In the year 2019ish, the world is on the brink of overcoming the energy crisis, and the global economy is finally on the upturn.
However, on the eve of this auspicious occasion during an experiment in a secretive laboratory in Western Russia, an accident occurs. The devastation is immense, and thousands are killed, with many more dying from the hazardous fallout. Ministers are forced to resign, while others disappear, which shakes up the political situation. This allows hard-liners to stage a coup, and Russia takes on a more aggressive footing.
This is not the end of things, however - as the situation begins to change, rumors and stories emerge that in the wake of the explosion, strange creatures and machinery have been sighted in areas surrounding the 'hot zone', and there are anomalous magnetic and other readings in the area - the explosion seems to have caused a distortion in the fabric of reality, and allowed alien creatures through.
They begin spreading, and after spreading south and west, end up in non-Russian territory in the Ukraine, Poland, Belarus and elsewhere. Soon after, more portals appear elsewhere in the region, in some form of chain-reaction.
Other countries begin to get involved, and a multinational task-force is mobilized to contain the threat to Eastern Europe. However, with so many belligerent nations involved, the area is a cross-fire of old hatreds and new challenges, and all action has to be undertaken carefully.
Then, shocking news emerges - the former Russian forces have somehow begun to reverse-engineer Alien technology, and have begun incorporating it into their own military forces. They declare the aliens are 'no longer a threat', and that they are now reclaiming all the technology the aliens have taken - while taking it for their own, to replace the areas wasted and made hazardous by the original incident.
The global community does not stand for this, and the initial diplomatic process fails, as the new Russians refuse to surrender their new gains. The first conventional forces are swept aside, and they are scatter from their local bases. Appeals are made by the countries under threat, as their former air forces, armies and navies are smashed and scattered.
The forces of NATO and the UN move into action - but they too are shattered by the refitted Russian war machine, and it is only through sheer luck they manage to recover enough tech to begin their own crash program of development, resulting in the adopting of a new holding tactic while more research is done, and more intelligence gathered.
The new ultra-nationalist Russian government is a shock to even its' own people. Many desert and go renegade, teaming up with the allied forces, or forming their own independent groups under various political or military leaders, fighting for the ideals and memories of their former countries, or even for the simplest of ideas, such as their homes and families, or for something simply better than what is happening, as the ultra-nationalists impose strict laws and regulations on their peoples' freedoms - laws that are often enforced with violence.
The footage and reports from the front lines are terrifying too - not only have the New Russian State - or NRS - forces employed alien technology, they seem to have, with the backing and resources of some unknown third party, managed to find a way to control the mutagenic properties of the Aliens' bodies as well, and created abominations of soldiers and biological weapons as shock and terror troops, sending them into battle against those who stand in their way.
This tactic scatters friendly and allied forces across the region, and the NATO/Allied forces withdraw and plan new strategies, committing only sparse amounts of forces to the region, using new and experimental tactics to gather intelligence and counter-attack.
The new tactics involve almost guerrilla-like warfare, using the forests, valleys, mountains and terrain of Europe to their advantage, while larger forces strike from range.
Small, mobile striking forces are created. They combine the decisive firepower, training and independence of a Special Forces infantry unit with the firepower, speed and capabilities of a helicopter unit, they are based all over the region, and move in response to new intelligence, striking at the entrenched enemy forces as they react to the changing situation.
The units are a mix of aircraft types and Special Forces training. Small, mobile and well-equipped, they can engage in a variety of different tactics against both conventional and unconventional forces, using their modified and upgraded helicopters, as well as ground-based infantry tactics and Special Operations skills. Their primary goals are striking the enemies' infrastructure to limit their advances. Targets are things like resources, headquarters, airfields, bases, and other such vital tactical targets. When necessary, they can call upon support from heavier forces based further away, and clear the path for them to advance.
The people who fill the units are drawn for all backgrounds, and have been thrust into the situation, with the world watching as it teeters on the brink of another world war - and this time, it may stretch beyond Earth itself, as the rumors of the aliens haven't quite died out yet, and everyone is sure the Russians aren't telling the whole story...
I figure we each play a handful of characters, filling out a small unit. Maybe only one or two people with multiple skills, such as being pilots or gunners, and then doubling up as infantry as well when needed.
There could also be NPC or less fleshed out PC's to call on for squad combat, and to crew larger helicopters as well.
I was thinking the setup for the squad is something like this:
2 x Gunship Helo
Apache, Cobra, Commanche, Tiger, Hokum, Hind, Havoc, Mangusta, etc.
1 x Medium/Large Utility Helo
Blackhawk, Lynx, Huey, Hip, Sea King, Puma, etc.
The attack helicopters can escort the utility helicopters, which can also be armed if the need arises too, to double the firepower. The gunships also act as recon and scouts for the ground force, transported aboard the utility helicopters. The utilities can also ferry supplies back and forth, and pick up the various elements of the operating base (prefab shelters, tents, pallets of supplies, small vehicles, etc)
Alternately, we can swap one of the mediums for a heavy, like a Chinook or a Super Stallion or something, which can lift even bigger items, or have one assigned if we need it.
We can undertake all sorts of missions, some against aliens, some against normal forces, some against something else altogether. The small group would also promote our characters having to get to know each other, since they'd be working together detached from a larger force for the most part, and the only support they'd get would be intermittent from the main body of forces, and would mostly consist of heavy strikes on targets when needed, or intelligence.
I figure we can use a character sheet for the main couple of people, but we don't need them for everyone. Maybe just 'skeleton' sheets for most people, and a full one for the helicopter pilots/crew?
We can always change it around as we go, of course.
The general sort of feel I was thinking was a sort of cross between Resident Evil and Half-Life, with a bit of COD/Battlefield 3 and Ace Combat in the mix. So, military with a bit of sci-fi horror and post apocalypse in there as well. Something pretty unique, but still very action-oriented with a lot of character development and interaction too.
Example Character Sheet
Link to profile:
Anyway, that's what I've thought of so far. I'll get something up for my guys before I toddle off to visit friends for the weekend.