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I n f i n i t y
An Original RP By
"The universe is infinitely vast. Though some say you can reach the end and others say different, everyone can agree that the universe holds a wealth of mystery, intrigue, and discovery. Every new planet discovered holds an opportunity to learn new things, meet new species, and progress forward a few more steps. Thousands of years ago, this is what humanity did. Through the creation of the Drive Rings, humankind was able to finally interconnect a small piece of the vastness of the universe. In doing so, human society was able to meet many new races and, through the trade of information, all were able to learn and progress. Everything wasn't peaceful of course, but such is the way of life. However, war is not our story. Intergalactic conquest is not the thing that will be remembered in legends and myths years from now. No, it won't be the bloodshed and fighting that we'll remember;
It will be the crew of the Claustrum."
~Warden Vice Mitchell, Director of Arch Maximus; The galaxy's largest prison planet
You are an ex-con. You did something illegal and maybe even deplorable, but whatever it was, it landed you on Arch Maximus. You were serving out your sentence when you were approached by the top brass with a proposal. Despite how dangerous you may or may not be, you were being given a chance to earn your freedom. They explained that they were gathering a crew of criminals like yourself to embark on a journey to the edge of the galaxy to retrieve a very important item. While you were scum enough not to be told what it was, they did let you know that it would be an extremely dangerous mission. The job was being labeled as a suicide mission and it was deemed that if anybody were to die on the journey, it'd be better if it were criminals and not law-abiding citizens of the galaxy. Whatever your reservations, you eventually accepted the offer.
You are told that the crew will consist of many different races and species of individuals. They're all criminals so they're differences don't matter much in the grand scheme of things. You're also told that you will wear a Bond the entire time. As a memory refresher, they tell you that a Bond is a shackle-like device that is set to instantly kill the wearer based on certain conditions programmed into the device itself. All that means to you is that any escape attempt is out of the question. You are then told that you will be given a standard set of weaponry(the same as each crew member) and that you will meet with the rest of the crew and leave in a few days. You are allowed to pack nothing. You are allowed to bring nothing, mostly because you have nothing to bring anyway. Finally, you reach a large hangar that is located far from the prison cells of your block. You enter and are immediately astounded by what you see. Rather than a standard star cruiser, your eyes meet with an actual warship.
According to your escorts, this is the Claustrum.
Even though this sounds sci-fi and futuristic, there is no one setting for this RP. While the Claustrum will play an integral setting role, the cast will travel to many different worlds. Each world has the potential to contain any number of settings. You may be introduced to a high fantasy setting on one planet before landing on a steampunk planet next. The setting will depend on which world is visited. For all intents and purposes though, sci-fi does come first because the characters will possess highly advanced technology despite whatever race and species they are. Here is some basic information starting out though:
The current year is 6230. The Milky Way galaxy was abandoned by humanity thousands of years prior and they now reside in what is known as a Mega Galaxy. Even though it is still referred to as a simple "galaxy", it is many times larger than any average galaxy. Many different planets and moons exist within, but humanity's new home is a planet call Tryon. It is of the same constitution as earth, but more rich in resources and about three times larger than Earth was. It also possesses three moons as opposed to one. The sun it orbits around is almost exactly the same as the one in the Milky Way however; the only difference found is that it seems to be a younger star.
This is where you will have the most creativity, much more so than in most RPs. Rather than give you a list of species and races, the players will be allowed to create any race or species they want or use an existing one in fiction. Like stated above, the universe is vast and there is no reason to limit the infinite possibilities. The character skeleton will explain in more detail, but almost anything you can think of can be accommodated.
As for cast size, I only need a minimum of four including myself. Anything bigger is totally fine. For the type of RP this will be, it can support a large or small cast as well as drop in and drop out ability. The drop in, drop out basically means that if you join the RP, but real life becomes hectic, you can easily take a break during one of the many sub plots and bring your character back in when your situation is resolved. Even though we all hate people who become inactive or just randomly leave without saying anything, this RP can also continue along if that were to happen due to its structure. Suffice it to say, this is the type of RP that can endure many hardships if necessary, but obviously I would not wish or want it to come to that.
