THE LAST EMBERS
This is an RP set in a steampunk-influenced dark fantasy world, more inspired by Game of Thrones and Conan the Barbarian than by LotR. It will be a brutal and nihilistic universe with a tinge of magic and sorcery, but most of it will be very grounded with a gritty, realistic tone. The RP will focus more on characters and storytelling rather than on combat and "game" aspects.
I have a vague idea of how this world will work, as well as a plot skeleton that I think will make for a really interesting storyline. I also have a way of running RPs which involves the players having a lot of input in helping me flesh out the universe of the story, so I always encourage my players to pitch in any ideas they might have about side characters/plots and other textural stuff that could give the RP's setting more life. In conclusion, the following is really just the basics, and if this RP takes off, you'll all be able to contribute if you want.
Anyway, without further ado-- here's a bit of info on the RP's setting!
Our world is a dark and cold place.
Trapped in a cruel, eternal winter, all of the earth is covered in frost. Terrible blizzards cover the fuming cities in layers of snow, while ash and smoke soil the pale sky in plumes of black and grey. Children muster in the streets, day in and day out practicing with sabre and rifle, while their parents and older siblings, if not stationed in far off frontiers putting gods to war, work at the factories-- breaking their backs so that their children might live in warmth.
Beyond the cities, the frozen lands stretch without end. The oceans, spanning to the endless beyond, are trapped in time, solidified in cracking ice by the preternatural event which froze the world eons ago. Three colossal landmasses remain, each home to powerful empires that are constantly at war. People die every day, as they should in a world where heat and water are finite resources.
The remains of what came before, the spires of ancient towers and the masts of derelict ships still lie buried throughout the landscape, but no one cares for the dead civilization that once existed in this world. All that matters is survival against the cold and the gods. Though in this world, the two are much the same.
The Gods of Frost
Our world, long frozen over and covered in permanent frost, is ruled over by the broken gods of the Frost, who exist as physical beings among the denizens of the iced earth. These gods, once aspects of a greater whole, are the kings and emperors who rule the conflicting nations of the known world, and like human monarchs, many are cruel and petty masters. It is whispered that the world constantly exists in a state of conflict because the gods who rule over each nation simply decree it, while mortal men, women and children have no choice but to obey the whims of the divine.
Indeed, the Gods of Frost, rulers of our world and so-called fathers of mankind, are as unknowable as the cruel fates which they delight in meting out to their flock. Some are malicious and terrible, akin to undisciplined children in their temperament, while others are benevolent and beloved. They live in their colossal mechanical palaces, craving both fear and love from their subjects. Able to bless humanity and cast us down with terrible miracles in turn, they are the absolutes of the world, the truth that every single man, woman and child awakens to each day.
There is no turning your face from the gods, as they can peer into the recesses of your soul with but a fleeting thought. If they do not like what they see, they will not hesitate to snuff out the miniscule embers of your life. And thus, children everywhere are taught to love and serve their patron deities, for those with thoughts of rebellion are not long for this world.
Perhaps worst than the gods themselves, are their rogue aspects which haunt the world. Demons exist as manifestations of the gods' wills which have gained their own sentience, and ofttimes these horrible and nightmarish creatures pose a greater danger than the gods themselves.
The Fires Within
As the world grows ever colder, so do its people. The ghostly blizzards and storms that plague humanity will consume and turn all into frost until nothing remains but the gods themselves. The only manner in which humanity can stave off this cold is through the use of magic and technology, both of which subsist on one precious resource...
Ether-- the fire that exists within all human beings, is a highly potent yet mystical power source which fuels the machines that allow humanity to exist in this frozen world. It also acts as the sole catalyst which allows the few individuals of the world who've been blessed with the gift of magic to cast their arcane miracles.
This ether, known colloquially among commoners as the "fires" that burn within a person's soul, can only be harvested by special machines or by magical means. Once a person has lost all of their ether, they will die.
One small volume of ether is enough to power an entire household, and during times past, it was enough for ether to be collected from a dying or elderly family member in order to heat a homestead. However, as technology has grown more sophisticated and massive cities have been erected upon the snows to shelter humanity, the use of ether to power these monolithic urban sprawls has increased. And thus, in modern ages, kingdoms and empires have waged countless wars against one another in blood-filled bids to enslave entire population groups for the harvesting of their ether.
The great war which has bloodied the frozen world is soon coming to an end. The Varyan Empire, a nation which holds the technological edge over all the world's nations, has all but defeated the Kingdom of El, a small yet powerful country recently abandoned by its patron goddess. Victory seemed a foregone conclusion, the war's ending held in sight as the all-powerful Varyan legions marched on the capital of El to enslave the population.
Just as the vast armies of Varya reached the capital's gates however, all messages from the warfront stopped coming in. After what they believed would be the final eve of this war, the high command back at the capital were now left completely in the dark, the military situation in the far off frontiers of El growing more ominous and mysterious as the days dragged on without news from the warfront.
We will be playing as a group of young yet highly-trained Varyan inquisitors who are currently traveling deep within the Kingdom of El. This group of young priests and priestesses, trained in both physical combat and magic, have known each other since childhood and have bled and suffered together in their long years at the seminary. Recently ordained into the priesthood of Varya, they have been sent on their first mission to the war-torn Kingdom of El, to help spread the word of Varya and to convert the barbaric tribes which populate the Elurian lands.
After word arrives of the dark circumstances surrounding the disappearance of the Varyan legions, the inquisitors receive orders to investigate. What they find at the heart of this mystery will change them and the frozen world itself forever.
So, we're all going to be playing as a group of recently ordained priests. Being that they've only recently joined the priesthood, they should be a tad bit on the younger side, so around the ages of 19-22 would be acceptable. Now, due to the physical existence of gods in this world, the clergy are incredibly powerful and aren't just regular pastors and nuns who hang out in churches all day. Members of the priesthood are holy soldiers who are trained from a very young age and carry out all sorts of incredibly dangerous tasks. They are sent to war (as priests are very powerful magic users), are tasked with carrying out exorcisms, and are sent off on inquisitions into foreign lands (in addition to dozens of other important tasks). So yeah, in this world, priests and priestesses are considered very powerful, as they are the soldiers that serve a country's ruling god directly. They're also addressed as "Father" and "Mother", so if you name your character Yuri or something, he'll be known as "Father Yuri" by regular folks outside of his personal circle. Keep that in mind while naming your character!
Our characters are going to be priests, but they can have whatever kind of background and personality you want. They can come from noble houses, be orphans, former slaves, ect. They could be anything from mad zealots who would kill for their gods without question to conflicted individuals quietly wrestling with their faith. Remember, these will be young characters, so just because they're priests doesn't mean that they have to conform to what you typically think priests are like. They're human beings first, and should have their own specific character quirks.
There'll be tons more info in the OOC, and I'm really looking forward to seeing what kind of characters you guys create.
That's about it as far as the Interest Check goes. I'll post a lot more info in the OOC. Let me know if you have any questions or comments. Thanks for reading!