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Title: The Waypoint Event
Date: XX/XX/XXXX - XX/XX/XXXX
Filed By: Agent Michael Harris
Entry: Waypoint City. Population: 60,000. It was a rather average city. Nothing was really remarkable. Even their motto knew this. "We're just another waypoint on your journey." The sort of place that was unlikely to be prominent in a photo album. The number of people with powers were minimal and those powers were rather inconsequential. It began on a Sunday like any other.
The Waypoint Event itself began with no warning. Waypoint citizens with powers woke to discover that their powers had become both powerful and chaotic. At first, that seemed to be it. However, the evening brought with it unpleasant activity. People who never displayed any powers before were now developing them as well at an alarming rate. By the end of the first week, Waypoint's powered population went from single digits to triple digits and showed no signs of stopping there. Naturally, people reacted as should be expected.
All hell broke loose. The city practically brought itself to near-collapse within a month. I arrived after the worse of it was cleaned up, but from what I heard from the people of both the city and those involved, the city was practically a ruin. Since we've all seen what the city looked like after the worse was gone, so now to the business of this file.
The period of time before the Event ended. The government was sending veteran capes to Waypoint City within two days of it reaching the worst it would become. They were tasked with containing the destruction however they could without leveling the city. However, others showed up as well, uninvited. Powered mercenaries and bounty hunters arrived, smelling both profits and possible protegees. And according to witnesses, several known villains set up shop in the city as well during the conflict. Evidence found during clean-up supports this. I don't know why they were there, but I don't imagine any of the reasons to be noble at all.
Since I was not there during the worst of it, the rest of the file is built together from interviews and testimonies of those who were there. As such, not everything may be completely accurate, so keep that in mind.
- This RP is not invite-only, though I do ask that you are at least somewhat experienced as an RPer before joining.
- The OOC is that. Out-of-Character. So keep pure/mostly IC posts out of here, please. However, character sheets done IC are fine. If you want to discuss things, make a plan with other characters (ones you don't care if others know), etc., you do it here, in the OOC. No (Ohai guise this is OOC) in the IC thread.
- No Flaming, Stalking, or other stupid crap here. If you have a problem with the person, take it up with them via PM. If you start problems here, swift action will be taken. You have been warned.
- Please don't use ςгคzץ Ŧ๏ภtร lเкє tђเร, since they can be a pain to read. Same goes for font colors such as yellow.
- If you have any suggestions, complaints (About the RP, not other players), and questions, feel free to ask in the OOC.
-Standard site rules Apply.
- My SICs and I are the moderators here. Any questions or concerns will be answered by us. Any arguments that you cannot find a solution to will be solved by us. What we say goes.
- Keep the OOC thread PG-rated, please. We don't mind if you cuss and drink and seduce in the RP thread, but keep the OOC clean, please. The IC has to be no worse than PG-13 in terms of content.
- One character per person preferred, two max, see "Concerning Two Characters" below.
- If you have a complaint with another Player, PM either the player about it, or, if you don't want to talk to the player, pm me or my SICs so we can come up with a reasonable conclusion. DO NOT just start arguing with each other in the OOC. We will give you a warning if you take your fight to the OOC.
-A three strike system is used here. Once you hit your third strike, you're gone from here. NO EXCEPTIONS.
Concerning Two Characters
I'm strict when it comes to having two characters as I feel that this roleplay is best suited for one per person.
1. If your first character is quite powerful, You aren't getting a second one.
2. If the two characters are a themed duo or connected in a way that does not violate rule 4, then they have a better chance of success.
3. If rule 2 is not in effect, interactions between them should be kept minimal.
4. The second cannot be the personal nemesis of the first and vice-versa. Same goes for master-student set-ups due to rule 1. Rule 3 applies even if they are on opposing sides.
Waypoint was built in a fairly odd fashion in an attempt to drum up tourism that ended up not doing much. It's divided into four main districts, one in each primary direction, with power generation facilities in the center. Between each district are minor subdistricts that combine the primary aspects of the two districts. However, there are no subdistricts between the power generation facilities and the districts as a safety measure in case of emergencies. All districts have police stations, fire stations, and medical facilities.
Northern District: Business
The primary center of business in Waypoint. Manufacturers of just about everything are here, as well as businesses that don't deal in material goods. There are few shops here, being primarily located in the subdistrict between here and the eastern district. However, the bank centers are located here, so this district is considered the center of money thus has high levels of security detailed to banks. Not only money, but important information concerning stocks, business dealings, and other high-value data is located here as well. Once again though, due to the valuable assets here, the level of security is quite high for those locations. The majority of jobs are set here as well.
Eastern District: Residential
The main location of housing, churches, and other residential structures. Possibly the largest district in size overall as well due to the civilian population. There is a layer of segregation here determined by the income. As one gets closer to the center, the situation of the people gets worse, with the richest scattered on the outskirts with the highest security, middle income in the middle, and the poor crammed together in the center, creating a housing effect similar to Rio de Janeiro's slums. In the center, petty crimes are rampant due to the difficult there is in providing security. The subdistrict between here and the southern district is housing primarily for military personnel.
Southern District: Military
One of the oddest aspects of this fairly forgettable city is that it has an entire district designed for training a dedicated military. No one's really been sure why, but it's been there since the city was built. The troops here are trained primarily in defensive methods of combat as well damage control and containing disasters so that the city should survive better during times of crisis. Even with this defensive focus, they will take the offensive as necessary. Tanks and other military vehicles are obviously kept here. Even some of the experimental military tech developed by the subdistrict between here and the western district is kept here. Security detail is all military handled.
