Every now and then, a roleplay hits an achievement that roleplayers are proud of. Whether it is an anniversary, completion, or even something has simple as post count, they need to be celebrated. This week we have The Elder Scrolls: The Fallen. Which is proudly GMed by Leon5431 as it passes its 1000 post mark and is still going strong thanks to the skill and dedication of its players as well as its GM. Check it out and see what few RPs manage to acomplish, you all should be very proud of your accomplishment.
The Elder Scrolls have foretold of this...
The year is 4E 206, five years have past since the end of Alduin the world eater. His end was brought about by the last Dovahkiin or Dragonborn in the common language, sadly though at a great cost to himself, the defeat of Alduin cost the Dragonborn his life.
But now the world is advancing, what the Dragonborn has done to shape this world will always be remembered...
Hostilities continue to rise between the Empire and the Aldmeri after a law was passed in the Empire allowing Talos to be revered as a hero not a god this appeased some of the public of the Empire. The worship of Talos as a god has become more common but Thalmor agents have been met with higher violence than before. Talks of voyages to Akavar has been talked about in both the Empire and Aldmeri, but it is low likely due to costs and risks.But trouble brews across Tamriel as Deadra have been more common across the land and the undead have come in greater numbers and strength. Most people dismiss this as coincidence, but some think it is something far more vile. Priests have said to be having visions of indescribably proportion of destruction and death. They assume this is as a the gods are angry and need more praise but some think it is something else.
In Cyrodiil the empire struggles economically, quite surprising to the current going on in the world Cyrodiil seems to be spared from these events. Whether this is from the work of the new Emperor or by some mystic blessing the populace of Cyrodiil is relieved to be seeing a to the almost never ending action in Cyrodiil.
The dragons still remain in Skyrim and in other mountain regions plaguing the people that live there. The war in Skyrim has ended with the defeat of the stormcloaks and Jarl Ulfric’s death, though there are small groups of Stormcloak rebels that remain they are all but defeated. Titus Mede II has been assassinated, his heir, Attrebus Mede assumes his role as Emperor.
The Argonians and Dunmer or dark elves have minor battles along their border. Red mountain's eruptions have calmed allowing a little more land to be freely traveled, but fear of what lies there has stopped recolonization. Perhaps in result of this strange ashen creatures have been seen walking through the ash fields and Dunmer cities have been attacked by these creatures. The Empire and The Aldmeri Dominion still continue to have economic struggles despite the Thalmor denying their struggle but the people that travel across Tamriel have seen it with there own eyes.
Plague has returned to the Khajiit home lands of Elsweyr and the people struggle against it but once more the High Elves work to fix it but have been met with little results. This has cause issues with public happiness as the people have become unhappy at the current state of living and the plague has only made matters worse.
The Bosmer homeland of Valenwood has seen a darkness as monstrous creatures have become more common there. There have been talk among the Bosmer people of “the Ritual” being performed soon. What this mean people cannot say but it is ominous to those not of Bosmer blood.
In Hammerfell a friendship is being remade by the Empire and Hammerfell brought forth by this Hammerfell has been dropped into a civil war. The people are split between serving the Empire or the Aldmeri Dominion.
In Blackmarsh the Argonian people remain under their own control. Life continues mostly per the norm almost unaware of the world around the thick marsh. In Blackmarsh the high security Imperial prison has fallen into a state of disrepair. Its Imperial guards have abandoned the prison letting the worst criminals known to the empire escape. Those that did not die out right from the poison are struggling to survive the marsh. To make matters even stranger, the ancient and mysterious Hist, as the Argonians claim, have fallen silent in recent months. What this means to the Argonian people no one can say.
The Bretons of Highrock have been dealing with a major Vampire issue, as they have become more active the Vampires have been attacking the trade routes and now High Rocks economy is beginning to suffer from their actions.
The High Elves of The Summerset Isle have been recovering from the great war with the Empire, and along the southern shore of the Summerset Isles ports and trade ships have been raided by Maormer warships. This has worried the Aldmeri government for a return of the Maormer could mean major issues for the Aldmeri empire the last time the Maormer invaded it took a combined effort of the Imperial navy, the High Elf royal navy and the magic of the Psijic order to turn back the armada.