Here is the character sheet:
Appearance(Digital art please, no real life pictures. You can also just provide a written description)
Age(Minimum eighteen please; if you're a species that's not human, feel free to be as old as you want)
Race/Species(Okay, so in this section, you can either create your own unique species or use one that exists in fiction currently. Just about anything is acceptable. The crew will be composed of beings from all over the universe so it only makes sense that almost anything can be represented. Also, in this RP, fictional races and such do exist. Be creative here if you want)
Crime(We're all criminals and got sent to a maximum security planet for a reason. Describe your crime in this section. It can be as gruesome, mature, or dark and twisted as you want. It can also be a little light and relatively petty; just don't say it was a misunderstanding. We are all criminals and convicting us was definitely the right decision.)
Homeworld(If you are not a human, what is your homeworld called and describe it a little. If you're a human, Tryon is your homeworld and no description is needed as it will have its own section in the OOC)
Special trait(I refrained from calling this an "ability" for a reason. If you're not a human, give me ONE thing your species can do that is special. Think along the lines of night vision or breathing underwater. Don't give me some magical or offensive ability. It's a trait and not a power. If you're human, you have no special trait so put N/A here)
Skill(This is different from the trait. These criminals weren't just picked randomly. Each may hold a skill that would valuable for a crew member on a star cruiser. Think skills like a cook, or a medic, or something along those lines. If you don't want or can't think of a skill, you can also put "None" in this section. Finally, "Pilot" is off limits.)
Brief History(I said brief, but remember Advanced standards. Just describe a bit your character's life and maybe what led up to them committing the crime that got them sent to Arch Maximus.)
Writing Sample(Give me a brief writing sample so I can learn of your style. Minimum length is 2-3 paragraphs - which is Advanced standards anyway - though it can be longer than that if you'd like.)
The tech level in this RP - for the cast anyway - is highly advanced. This is a universe where ships can travel at FTL speeds through warp drives and getting to planets only takes days or weeks rather than years. The tech level is science fantasy though, so don't try to call me out for explanations because that's not what this is about. I will explain some of the more notable tech below, but again, I know it's fictional and could never work out logically. With that said, here is some notable tech:
Now a relic of ancient times, the Drive Rings were the gates that allowed humanity to cross into different parts of the universe almost instantaneously. A Drive Ring works by resonating with a ship's Infinity Core and activating the core itself, allowing for FTL travel to a set of coordinates or destination. However, when warp drives came into being, Infinity cores and Drive Rings were abandoned because the "center" worlds of the mega galaxy had no need to travel beyond a certain range anymore. An intergalactic government was set up and life proceeded without having to travel to the far reaches of the galaxy so there was no longer a need for Drive Rings that could transport a ship over such a long distances. Drive Rings are still in place however, acting as monuments to an older time.
An Infinity Core was the prelude to the warp drive. It is a large, spherical structure that creates millions of atom-sized explosions of atomic energy. This atomic energy is used in conjunction with a Drive Ring to propel a craft of any size in a straight line at FTL speeds. It was useful because the atomic energy could be used to propel a ship to the farther reaches of a galaxy without having to waste fuel and the ship would arrive almost instantaneously. However, when warp drives become dominant and the center worlds lost the need to reach the outskirts of the galaxy, Infinity Cores and Drive Rings were abandoned because of their co-dependence on one another. Warp drives didn't need a companion device to reach FTL speeds.
Mass Drivers were developed for projectile weapons. A Mass Driver is composed of coils of wire energized by electricity to create electromagnets. Sequential firing of electromagnets propels a payload along a path at extremely high speeds. Mass Drivers replaced the old firing mechanisms of all projectiles hundreds of years prior to the present day. Because of Mass Drivers, handguns became equivalent to assault rifles and long guns in general. Most assault rifles and long guns are now only used when special types of ammunition call for it as handguns are small, compact, and light, but can effectively fire lethal shots at long ranges with or without the aid of optical scopes or aiming mechanisms.
