Fallout: Invasion OOC
The In Character Thread is Here: http://roleplayerguild.com/showthrea...13#post8025213
The year is 2306, 25 years after the events of Fallout: New Vegas.
NCR won the Battle of Hoover Dam.
The Courier finished his dealings in the Mojave Wasteland and traveled to the Great Divide, where he was never heard from again.
Caesar’s Legion has been pushed back and fragmented.
House is dead.
The Brotherhood of Steel and the NCR formed a treaty, but tensions remain high and trust is little between the two Factions. BOS presence in the Mojave has increased and the faction has begun spreading, taking over abandoned Legion territory and converting them into private outposts.
The Great Khans aligned with the NCR, and after the Battle of Hoover Dam were unjustly forced out of the Mojave, though remnants still remain.
Powder Gangers were eradicated from the area.
Raider resistance still thrives throughout the Wasteland, and new Raider bands have begun appearing from the east (the 80’s that were mentioned in the Honest Hearts DLC, as well as a few original and unorganized groups).
There have been sightings of strange ghost-like people around the outskirts of the Mojave, near the Sierra Madre area (The Ghost People from the Dead Money DLC)
Despite the fact that NCR has gained loose control of most of the region, riots ensue and local militias have risen in hopes of an Independent Mojave. Small rebellions seem inevitable.
Jacobstown, home of the intelligent Super Mutants, has remained isolated and has thrived due to successful treatment for the Nightkin mental instabilities.
NCR officially advocates the Followers of the Apocalypse in their medical support goals and have helped the Followers establish the Old Mormon Fort as a refuge for less fortunate wanderers to take up shelter and get back on their feet.
With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis.
Business for the Gun Runners, Happy Trails, as well as the Crimson Caravan has increased and expanded, but most for them has remained the same.
After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence.
For the most part, the town of New Vegas has remained the same, except that the Lucky 38 casino has shut off, the doors have sealed, the lights have turned off, and no one has gained entry. All Securitrons have shut down, and the NCR has basically taken over the town, but has not changed the way things function.
The Tops Casino has remained unchanged other than it is under new management. The Ultraluxe Casino has overcome its dark history and there is no more cannibalism within the establishment. The Gomorrah is still as corrupt as ever, acting as a secret hideout for remaining Legion loyalists to meet in private, scheming and planning their revenge.
Side Plot Point: The Black Mountain situation with Tabitha has been resolved, soon after, a Ghoul idealist figure named Zachariah Fairchild and his small following took the place as their home, using the Black Mountain radio equipment to spread anti-human gospels across the Mojave and inviting all Ghouls to join him on the newly appointed Ghoul sanctuary. His following has grown over time significantly and Black Mountain has become a haven for Ghouls everywhere. Fairchild took it upon himself to begin campaigning across the Mojave, preaching in front of live audiences and inspiring Ghouls to join them at Black Mountain. Mr. Fairchild travels with a troop of armed guards at all times considering his controversial ideals and there have been many attempts on his life; the NCR even have posted a reward for his capture.
Side Plot Point: A new band of slavers has risen and taken the NCR Correctional Facility under their control, renaming it Pandora’s Box. The operation has thrived and has become a major thorn in the side of the NCR. Many attempts have been made to quell the slaver’s operation, but all have failed. The slavers and their operation have proved devastating to the surrounding towns, especially to the inhabitants of Goodsprings and Primm. The Slaver’s of Pandora’s Box conduct their business in a very professional and high-class manner, portraying their operation as superior and civilized, referring to themselves as traffickers instead of slavers. They wear suits and ties, the guards and such donning Kevlar vests and helmets as well as their professional attire.
Side Plot Point: The fragmented remains of Caesar’s Legion have retreated to the South; their presence has declined greatly within the Mojave. Occasional raids and attacks are all that remain from what was once a great and powerful faction, but this is not their end. Despite their lack of leadership and forceful removal from the land they once saw as their empire, the faction longs to rise again. The Legion remains loyal to their ideals and in the shadows plans are made, potential leaders are stepping up to claim their place as head of the Legion, and a burning passion remains in their hearts. One day they will return and fight to take back what was stolen from them.
Main Plot Point: Hordes of merciless, ferocious, self mutilating, and cannibalistic savages have invaded the Western Shores of America, Mexico, and parts of Canada. These invaders come from a dying Russia, calling themselves The Dikar’, a word meaning savage in their own tongue, and though they have not yet reached the Mojave, it seems as though it will not be long until they rape, murder, pillage, cannibalize, and conquer their way there. What do these invaders want? Why are they here? More importantly, can they be stopped? Or will they continue their reign of terror in the Wasteland? This is the biggest threat to the people of America since the Great War itself, and it seems that the heart of the attack has been focused on reaching the Mojave. (This all will start after the RP has been going on a bit, and will be a major…major event. If you have any questions please let me know.)
