Plot so far~
The White sighed, there was a storm brewing and everything would change this night - she could feel it. The prism was dying, he'd been a good man, but everything comes to an end. They were coming for him, tonight, she was sure. The Order of the Broken Eye, the fabled assassin group, it had been destroyed and reformed innumerable times since the foundation of the Seven Satrapies and tonight they'd make their most daring move in centuries and even the most powerful man in the world was powerless to stop them.
They'd ignored them, thought they could bribe them, at the time other things seemed so much more important - the wonderful gift of foresight. Lighting her pipe she drew in a deep breath, she should have stopped them, nipped them in the bud... Now they were everywhere. The Order possessed powerful cloaks that enabled visibility in all but those versed in Superviolet and Sub-red and, conveniently, the prism had lost both of those. She was safe, she knew it, the order merely needed to kill the Prism to settle this matter, for once in her life she was irrelevant in the scheme of things - the thought saddened her, but she knew it was true. There was a flash, she blanched, yet it was lightning and only lightning... Once she was a force to be reckoned with now, nothing but a frail old woman who acted little more than a servant to the most powerful man in the kingdom.
It didn't matter what she did, how many guards she posted, what precautions she took... The prism was dying tonight; she'd failed herself and she'd failed the world. There was no prism in this generation, none anywhere near as gifted, and so the world's future was in doubt; the death of this once great man would cause untold, irreparable damage, and would mark the age when the God's returned. She was struck by an unfamiliar sensation, her cheek felt wet and, after a cautious hand movement she found a tear... Odd, she thought, having long embraced this idea of futility she found the idea of crying alien; yet she was, not for her sake, but the untold generations to come that had been forsaken under her watch. She heard screams on the higher floors of the tower, the prism was dead by now, stepping out on the balcony she let the heavy rain wash away her sins and clear her face of tears. The world was weeping... At the prisms expense? Sure he was a great man, but no, the tears were not for him they were for children, the civilians, the victims - their fate had been sealed. Onwards she lept, from the balcony of the high tower...
She was a coward, she thought as she fell, she had doomed the world and couldn't even face the repercussions; the problems from hereon in would be those of newer, fresher minds, she hoped, and it was with that faint glimmer of hope she too passed away. Away from the troubles of the world, away from the violence, her death marked a new era... One, that she hoped, wouldn't be the last.
≎≎≎≎≎≎≎≎What is the Lightbringer series? The Lightbringer series comes from a set of high-fantasy books set in an isolated continent in an unknown world. The land is divided into Seven Satrapies (akin to modern-day countries) with each, in turn, answering to The Chromeria and specifically the high council of colours who usually represent the different Satrapies, but it is not uncommon for one country to possess more than one member of their nation and others to have none; furthermore these colours hold their position for life. At the head of this council, and the sole practiced religion, in the known-lands is the prism; a man of unrivaled power that serves to keep the world in balance.
Chromaturgy Magic (less often referred too as Chromaturgy) is based around light and both the visible and invisible spectrum. Those who use magic are called drafters and are able to transform the colour of light into a physical substance (Luxin). Each Luxin possesses different properties and are only limited to the imagination of the wielder. Drafters often wear spectacles representing their colours (barring Sub-red and superviolet) as it acts as a quick source for their colours and allows them to swiftly summon their Luxin whenever required - only the prism is able to split white light. Despite this magic is dangerous, all drafters possess a ring of their respective colours within their eyes that grows outwards as they expend more power and, once this 'halo' reaches its zenith and breaks from the iris the drafter finds himself at the mercy of his colour and is often encouraged to take their life rather than become a hazard to those around them. Another danger is the mental affect of Luxin on people and drafting temporarily causes people to share the vices and virtues of their colour.
The colours, their traits and affects on the wielder are as follows:
Sub-Red Luxin: One of the luxin outside of the visible spectrum, it proves tricky to describe due to its flammability. Sub-Red Luxin does not last once drafted and, instead, turns into fire upon reacting with oxygen. This Luxin is primarily used in siege and warfare however practical uses for it include: drying clothes and warming yourself up on a cold day.
Due to the invisible nature of Sub-Red, it is drafted through heat as opposed to colour like the rest of the spectrum and drafters are able to gain night-vision and the ability to see through walls by looking into the Sub-Red spectrum (think infra-red goggles and the ability to detect heat).
Shown abilities: Throwing fireballs, mostly fire-related things.
Personality traits: Passionate about all things, the most purely emotional of all drafters, the quickest to rage or to cry. Often possess a love for the arts, an impulsive nature and rarely ever find the time to sleep.
Red Luxin: Red Luxin draws on the red light and the colour red in the surrounding area, the Luxin is very gooey, sticky and can either be very tarry and thick or be more akin to gel. Extremely flammable (similar to Sub-Red) it can be used to devastating affect on the battlefield by creating bombs and traps and has few uses outside of battle.