A Bond is a shackle-like device that instantly kills the wearer based on whatever conditions are programmed into the device itself. It also kills the wearer if the wearer tries to tamper with the device. It was created for criminals who are allowed back into society, but need to be monitored for whatever reason. It relays information back to a master computer that is usually monitored by whoever placed the Bond in the first place. A Bond records information about its wearer such as general physical condition and location if need be. A Bond does not record audio or video however as it is not for spying. A Bond can be placed on various parts of the body.
The plot will be as such that there will be many subplots under the umbrella of an overarching narrative. While the cast is on their way to the edge of the galaxy, they will encounter many different situations and scenarios that will shape the direction of the RP. Largely decided by players, subplots will be as long or as short as they need to be and all situations will provide ample opportunity for character development and interaction by all. There is no one main character as everybody will be equally important.
This RP will be composed of many tones as well. There will be a little bit of everything; grit, darker scenarios, romance, lightheartedness, etc. The tone will largely be dictated by the subplot currently being played out and the world the crew is on at the time. Above all else though, this will be a mature RP so as to accommodate all realms of material without restricting too much. That's one of the reasons I imposed a minimum age limit of eighteen.
The World of ~ I n f i n i t y
When humanity burst through the first Drive Rings, it discovered many different worlds and species of creature and intelligent being. However, each world lived mostly secluded, governing themselves and only worrying about their own business. As such is humankind's way, the new arrivals decided that an established system of centralized government could help everybody and improve the quality of life on multiple planets all at once. It took lots of time and work, but the United Intergalactic Government(UIG for short) eventually came into being.
The UIG is composed of many different - although they are the most prominent - species from around the galaxy. More importantly, it is mostly composed of individuals from the center worlds. Rather than hand over all decisions to one person like a president, the UIG denotes spokespeople to deliver the final word on law and other issues. These five spokespersons are the only ones authorized to enact anything into law while the UIG as a whole must come to an agreement before the final decision can even be presented to the five. Unlike the human governments on earth though, the members of the UIG need not worry about hidden agendas and ulterior motives. Even though the power of the five is great, the five must be rotated every two years and with their system of checks and balances in place, the UIG congregation(as they are called in lieu of "congress") is just as powerful as the five at the end of the day.
Of course, this doesn't mean there aren't those who wish to gain a spokesperson position for their own reasoning. As a whole, the UIG has been mostly successful in their endeavors. War is a rarity and planetary representatives usually send good reports. A popular statement is that the UIG is nowhere near as broken as what the humans described as something called the "American government" on their old homeworld.
Disclaimer - I won't spoil the surprise of our subplots by posting the worlds we will be visiting. However, the worlds in this section will be important because they will be frequently mentioned and/or play a role in the plot in some meaningful. These are the general worlds that everyone should know about.
Tryon is the new home of humanity. It is a planet that is of the same composition and constitution as earth, but three times larger. It is also much richer in natural resources. However, being in a different galaxy, the orbit and rotation of Tryon is such that days have been expanded from twenty four hours to forty six. In addition, a week is equivalent to fourteen days and a month is equivalent to sixty.
Thankfully, Tryon is also the third planet from the sun in this galaxy and this results in the cycle of seasons remaining the same, albeit the seasons correspond to the new passage of time rather than the twelve month year on earth. As such, humanity enjoys the same kind of life it had on earth though the increased size of the planet has resulted in an increased population as well.
Tryon also possesses three moons which are not pictured and they are dubbed the "Triplets". The Triplets are all identical in look and composition although their hue of color can seem to change randomly. While Tryon remains mostly golden at all times, the moons can shift between deep reds and blues to bright pinks and yellows. The cause for this has never been found, but as it causes no abnormalities on Tryon, only star gazers and scientists seem to care.