The Orc's having always had troubles holding the homeland of Orsinium are constantly sacked and raided from the Redguards to the south and the Bretons to the north but have sent out a call for the protection of their city. It has been answered as droves of Orcs flock to the city defending it from invaders, as of a result many regions now have a absence of Orcs.
People speak of the coming war, it will come, there is no doubt about that. Thalmor work to dispute the Empire but the Empire does the same. Only time can tell what the future holds.
Our campaign functions through mostly whatever the player wishes to do, however, there are story events that occur relating to either the entire continent, one or more provinces or by a character's backstory (Occasionally all).
That being said, we have limits. Our main focus is keeping the characters relatively realistic. If you sprint into the middle of a bandit fortress on your own, you are going to get seriously injured and probably incapacitated, however if it is something ridiculous like running up to the “boss” near the beginning and attempt to take him/her out, you will probably die.
We value tactics and approaching conflicts and other scenarios intelligently. There are also times where I (Chronicler) like to try and experiment with new concepts like having a dungeon type of scenario planned out completely and explaining each room to everyone. That stuff is still relatively new i’m trying to find a way to successfully incorporate it without limiting too much of the character’s individuality.
I (Leon) on the other hand go for a more Roleplay out look. I set up major and minor events where there will be a enemy and the players. They will be able to choose how to deal with the problem how they see fit. If they do something outrageous or otherwise stupid I will state that I am not okay with that and to take it back and try again. If they do something logical and play it smart then they are all good I will then make a post responding to it. It may have its issues but it does not limit players options.
All in all Chronicler and I work together on almost everything (Only thing we don't completely discuss is character events that are meant to be secret) and everything major that occurs is discussed by me and Chronicler. Some things are ran past the group, but the majority is discussed by me and Chronicler. We are equals but I tend to handle the majority of the public matters because I have the most time to Roleplay, but you require both of our approval to join. And to be honest I can be more reasonable for new applicants XP. If you want to join it is better to run it by me before we run it past the isolationist that is Chronicler. There are times where I feel that Leon is too lenient with newer players mostly because a vast majority of them we accept post once maybe twice before they disappear into an abyss of complete and utter nothingness. However, regardless of any troubles this RP may experience, Leon and I intend to have this RP continue whether or not if it is even just the two of us.
Want to be featured for a RP Milestone? Take a look at your roleplay and see if it fits any of these criteria:
- It was recently completed.
- It has celebrated a year anniversary recently or will sometime in the next six months.
- The IC has recently hit it's 500th or 1,000th post mark. This can also be 1,500, 2,000, etc.
If your roleplay has reached any of these milestones, or if you think your roleplay has reached a certain achievement that is not listed, please don't hesitate to PM Lillian with the link to the roleplay and a description of the achievement. If you are not the GM, but wish to surprise the GM, that can also be arranged. Happy Roleplaying!
Featured Interest Checks
Title:World War III
Here is the story:
The Cold War has escalated out of control. In 1964, the US and the USSR are barley out of war. Seeing this threat, the European Union decide to join all of Europe's nations into one power. Africa's fragmented countries join together in two unions. Wars break out all over the word as countries are annexed, by force or by fear. The European War, the Mexican-Colombian war, the Australian Indonesian Incursion, the American-Canadian Conflict... by 1978, the world is in chaos. Finally, in 1994, peace is found. The country count has dropped drastically. The world catches it's breath after decades of conquest. Then, in 2013, the tensions between the US and USSR reach a boiling point. War is declared. This is where you come in, one of the military leaders of the many new unions in the quest for peace. By war or by talk, you must keep your country safe from the hellish world around it.
So, is anyone interested?
This is an interest check for a RP idea I've had for a while now! The concept is the usual dark, hidden sorcerors in modern society, with one key difference: the five schools, or "branches" of magic are based on the human body. Each branch of magic is practiced by a Cabal of mages, that jealously guard their secrets.
The Cabal of Skin is a group of shapeshifting sorcerors who can steal the appearance of any person with a touch. A well-known skin mage technique is to peel off their own face for several seconds, relying on the grisly spectacle beneath to terrify their opponents. An annoyed or endangered skin mage can even flay his/her opponents where they stand..