Shown abilities: Using the tar-like substance to stop an opponent from moving, similar abilities to sub-red when detonated.
Personality traits: Quick-tempered, lusty and possess a fondness for destruction, often very warm, inspiring, jovial and powerful!
Orange Luxin: Lubricative, slippery, soapy and oily, Orange Luxin is often used in conjunction with other Luuxins and is very effective in the use of trap-making or building machines. While it has very few combat uses, Orange Luxin allows the projection of emotions from their Luxin to those around them. I.E. coating a building in orange Luxin and projecting a feeling of despair, causing people to avoid that area/demoralize them.
Shown abilities: Able to project emotions from the Luxin produced, can create illusions with this Luxin.
Personality traits: Orange drafters are often artists and generally extremely skilled manipulators, they fully understand the effects of their actions and know how people think entirely.
Yellow Luxin: In it's liquid, more common state, like bubbly, effervescent water, cool to the touch and possibly thicker than water it reverts back into light much faster than any other Luxin. It is often used conjunction with other Luxin as it nourishes its partner Luxin and increases the longevity of it immensely. Yellow Luxin also has the potential to be the strongest/most durable of all Luxin and perfect creation of it causes it to lose all liquidity and instead become the hardest substance known. (Perfect creation of Luxin proves to be near-impossible and is only available to super-chromats*).
Shown abilities: Possibility of creating unbreakable weaponry and structures. Liquid form allows devastating bombs when combined with red Luxin.
Personality traits: Clear-thinkers that balance intelligence and emotions, generally very cheery and wise they prefer to watch and wait - thinkers not doers.
Green Luxin: Rough and has a texture ranging from leather to tree-bark and is also extremely flexible and springy. Green Luxin is one of the most versatile Luxin's and allows the creation of machinery, weaponry, projectiles.
Shown abilities: Engulfing oneself in a Green Luxin aura creating a golem which enhances strength and the ability to block bullets/arrows. Can create powerful projectiles.
Personality traits: Wild, free, flexible and friendly. They often fail to work in a structured regime and while they do not disrespect authority they simply do not recognize it.
Blue Luxin: Smooth, poorly drafted Blue Luxin is like chalk and can break easily, otherwise it is the second strongest Luxin. Most commonly used in direct combat as it allows quick creation of strong shields, weaponry and possibly more versatile than green.
Shown abilities: Creating spear walls, firing off bullet-like projectiles, creation of weaponry and armour.
Personality traits: Orderly, inquisitive, rational, calm. Structure and hierarchy mean everything to blue drafters and they are often mathematicians and other academic professions - they generally prefer ideas and correctness to actual people.
Superviolet Luxin: The weakest and most subtle Luxin, it is the second type to exist outside the visible spectrum. Superviolet Luxin can only be seen by other superviolet drafters and is nigh-on imperceptible. That said it is very weak and frail.
Shown abilities: Creating of thin wires able to be strung up and cut down, otherwise it is mainly used for coded messages, traps and by directing a string of Superviolet Luxin on a target Luxin can be guided to that target on said string and act like a homing missile (good for projectiles).
Personality traits: Superviolet drafters often alienate themselves from those around them, taking a more removed outlook on things. They come across as dispassionate and appreciate irony and sarcasm; viewing people as puzzles to be solved.
Superchromacy and Subchromacy: Superchromacy is the ability to distinguish colours in greater detail than usual, allowing detection of fine variations of color and results in more stable drafting - especially so for yellow-drafters. Subchromacy, however, is the opposite and is someone who has trouble differentiating between at least two colours and is more commonly known as color-blind.
Prism and Balance: The Prism is a man, usually a one-of-a-kind from every generation who possesses the sole ability to split sunlight into its respective colours and control them as he sees fit. The prism is leader of the church and holds nearly unrivaled power (only the colours can oppose him). His main duty is maintaining balance across the spectrum and drafting whichever color is currently out of balance to help restore it. Inability to maintain balance causes catastrophes across the world (An inbalance in red, for example, may cause forest fires or world-wide aggression whereas an imbalance of green might send people mad.) as well as the possibility of resurrecting a 'God' a being of pure Luxin created when their respective light is dominating the others.
I've been playing around with this idea for a few months, genuinely interested in it and wanted to see if anyone else would be.
Any questions, feel free to PM me and I can clear up any confusions or set things straight for you! ^^
Reading of the book series isn't required if you want to try the roleplay, any problems or terms you don't understand I'd be happy to help explain!
Any help would be gladly appreciated also! ^^
Last edited by Theroscade; 06-17-2013 at 07:43 PM.
Love to know more Theroscade. I have sent you a Pm.