Our Character's decisions and choices in the RP will have a significant role to play in how the world and story around us changes. We will shape this story together and will reap the rewards and consequences of our actions.
Humans and Ghouls are the only two acceptable races for character creation. NO Super Mutants. Yes, you can play as children if you would like, but realistically they will be limited to the amount of skill they can have and their combat abilities will be virtually non-existent. I’m not saying children can’t fight or anything like that, jut that they will be limited, which is how it should be. Now if you think that you would like to play a robot character, such as a Mr. Gutsy or Robobrain…or something along those lines, PM me and we can talk, I’m not a mean guy and so if you have your heart set on it we can give it a try but I’m not sure how well that would work. Any other questions just PM me. Here is the Character Sheet.
Profession: (For example, Raider, Assassin, Brotherhood Journeyman Knight, etc.)
Appearance: (This can be pictures or a physical description)
Main Skills: (Pick 3 to be tagged as your main skills, use only those that are canon within the game)
Weapons: (No crazy powerful weapons like the Fat Man or Miniguns. If you are going to carry a Heavy Weapon, such as a Rocket Launcher, you may only have 1 additional weapon with it, and it has to be light such as a pistol. For all other loadouts please just be realistic. No unique or special weapons.)
Attire: (If you wish to have Power Armor, you must either be a member of a faction that wears it or have a justifiable reason as to why you wear it. Same with Caesar’s Legion armor and others like that. No unique or special attire.)
Equipment: (These are your Stimpacks and your Canteens, your Cram and your Nuka Cola, your Bedrolls and your books, as well as any other items that are not classified as weapons or attire. Please be reasonable with the amount you have, if you couldn’t carry it on you or in a pack, then you can’t have it.)
History: (This should be self explanatory. You are allowed to have come from other areas of the country, but if so your story is not allowed to break canon.)
Other: (Whatever else you want to provide.)
1. Absolutely no Godmodding…The characters that we will be portraying are not and will not be as powerful as the main characters of the video game series. No exceptions. We can be skilled, great, and awesome, but we do everything within reason and violations to this will not be allowed.
2. This RP well be held to Casual and Higher expectations. I do not mind four to five line posts, as long as they are meaningful and contain depth. No one-liners.
3. Vault Dwellers are welcome, although, if everyone is trying to be a Vault Dweller then we will not allow it at all; there will be a limited amount. In order to be a Vault Dweller though, keep in mind that your character will most likely be very inexperienced and will have to struggle even more to survive than someone attuned to the Wasteland environment, which in my opinion would actually be very fun to play, and all Vault Dwellers have to uphold the canon, no exceptions. Vault Dwellers are allowed to have Pip Boys, and it is possible to have one even if you are not a Vault Dweller, but you will have to have a good story reason as to why and I will have to accept it.
4. No excessive posting. There will be no definitive posting order but please allow everyone a chance to post. If you feel that an appropriate amount of time has passed to allow everyone to post, go ahead and post, but no double posting, and if we believe that you are posting to frequently you will be notified to stop.
5. If you decide that you cannot dedicate yourself to remain in this RP until it’s end, then your character must be killed off, either by you yourself, or by one of the GM’s, so notify us if you want to leave and we will work out the story part to it.
6. Character death is only allowed when a GM says it to be true, or when it is worked out amongst the players. If you and another player want your characters to fight, so be it, but no killing each other unless it is agreed upon and given the all go by me. I am death….vengeance is mine XD. Also if you read this, put the words Sunset Sarsaparilla somewhere in your Character Sheet.
Name: Kael Braddock
Race: Human, Caucasian
Profession: Private Security/Personal Guardian for Hire
Appearance: 6'5", 240 lbs
Main Skills: Guns, Survival, Repair
Weapons: Marksman Carbine, Sawed-off Hunting Shotgun (Pump Action), Holdout Police Pistol, Bowie Knife, Brass Knuckle.
Attire: Riot Gear minus the helmet. His trench coat is faded, more of a gray than black, and he wears a bandana on his neck that he can pull over his face when the need arises.
Equipment: A small pack holding a canteen, a few Stimpacks, some food, ammunition, a bedroll (which is strapped to the outside of it), binoculars, and his father’s journal and maps.
