Link to the OOC
In the distance you see an endless stretch of majestic green, dotted with large full trees. A sheer rock face hangs over the ocean, a sentinel guarding the peaceful land. The water laps slowly against the beaches, the wind gently tousling the flora, and the unfamiliar seabirds circle lazily overhead. Here, it seems as if the world itself has never changed; it has been the way it is now, and it always will be. However, you know the truth.
The Autumn Rose rocks methodically beneath your feet as you make your way toward shore. It has been nearly three months that you have spent at sea, waiting for this moment. With Europe long behind you, lost with the tides of the Atlantic, you have finally reached your destination. It does not matter why you left, or what compelled you to risk your life for the crossing. It only matters that you have made it. The voyage is near over, yet your story is only just beginning.
Welcome to the New World.
This is a Casual RP chronicling a fictional voyage to the New World, set in the year 1609 around modern day Virginia Beach, Virginia. Consider this historical fiction - though the settlers depicted here are fictional, all other events happening in the New World (such as the founding of Jamestown) will remain present. However, this will not restrict the new colony's growth or freedom, as we will be playing this as if this colony did exist, and may take into account how that may have changed future events.
You can be anyone you want to be, from a sailor to a merchant, poor immigrant to wealthy nobleman/woman, blacksmith to tailor to thief, it doesn't matter. For whatever reason that you decide to give, you have found yourself aboard the British merchant Galleon Autumn Rose. Players will attempt to set up a colony, dealing with the harsh environment, potentially hostile natives, internal struggle, and anything else that life throws at them. I intend for this to be rather 'open world' for an RP - with only a general plot and a time period in place, you have the freedom to experience life in the New World however you'd like.
So..erhm... Anyone interested?
- Comprehensive Character Sheet with focus on character-building
- Greater link between OOC discussion and IC action (through voting, planning, etc)
- Bloodlines: You will have the ability to play as the child of your character, after a while if a timeskip is agreed upon
- And more! If we think of any. Thats all I've got for now
In front of you lay a manuscript, a document containing a series of questions that will ultimately judge whether or not you are accepted on the voyage to the New World. It is broken into three parts: the first deals with your personal information and history; the second, a written record of all owned possessions, including raw materials, tools and livestock, both marked for the voyage and back Home. The final section is a personality questionnaire, asking you a series of what-if questions.
Strengths (At least two, number must be equal to weaknesses):
Reason For Joining The Voyage:
Family (Please note whether they are on the Voyage with you, or at home):
On The Voyage:
You are out hunting for deer. You spot one, and can easily take it down. You are hungry, and your food supply is dangerously low. In the distance you hear a cry for help - a fellow settler is fighting for your life against the rushing current. He doesn't know how to swim, but you do. You can either kill the deer or save the man, but not both. Which do you choose, and why?
You are invited to a friendly meeting by an envoy from one of the Tribes nearby.You have heard many stories about how savage and hostile the natives in the area are, and know that many others in the Colony will not be attending out of fear that it is an ambush. However the messenger, who spoke English, seemed genuine. Will you play on the side of cautiousness and not go along, or risk it for the sake of better relations with the natives and the potential for trade - and why?
You have received word of a much more suitable colony position north of your location, and your town has requested that a few settlers volunteer to go on an expedition in an attempt to find this area. You know that the journey may be dangerous, however you will be hailed a hero upon your return, and having the good graces of your neighbors is quite an advantage. However, another thing to consider is how your possessions in the colony will fare with you gone for who knows how long. It could be a month, or it could be years. Will you volunteer, or will you stay behind? And, as always, justify your answer.