- MC can use his magic to cast illusions, like making multiple copies of something or showing horrific images. Those with a strong will are immune to this type of magic.
- MC can conjure small things as well as food and water.
- MC can infuse his attacks with the properties of Chaos, allowing them to bypass defenses and leave negative effects behind, but drastically reduce the power of the spell. This takes up 3 of his 5 energy charges for a spell.
- MC is able to conjure and manipulate energy, using it to blast his enemies to bits or cast spells. He can combine up to 5 types of energy at once. He can use this energy as a simple attack, gaining the attributes of whatever elements he puts into the attack, or use the energy to cast magic. The magic he is able to cast is dependent on what energy he has stored. When building up energy, orbs float around him corresponding to the energy being used, and the more energy being used for a spell, the 'heavier' the spell is and the slower the movement speed of the user. MC can't manipulate the energy of others, but can shield against it using the appropriate energy + Light energy.
List of Energy:
Energies that don't mix.
Lightning and Earth
Lightning and Water
Fire and Water
Fire and Cold
Cold and Water
Arcane and Life
List of Magic (things like Summon Death and the like can't be used for obvious reasons.)
(Steam is Wind and Shield is Light)