People have recently dropped from the RP, so we are open and looking for new interest
Click me - The OOC
So, hey, guys. I have this idea that has been floating around in my head, and forgive me, it's original source material is D&D (Dungeons and Dragons) set in the world of Eberron. A world seeped in intrigue and espionage.
This is irrelevant for the actual RP, but important lore for reference. Here's the creation story:
The universe was once united. It was one thing, one thing in which the three progenitor dragons stood vigil over. Siberys, the bright wyrm of light, and order, creating and weaving worlds and stars behind her. Khyber, her dark brother of chaos and change, looming not far behind her, devouring stars as fast as Siberys could create them. Eberron, the wyrm of balance and life, drifted apart from them, but never too far, singing brilliant songs that echoed throughout the universe. One day, Siberys turned around to confront her brother, and they clashed at each other for countless eons, birthing millions of suns and black holes. In the end, though, Khyber won out. Throwing Siberys' broken body to the nether. Her blood, tears and body, would become the heavens, known as the Astral Sea. Khyber, bloodthirsty as he was, turned his sights on his brother, Eberron. Their battle would spawn countless more worlds, and on those worlds thousands of new species of animals would be born into existence. Eventually, Khyber grew tired, and Eberron enfolded his wings and body around his brother, trapping him within himself. The surface of Eberron's body would harden, becoming the earth, while Khyber became it's dark depths, and inner evil core, which would be known as the Elemental Chaos.
You are a nobody. Or you are a somebody. That is for you to decide. What is important is that the setting will take place on the continent of Khorvaire. Khorvaire, has been in a bloody conflict for nearly century. It's former king, Galifar Gwynarn had left no heirs, and his cousins, five leaders of five very different nations, have contested each other for the right to the throne. The nations or Aundair, Karrnath, Breland, Valenar, and Cyre. This however, is not what is important. Whoever you are, and whatever you once stood for, no longer matter. You have been stabbed in the back, abandoned, or otherwise left to die or rot in a prison cell. You have lost everything, and are on the threshold of giving up. You; however, are saved, and recruited into an organization known as the Commonwealth. A continental body that has it's hands in all political structures of all of the five nations.
Through diplomacy, or intimidation, you will be given a chance to be somebody again. To escape the moral constraints of society in a time of turmoil and war. Through espionage, subterfuge, assassination, or subversion, you will be given to tools to shape history, and possibly, the outcome of the war.
So? Tell me what you think. There is A LOT more information to be told, and if you have any questions, I would be more than happy to answer them and eventually write out everything that needs to be known.
The RP will be handled in a mission structure, in which five to seven people, making up the party, will be given objectives, and the party will journey out to figure out how to carry these missions out. As missions are turned in, each character in the party will be subject to a ranking system, which will grant them new privileges, and authority through the Commonwealth. Each new rank will also afford your characters special rewards as well/ This ranking system is in this spoiler below:
Spoiler[CRP = Common Ranking Points]
0 CRP - Acolyte: The first status of membership within the commonwealth reserved for up and coming members or the only status for servitors and indentured servants.
200 CRP - Arisen: Rising member of the Commonwealth that has proven their potential for greatness. A larger variety of missions are available to the Risen members.
300 CRP - Narfex: The promotion to Narfex comes with the following rewards:
Much more dangerous missions may be taken at this rank,
400 CRP - Centurion: The member has been recognized as a shining beacon and purveyor of the Commonwealth’s goals. A Centurion receives the iconic armor and vestments that mark one as one of the ranks.
600 CRP - Vigil: The member has exceeded the standard that was set when they first joined the Commonwealth, and have been awarded justly for their actions. Vigil’s will now take missions and assignments directly from their Chapter Master and are given:
700 CRP - SPECTER: At this point, espionage, sabotage, counter-intelligence, and subterfuge dominates the mission board. +2 to stealth, and access to longer ranged missions.
800 - Wraith-Marshall: Members who reach this position, as most seldom do, begin to take part in assignments that shape whole kingdoms. Missions involve undercover work, high-ris assassination, kidnapping and grand theft. Wraith-Marshals are trained extensively in the art of the mouth and tongue, and receive
900 - Artisan: Artisan’s are masters of their chosen field. Silver tongued angels and devils, Death dealers and justice seekers alike that take on drastic assignments and fulfill their contracts with ease. Artisans are rare sights to the Commonwealth, seeing that many who even come close to this point are killed in service. Missions from here on out will be treks through and behind enemy lines. Artisans are well and armed to the teeth in an attempt to counter the low-mortality rate:
1000 - M.I: The final rank within the CRP Ranking System and within the Commonwealth. Within every enclave, a total of five hundred to a thousand members coexist in this system. Within that, there are – maybe – three to five M.I’s at any given time. An M.I is the epitome of Commonwealth strength and determination. The elite of the elite. They take part and lead mission that could drastically alter the power structures of entire countries, M.I’s wield weapons and armor forged to reflect their personal prowess in their chosen classes. M.I’s receive the following:
This RP will be serious in it's tone, but be flexible enough for more flippant characters. This story in this setting took my D&D party through two years of grim revelations and plot twists and remains one of the most memorable campaigns I have ever penned. I look forward to any interest there might be in experiencing it for the first time just as they did.