The last major difference between Earth and Tryon is that Tryon's oceans - which cover about eighty give percent of the planet - are evenly split between salt and fresh water. There is fifty percent fresh water and fifty percent salt water. This revelation led most people to believe that water shortages were a thing of the past, but the increased population of society easily equates the situation to Earth's limits.
Finally, Tryon is considered one of the center worlds and has council of planetary representatives who report to the UIG. One of the five spokespersons is also a human woman. She is known as the most politically powerful human in all of humankind existence.
The center worlds are the planets whose species have a place in the UIG. They are named as such because they are all located near the center of the galaxy though they are not close together. Though their ideologies all differ, the center worlds are all similar in that they look down on planets that are positioned further from the middle of the galaxy. They believe that the planets further away have no business in government affairs and this way of thinking extends to services provided for those worlds.
As a result of this form of "bigotry", outer planets - as they are called by the center worlds - have an increasingly negative view of the UIG. Most believe they are biased and extremely radical ones cry for the abolishment. Even despite this though, there are still outer planets who think fondly of the UIG and consider the greater good they are doing rather than personalized interaction they are not having with outer planets. These planets are often at odds with others for their way of thinking and it has even led to war among certain outer planets in some cases. While the UIG does not completely outer planets, they do pick and choose when to interact and involve them in the fate of the galaxy as a whole.
The Crest is where the most important UIG officials meet when an important announcement must be made or when the passing of final decision from the five occurs. Each planet with UIG representation is entitled to have its own branch government under the UIG in the form of planetary representatives who make up the planetary cabinet. Each cabinet is further broken down into smaller governments that preside over the various locations scattered throughout a planet. Through this branch splitting, the UIG maintains its strong influence throughout the prominent parts of the galaxy. Only the far reaches of the galaxy escape UIG influence completely.
The Crest is located on a moon that is mutually claimed by all the center worlds. It is looked at as a neutral place where decisions can be made without bias or interference. Though the moon has a name, everyone refers to the entire thing as "The Crest" since that is the only notable thing about it.
Finally, The Crest is home to the five spokespersons. In order to keep their homeworlds from influencing their decisions and causing bias and corruption, spokespersons of the five are required to reside on The Crest for the duration of their term. They are joined by their families and friends that are handpicked to come along since The Crest offers one of the most luxurious forms of living in all the Center Worlds.
No, I don't have a fancy map of the galaxy lol. In this section, I will just explain how it is laid out in general.
First, you have planets and their moons.
A cluster of planets and moons makes up a star system. An example would be the Center Worlds. It is actually the Center Worlds Star System.
A cluster of star systems make up a quadrant. The nature of quadrants are usually dependent on their location in relation to the center of the galaxy. For example, some of the outer planets actually lie in a different quadrant than the one closest to the center which houses the center worlds star system. The quadrants closest to the edge of the galaxy are the ones that are often completely ignored by the UIG as a whole.
The UIG basically rule over the quadrants closest to the center and the ones in immediate relation to those. This makes their influence far reaching, but they are nowhere near prevalent all over the galaxy. Especially with it being a mega galaxy, the UIG actually only have rule over a medium-sized portion of the galaxy. Some speculate that other governments exist outside of UIG borders.
Even though vehicles that can travel the cosmos exist, they are all different and must be denoted as such.
A star ship refers to any craft that carries between 1 and 3 persons. While the specific name and denotation of the vehicle may differ, the general term of "star ship" still refers to this type of craft. Star ships are capable of traveling short to medium-range distances because they lack the fuel to make a long trip and they also are too small to house a warp drive. Contrary to popular belief, warp drives require intricate and complex technology that is nearly impossible to fit into an easily portable size. As such, star ships are most commonly seen as personal vehicles used on various planets to travel to destinations on the planet or as vehicles used to passenger people between planets in close proximity to one another. Though having said this, it is highly unlikely that a star ship would make a trip between planets without having to refuel on the way.
