Sword Art Online:
The Guild Wars
SAO: TGW is an alternate universe RP set within the fictional world of Aincrad. The same rule applies, wherein if you die in-game you die in real life. However, the idea of this game is not to clear levels to reach the 100th floor. The populace of SAO have been automatically split into four different guilds. The idea is that each player levels themselves up and completes quests in a PvE segment of the game. But once a week the guilds face off against each other in the PvP segment of the game. PvP participation is a requirement for all players or they face an instant disconnection which results in death. These PvP matches will vary from straight-up Team Deathmatches and Capture The Flag game-types to Castle Defence and Supply Point Raids. Dying within these PvP matches still result in death, however, training matches can be set up which prevent players from dropping below Yellow Health and are instead frozen out of the match. Singular PvP matches are still available and can be both for real or training purposes. The overall plan is that the survivors of the winning guild after 16 weeks of PvP matches are free to leave. The rest are subsequently disconnected and die.
Hey there guys!
So I've been itching to play a SAO RP but I'm unable to find one that piques my interest enough since I didn't want to just play through an RP just like the Anime. So, with a little experimenting, I came up with the idea of fusing the WvWvW/PvP elements of GW2 into SAO to create a new and, hopefully, exciting RP. The reason for this idea is that although there is the major rule of 'Dying in-game = Death IRL', I haven't really seen it properly implemented into a SAO RP, which annoyed me because then it doesn't really make it any different to an Elder Scrolls RP or a Dragon Age RP or another roleplay of the like. I wanted to really take the main obstacle of the Anime and shove it right into the face of every player and force them to have to deal with it. Not only in a Player vs NPC situation but also a Player vs Player situation as well.
I believe that this is something that will stimulate a lot more cooperation between players within the OOC and also improve people's combat writing abilities, as well as their ability to write in general. Teamwork and Fairness will be key attributes to this RP. I also want to help rid people of the fear of their characters dying. It does seem to be something of a plague across the site. I'm not saying that we should all kill off our characters in every roleplay, but getting used to actually doing it may spark some interesting ideas for future characters and future roleplays.
That said, I am recommending the idea of having more than one character. Chances are one of them will die (as long as you play fairly) and I'd rather you not sit out for the rest of the RP. However, you may only have a maximum of 4 characters alive within the RP. I will explain more about how the Guilds are set up, the Game-Types and the Guild Points System in the OOC if there is enough interest.
Thanks for your time.
P.S. If this RP is successful, I have already considered making it into a season-based RP with the potential of survivors from previous seasons returning to play again.