The Cabal of Flesh peform rituals that enhance the capacities of their own muscles, giving them surprising speed and strength. A mage of flesh can tear strips of meat from inside his or her opponents, and most Flesh Mages create and control a small army of meat golems, animated by the pain of their creation.
The Cabal of Nerves call themselves the Puppeteers, and they are unparralleled in all forms of manipulation and deceit. A Nerve Mage can alter the sense perception of others, creating waves of pain or shivers of pleasure with a thought. When a Nerve Mage uses their most powerful technique, they press their fingertips to the spine of the victim and wrench backward, with a strand of the spinal nerve connected to each finger, transforming the victim into a litteral puppet.
The Cabal of Bones worship death and the spirits of the deceased with religious zeal and fervor, believing that the skeleton is the physical shield of the soul. They are capable of warping and twisting the bones of their opponents, impaling them from the inside out. Bone Mages carve weapons and artefacts out of human bones, which they then use to channel their powers.
The Cabal of Blood is a group of hot-tempered and fiery mages. They have the capacity to manipulate the strength of the pulse, the temperature, and even the flow of human blood. The most powerful capacity of a Blood Mage causes the blood to boil, cooking the unfortunate victim. In this case, the mage using the capacity will cry tears of blood, a side effect of using the spell. The reason for this is unknown.
Althouth the powers are pretty gory, the mages themselves could still be "good guys". The concept would be to play out the repercussions of their capacities
Title: Aegis of the Gods Interest Check
AEGIS OF THE GODS
“We are the playthings of the gods”
Before there was time. Before there was space. Before there was a universe. There was a void and the two great serpents of order and change. Violent and ambitious as change is. Placid and stubborn as order is. The antithesis of each other, the serpents attempted to destroy one another. Tail to tail, each serpent feasted upon the other. Order and Change became one and blood from each serpent dripped and combined, from this, the universe came was born.
Their blood formed the sprawling galaxies, their flesh formed the planets. As they violently lashed and battled, they tore holes in the void, creating the stars.
On one of these worlds. Life sprung and took root to the spirit bones. Humble folk, mortality was born. Simple things they may be, they are a curious sort. These humble folk spun tales of how the world came to be, of whom guides their hand in the time of crisis and whom tends to their flocks and their crops on the days without rain – the ruination of evil and the gallantry of good – they looked up to the sky and whispered to the void of their desires, of their fears and of their dreams and aspirations.
Born of the emotions, the virtues and aspects and tales morality. The gods came to be…
You came to be.
Aegis of the Gods is a role-playing game set around being a deity, so you would be correct in assuming that the mythology of antiquity is an inspiration, but also Neil Gaimen’s ‘American Gods.’ Is also a core inspiration towards characterisation and the nihilistic approach between what you, as a god, are willing to do to survive. As much as a game that is based about playing a deity, you are not, all powerful. In fact, you are at times incredibly vulnerable and the universe is just as a mystery to you as it is the morals on the world below.
And important the mortals are.
Your power waxes and wanes upon how much mortality follows your beliefs and your actions in the heavens also have consciences below. An argument between two gods can result in violence between the cults below, which may end up leading to a war over whom controls an important city and as mentioned… Your power depends upon who follows you and how often your aspects and what you control are carried out. If you find you have a lack of disciples. You may find your existence in the universe coming to an end.
The start of the game details with the emergence of you, the gods, who are born out of the hopes and dreams, virtues and sins, fears and disillusions of mortality. Humanity is young, sometimes reckless, sometimes innovating but in need of the gods (and you in need of them) yet, great settlements are emerging and the gathering of so many people in one location is too much power, even for the benevolent, to pass up on. So let alliances grow and Parthenons form, let feuds be sowed and wars declared, because now mortality is nothing more than the playthings of the gods.
As this is an interest check, certain details and plot points are still being worked out between me and my partner in crime and more details and addressed as time goes along, with the OOC being more substantial when it arrives. So suggestions, inquiries, mass hysteria are all welcome.
The Vampire Inn is a free form setting that takes the story off many, and weaves it into a single story. When each person made their character they didn't take each others stories into account, and the events are unscripted. We've gone so far as to take up arms against a witch with an army of forest imps. This way it was like a group of wandering people found there way together. The inn is owned by a drow of all things, and includes everything from a shape shifter to a nine tailed fox. Because it is free form it means that one could drop in or out of the story as they please simply by checking in or out. You can never be to talented, or not talented enough to join in with us. We're always accepting fresh blood to add a new element to the story. The best part is we've all become good friends, and help each other out outside the role play.