A star ship is renowned for its speed and mobility. There is notthing as mobile as a star ship and skilled pilots can easily make the most dangerous of trips provided they aren't out of range.
A star ranger refers to a craft that carries between 3 and 6 persons. Though the capacity is not much increased, the size of the actual craft is. Star rangers are much bigger than star ships and are easily able to make trips between planets. They are commercial vehicles that usually passenger citizens between planets and custom star rangers are used to passenger important figures. Though Star Rangers are just barely capable of carrying a low-tier warp drive, only custom star rangers are known for having them for the security of their VIP passengers.
Even while it sometimes possesses a warp drive, star rangers do not make trips between star systems. It is far too long a trip for a star ranger to make without refueling several times along the way and as such, star rangers are only used within their respective star systems. Star rangers are seen as the "shuttles of the galaxy" because of their function even though a star cruiser fits that role much more.
While a star ranger isn't as mobile as a star ship, it can be just as fast. It also sports better plating so it can take more of a beating should it come under attack.
A Star cruiser is many times larger than a star ranger and carries between 7 and 30 people. These crafts carry proper warp drives and are able to easily travel between star systems, making them the go to choice for a long range journey. They are also the fastest form of craft available and their thick and heavy plating make star cruisers the most defensible ships in the galaxy. Cruisers are usually used for cargo transport and intergalactic trade since it is usually pretty rare that any individual would move from one star system to reside in another. However, the UIG employs special cruisers since the Center Worlds sometimes have to visit outer planets and beings in different star systems. These special cruisers are outfitted with light weaponry and usually fly along with security escorts.
The main problem of star cruisers is their lack of mobility. While a skilled pilot and team can manage, star cruisers usually must rely on their armor rather than evasive maneuvers in a combat situation. And they are only the fastest ships because they possess proper warp drives; a star cruiser moves slowly through space because of the weight of the armor alone before you account for whatever it is carrying. They are often the targets of pirates though competent people outfit star cruiser personnel with weapons.
Warships are the same as star cruisers except they possess better weapons, can carry between 30 and 100 people, and are constructed in a way that allows for more mobility than a mere star cruiser. Warships also have shielding, something most star cruisers do not because the UIG law enforcement is able to govern its area with an iron fist. The outer planets are doomed to crime only because the UIG refuse to station law enforcement in any permanent capacity.
However, Warships are relics of an ancient time. Warships were used before the UIG gained proper power in a time when war was prevalent and most planets concentrated on defensive measures expecting to be attacked. They are actually the product of human invention since they house the infinity cores that resonate with Drive Rings. All warships were decommissioned and torn apart following the formation of the modern UIG and the signing of peace acts throughout the center worlds.
As an interesting note, it was through the study of infinity cores that led to the creation of proper warp drives. Warships were studied before they were torn apart and had their parts used for star cruisers or other needed things.
Another interesting note; warships are the only form of craft that have ever been known to travel between quadrants, in that one warship can make it across multiple quadrants through the use of Drive Rings instead of how star cruisers trade passengers at the border of the star system closest to the edge of the next quadrant. Since Drive Rings negated the use of fuel, warships could easily travel anywhere in the galaxy.
The Claustrum is a behemoth warship from a time before the UIG existed. It was part of an armada of similar ships with the same name that were used as the last line of defense for Tryon in what is now known as the 'Center War'. The name Claustrum is a Latin word which means barrier and perfectly described the ship's function when it was in active service. This Claustrum the crew uses is the last one in existence as all other warships were torn apart due to the treaty of peace the UIG mandated throughout the center worlds. It is a mystery as to why this one warship was not torn to pieces however.
The Claustrum's functions are the same as warships of the past; the massive ship houses an intact Infinity Core which also acts as an archaic warp drive, propelling the ship with the use of a warp field while not actually allowing the vessel to reach FTL speeds without a Drive Ring and Drive Key. The nuclear thermal rockets are also tied to the Infinity Core as are all propulsion functions because it was deemed a better design choice at the time. Due to the altering design of the ship and its armor, The Claustrum has much more maneuverability than a typical star cruiser and can be handled well in the hands of a skilled pilot.