A child was born to Raiders and left to die in a trash can, only surviving because fate brought a traveling Gun for Hire, Cade Braddock, to find him. The child was taken by the lonely mercenary, who was growing tired of his life of gunfire and blood, and was seeking to settle down and for once take part in creation instead of destruction. That he did, in raising the abandoned child, which he named Kael. Cade raised his new son in the ways of the Mojave, teaching him all he knew about Guns, Survival, and Repair. He taught young Kael what life in the Mojave was like, that it was a place filled with danger and fear, but also a place filled with hope. It was not long however, that the clean life that Cade was trying to lead began to not be enough for the two to survive, and so the aging mercenary took up arms once again and found work the only way he knew how. Having been an assassin, a mercenary, and a man who simply killed for money, Cade pressed a different philosophy upon his growing son, teaching him that the ways that he himself had made a living was not the only way…that instead of being a killer, one could be a protector. These words stuck with young Kael and he realized what he wanted to be soon after, not a hired gun like his father, but someone who gets paid to protect instead, a private security guard, and after witnessing the defeat of Caesar’s Legion and the rise of the NCR, that dream only burned brighter. Kael would have likely joined the ranks of the NCR, but his father spoke against it, explaining to him that it was better to be in business for yourself instead of for a political force, because when you work alone at least you can remain true to yourself and your loyalties remain your own; Kael learned to believe this with all of his heart. Kael had grown to the age of maturity and had begun working humbly as a bodyguard for paying customers in need of protection, eventually earning enough caps to purchase decent weapons and armor as well as a reputation. His father retired from the mercenary business after a major back injury that he suffered after getting shot near his spine while on a job. Kael provided for him and his father well enough and life was full of things to be grateful for. That was until one day, while Kael was out on a job, members of a small Raider band invaded their small home, killing his father Cade in the process…Kael returned home shortly after to find his father dead and his home burned to the ground, Raiders pillaging what little valuables that they owned. Kael, from a distance, began picking off the savage murderers and in a rage killed the half a dozen or so that had committed this atrocity. He buried his father, saying his goodbyes, and gathered everything that was not ruined in the fire. The sun set down as his house and hard earned life continued to burn in the night sky. Everything that his father had taught him had been truthful, he knew that, but one of the most important lessons that he ever learned from Cade was that sometimes, whether or not it makes sense, a man must do what he feels he needs to do, and Kael felt the need for vengeance. He set off, using his father’s maps and journal to navigate the Mojave Wasteland, and became a hunter…Raiders becoming his prey. He, for now, abandoned his life as a protector and went from place to place leaving a trail of dozens among dozens of Raider bodies behind him, he stuck with smaller, more unorganized Raiders as his targets, knowing that if he became to ambitious he would be killed. For almost a decade he did this, tracking, hunting, and looting the very kinds of people that had destroyed his life, that had taken everything from him.
Though one day, after he had eradicated a small camp of three Raiders, in which he was badly wounded during his attack, he rescued an older man and his young son. They realized that his injuries were major and the two turned from those that he rescued to his own rescuers. They bandaged him up and carried him to the Old Mormon Fort, where the Follower’s of the Apocalypse helped wanderers in need. As he healed, Kael could think only of the man and son that had brought him here, they reminded him of his father and himself. It was then that he realized that he was going down the wrong path, and that his vengeance had surely been served over the years. It was time to stop destroying…and once again begin protecting, he would return to his profession in private security, but not until his wounds were healed, and so for now he remains at the Old Mormon Fort, getting better every day and longing to begin his new life.
(I'll probably expand it more later, but this suffices for now)
Other: Kael normally goes by his last name, Braddock, and is somewhat of a closed off human being when it comes to his personal life, but he is not afraid to speak his mind, and has his own code of honor and philosophies that he refuses to compromise. The day that Kael takes an innocent life is the day that he will probably end his own. Also he loves...and I mean absolutely loves a shot of whiskey with a bottle of Sunset Sarsaparilla.
BloodVendetta- Kael Braddock
Gray Requiem- Elias Smith
Zadkiel- Dresher Anshel
BaneThanatos- Darren Krostag
Kilo6- Marcus Stone
Lockerz- Alison Milton
Frizan- Alexander Angelo, Alexis Angelo
WittyReference- Firmitas The Greater
PrimezTime- Eleanor "Ella" Lewis
PoisonLilies- Judith Greene
3Dog- Samuel Roosevelt
Remember, for all information Fallout, go to http://fallout.wikia.com/wiki/Fallout_Wiki