Western District: Research
The one and only goal of this district is development. Those who work here are utterly dedicated to improving the city through researching new technologies. Whether it be new machines or simply improving the asphalt, this is what they focus on for the most part. However, they also work on creating technologies beyond what eh rest of the world has in order to bring Waypoint out of the shadows and into a major city that people will know about. Because of this, all security here is higher than the rest of the city, because the data kept in the facilities here can be of the highest value in the right or wrong hands. The subdistrict between here and the northern district is a testing ground for new products and medicines.
Center Power Facilities
The primary power generators and plants are in the very center. All of the city's power is generated here, so it is quite important. The security, however, is moderate since everyone needs the power and to reduce losses if something terrible happens. This is because the power plants are constantly running at maximum output in order to ensure that every district has the most power. If the flow of power was cut off, the districts would lose power, starting with the western and working clockwise. And in the case of the plants somehow overloading and exploding, there's a ring of zero development between the generation facilities and the districts to reduce damage to the districts.
Roles and Other Information
The four primary roles are Hero, Mercenary (includes Bounty Hunter), Villain, and the powered citizens of Waypoint, or simply the "Stricken." Each role has a bare plot framework that they will basically follow. How and why each character goes about it is up to them.
Heroes are what they are. These are the guys and gals who are the good ones in the public's eyes.Some were sent by the government to Waypoint, others may have came of their own accord. Regardless, their presence is a welcome one.
Heroes are here to mainly keep the remains of the city intact. They may be seeking to expand their territory as well, or following a Villain. They're also responsible with trying to aid Stricken and set them on the right path, maybe as the Hero's new sidekick(s). Finally, most are looking for the cause of the Waypoint Event.
Heroes can be anything from your backyard vigilante or local cape to empowered cops to goverment crimefighters.
There is good money is carnage, as these folks know. Neither mainly good or evil, these ones simply work for whoever hires them or they choose to work for. No matter what, the presence of these people is a sure sign that someone's making money off of this.
Mercs (and Bounty Hunters) are in Waypoint mainly to make a buck, regardless of whether or not that's the character's primary intention. They're might look among the Stricken for possible apprentices as well. Interestingly enough, the cause of the Event may be a goal for Mercenaries as well.
Mercs can be everything from third-party security personnel to techy bounty hunters to veteran paramilitary commandos.
The fiends and sinister souls in the public's eyes. These scoundrels, regardless of whether or not they actually are such, are here for their own reasons. They're being sneaky about it as well. No sense in just arriving, only to get booted on due to making a dramatic entrance of it. Most people are not fond of these figures.
Villains are in the city for a plethora of reasons. Some may be looking to expand their turf, others following their eternal Heroic foe. Maybe in the market for new powered henchies for the ranks. The cause of the Waypoint Event may be of interest as well. A Villain goes where a Villain goes since they do as they want.
Villains can be anything from petty thieves with powers or costumed con man to magic serial killers to domination-planning megalomaniacs. (Please run it by me and my SiC (Imperfectionist) if you're planning the last one as there is serious potential there to disrupt the game. If you want an example, let me know.)
Stricken (Closed for the time being)
The simple term for the unfortunate souls of Waypoint City who have found themselves with powers that they can't control. They're in Waypoint because they live there. Now they aren't so sure it was the right choice in lieu of recent events.
Stricken are simply looking to survive however they can. If they end up normal again in the process, some may view that as a bonus. Some may be searching for the cause of the Event as well.
As this is a superpower RP, each character's powers, motives, and origins are much more important to the character than they may be otherwise. As such, there are some things that should be observed.
Since this is a roleplay and not a comic book, there are limits to what powers and how many powers a person can have, as well as how powerful they are. No Superman analogs, no Sentry analogs, no MOLECULE-MAN analogs. Characters who are along those lines are simply TOO powerful and will unbalance the RP. As such, no more than four powers per character, and no game-breakers such as reality manipulation. No smorgasbords of powers either. Powers must be built around a theme since it'd be all too easy to make a character whose powers basically eliminate all possible weaknesses otherwise. And before anyone tries to get around limitations via gadgetry, no "shark-repellent" gadgets either.
Variety, people! Not everyone is going to be orphaned, not everyone is going to be a test subject. Vary your origins accordingly. Spice it up with different stuff, unusual stuff, usual stuff made unusual. However, keep it serious. This is primarily a serious RP, not a comedy. Be realistic as well. A person won't spontaneously develop powers without cause. Even the poor folks of Waypoint City have a cause behind theirs. And make sure that your backstory fits the sort of character that you're creating.
Once again, variety. Not all heroes are clean-cut, not all mercenaries are motivated only by money, not all villains are utter monsters. Each person will have their own reasons for coming to the City, even if they were sent by the government, as well as their own reasons for doing what they do. And once again as well, be serious about it. And again, make sure it fits the sort of character that you're building. And remember, motives change over time.
[img]Appearance image here.[/img]
Alias: (If available.)
Age: (Any role but the Stricken have to be at least mid-twenties. Stricken can be no younger than five/six.)
Origin: (Basically the bio. One to three paragraphs.)
Personality: (A paragraph or two.)
Motive(s): (A short-but-decent paragraph minimum.)
Power(s): (Each one and a decent description of each. Just "super-strength" will not suffice. Explain it.)
Other: (Whatever else you feel needs to be added.)
All of the roles share the same sheet. Yes, all of them. Customize as you see fit, though make sure to keep the essential stuff noticeable.