One of the reasons the ship is lighter with less armor plating is because it has shielding. Warships were built with shield capabilities because despite their lighter hulls, they still don't possess enough mobility to evade all manner of attacks and especially are susceptible to small craft fire from star ships and star rangers. The shields of the Claustrum are specially beefed up to withstand stronger offensives like energy beams and cannon fire because the Claustrum line of vessels were meant to be barriers that protected Tryon from enemy ships landing on the surface. Suffice it to say, it was built to take hits and keep on rolling.
The main flaw is that the Claustrum lacks any sort of cloaking or masking capabilities. It wasn't built to hide in the shadows, but rather fight on the frontlines become a tank that protected smaller ships and planets from large scale attacks. It also shows up easily on radars and detection equipment so planets usually have ample time to prepare for the vessel's arrival.
Unlike the other warships, The Claustrum possesses an intelligent AI that controls most of the ship's functions. While it was designed to have a physical pilot work in unison, the AI handles most of everything on board which means that the Claustrum does not have to possess a full crew to operate. There are some restrictions placed on the AI to prevent a hostile takeover and danger to physical entities on board. These restrictions also extend to the information the AI can pull up when connected to UIG mainframe. Due to the fact that there are several story threads regarding the AI, this particular section will end here. More shall be revealed in the IC soon.
The Claustrum, while being a massive ship, actually has less open areas to traverse than one would imagine. The size is mostly due to the space required for destructive weapons and their internal systems. It would be impossible to pack a variety of heavy weaponry aboard a ship that is too small or not constructed correctly or not strong enough to sustain the force of such offensives. As such, Claustrum-class warships were built with these things in mind first and then any potential crew members second; also because Claustrums usually run with AI, there didn't need to be as many crew members as capacity on a warship would seem to dictate. Below is a listing of the areas on the Claustrum. After ship crosses the Center Worlds Star System border, all areas will be open.
With two chairs and enough room for a few more standing, the cockpit is larger than most in other star vehicles. The front console wraps around both chairs to an extent with a variety of buttons, switches, levels, screens, and knobs. While there looks to be a windshield of sorts, the display to the front is actually a digitally recreated image of what the pilot is supposed to be seeing to the front. Other displays can be pulled up to see around and behind the ship and the AI can also access nodes and networks that allow it to use more advanced radar and computer systems.
The cockpit is actually located in the tower that protrudes from the top of the hull. To reach it from within, one would have to climb the ladder and go through the hatch at end opposite the entrance in command ops. It is designed like this because the cockpit can be sealed off if ever there be a need.
What would be considered the "bridge" of any other star ship, command ops is a room in which tactical planning can be done, the galaxy can be looked at and learned about in holographic fashion, and weapon systems can be handled. In the center of the room is a circular console which emits three dimensional, hologrpahic images. These images can be scanned beforehand so particular targets can be brought up, scanned, and learned about. This can also serve to help any planning that needs to be done before any crew decide to leave the ship to land on a planet or what have you. It is linked to a UIG network that maintains information on many worlds, moons, and locations. The AI can also sift through this info in a much faster manner and can even interact with the "holo-deck"--as it is called--to assist the crew.
Weapons can also be used in conjunction with the holo-deck to more accurately aim at targets and weapon systems can be handled from specific consoles and computers all around the command ops room in a circle. At the far end most opposite the entrance, the ladder to the cockpit resides with a wall behind that signifying that there is nothing beyond this front-most room.
Besides the images, the holo-deck is also one of rooms which can receive direct transmissions through quantum entanglement or other means of communication. Obviously, transmissions can also be sent out.
