IRCConsidered one of the site's most under-used functions (aside from the member's lounge and the rare and fabled "like" status button), the Guild Chat is located at the top left corner of the RPG's page. It is a small button that leads into a world wrapped up in its own culture and copious amounts of bacon-loving fiends. Primarily a social scene, the IRC (Internet Relay Chat) is a gathering/water hole for friends, enemies, frenemies, and interesting social interaction as folks dance between actioning, auctioning, liking each other, and playful, sometimes rough teasing with Tasers, clamps, and rough loving.
The IRC, however, remains a separate entity from the Guild and is not maintained by the site itself. Despite this, the atmosphere remains extremely welcoming to all RPG members that stumble, beam, find, misfire, or apparate their way in. Guided by the gentle creatures of the forest Operators, there're careful boundaries set down and a limited number of common and sensible rules that parallel the Guild's own rules. The operators, denoted by those with symbols in front of their names ~Baker, ~EnRohbi, ~Harsh, &Akami, &Elendra, &Gia, and &sobamushi, are magnificent, and are fair and just, though they can get just as silly as the usual crowd in the main room. Any concerns, suggestions, or questions about the IRC should be PMed through the IRC to them.
The rules can be found here. If you don't like or want to use Mibbit, feel free to follow That Harsh Reply's thread on how to find and utilize an IRC client to be able to customize your IRC experience.
Often, the folks in the IRC feel like we’re some bastard child of the site. But in all honesty, we’re a friendly, fun-loving group of folks! The purpose of the IRC is as complicated as any polygamist love affair, but allow me to extrapolate on some of the perks of the IRC:
[+]It's easy to jump into the chat with a few fellow roleplayers to discuss your latest collective work of art instantly. It’s as easy as 1, 2, 3. Step 1: Enter the chat. Step 2: Chat! Step 3: Profit!
-One of our leading administrative staff, &Elendra, appeals to your social side, “you can actually like rapid talk with an easy to coordinate and group up within locale. You don't have to set up no skype or tinychat rooms, this place is already active, and moderated. It's been useful to set up RPs, and just shoot the shit with some OOC banter.”
- HeySeuss, long time regular of the IRC and owner of his own room within the Foonetic server, agrees, “Though I think the chat is the best way to go to quickly communicate with other people in the RP. It's often one of the quickest ways to set up RP's.”
[+]Enjoy the culture as we create IRC canon through extended friendships and silliness. After all "girls don't exist" here and we are forever indoctrinating the nubs. Also, don’t think that you can walk in to go pout or sob in a corner. In the IRC: There. Are. No. Corners.
In honor breaking of one of the cardinal rules of the IRC (you must type in English only), ciao, adios, au revoir and hope to see you there today! ;D
Just a reminder, we are actively looking for submissions from you, the members of RPG. If you want to write an article, an editorial, show off a drawing of a Roleplay inspired piece or even make a comic, we would love to use it in our newsletter! Just PM any of the Comrades your submission.
Want to be featured for a RP Milestone? Take a look at your roleplay and see if it fits any of these criteria:
- It was recently completed.
- It has celebrated a year anniversary recently or will sometime in the next six months.
- The IC has recently hit it's 500th or 1,000th post mark. This can also be 1,500, 2,000, etc.
If your roleplay has reached any of these milestones, or if you think your roleplay has reached a certain achievement that is not listed, please don't hesitate to PM Lillian with the link to the roleplay and a description of the achievement. If you are not the GM, but wish to surprise the GM, that can also be arranged. Happy Roleplaying!
And End to a RP, a rare beast many seek but few find. Do you enter in a new RP seeking that? Or do you just wait and see how the story unfolds?
When you begin an RP do you have a sense of an end of the story or do you see it as something that will come if the story lasts?
As a GM, I try not to focus on the end of the story, because I want the roleplay to go as long as it can. If you put too much thought on the end, you never can be sure what to put in the middle to make it live longer. So from time to time I incorporate many little side stories and fights for all of our characters, which is probably how I came to have over 10 characters of my own to control in one RP.
Unless I'm doing something more free form, which I rarely aspire to do anymore, I will have an idea of several flexible scenarios for an RP to end on. There are things which you can control about the ending, such as location or a time frame. You can even build something like this into the premise, for example if your mission is to kill an evil king then the climax will revolve around that. But obviously you cannot cover all bases which is why it is important to have more than one idea of who it can end to incorporate both the possibility of success and failure. This becomes especially important if there are different areas of the RP where they can succeed and fail, going back to the earlier example the heroes could kill the evil king but if they did not flush out his support earlier in the RP then the victory is only symbolic. You may also want to have an outline of the opposite scenario where the king's support was destroyed so he could be spared and convicted in trial, not to mention a few possibilities in-between the two. In summary have a few ideas of endings, but it can't be emphasized enough that you must be flexible for your players.