For years they drove them away from the city, keeping people safe from the evils of villains but now one has bubbled back up to the surface like a dormant volcano, spewing dangerous clouds and magma. He took the world by surprise, none had even known of his reappearance until it was too late.
The Teen Titans and the H.I.V.E FIVE were the most affected, as well as some sensitive figures. Slade, now going under his alter title Deathstroke had been tied to two assassins, clones of his sons to be exact. They had been associated with multiple killings of Titans and H.I.V.E members, ones targeted were Cyborg, Beastboy, See-More, Mammoth, Billy Numerous, Jump City's police chief, and the mayor of Jump City.
Following the assassinations of these people, Deathstroke quickly began to use the now broken H.I.V.E academy for his own need, asserting himself as their new headmaster and deploying various teams of super-powered villains to outposts across the world, eliminating the competition and keeping the world in the palm of his hand.
The Titans, what is left of them anyway, have taken refuge in a new base of operations located in south america, a place beyond even Deathstroke's reach. Some others have attempted to fight the opposing forces only to fall. The others remained in hiding, searching for a way to restore the world and avert this Armageddon for both the heroes and for the people.
GM: Eater Of Dreams
Nearly half a millennium after the humans fled a dying Earth, spreading across the galaxy in all directions, one thriving patch of survivors has firmly sewn itself into a distant arm of the Milky Way. Having fully recovered from a catastrophe that nearly wiped out humankind, planetary exploration and colonization has become a common and mundane enterprise. New planets are discovered and then purchased by major corporations, scouted for resources and hospitable environments, measured for viability, and are then sold to the highest bidder or groomed for colonization. These distant colonies develop new technology, cultures, and people all of their own. One such world, Thaeta-6, even boasts the ruins of an ancient alien civilization. It seemed the humans were the only intelligent life in the galaxy... until now.
That's where the Auberon comes in. The majestic airship's design comes straight from a dream, not unlike seagoing vessels of old, sporting sails on all sides to catch the wind and an upper deck to feel the open air. With an eight-strong crew made up of runaways, scholars, outcasts, and miscreants, Captain Regina Shrike leads the Auberon to find and recover ancient artifacts from the Thaetan aliens - to sell to interested parties for a profit. Avoiding pirates as well as lawmen, the airship and her crew traverse all over the largely untouched Thaetan landscape, living beyond the domed city-states that holds and protects its colonists against a choking, carbon dioxide rich atmosphere.
Owned by J. P. Graham Transportation, one single company claims ownership over Thaeta's seven city-states. A seven-year shuttle ride away from the closest settled planet, the technology of these colonies has taken a unique turn. Advanced steampower has taken root, powering airships and factories and everyday devices, making everyday life literally worlds apart from the life humans one knew on their homeworld. To complicate everything, some humans on Thaeta-6 have begun developing psychic powers, telepathy and telekinesis, which manifest as a terminal illness that eventually sours the mind and kills the sufferer. J. P. Graham believes it has the right to lock these psychics up, driving most of them to live secret lives or flee the cities.
The Auberon wants no part in any of that. She only wants to travel the world, looking for clues about the beings who once lived on Thaeta before - and why they were wiped out. She only wants the freedom of the open horizon, beckoning her ever forward. Auberon only wants the sky.
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
Julia asks how you feel about dropping from roleplays. Sometimes stating that you've lost interest can be intimidating. What do you think?
Don’t forget about RPG’s Official Monthly contest: Writer of the Month, the prize is a nifty colored user title not to mention the glory. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there don’t forget to vote and comment on the contest entries. The more votes and comments, the more satisfying the victory is! The contests could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site for rules and directions. Remember the more, the merrier!
This month's theme for WOTM is "Apocalypse" and is accepting entries until the 7th of October.
RPG has a lovely Gallery section that didn’t see enough encouragement and attention. If you have some scribbles lying around or some art you’d like to share start up a gallery and show people what you can do outside of an RP! While you are there take a moment to offer some encouragement and insight in another user's gallery, maybe they will return the favor. If you'd like your gallery to be featured be sure to send a PM to either Fallenreaper or Guru.