The Engine Core
The Engine Core is the engine room which houses the massive, spherical Infinity Core. The Core itself is housed in a separate room from the engine core and a small balcony is the closest any person can get to it. Because it is always active to a degree, it is too dangerous to get closer. The engine room also houses other necessary equipment, but since all engine functions run through the Infinity Core, minimal crew is needed in the engine room. For the purpose of the mission, the AI has been relegated to handling engine functions on the Claustrum. However, if crew members prove to know about the engine, they can persuade the AI to allow for manual function.
The Mess Hall
The mess hall is built like a giant food court or cafeteria. There are structures which hold buffet lines of food and tables symmetrically placed throughout the area. The kitchen has an out window where food can be placed and where the cook can see out into the hall in need be. Food is kept in specialized storage rooms in the kitchen which automatically set temperature and climate to the type of food residing within. The Claustrum is initially stocked with food for all the beings on board, but there is only enough to last for a few months. Presumably, the mission is supposed to last longer than such and the crew will probably have to gather food for themselves eventually.
The Conference Room
The Conference Room is a large, rectangular space with a giant oval table in the center. The table is metallic with an oval pane of glass in the center running length-wise. This pane doubles as a digital interface that allows the crew to discuss things of importance which pulling up images from the UIG network or information. It does not display holographic images however and can not be used for pinpoint targets or learning about certain worlds and things without just pulling up raw data from the network. However, the conference room can receive audio transmissions when there is a need. It can also send out audio transmissions. The conference room can also house secret items in its wall compartments, but it is unclear how to open said compartments as of now. All that is known is that the AI has access to these compartments.
Each personal quarters is specifically tailored to each individual. The only similarities between rooms are the large window which looks out to the stars - no digital interface needed. The window can be covered with a metal shuttering should the occupant feel the need or want. Each room also comes with a minibar oddly enough, as not all species consume alcohol.
Just a normal elevator. There are two floors on the Claustrum. One has all the rooms mentioned and the room underneath the top floor is a room dedicated to the Supermassive Atomizer Cannon or SAC. The SAC is the Claustrum's strongest weapon by far, but must be used manually. It is independent of any network on the ship and even the AI has restricted access. It is said that this is the weapon that once obliterated a moon in a single shot. Not much is known about the SAC as knowledgeable warship veterans are mostly dead. What is known is that it takes 95% of the ship's energy reserves to fire the weapon once and there are supposed to be severely adverse effects following. It was really a weapon that was too much for even a warship, but the Claustrum-class demanded such firepower as the last defense of Tryon and many other planets during various wars. The SAC is currently unable to be reached as there is a block on the elevator
1. The GM(myself) has final say on RP decisions
2. I'm no post length nazi, just remember Advanced standards; 2-3 paragraphs at the minimum with proper spelling and grammar. You don't have to write massive books in each post.
3. I won't impose a posting schedule as competent roleplayers can see when they need to post and such. I just ask that you keep active and avoid drowning others out if possible.
4. I'm looking for active RPers; I have no problems with people chatting in the OOC about random things and such. Communicative, social, and active players are always the best in my book. An active OOC is often the sign of a healthy RP, so let's keep it active when it does get made please(don't worry, I always participate in my OOC threads as much as possible). And I'll say again, not every OOC post has to be about the RP, just remember that it can be used to lobby your questions and such as well as the random conversation.
In this same vein, if you have to disappear for a while, let me know via PM or the OOC thread. Do not just disappear. If you become inactive, I'll PM you a couple times, but after that, we'll move on without you or your character.
5. Be respectful of other players and if you do feel the need to argue with someone, take it to PM.
6. There will be a one character limit for now. I may change that if we progress to certain points, but for right now, just focus on one character.
7. Enjoy the RP!
Kurt was indicted, arrested, and imprisoned on multiple counts of intergalactic smuggling, galactic piracy, and serial murder in the first degree. He was actually caught in the middle of a job when law enforcement anticipated his next target and intercepted him. During the impending trial, it was revealed that Kurt had actually killed many innocents during his criminal career and that was on top of smuggling illegal items and known criminals to and from star systems as well as participating in pirate heists on many a star cruiser. He was convicted without question - and without remorse - and sent to Arch Maximus to live the rest of his life as a prisoner and laborer. He was denied any chance of parole and only staved off execution because he helped law enforcement capture more prominent criminals by giving up valuable intel on them and their most likely locations.
