Fantasy Adventure Roundrobin
OOC is now up and the majority of discussion should move there.
A roundrobin is a game designed for people who enjoy both playing in and designing game worlds. Basically, as the story progresses, GM responsibility will shift so that everyone gets a chance to play and the world winds up being a composite of everyone's ideas. This kind of game is ideal for people who like the creative role of the GM but do not want the full burden either because of preference or because they are already running another game.
The way the fantasy adventure roundrobin works is fairly simple. At the outset, some general overarching features of the world are agreed upon by all. Then the world is divided, with each person taking a geographical region. Not only do they make their character from this region, they design its geography, history and cultures and when the group enters it, they take over as GM. So what you wind up with is a diverse world that is the product of multiple imaginations working in tandem and a game where everyone takes their turn in the GM chair.
Would anyone be interested in such a game? Ideally, the group should be small and reliable. Drops could really throw a wrench in this game. I'm thinking no more than six.
If you are interested, what kind of setting or theme would you prefer? I'm leaving this open so that we can decide as a group, but if you're interested, by all means make a suggestion. I'm open to everything from high fantasy to steampunk, but it does need to be a quest-driven story because if the group does not move from place to place, the roundrobin will not work. Also an obvious choice for overarching geography is a water-world dominated by islands. This kind of structure will eliminate the confusion which will result from dividing up a continent with arbitrary borders. In other words, no worrying about that mountain range that extends off your sector and into Jane's
Last edited by Squinto; 09-21-2013 at 09:24 AM.
I'm interested! It's a great idea! We'd have to think of a reason why all of our characters are together, since we'd all be from different lands.
I think a regular world would work, if we skip "transition" or grey areas where different regions meet. It'd be pretty much the same in a water-based world, since I imagine we'd skip most of the water travel and just hop right into the next area.
Level 20 Animated Obese
I played this before, went well - till some got too attached to their region and started making mary sue states with advanced everything.
My state had medicine, lumbering and mysticism. While mary sue's state had mining, medicine, farming, fishing, rains gold on certain days and warships that do not need water. When I asked "How can your ships travel by air? There isn't such technology!"
He said "Magic."
I said "My state is officially the only state researching magic. We have not invented such things yet."
He said "But we invented it first!"
I said "Dude, you can't have everything. That country of yours is already filthy rich and makes weapons."
He said "Nu-uh, your country is not the only one with magic!" ....I replied "IT IS. Read the OOC description!"
And a few posts later, he declared war on all of us. With f**king levitating airships.
True. I was thinking about this and one of the ideas that came to mind was a game centered around a Bardic College. You don't see this very often and it covers the issue of cultural diversity since bards would be well traveled and versed in many languages.
Originally Posted by Xyanthra
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XD Well I don't think we should have this problem as this isn't going to be a competitive nation game. The only reason we divide and parcel out the regions is to allow everyone a chance to GM and play while making the transition from one GM to another as seamless as possible.
Originally Posted by PotatochipGolem
Level 20 Animated Obese
Nono, you mistake my words. That sob declared war on our characters, three of us. We had miraculously somehow caused bounties that warranted airships visiting us every so often, cannons in tow.
Last edited by PotatochipGolem; 09-17-2013 at 02:03 PM.
Well, to prevent something like that from happening, we could impose a limit on the number of things a nation is "good" at or known for, based on the region. Obviously, an arable region would be known for farming, an oceanic region known for fishing and navies, a mountain region perhaps known for its hardy warriors. More game-breaking concepts like magical research could be kept under control of the GM's region, if we do magic at all.
Honestly, all we need are RPers with a little maturity.
I'll just be relying on this. Granted it is an assumption that sometimes fails spectacularly, but I don't want to hem everyone in with a bunch of rules just because someone might be a child. In the case where the regions become intermingled, like in a war or a mass migration, then the two players who run those regions would discuss it and come up with an idea for how events would proceed.
Originally Posted by Xyanthra
I'm thinking we should be pretty safe. This is in the advanced section and it is aimed specifically at people who GM and people who GM tend to be story driven rather than ego driven players.
Returning to the world, what do people think of a fantasy story that focuses on Bards? This is not often done and it fits well with the design considering bards are experts on history and lore of the realms they study and the GMs who play the bards will necessarily become experts in the process of creating their home regions.
I love Bards, personally. However, I don't know how an entire group of Bards would work out. Typically, Bards shine because they fill a very specialized role in an adventuring party. Having an entire party of Bards might be weird.
Unless, we are all Bards that represent our region's cultures. One could be a warrior-poet, one could be an illusionist, one could be a monk-like dancing bard, one could simply have book knowledge, one could be entirely oratory-based and shamanistic, etc. That way we could all still fill different roles, and represent our individual, interesting regions.
The issue of variety would be easy to deal with, regardless... but then that leaves the question; why would a bunch of Bards get together? What would be our motivation; what would be the drama in the world? Personally, I don't want to just do a 'fantasy slice-of-life' kind of thing, I want some epic story going on
Lord Sovereign of Funk
I'm quite interested. Do you have a rough idea for a plot, yet?
Nice to see you showing interest in this thread! I was pretty impressed with your race and your first IC post in the Infinity thread, I'd love to see what you could come up with for this RP too.