once the Crimson Keep, this is the ancestral home of Bravian royalty, it is as old as the kingdom itself perhaps older. Standing atop a mound between the capital and the forests it once was the lands greatest protection against invaders and was key to unifying the tribes more than seven centuries ago. When the white priests arrived in Bravia they purified it turning the red stone to white marble and according to some accounts changing it structurally from a ominous fortress adorned with gargoyles to a palace of fountains and gardens. Currently it is the residence of the recently widowed queen, but many proposals are expected in the coming feast.
The forests that surround Bravia are an integral part of the kingdom, once much of the land was forest and the tribes were constantly assaulted by monsters from within. Even with Bravia united the fear of the forests remains as food for the gods. And perhaps it is not unfounded, men have been known to wander for years in a few square miles or travel around Bravia faster than any road. The forest is almost alive with forgotten gods and seems to have a mind of its own. Other than the bravest woodsman only the savage forest dwellers live their permanently, and their savagery is no coincidence, when they're not raiding neighboring villages the forest seems to keep them in a constant state of war against all but their closest kin.
Found on the kingdom's southern border The Path, like the White Palace, is one of the most lasting works of the White God. Traditionally those travelling to and from the kingdom would pass through thin woodland or along rivers, but even this had risks. Those who stay on the path are protected from the getting lost in or harmed by the forest.
The north is different to much of Bravia, forests are less common but the mountain screes are just as savage. Life here is colder, shorter and harder and the culture differs enough that some don't even consider them true Bravian's. Bears are a greater risk than wolves and fishing and hunting is more profitable than farming. The mountain lords under the Pale Lord of Grant rule here using a wealth of furs, ivory and iron to create an order almost unanswerable to the rest of Bravia. Thankfully they mostly keep to themselves.
Role: (The concepts they once embodied in their pantheon)
Appearance: (Written necessary, picture optional)
History: (This should both cover their history in stories and the history of their stories but the latter is more important)
Rana, The Guardian - Rtron
Avaire, the Avian Queen - Werlos
Zikloa - TimeMasterX
Lector, the Old Owl - Krinkenstein
Alleko, The Young Goat - jlensher
Marita - Closetmonster
Role: Herbs and healing with an aspect of trickery, her potions often have karmic or plain vindictive results. Also a patron of deformed children.
Appearance: Gretchen, once a beautiful young woman in appearance, is now the quintessential crone. Hunchbacked and dressed in a black robe she has shoulder length thin white hair and walks with the aid of a branch almost as gnarled as the hands that hold it. Her face is wrinkled but also tough, weather beaten and tanned almost to a leather like condition. Her eyes are a piercing green unsullied by age.
Personality: Gretchen was never quite cruel. But even in her youth she was considered perceptive and empathetic, in her age this was called wisdom which is much the same but better suits a crone. Other gods from her own pantheon would do as they liked because they were powerful and behaved much as men would with the powers of gods but Gretchen was always seen with some moral message. Naturally not all her stories could have a message so this was justified by her clearer view of human nature putting her behavior beyond our understanding. Due to this she is happy to take liberties with morality, more-so as her tales have tinted her views to a practical cynicism. She also has a dry and acidic sense of humor grown from village elders painting vivid, often ridiculous pictures of her cruelty to cow unruly children without their parents hearing
History: Gretchen's pantheon is one of the older ones of which any beings still limp on, perhaps only the animal gods of the wood dwellers have lasted longer. It was formed in a time when the line between gods and men was not so clear, and perhaps we would consider her a demi-goddess in that the stories say she was born of a human mother and a divine father, but then gods were closer to exceptional humans so she was seen as a true goddess. The lower position gods once occupied has since made her weak.
She was once a beautiful young woman who would frequently transform herself, in one popular tale a young man pursuing a rich disfigured woman came to her for a love potion and she gave him a skin of water telling him not to drink it for three days. First she turned herself into a spider and spied on the young man, determining his kindness to the rich woman, and upon the rich woman, determining she already loved the young man. Realizing the young man intended to drink the potion himself she turned into an old crone and for three days tested his patience. Finding he only had time for the hideous when they were rich she enchanted the water to alter his sight to make all things in the world ugly. The morals of the story were not well thought out but the image of her as a crone endured in the minds of frightened children even after new beautiful goddesses eclipsed her as ideals of beauty. Whether this was enough alone to change her is not known, other gods and goddesses have been known to mock her for growing old like a human.
Traditionally Gretchen would guide lost children through the woods, safely home. As time twisted her appearance the myths darkened. Through much of Bravia she would take in and heal crippled children with her potions but in places where deformed babies where still left out for the wolves, particularly the north, she would take them in and use there deformity to turn them into monsters. Whether this was adopted into her legend or not it has since become common across the land for her tales to have her followed by goblins, trolls and other grotesque creatures. She has endured largely as a ghost story, more recently being branded as outright snatching children, but also as a figure of respect among wise women and occasionally fellow villagers when the local healer decides to evoke her as the source of her cures. Hardly anyone considers her more than a witch anymore, let alone a goddess.