Remember, the newsletter is about building community, inspiring others and connecting with people we might not run into otherwise. We'd love to open it up to some user content. Whether it is a comic based on the Guild or an article about role playing you think people might enjoy, please PM it to us. Ideas as well as content are very welcome as is discussion within this thread. We want to hear from you.
Featured Interest Checks
Title: Rise of the Ancients
Long ago these lands were rules by immortals of great power. Each saw the potential of life and so they let humanity prosper. These immortals were known as ancients. However, there was one ancient who saw humanity as a disease. That it only weakened the other life and the earth. The other ancients did not step up to the plate and thus made him furious. Enraged and furious, the ancient raised an army and waged war with them all. His power began to increase as his army grew. As a last stand against his growing darkness, four ancients stepped up against him. Loosing was certain, the corrupted ancients power was far superior and as a last hope, the four ancients sacrificed their will and soul to seal him and his army away. Time has past but there is a new problem. A cult now plans on freeing the corrupted ancient. The cult has a powerful influence but he is missing a valuable piece. To break the seal, it takes the power of the ancients. When the ancients died, they released a seed of life, a descendent was created. The descendents are the only ones to hold the power to stop this cult.
So that's basically it. Tell me what y'all think.
Title: Return to a Simpler Time
GM: Blaze Gamma
LEAVES IN THE WIND
Life isn't always easy. If you are human, you must take every step to improve yourself and to grow. If you do not, then you are no better than an animal. There are times, though, when everyone wants to go back to their youth, before their troubles became real, and to just be happy for a while.
The Island continent of Rubis contains 5 nations. In the center of the island lies the landlocked giant, the Kingdom of Hyalis. It is in this kingdom that events begin to unfold that will shake all of Rubis, and perhaps even the world. This, however, means little to those who live there. These are people who are building their lives.
They live, they love, they grow old, and they die. It is the way of the world for people to live this way, and nothing will ever change that.
Still, there are some who roam the country, not content to simply live their lives as they are given. Do they roam because they want to? Do they have some higher purpose in doing so? The only thing that will be able to tell them is time itself.
Title: The Lassiter [Space Western RP]
“After Earth-That-Was was used up, we found a new solar system and hundreds of ‘new Earths’ were terraformed and colonised. The central planets formed The Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain’s goal was simple: find a crew, find a job, keep flying.”
It’s been four years since the Independents lost the Unification War against the Alliance – a government made of the last remaining superpowers from Earth-That-Was, America and China – with their loss of the Battle of Serenity Valley. The Alliance now govern the star system from the central “core planets”, all of which are very wealthy and technologically advanced. However, the outlying planets are further from Alliance control, allowing a certain amount of less-than-legal activity to go on under the radar. Settlers and refugees from the Unification War have more freedom here, but lack the exotic facilities of those at the Core. In addition, they are much higher risk for Reaver attack; a cannibalistic group of humans who have become savage after journeying too far to the edge of space and seeing nothing but black abyss.
It is in these fringe skies that The Lassiter flies. An old Bernard-Class Search and Rescue Vessel, it was bought as junk by Captain Meredith Powell when she escaped from the central planets after losing in the war. A dedicated “Browncoat”, she wanted to continue living outside Alliance control, even if that meant occasionally (more often than she would like, if being honest with herself) acting outside the law. She and her crew fly between planets, occasionally journeying to the core to help those in power who want to do some ‘discrete business’, often smuggling cargo or delivering packages they don’t ask questions about. They do also offer to carry passengers between planets on a ‘no questions’ basis.
This RP is based in the universe of Firefly/Serenity, but will focus on the original crew of a different ship. They can be Browncoats/Independents, Alliance supporters (though expect them to have a certain dislike from the captain!), or neutral people who just want to get by. We will be advanced, meaning good spelling and grammar, post lengths of a few paragraphs with description and dialogue, and plenty of plot/character development as we go! The parts we need are below;
Captain; taken, kezzaroo
First Mate; taken, Ozymandias
Mechanic; taken, LoneSilverWolf
Pilot; taken, Iatros
Medical; taken, iByaah
Companion; (optional, for more info on this character please PM) free
Other (Security); takenMST3K 4ever
If you're interested on hearing more about the plot/idea/characters, please PM me!
