This thread will be a panorama of all the characters I've made, with this specific post being ones I've created in the past that I was proud of developing and playing as in their respective roleplays, which will also be linked above each one. There aren't in any real order of favor, but if you're curious, Walter Chase was my favorite. Newer posts will have any characters I've created recently~
ROLEPLAY: GONE (ORIGINAL)
STATUS OF CHARACTER / ROLEPLAY: DEATH - RESULTED IN THE END OF THE ROLEPLAY
Name: Walter Chase
Relationship/Crush: None presently.
Small Bio: Walter joined the ring of friends during middle school when he first moved to their town from the United States, being potentially the oldest of them all. He is of Vietnamese descent, fluent in both his native language and English.
Personality: Walter is headstrong and keen, filled with solemn energy when he is around his friends. He suffers from a large amount of parent-induced stress in his life due to emphasis on his future, relying on his the group as an escape. Around others that he does not know / know too well, Walter is completely reticent.
ROLEPLAY: THE WAR OF TWO KINGDOMS
STATUS OF CHARACTER / ROLEPLAY: ALIVE - ROLEPLAY DIED OUT
Twenty-three years old.
Guardian / Escort (tasked with protecting important figures, like nobility or high-ranking officials).
Generally a man of action over words, Kurixen is always predominantly attentive and prepared for just about anything, a trait he developed through his occupation as a guardian. Despite having to protect well-known figures such as those of nobility almost every moment of the day, he only has a little disdain for the task, in favor of honoring his father's last wishes. He enjoys traveling when he has the free time, but is mostly devoted to being a guardian.
Kurixen Zan is the only son of Kazuma and Swan Zan (nee Elain), born in the royal palace of Sefereli and considered equal to that of a noble. His father was the personal guardian to Prince Ghereth (later King), and a talented military leader of Sefereli with a natural flair for strategy. His mother was a dragon rider, though despite the gender inequalities, she was granted permission to participate in the war, but went missing shortly after Kurixen's birth. Given both of their positions in the Sefereli Army, they were unable to spend a lot of time with their son, and Kurixen went under the care of the royal family.
When he was seven years old, his father renounced his ability to be a guardian and militant due to sustaining life-threatening wounds in countless battles, which in three months, he would die from. In that time frame, the Princess of Sefereli, Seria Aladar, was born. Kurixen was told by his father that he must inherit the family lineage of guardians, with Seria as his priority in protecting from then on. He began to pass down his war knowledge and various combat skills to Kurixen until he died. Although it took some time to prepare for the lifetime of servitude ahead, Kurixen honored his father's request, promising not to fail him, and he has not broken this promise for almost seventeen years.
Kurixen is a jack-of-all-trades and a master of none, but prefers to use spears. He is also the direct descendant of a foreign race's bloodline, which is symbolized by his abnormal eye color which is nonexistent in normal human beings.
ROLEPLAY: FIRE EMBLEM: RISE OF THE RED DAWN
STATUS OF CHARACTER / ROLEPLAY: CHARACTER REDACTED (AS IF HE NEVER EXISTED) - ROLEPLAY STILL ALIVE
Twenty-four years old.
A unique sword exclusive to Solace ironically called Sol. Its power and might have been greatly altered due to a part of the blade being chipped off after losing a duel.
Solace has messy, unkempt brown hair with black strands, which cover his static-like blue eyes which circulate with solemn energy. He has a stocky build and stands at six-foot tall as a result of a sudden rapid growth period, with many battle scars visible across his entire body. His brand is now located directly sprawled across his back, causing others to question if it is actually a tattoo when seen.
Solace could be mistaken for another person than that of who he was four years ago before he put more dedication and focus into mastering swordsmanship, as well as deciding to learn from his mistakes and change from who he used to be. He is an ecstatic person, filled with enthusiasm and donning an adventurer's spirit which have caused him to become an overall friendly person to be around and know at the least. Having to take care of Simeon Moros for the three years since the epilogue of Utsushiyo's Rebellion, he has shown noteworthy fatherly qualities that match his deep proficiency with the sword. Sometimes openly competitive, he is always willing and eager for a challenge, but yearns for one that is worthy. Above all of this, he relishes living a somewhat lazy lifestyle, and enjoys taking life in short strides.
Biography (significantly updated; must read all of it at once to understand):
Once thought to be born in the desolate slums of a poor establishment along the far shore of Fesaria, a large portion of Solace's memory has been remotely “restored” after a recent chance encounter. He was supposedly born somewhere in the steampunk nation named Darba, still unable to remember his parents; a beast-laguz father and a beorc mother who he only knows of their ethnicity. His surrogate father, who had found him crying on the streets (or so he thinks he remembers), was a disgraced engineer turned outlaw named Boston who decided to commandeer an airship to escape to Fesaria. His mixed blood and subsequent, exotic birthmark labeled him as the namesake term for a child of a laguz and beorc parent, known to society as an abomination, called the “Branded.”
Solace, as an infant, was brought into the world under unfortunate conditions. At the time, the nations of Fesaria and Sovereign were engaged in a bloody war, and as they flew above the latter, the airship was shot down and crash-landed within undisputed territory between the two warring powers where a battle was occurring. He, along with Boston, were the only known people who had made it out alive of the crash. Both of them would have died in the heat of battle until the young leader of the Fesarian forces decorated as a Lieutenant ordered his men to shield their escape into the Fesarian borders. When they crossed the border, they settled in a nearby town.
