The "Baker" explosion, part of Operation Crossroads, a nuclear weapon test by the United States
military at Bikini Atoll, Micronesia, on july 25th 1946. A massive version of the above photo is here
Three B-52Bs of the 93rd Bomb Wing prepare to depart for Castle Air Force Base, Calif., after their record-setting round-the-world flight in 1957
Soviet tanks in Budapest, Hungary, during the 1956 uprising.
Soviet and American forces face off at Checkpoint Charlie, Berlin, 1961
Fidel Castro, Che Guevara and other members of the July 26th movement right after Batista is overthrown in Cuba, 1959
A U.S. Navy Douglas A4D-2 Skyhawk (BuNo 144900) of VA-34 Blue Blasters armed with an Mk 7 nuclear weapon prepares to launch from the aircraft carrier USS Saratoga (CVA-60). VA-34 was assigned to Carrier Air Group 3 (CVG-3) aboard the Saratoga flying the A4D-2 (after 1962 A-4B) between 1959 and 1962.
- The Cold War Heats Up: Late 1959; alternate world embroiled in a Cold War between Nuclear-armed great powers, along with lesser powers embroiled in the machinations of the big boys.
- Careful Where You Point That Nuke!: So that means you gotta get creative about thwarting your enemies. Ideological conflict by proxy rather than epic world war; largely because epic world war = radioactive, lifeless rockball.
- Some Random Stats: GM's will randomly roll certain key traits for each nation -- type of military and how reliable, type of economy and how it is organized, and the degree of social unrest are all determined by random roll (to make things interesting), but players can then take steps to reform their nations or roll with it as they see fit.
- Work With What You've Got: Other parts of the nation are up to individual preference -- even with broad categories on some things being decided by random, players still can customize a lot of things about their nation.
- Global Government: There is a UN-style group called the World Conclave; it will have similar disadvantages and shortcomings to the modern UN, including a Security Council.
- GM'ed: HeySeuss and Elendra.
- Ref's Call: The two GM's have the final say, though it is hoped players will work together a bit.
- This Is A Roleplay, Not A Game of Risk: Players are encouraged to not be overly competitive to the point of arguing in the OOC. The point isn't to WIN TEH GAEM but to create a plausible simulation of nations in RP. (So let's try to avoid starting World War Derp)
Table of Contents
- In Character Thread
- Nation Sheet Thread - Only post one post in here and edit that post. Please follow the instructions in the original post.
- #Saga - IRC Chat - This is where you can realtime chat on IRC. The server is irc.foonetic.net if you want to find your way there on your own client.
- Information on character-run nations will go here.
- So Long Mom, by Tom Lehrer (Youtube) - Why Tom Lehrer? Because he was one of the era's most amusing political comedians, and he did it with a piano. I think of his work as an interesting primary source.
- Werner von Braun, by Tom Lehrer (Youtube)
- The MLF Lullaby, by Tom Lehrer (Youtube)
- This is so cool; a database of weapons transfers from 1950-Present, any country, including many different guerrilla groups. In case you want to figure out what sort of equipment a second tier power that doesn't produce their own stuff entirely might use.
Major Event Information:
- OOC, getting started
- OOC: Nation creation and building a political world history
- OOC: Placement of nations, editing nation for rivalries, alliances and other relationships.
- OOC: Finishing Touches
- Start of IC
In Character Info:
The world is a scarier place than it used to be; it is smaller and more deadly. The advent of the nuclear age leaves the entire world under the shadow of the Sword of Damocles, and there is the heightened terror that some dictator, demagogue or madman might decide to press the button and start a conflict that would destroy all. The big players eye each other warily and jockey for improved strategic position, trying to deny each other assets and contain each other's power, but it is an indirect process of using proxies, spies and playing diplomatic games with the World Conclave, an idealistic attempt to mediate disputes that has become, in the eyes of many, a joke, or a pawn of one power or another. Routinely, the nations with veto power in the Executive Chamber of the World Conclave exercise that veto to stymie the other sides.
Very rarely do they actually agree on anything, but when they do it is often a measure to keep smaller countries from becoming rivals.
