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/Want to enjoy the extras and follow along with this RP? Feel free, we'd love to have you./
You wake up, bewildered; you are cold and shivering and soaked in some sort of septic tank of goo which is draining, somehow, into the ground. None of the things in front of your face makes any sense. The hard thing in front of you is preventing you from moving around the- glass? Some sort of polymer? - it barely thuds as your fists land against it. You can barely remember the meaning behind the words flashing through your mind. Everything is scary and new.
You realize that the glass is pulling up and away on some sort of automated hydraulic arms. You didn't see them, but you could hear them and the sound jolts your memory. The unforgiving cocoon of metal and glass is the only oasis in a sea of darkness. With a catheter and various needles stuck under the skin and a long nasopharyngeal tube stuck underneath a mask that had been over your face – clearly helping to maintain you for however long you were in that pool.
Suddenly a light flickers weakly, gaining strength as if your presence was the battery to its liveliness.
There’s nobody in this room with you.
It looks as if this room was made to solely support this one tank.
Across the room looks like there’s a built in cot with a desk where a few personal items stored. This room is functional, making efficient use of space much like the naval war vessels of the 20th century did. There is a single stand up locker and a dresser beneath the cot and above that would hold clothes suitable for the planet and spaceship.
Why were you in this tank? This doesn’t make sense at all. In fact, what is your name? The fact that you don’t know this frightens more than the circumstances in which you’ve found yourself. Cold, shivering, and in more than a little pain.
It is eight hundred years into the future. Humanity has finally managed to get off its collective rears to attempt to colonize space. After many decades of discussion, pooling resources, and intense training complete with a highly regimented selection process, several handfuls of personnel were sent up into space: a one-way flight to the closest earth-like planet: Territoria.
The planet is breath-taking, with oxygen-, hydrogren- and nitrogen-enriched atmosphere, plentiful and diverse flora and some fauna, though most of it still dwells in the deep and many seas and has yet to be properly discovered. The air quality is breathable, but not extremely comfortable to do so. Studying and testing of the air will open the floor to discussions of workable solutions with the resources provided. The ships transporting this technology were built to be made into the foundation of the colonist’s new home. The panels are sturdy, but the entire lighting within the establishment is dark, lending a dungy feeling to their home. Dampness pervades the entire colony and they have to watch out for mold growth, due to the high levels of humidity on this planet.
The crew was selected for their diversity and ability to wear many hats. Every single colonist MUST be able to do their job and the job of five more people besides to be able to truly carry their own weight. Everyone is able to respond in the event of a fire or medical emergency. While they may not be able to perform invasive surgery, they’ll know how to triage and make do until someone with actual proficiency was able to take over. Everyone is able to pick up a 9mil pistol and shoot it; they know how to load and reload and how to clear jams. Everyone has been given a pistol for the safety’s sake, though while they’re within their colony, they must turn their guns into the gun locker to the weapon’s officer.
But first, you have to get there.
The space ships are approximately six months out from the planet and there have been several issues that need resolving. For instance, one of the ships is gone entirely and nobody seems to know where or why. And everyone’s waking up, but finding themselves cloistered in sections of the ship that doesn’t make sense. In fact, the very ship that they’ve woken up on seems to be malfunctioning. Will our team survive one of the most unforgiving and harshest landscapes in the universe? Space.
Welcome to my RP! I’m Kessa, and I’ll be leading you through this story as we develop our characters and personal plots, but first, allow me to clear the way. I’ve some quick rules for my RP to keep this running and funning.
1. Please use proper grammar for the narrative portion of your posts. As long as it’s readable, I’ll be fine with things like awkward sentences, run-ons, the occasional fragmented sentence, and any artistic license you take with your character’s accents.
2. Keep things realistic. Don’t do anything too overpowered; you’re playing as normal humans, after all. Maybe some have implants or can use an exoskeleton, but none will be able to, without a well-written explanation, do extraordinary things. If you have a question whether an aspect of your character is appropriate for the RP, please PM me.
3. Characters may die. Keep that in mind when making your character and especially when trying to do something risky in game. This is meant to give you incentive to be creative about getting out of sticky spots, NOT a guarantee that your character will die.