Title: Fairy Tails The Next Generation
GM: Ace the Kidd
Ah the The Country of Fiore,such a poupler place it is! here in this country,there is an population of 17 million! thats alot,no? Anyways, In Fiore,there are well known guilds here. However,there is one guild that grabs everyones uninvited attention,a guild that is know to cause ruckus,a guild that haves alot of famous wizards. This guild is known as Fairy Tail! some of fiore's famous heroes live here. Also,they brought peace to the world. We all know,good things must come to an end?
Over the years,Fairy tail have changed. Instead of Foire's most strongest guild,it became the Country's weakest guild. However,their time to shine is near...Strange activities have been happening lately,but no one knows who or what is causing this. its time for the guild's new strongest team to group together and take of the problem.
Title: The Elder Scrolls: Vengeance of the Deep
For thousands of years, we reigned supreme, the masters of logic and progress, the builders of the mightiest civilization Nirn has ever seen. We were mighty! We challenged the gods, our advancement growing so great as to threaten them. Our metal was indestructible; our constructs designed to function for eternity. We have travelled realms outside of Mundus. There was nothing that could stand in our way, and even the arrogant aedra and daedra had grown to fear us.
Nothing terrifies a so-called god more than knowing that their time is finite; that mere mortals will one day cause them to bow at the knee or be crushed under the progress of their superiors, mortals they have for too long looked down upon as insects. But it was not them who had punished us for our audacity; it was ourselves and the treachery of the lesser races we shared the world with. The whimpering, pathetic falmer who crawled to us because they were weak, the crude barbarian Nords who adhere to abhorrent superstitions and achieved their aims by savagery, and the hated chimer alike all challenged our authority and claim to the world. And for centuries, neigh! For millennia, we proved to them our superiority. It is sickening for the three and a half thousand years of our absence, they have inherited the world we had shaped and laid their filthy hands on the masterful cities and defile them!
We were so concerned with securing our dominance over the mortal races of Tamriel and building ourselves to surpass the gods that we forgot to keep our own arrogance in check. Our drive and ambition was limitless, we never stopped to ask ourselves if our own ingenuity could ever be our bane. Our audacity and recklessness into the void of discovery has banished us from Mundus, leaving our once mighty legacy in the hands of those whose minds are too feeble to grasp the very concepts of our accomplishments or begin to understand who we were.
For three and a half thousand years, we have been imprisoned in a realm of our own design. Our weapon to rid the world of the Nords once and for all backfired, instead banishing us from Tamriel when the Red Mountain erupted, due to the treachery of one of our own, Kagrnak, who promised our people enlightenment when he sympathized with the humans and betrayed his own kind. If not for him, all of Tamriel would have been under our rule centuries ago and we would have surpassed the gods. That was our destiny, and it is one we shall reclaim.
Fate has finally dealt us a hand we can, and shall, play right. No longer are we restricted to this world of our own creation. The time has come to reclaim what is ours, and to have our voices heard in Tamriel once more!
_ _ _
Welcome to The Elder Scrolls: Vengeance of the Deep, the successor to The Elder Scrolls: Voice of the Sky. This RP takes place approximately two years after the previous one and will feature a returning cast of characters as well as many new faces. Knowledge of previous events isn’t necessary, but it helps, especially since new characters likely would have had a couple months being enthralled by the spell that was the focal point of the last game.
The TL;DR synopsis of the backstory below was that in the previous RP, the new Emperor had activated a spell of a very large magnitude and power that had enthralled more or less the entire continent of Tamriel, causing almost everyone who witnessed it to begin having their minds altered so that the Empire was seen as a great uniting force and the Emperor was to be the next Tiber Septim.
Those immune to the effects of the spell were hunted down and because of their unique genetic and spiritual make up, were used to power the spell via very magic-intensive sacrifice. The group of player characters the last time around joined together and made their way from Skyrim to Cyrodiil to an epic showdown that resulted in the assassination of the current Emperor, ending the spell (and thus, freeing everyone), and tipping the balance of power to the Emperor's young son, Tactus Mede. These characters are considered heroes and Champions, regardless of their past, and are enjoying something of a celebrity status and prestige akin to the Champion of Cyrodiil during Oblivion, the Dovahkiin in Skyrim, and the Nerevarine in Morrowind.