Kurt is a highly skilled pilot. In fact, one of the reasons he was even introduced to the smuggling world was because of piloting skill. Kurt has piloted an array of different crafts, though star ships are his personal favorites for their speed, mobility, and small size. When it came time to choose crew members for the Claustrum, even the top brass of Arch Maximus couldn't deny Kurt's inherent skill with flying machines. As such, he was chosen to pilot the behemoth warship and he reluctantly accepted since it meant a chance at freedom.
Kurt was born on Tryon in a city called Durdek. He lived an average human life(as humanity has long been acclimated to their new surroundings), but he always had dreams of seeing what was beyond his planet. He had heard stories and read books about a time when humans couldn't even go past a moon, but he quickly set his goals beyond the stars.
Surprisingly, Kurt was a good boy growing up. He didn't exhibit bad behavior(except for the occasional brawl here and there) and he made good grades in school. He was always eager to learn about alien life and center worlds and he had always seemed enthusiastic about working with other species in general. It wouldn't be until high school that Kurt began to actively pursue a path that would lead to his ultimate goal of leaving Tryon. He started taking classes that introduced interested students to the world of piloting. There were many jobs that needed pilots beside the UIG military.
After high school, Kurt skirted college in favor of attending flight school. Not only was he interested in flying, but apparently he also had quite the knack for it. He learned quickly and progressed through the years until he finally graduated, entering a job in the interplanetary delivery field. Things began to get wary when Kurt was thrust into real life adulthood however. He was faced with reality - even though his job was enjoyable, the pay was shitty, and he began to feel the restrictions of a normal life. Something odd had awakened within the now twenty year old man. Instead of suppressing the feeling though, Kurt decided to act on it.
He took his first smuggling job on the recommendation of a friend who he came to find out had connections to the underworld. The thrill and adrenaline rush was exhilarating. Kurt was hooked. From then on, he took many more smuggling jobs smuggling everything from people to illegal products and weapons. If an underground pilot was needed, Kurt was the one to call and his piloting skill quickly began gaining infamy throughout the star system. As more and more jobs were completed, Kurt gained more confidence and decided to ratchet up the ante a bit. He began participating in pirate jobs wherein he'd be the pilot to and from an unsuspecting star cruiser while the rest of the team attempted to steal goods from it. He even got to board stealthily once or twice. The only limits were that UIG vessels were out of the question for their sheer security and risk factor. However, that rule wouldn't help him in the end.
As Kurt went from smuggling to raiding to even killing, his presence became too widely known. On the prospect of another potential job, Kurt was intercepted midway to his destination by a swarm of UIG law enforcement. He surrendered immediately and was tried and convicted on multiple counts of felonious activity. He was sentenced to life on Arch Maximus as a prison laborer with no chance of parole, but he was thankful for this sentence. It was originally a death sentence, but as he had given up information to the UIG military after his arrest, he was able to secure a deal for life on a prison planet instead of execution.
Will be up soon
MST3K - Christohper Pierce
Gizbelm - Elizabetha Belrose
Heat - Sean Gallagher
Xyanthra - Nizzali
RutulianJoe - Speaker-To-Animals
Maze - Elysia Varangian
Lookie - Yusaath
Spitfire333 - Ryl'Det HcCa
Kezzaroo - Ranitho
I Am Anarchy - Arcturus
theracoon - Lis Avril
Deathbringer - Gaius
Okay, welcome to the OOC! Now, for all intents and purposes, this is still under construction. I only say that because I will be adding topics as we go along, but the information I have now is enough for a starting point. Of course, if you have any questions, feel free to ask.
We are no longer taking any new players. However, there will come points where new players may join up later in the IC. More info on that will come later. For now, sorry, but we are full.