Boston, whose status as a foreign outlaw and infamy had unknowingly begin to gradually grow over the course of the next three years, was eventually recognized by the Fesarian government. Persecuted as a fugitive from the law, he would never see Boston again after being separated and thrown into an orphanage. There, the other children mocked him for the strange brand that was on his forearm at the time, which led him to run away and transcend from another orphanage to another. After three years of this and now seven years old, he made the decision to escape into the closest city, and live off through thieving. He was surprised to encounter a group of other children in mixed age groups that were Branded just like he was. Their refuge was an abandoned warehouse that had been shut down almost a decade previous, but it provided him the shelter that could keep him alive.
Solace lived this lifestyle of stealing from the people, escaping and sometimes, even fighting with a sword he stole from an armory, the Fesarian authorities for the next ten years. With the soldiers growing evidently smarter and aware of their hideout, the entire group of thieves were arrested except for himself for the time being. He exiled himself from that city and made the rash decision to head for the Fesarian capital, only to also be arrested on the spot. He was incarcerated into the Fesarian Royal Palace's prison shortly after the arrest.
Three more years passed, and a twenty-year old mentally-deprived Solace was given a preposition from the King; either fight against the growing terrorist menace for their cause which came with the reward of clearing his name of all charges, or spend the rest of his life rotting within the dungeon cell. Of course, he picked the first choice without hesitating. As an associate with the Royal Knights, they successfully carried out the task at hand, but during this, the King was said to have been assassinated. Though he was bothered slightly about the stunning news, he was relieved and surprised when a Fesarian official kept to the King's deal and cleared his name of all charges. Revered as a folk hero among the citizens of Fesaria, he was not proud of his title; he had disappeared from the capital immediately afterwards.
Solace traveled to the neighboring nation of Utsushiyo with his eyes open to the evils of the world, vowing to quell the rampant criminal activity. He was ironically caught up in a rebellion that was initially made up of criminals – pirates, to be specific – themselves. During this time, he became attached to many individuals including a laguz girl whom he saved named Cella and Simeon Moros, the young and troubled son of Jix Moros, the same lieutenant that had saved Solace and Boston when they had crash-landed many years ago during the conflict between Fesaria and Sovereign. Now engaged in a civil war against the tyrannical government and its Queen, the struggle eventually ended in a victory for the rebels, but at many sacrifices, which included Jix himself. After this, Solace took custody of Simeon, and vowed to protect him with his life as Jix would have wanted.
Three more years flew by, and Solace continued to live a life full of adventure and thrill. He occasionally visited Cella, and explored the continent with Simeon, all while expanding his experience in swordsmanship. His name became popularized through winning numerous arena gauntlets and duels with other fighters and swordsmen alike, often called the Zephyr. It was until then that he began to have odd dreams about the fabled Iskendaar, at first, thinking himself to be deranged and messed up in the head, but quickly realized that it was a message. He left Simeon under the care of a noble magi family in Fesaria and set course for Darba, almost a quarter of the journey there until a swordsman stood in his path.
And as usual, Solace was obliged to accept the esteemed swordsman’s duel, but was astonished to find himself at the end of the blade. He would have been killed had it not for raising his weapon in time to deflect much of the attack's intensity, but suffered from life-threatening wounds as the swordsman left as quickly as he had won. His unconscious body was found by a young laguz man named Dell Aware, who had also received Iskendaar's dream message. Dell was able to save Solace's life by taking him to the nearest village where his wounds were mostly mended, but he was stuck in the coma for another week. During this time, it was his twenty-fourth birthday.
Solace instantly recognized Dell as one of the orphans that had ridiculed him for being a Branded after awakening, not before quietly realizing that he could remember a grand portion of his childhood. He initially resented him, but given that Dell practically saved his life, Solace was in his debt and decided to join him on the journey to Darba after learning that Dell also had the dreams. The two eventually reached Darba in the coming weeks, setting out to find the place that Iskendaar described in their dreams.
Are you in Part I, II, III, IV or the fabled V?:
ROLEPLAY: We are not afraid anymore...
STATUS OF CHARACTER / ROLEPLAY: ALIVE - ROLEPLAY DIED OUT
Sixteen years old.
With an observant and introvert mindset, Yahn marvels at the slightest abnormality in the "normal world", and is known to openly announce any disturbances that bother him, whether or not it's related to the former or not. Despite this, he is typically the quietest person in any given group, favoring solitude but would enjoy company nonetheless if the opportunity came up. Some have described him as being "difficult to read", while others have considered him either clinically insane or a brainiac. He doesn't know, and doesn't want to know, about how people look at him, cruising through life with not much cognition towards opinions directed at him. He notably suffers from a lack of sleep and somewhat jumbled speech, which is visibly noticeable.
A run-down movie theater that is set for demolition in the future.
Yahn was always considered the kid who was the son of mad scientists by everybody around him while he was growing up, causing him to become something similar to a pariah. His mother and father, both neuroscientists, regularly conducted experiments and research on individuals suffering from a similar string of symptoms that seemed to link together; hallucinations, delusions, and the incantation of suicide, which Yahn witnessed throughout his early life. Both of them were soon "terminated" by the company they worked for, leaving the nine-year old under the care of a government agent. He was under "careful observation" for the next two years of his life, until the agent was discovered to have taken his own life by shooting himself in the head under unknown circumstances. The only piece of evidence left behind was a child's drawing on paper, which caused a resurgent of the past cases that Yahn's parents had once looked into. When he was questioned, he denied any connection to the suicide of the government agent, but in reality, Yahn had seen the figure for a moment standing in front of the agent before he took his own life. A police officer adopted Yahn, and ever since that event in his life, he has been chasing the phenomena through leads on the Internet and visiting old or abandoned places, even if it means he has to break into them and trespass.