4. In the topic of your application post write your character’s blood type. This will show me that you’ve read these rules and can pay attention to detail. ;D
Alright. Now for your character sheets. Follow the instructions inside this little hider box:
I don’t have a set format; instead, you’re going to write an RP sample for me based off of your character’s personal reaction to the prompt! You’ll need to write between three to five paragraphs to convince me that your character was and is a part of the crew and is well-thought out enough that you aren’t just going to make up stuff on the fly.
Things you will need to include: at least two references to your background (either in stories or some other mentions), a name or something with which your character calls themselves (a call sign) or their full name, their occupation with how or why they were chosen for this mission, and what their personal motivation was for joining this flight. The training was intensive, the trip exhausting, and the newness of everything overwhelming as they are hundreds of light years away from anything that they’ve ever known.
If you want to impress me, be creative. This should be fun and provide insight for me into your character and won’t be as painful as a long listing your character’s every flaw and perk. ;D
How can I tell if I have been accepted? What do I do once I’m accepted?
You will receive a PM with your official flight orders, specific directions will be included. Special directions will likely entail a request for a rough picture of your character to make character IDs, providing personal details pertaining to your character’s flight experience, and directives pertaining to your character’s occupation. All of this is subject to discussion between the GM and player.
What is the premise of this RP? Is there a clear genre?
I was looking for something that was on the smart sharpened edge of science fiction with the delicious taint of fantasy. I want something smart and fast-paced with action. I want room for character development and quickly-built friendships, enemies, and relations through the high tide of suspense and the faintest acidic taint of horror. I want my roleplayers to really build on their characters – regardless if it’s pulled from a previous RP and spray-brushed for this RP. I want this RP to cater to those who want to go balls deep in the technological and theoretical end of the RP pool, but also want this RP to be friendly enough for those who want to just experience the world I’ve built them.
What type of technology should we expect in this world?
Realistically, it’ll be a toss-up between some of the big science fiction worlds that are well-known today. Not everyone needs to understand the physics behind the world, but if you’re looking for answers, think this way: we’re able to feed our engines off of radiation from the space between stars to perpetuate our motion. We’ve entire portions of the ship relegated to horticultural sciences, culminating in the production of food for the generations that have maintained the ship in-flight. There aren’t save-all detectors for everything, but there’s state-of-the-art computers that help to do a lot of the functions with humans as backups to make sure the code doesn’t randomly fry.
Are there aliens?
Yes, there was bacteria discovered that qualifies. As far as sentient aliens, that’s unknown as of this time in the RP.
I may not be able to keep up with the story and will have to dropout. What is your standard procedure for dropouts?
Public execution. Joking aside, the character will either be killed in some fashion per the player's choice or go missing. The player will be able to return should they want to, but the plot WILL move on. This plot is sustained on the fact that characters may or may not survive in to the end. Even my character is at risk.
Would there be artificial gravity, or is it more like the International Space Station?
There would be artificial gravity, thought it's not guaranteed for the entire six months. This will explain the lack of muscle atrophy. The gravity is, however, lighter than earth's standard.
Will there be NPC staff members? And is the weapon's officer overpowered on the ship?
No, to the first question, that is part of the conflict for the players. A lot of plot will arise given that everyone will be a specialist in whatever they want, be it space flight, engineering of specific components, or vet sciences (just a few examples), but clearly some will be more important on land than in space. Most of the space crew, in question, is no where to be found. This explains why your character is initially disoriented. There should have been attendants. Someone should have been there to guide them through the process of waking up. Once the group collects in one area of the ship or somehow are able to get in contact with each other, they will likely choose someone to act as a staff member unless or until they are able to find someone with more knowledge.
And as far as the weapon's officer goes, guns aren't as freely available as you might think. In space, it'd be a silly thing to shoot inside of your tin can. That aside, all of the weapons (mainly small arms) are on the other ship, besides. Part of the terror of participating in this RP is that you don't have any easy way to lessen your fears.
How old should the average crew member be?
The player's character should be mid-life aged due to the length of training involved. Exceptions could be made for a child prodigy or a man or woman of great relevance, but is later on in their years, on earth. This is what the pencil pushers back on earth surmised would make most sense for the propagation of the colony and the need of youthful strength and a mix of knowledge and culture. TL;DR: between 25 - 40 will be the peak of the normal curve. Outliers will be accepted on a case by case basis on how best they can explain their presence.