Art Gallery: My Micros
Aro has a gallery featuring his micro and a few pieces of artwork. There’s a wide selection from cannon characters like spiderman to superman, even original characters to requests showing the skill and time taken in piece.
Writing Gallery: Crimson Dragon: Birth of an Assassin (Short Story)
A gallery featuring a short story called the Crimson Dragon: Birth of an Assassin, a prequel to novel written by LoneSilverWolf. It focuses on a young girl, Lianna, and her first kill on her path to become an assassin. Comments and feedback is welcomed as the author hopes one day to make a living in writing novels.
We would like to introduce the newest edition of the Fun News, the Editorial. The Editorial is for user submitted articles of interest. If you feel like you have something interesting to say or add to the news, please message Guru with your submission, and label the PM "Editorial". This week we have an intriguing message from our Comrade, Darkmatter. Enjoy.
So today I came across something that seemed relatively simple and of little note but that really got me thinking. After all, the simplest questions often lead to the greatest discoveries. It was a question. An exam question. For seven marks, if I recall correctly. This question asked me to ‘list the six different flavours of quark.’ This phrasing was used in a state examination paper, presumably made and approved by numerous physicists or teachers with physics degrees. So it’s not like this expression was accidental or unintentional. Of all the ways this question could have been posed this was how this group of physicists decided to ask it. I’m pretty sure that I love physics, actually well I know that I do, but I also love literature particularly poetry. Paul Dirac, famous for discoveries in antimatter physics and the Dirac equation that describes 1/2 spin fermions, put it perfectly; “In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it’s the exact opposite. “
So in physics we start with something complicated and search for the true meaning and attempt to disseminate it to the masses. Conversely in poetry, we start with a meaning, something simple like a single image or emotion or experience and we wrap it up in deeper themes and techniques so that that something simple can mean a lot more. Yet, in my opinion there’s so much overlap between the two fields, at least on the grand scale. Why shouldn’t a physicist be elegant in his/her speech? In fact, if s/he ever wants to teach then he better damn well be.
Go back to that question, the ‘flavours of quark.’ This creates just as much synaesthesia as any poem, Poppies In July by Plath comes to mind. It’s difficult enough to isolate a single quark, tasting one isn’t even something physically conceivable. Yet as a turn of phrase it makes perfect sense. To a physicist up, down, strange, charm, top and bottom may as well be vanilla, chocolate, strawberry, banana, mint and caramel. To physicists, especially the theoretical bunch the quarks are as natural as ice cream flavours to anybody else.
And therein lies the beauty. You can name flavours, you can describe vaguely what they are but can you really quantify them? Can you explain a vanilla or caramel flavour without reference to it itself? Similarly, we know what the quarks are, that they’re there and that they compose hadrons but we can never truly explain them as an entity without reference to something we already know or themselves. You can tell me that an up quark has a charge 2/3 that of the electron’s and is seemingly indivisible but then what’s an electron? Explain a quark without using the word quark. You can’t really, because a quark is just a quark and that’s that. It’s a wave and a particle, it has a classically intangible quantity called spin. We will never ever see a quark. We’re stuck in the middle as regards physics; too minuscule to witness grand galactic or even stellar motion in anything close to relativistic real-time and too enormous to truly experience any quantum phenomenon on its own level. Yet we are positioned perfectly to observe both from our own perspective and strive to learn as much about the macro and microcosms as we can. The Universe started as something simple, and was wrapped in laws, phenomenon and patterns of its own doing and we’re nothing but a delinquent student down the back of a literature class we don’t want to be in desperately trying to unravel any meaning in this great universal poem of physics just to pass the semester. The atom named itself; trying to understand quarks is just a bunch of quarks trying to interpret themselves with the help of some leptons. There’s something undeniably poetic about that.
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru or Lillian. Your thread may or may not be used, depending on the number of entries and random choice. We are also always looking for banners to top the newsletter.
This Newsletter is brought to you by your Comrades. Enjoy!
Guru, Lillian Thorne, Grif of Hearts, FallenReaper, Darkmatter
Next Guild News: October 11th, 2013