(For anyone who is familiar with the EVE lore, let it be known that the characters are NOT capsuleers; they are normal, not-immortal crewmates aboard a single ship. Capsuleers will exist, but they will be NPCs. The ships and their technical aspects are going to mostly be the same, but the scale of the ships is going to be about halved, because I don't want people walking a kilometer just to get from the bridge to engineering, or something. And yes, there will be Clear Skies references.)
Lately, New Eden has fallen on rough economic times. High-sec has become the new Low-sec and Low-sec has become the new Null-sec as criminal organizations and pirate factions have taken advantage of the economic and political turmoil, plunging whole regions into complete chaos. CONCORD manages to hold a defensive line on the fringes of the core worlds, but only just. The only truly secure areas in New Eden anymore are the regions where CONCORD and the empires have a substantial military presence; those regions being Genesis, Domain, Kador, Sinq Laison, Everyshore, Essence, The Citadel, The Forge, Metropolis, and Heimatar.
With CONCORD too busy to moderate between the four main empires, tensions between the Amarrians and the Minmatar have begun to rise. Gallente/Caldari relations have been civil as of late, but with their respective allies now shaping up to go to war, odds are that will soon change. It's hard to say at this point, but it seems as though the governments of New Eden are shaping up to start the biggest empire war since the first Gallente/Caldari War.
You are all crew members and friends aboard the *insert ship-name here*, a Tempest-class battleship of Matari origin. It may look like a flying scrap-yard, and everyone in New Eden who has flown one knows that the non-essential systems are about as stable as a house of cards, but from a functional perspective it's a hardy and versatile ship that can pack a hell of a punch, if fitted properly. Thankfully, the guy you bought it from was smart enough to rig it with six 1400mm cannons capable of dishing out extensive damage over vast distances, as well as plenty of passive modules that improve the ship's durability and weapons performance.
Seth Reynolds is the owner and captain of the ship, at least that's his technical position. Having known everyone prior to buying the ship, he regards everyone who stays aboard the ship as equal, and tries to poise himself as nothing more than, say, the first among equals. (Will make a full character sheet later.)
There are three primary roles that need to be filled; engineering, gunnery, and logistics. Engineering will mostly keep an eye on all of the major systems, as well as things like shields, armor, and hull integrity. Gunnery will deal with all of the offensive capabilities of the ship, things like turrets, energy destabilizers, smartbombs, etc. Logistics keeps an eye on the radar, comms, and long-range scanners. Now, just because these roles will be your primary job doesn't mean that the captain can't override anything you do. Say there's a microwarpdrive installed that engineering refuses to activate. If the captain so pleases, he can manually activate it, as long as he is on the bridge (though this will only really happen if it is required to keep the story moving forward).
OOC can be found here.