There was a great role play on RPoL.net called Pillars of Culture. In it, various players began from Paleolithic times and eventually became Bronze, or early Iron Age societies. Unfortunately the role play died very early, just when it was getting REAL good.
In this game, game play may be split into different turns, from any time, like one day, up to seven days each. You would start your own societies that you would build from the ground up, and eventually improve on your technology, your culture and religion, etcetera. You begin at the Tribal stage, at first only having natural shelters, and a few other very very early Technologies and maybe some societal distinctions from other tribes.
There would be two different kinds of actions for players to post. Industrial And Cultural/Societal. The purpose of Actions is to gain in-game rewards from them. For example, Industrial Actions are used to build or grow things that you have invented or set into place with Cultural/Societal Actions, so if you wanted to invent a Religion, you would post the following.
The Hebrews have had a mild Winter. The Spring comes to bring them the hope of better days. A Wise Man contemplates the meaning of life and decides that there isn't more than one God, there is only One. He concludes that there are Ten major Commandments that people have to follow to please this God for the good of Society. (Judaism is Invented).
The Wise Man takes his new beliefs to the other Wisemen, Elders and Chiefs of the Hebrews. They discuss their beliefs and an argument develops among the Elders and Wisemen, eventually however, they all agree with each other that there is only One God. These Wise Men had a vision of the One God, and come to believe in him and seek to obey him through the Ten Commandments.
Result: The Hebrews develop Judaism, and adopt it in the same turn.
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=Reserved For Rules Clarifications And Game Explanation=
Certain societal needs and advantages are fulfilled and gained through building structures, and adopting religions, and philosophies, such as Monotheism, Polytheism, and Chivalry, etcetera. Advantages gained are based on the Text you perform Actions with. There are societal ways that your civilizations and tribes can gain other advantages than just religions and philosophy, for example, being Nomads, or something like that works just as well.
Last edited by ActRaiser; 09-21-2013 at 09:34 PM.