During one of their side quests into a previously unknown dwemer ruin of such size and scale that it crossed under the Jerall Mountains from Helgen to Bruma, the player characters had accidentally tripped a device while obtaining the Elder Scroll and lexicon needed to disrupt the Emperor’s spell by blocking the auroras. This device was a part of the networked devices that crossed across Tamriel from Hammerfell to Morrowind that resulted in the entirety of the dwemer population to vanish during the battle of the Red Mountain, thousands of years ago. This accidental tripping of the network has had an unforeseen and arguably terrible consequence of allowing the dwemer after three and a half thousand year absence to return from a realm of their own creation.
For those of you who don’t know anything about the dwemer, they’re basically among the biggest assholes who ever existed in Tamriel. They were technologically advanced beyond any other race (the fact that thousands of years after they vanished, their automata are still functioning as is much of the machinery found in dwemer ruins) and they were very conquest hungry and cruel. They had enslaved the falmer (snow elves) and twisted them into the blind degenerate horrors they are today. They also sought to drive out or destroy any of the other races that shared the regions they called home. Given time, they very likely could have. Before their disappearance, it was documented that the dwemer had obtained the ability to enter other realms separate from Mundus (the name of the physical realm Nirn (the name of the planet Tamriel is a part of) inhabits. It isn’t entirely unreasonable to assume that it was one of these realms the dwemer had all vanished to literally overnight, and given enough time, could have freely entered various realms of Oblivion.
And so that brings us to the current RP’s timeline, where Emperor Tactus Mede is hosting an event in the honour of the Champions in Imperial City and it will have been the first time many had seen each other in two years, having parted ways after stopping Felix Mede and ending the spell. New characters will be in Imperial City for one reason or another; I leave that up to players. This simply provides a common starting area for everyone to have a chance for characters to bump into each other or branch out from there.
When the RP starts, there will have been reports of something going on in the North, but nobody really has any solid information. Before long, characters will find themselves fleeing the emergent dwemer war machine, outfitted with technology and weaponry that has never existed on Tamriel as well as some old familiar designs. From there, it will be a matter of a player’s actions. Do you follow rumours of a resistance? Do you try and find out where the dwemer are coming from and put a stop to it? Or for those with a certain ambition, do you take part in one of the main factions and sue for power? Whatever your personal goal, there’s a good chance you can pursue it. You will not be bound to a single group for this RP and will be able to go as you please, although I highly recommend at least partnering up with a few people and keeping tabs on other groups. If you do go off away from GM player characters, you will be expected to be largely self-sufficient and capable of forging much of your own personal story. GMs will likely give these characters major NPCs to interact with, along with player created NPCs of little importance.
Title: The Ultimate DC Universe
GM: Master Bruce
Five years ago, the world was introduced to the dawn of a new superhuman age. It began with reports of a man who could defy gravity in Metropolis, then quickly escalated with the subsequent arrival of superpowered champions and costumed vigilantes across the world that would take part in reshaping modern society as we knew it. In Gotham, a self-styled creature of the night waged war against the forces of corruption that had kept the city bound. On the far side of the world, a woman wielded the power of the Gods in her boundless pursuit of truth. In Coast City, a disgraced pilot would be granted access to power beyond the cosmos. And within the twin cities of Coast and Central, a red and gold streak of movement was beginning to stop criminals in their tracks, virtually unseen to the naked eye. With countless others seemingly brought into the limelight every day, humanity quickly took notice.
Soon, these legends took on names befitting their mythical prescence. Superman. Batman. Wonder Woman. The Flash. Martian Manhunter. The Atom. Though little was known about each of them, they were soon becoming legends in their own right. Many noted that they were the successors to the throne left void by The Justice Society so many years ago, when superhumans first walked the Earth. So it was only natural, perhaps even destiny, that in the face of certain danger that threatened the planet from another world, these superhumans would ultimately band together to form something greater dedicated towards the protection of all mankind. With the combined effort of their incredible gifts fighting back the alien Star'ro, it became official. The Justice League was born.
And with the creation of that team, everything seemed to go wrong at once. Attracting attention from all possible sources, many began to live in fear of these larger-than-life individuals. A fear that was only bolstered by an attack on the team through an insane woman with the power to control dreams, who called herself Dr. Destiny, The Justice League soon found themselves the victim of manipulation as they were controlled into attacking the world at large. Superman began tearing a small nation apart. Batman seized control of Arkham Asylum with the intent to destroy it and all inside. Wonder Woman pressed on the attack on the United States military. The Flash began robbing banks at the blink of an eye. It was chaos, and the world was quickly turning against their heroes. Only with the help of Martian Manhunter and a new ally, The Green Lantern, were they able to be brought back to their normal selves.