Meanwhile, smaller countries are caught in the wake of the movements of greater powers; they are often the battlegrounds of the era, where ideological conflict by proxy between factions supported by the main superpowers tear these smaller countries apart. Nationalists, communists, royalists, colonists, natives, theocrats, terrorists, guerrillas, rebels...the works, supported by this power or that, with the partners giving lip service to the values of their patrons, or worse, perhaps holding with the often-extreme ideologies.Out of Character Info:
Players are basically thrust into this highly delicate political situation as either the superpowers (we're limiting that to three or four player-controlled ones) and many smaller powers -- this isn't about e-peen size, and the reality is that the smaller nations are going to get to have more of the action.
On the other hand, there will be no WWIII without a lot of groundwork and escalation involved. Invasions by nations are stymied by the World Conclave's Executive Chamber without a good reason; not that this stops foreign 'interventions' and 'occupations' of destabilized regions in order to 'promote security.' The typical war of the era is a low-intensity conflict, an insurgency or 'police action' type of war that involves limited objectives and attempts to win the hearts and minds of the people living in a given country. It involves diplomacy and deception, the providing of aid in its various forms to win over against the enemy, whose proxies are receiving the same.
Technology should be 1950's technology; it's highly transitional. Computers are just getting started, rocketry is still being developed, jets are being cranked off the production line and then being taken out of service as better jets suddenly come off the assembly line. Weaponry is a mix of the old and the new as armies upgrade and learn new lessons. So much is untested theory at this point that it's unclear how effective things are until they've been tried. That means stuff might fail in combat, or doctrines come up short. This is going to be known as the 'Shit Happens' factor in this RP. It will be a random factor as well as a regulatory measure to keep people from getting too overconfident that everything will go off with a hitch; the big lesson of this period in history is, after all, that nothing is terribly certain.
There's also the fear of nuclear annihilation; Mutually Assured Destruction (MAD) that makes powers tentative about fighting; a smaller power knows that to provoke a larger may well elicit a nuclear response, whereas the larger powers are loathe to use the weapons, even on a smaller power, lest the enemy misread the intentions and respond in kind with a world-destroying counterstrike.
To make things interesting, Elendra and I have decided to use a random roll system to determine certain essentials about people's nations -- we will roll on a random table to determine the makeup of a nation's military and its economy. That means that people have to work with what they get rather than what they wish they had, which makes for a more interesting simulation RP. We like to think that this challenges people on a whole new level to expand their horizons in playing a nation.Geographic Information:
Ellri has graciously agreed to give us a world map. Praise Ellri, because I have no artistic skill.
Pre-Play Nation Information Template:
This is a pre-sheet intended to give us all an idea of what we're working with going forward, so we can start placing nations and designing the world and writing a more complete recent history of the world. The intent here is to present an easily accessed bit of data that prompts discussion and helps people get an idea of what other people are planning for nations. When you get to writing the full sheets, you'll have an idea of who you need to collaborate with and work with to create that nuance we need -- relationships, complications, and the such.
Name: (Such as England, the United States of America or France)
Demonym: (Such as English or Americans or the French)
Government: The type of government.
Description: Just a brief synopsis of what the nation is about. Keep it down to a couple paragraphs, tops.
History of the Great War: This should be a description of what befell your nation during the war; was it a combatant, was it neutral, was it invaded, did it do the invading? Winner or loser? Or perhaps a winner/loser that won the war, but suffered greatly from post-war economic depression and political unrest? Were you a colony, were you a colonial power? Just keep it brief, we can expand later.
Historical Relationships With Other Nations: This isn't about diplomacy -- this is about cultural relations; who you went to war with, who you have a blood feud with, who you colonized or were colonized by. That sort of thing. We can fill this part out more completely as more nations are submitted.
Nation Sheet Template:
A note before starting: Do the pre-sheet first. Then expand it into the full sheet later, after we have provided the information on your military and your economic resources and so forth.
If you want to get a jump on the sheets, you can work on things like major cities and political figures, culture and history. As other people put in sheets, you may want to change things around so you have more of a relationship with other nations; shared history, ethno-linguistic commonality, bad blood or recent alliances. The idea is to create these fault lines politically and to weave the nations together. So you're going to probably be editing and updating to a large degree before we start. We'll want to hammer out a timeline of major world events, so yeah, we'll be working that angle too.
That said...Name: (Such as England, the United States of America or France)
Demonym: (Such as English or Americans or the French)
Description: (A summary of your nation goes here; basics on what's going on and what the country is about.)