But the damage was done, and one man sought to reap the benefits. That man's name was Lex Luthor, who had already put a contenigency plan against The League into action. Fronting a team of maniacal supervillains in secret, Luthor allowed a warlord named Vandal Savage to form what would become The Legion of Doom. And once unleashed, The Legion's wrath was all but forgiving. Successfully destroying half of a nation and threatening to bring others with it, The Legion publically waged war with The League while Luthor plotted with another agenda in mind. Having formed The Society, a peacekeeping group that Luthor claimed was for the betterment of mankind, he began systematically earning the public's trust to a degree that even the heroes couldn't match.
But the final piece of Luthor's plan came together whenever The Legion finally uncovered The Justice League's base of operations and launched a full-scale attack. With Savage gloating over the heroes, who struggled to fight back against his superpowered accomplices, Superman and the others began to wonder if this was their final stand. With Batman having been incapacitated months earlier and left to inaction, they were a man down, and even their newest recruits were unable to stand a chance against Savage's forces. Then came the shocking blow, as Savage was killed before he could cripple The League permanently. But even more shocking was the hand of the person that had brought The Legion of Doom to ruin: Lex Luthor.
Having saved The Justice League from annihilation and stopped a worldwide threat all at once, Luthor was finally put into a position suitable enough to launch the next phase of his plan. Announcing that he had created a safe haven against the threats that had nearly torn the planet apart, Luthor unveiled a city in the clouds that was more technologically advanced than anything the world had ever seen. Calling it Lexor City, Luthor graciously welcomed safe passage into his miracle haven to the public and smiled as they accepted. He had even given them protection with a Superman of their own - the mysterious Karen Starr, otherwise known as Power Girl.
It is now one year later, and the ripple-effects of these events are likely still felt. Is the world a safer place, now that Lex Luthor is the self-appointed guardian of mankind? Have The Justice League recovered under the vicious blow to their image? And what unseen threats still loom over the horizon, waiting to strike when least expected? They say that time will tell, but one year later, the results have yet to be seen...
Off Topic News
RPG Meat Up
Kessa Cirtos is organizing an “RPG Meat Up” in the spirit of socializing with RPers everywhere. More information can be found in her thread. The first meet up is scheduled for December 2013 in Philadelphia, PA; a second is tentatively scheduled in Scotland during the first week of April 2014. RPG T-shirts have been made for both events and are available to anyone attending these events. Contact Kessa through PM or her thread concerning any questions about this event.
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
Xhin asks what some of your roleplaying pet peeves are. Things that really make your blood boil!
Don’t forget about RPG’s Official Monthly contest: Writer of the Month, the prize is a nifty colored user title not to mention the glory. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there don’t forget to vote and comment on the contest entries. The more votes and comments, the more satisfying the victory is! The contests could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site for rules and directions. Remember the more, the merrier!
This month's theme for WOTM is "Deception" and is voting is still open. Joint thread.
RPG has a lovely Gallery section that didn’t see enough encouragement and attention. If you have some scribbles lying around or some art you’d like to share start up a gallery and show people what you can do outside of an RP! While you are there take a moment to offer some encouragement and insight in another user's gallery, maybe they will return the favor. If you'd like your gallery to be featured be sure to send a PM to either Fallenreaper or Guru.
Art Gallery: Beautiful Betrayal Character Gallery. (⊙.⊙(☉_☉)⊙.⊙) Ooo, aaaw.
Miss Gallagher’s has an art gallery that displays her original works, based around characters from a self-made comic called Beautiful Betrayal still in the works. Making fully colored images that show the characters in different stages of life, attires and much more in her unique artistic style. Friendly comments are welcome so stop by and check it out!
Writing Gallery: Short Stories c:
Tsubasa put up a short story section in the gallery. A tale about a young adult, whose luck in love isn't the best, especially when the guy she likes doesn't seem to share the same affection. Positive and opinions for improvement are welcomed, so check it out and see what happens in roads of the youth's life.
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru or Lillian. Your thread may or may not be used, depending on the number of entries and random choice. We are also always looking for banners to top the newsletter.
This Newsletter is brought to you by your Comrades. Enjoy!
Guru, Lillian Thorne, Grif of Hearts, FallenReaper, Darkmatter
Next Guild News: September 27, 2013