Government: (Type; Monarchy, Authoritarian, Totalitarian, Tinpot Pissditch Dictatorship, el Republico Bananos etc. The last of these gets extra style points -if- el Presidente wears aviator sunglasses, a gold braided peaked cap and the currency has pictures of palm trees and parrots on it)
Head of State: (Extra style points if the title is "El Presidente.")
National Anthem: (Srs or not, up to you. Extra style points if some sort of Salsa hit or Latin jazz number or it's Elvis)
National Religion: (Just go with a general idea of what sort of organization it is; polytheistic or monotheist or animist or whatever…we’ll shake out names later.)
Population: (We'll be assigning this)
Geography:(You can leave this until later and we can work on filling in the blanks. But also, if you want to name mountain ranges and the such, feel free.)Demographics(You can change this later, but just use the real earth equivalent of languages and ethnic identifiers…we’ll use that to put the puzzle together once we have these pieces, and then we can figure out name. For example, in another RP, we called the Spanish-speaking types “Vatalonians” (a play on Catalonia, a region of Spain) and so forth.)Domestic Political Situation(Leave this blank until we roll it up.)Economy(Leave this blank until we roll your economy up.)Gross National Product
(Leave this blank until we assign it)
Notable Locations(An overview of important cities, military bases, political prisons (if any) and World Conclave Historical Landmarks (which is to say, along the lines of the Taj Mahal or the Pyramids at Giza) You may, for the moment, merely list these places and fill in the blanks later.)Regime Personalities(Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the leader, your WC delegate and, probably, your minister/secretary of war/defense at the very least. You may simply, for now, list the names and expand it all later.)Institutions(Major institutions of the nations, such as legislative bodies, corporations, religions and other significant social/political phenomena. Heck, TV shows can be influential, as well, see Murrow. List these things, even if it’s just a simple list you can expand later.)Military Information(Leave this blank until we roll it up for you. Then fill in the details as you see fit.)Diplomatic Relations
on a scale of Allied-Friendly-Warm-Neutral-Cool-Cold-Hostile(Make sure to at least label relations with the other PC-run nations (or NPC nations) and perhaps explain that position in-depth, citing reasons. You don't have to do this yet, of course.)National Statistics:
Nation Name (Player)
Population GDP (Millions Θ)
Per Capita % World GDP % World Pop Free Republics of Ilvetia (Historian) 60,025,500
4.0% 2.00% New Virian Empire (Raptorman) 20,926,000 10,950
523.27 0.4% 0.70% La Republica de Vatalonia (HeySeuss) 30,195,000 23,163 767.11 0.8% 1.01% Meinheimr (Ellri) 65,150,000 99,796 1,531.79 3.3% 2.17% (Open)(fmr. Scimitar) 38,237,000
44,501 1,163.82 1.5% 1.27% Accrian Union (Outcast) 34,851,000 33,217 953.11 1.1% 1.16% Republiek van Vennendaal (Vanquished) 20,289,000 47,038
2,318.40 1.6% 0.68% The Republic of Promethia (Gunther) 251,327,700 579,307 2,304.99 19.3% 8.38% República Isuna (Automatic) 161,000,000 419,813 2,607.53 14.0% 5.37% Free States of Valoria (Omega) 206,000,000 431,153 2,092.98 14.4% 6.87% Confederate Islands of Tersia (Elendra) 2,452,000 8,900 3,629.69 0.3% 0.08% Heimsveldi á Rússum (Ender Wiggin) 14,537,800 30,890 2,124.81 1.0% 0.48% The Republic of Samgola (LilTheo) 78,627,000 166,761 2,120.91 5.6% 2.62% The Holy Kingdom of Delvoir (LadyAdanae) 34,121,000 93,471 2,739.40 3.1% 1.14% Greater Kalmykian Empire(Aussie) 28,000,000 48,952 1,748.29 1.6% 0.93% Nesat (Ottoman) 27,210,000 24,241 890.89 0.8% 0.91% (Kessa) 70,320,000 42,241 600.70 1.4% 2.34% World (So far) 1,143,269,000
Peacetime Military Mobilization (Talk to me for modification due to insurgency/civil war)
- Massive: 1.5-2% of population
- Large: .5-.75% of population
- Medium: .2%-.4%
- Tiny: .15%