Fulheim is a world full of mysterious being, political strife, racial tension, energy abuse, and religious differences that may impact the world. Here it is imperative that you make your decisions wisely; for your choices can have the unwanted consequences of the unknown or just plain uncontrollable. Just because something sounds like the right thing might turn out to be the wrong thing, or vise versa. The cruel or inhumane thing could acctully be the most merciful things due to extreme circumstances.
~Welcome to the world of Fulheim ~
The Meridian Empire - A monarchy mostly garnished in blue who follows the royal chain in command; Prince Vice, a man who believes in his cause to crush specific locations in hopes of rooting out the rumored threats of the rise of what is considered a rival nation who abuses Rey; a source of power and energy from the Hozone. The Empire itself believes it has a well established city states around the western hemisphere. They however do have they're own problems of Rey shortages and do seek to resolve said issue. Said to be power hungry.
The Turemilian Rupublic- The free republic of the north eastern hemisphere. This republic is dedicated with the people, and for the people. They are tolerant of religious views but not pro-monarchy or just giving things to other countries without a form of exchange. The Turemilian republic however relies on a council rather than a president, so decisions are not always swift with it's own strife among the council members. Does not tolerate acts of violence. Said to rather remain neutral. Mostly dressed in white and black.
Olquinan enclave - They are on the southern edge of the eastern hemisphere, clad in mostly red and white. They preach the teaching of Reeal, and respect the Reeal Diva. They are said to be waiting for the next Diva of Olquinaism to rise and take the fallen Diva's place in hopes of bringing them to the promised land. The beliefs themselves teach that population control is essential to preserve a world. The teachings themselves state that if they fail to for fill the wishes of the Reeal Diva and the god Reeal than he would crystallize the world with his divine power in hopes of preserving it so that no other may taint the world and abuse it's resources. A mixture of the Divine and Common race, it is t be duly noted that members of this faction can be world wide and secretive, but said to be extremist at worse case scenario. They want the Emaginal diva dead.
The Aion Unit- This group is exclusively ran by members of the divine race. Though on the surface they act like a peaceful religion with a nice and warm front, they only want to benefit their own race; though only the higher ups know this. The young members of the Noireist religion itself that is devoted to Emaginal; as is the Aion unit, but the goal are very different in beliefs. The real goal is to make the world exclusively to the divine race. The most common city that the members of the divine race hail from is Benetnasch; which is in the north eastern hemisphere in the Republic. The unit works with strike squads that are swift and effective.
The Guild- This group is a combination of all the races. They do not fight for political or religious cause, but what is believed to be the right thing even if it has negative repercussions. This group is a very migratory group, and that is all that can be said directly, though it is rumored it is a band of mercenaries and travelers. There is no home town or specific point.
~ The Religions and Gods ~
Olquinaism - Is the belief and practice of control that is meant to preserve resources and keep population control. They're god is Reeal, who is said to be a militant yet respectable god. Though most members of this religion feel shamed they cannot find they're god on the surface as opposed to the Noireist who can visit him on the Lescard Skywalk.
Noireism- The belief that everything should be pure and obedient. Tolerance and patients is a code that is said that all followers are supposed to believe in. They're god Emaginal is said to be a peaceful god to his pure children but also said to strike down the heretics would shun his beloved children. Those outside of Lescard Skywalk have never seen this god. The Diva of this religious group is said to convert Hozone into pure Rey.
Eesa- Said to be the singing stone, the pinnacle of all gods. There is very little to be said about Eesa, but only that she is waiting for her children to rise and shape the world. This goddess has been long since seen.
~Skywalks,Lightships ,Rey, Hozone, Dragongems, Feldragons, Elemental orbs, Reystones, Code and Armforces ~
Skywalks- These are large arks that go into the sky with a rather dome like look. These can hold up to easily millions of life forms. The structure itself turns sunlight into Rey without polluting in anyway. These are usually above the atmosphere. Currently there are only two Skywalks.
Rey- A common form of coded energy that can be manipulated by divas, Rogress, and strong able mages who work with code. Rey cause pollution called Hozone.
Hozone- Pollution caused by Rey.
Dragongems- A common necessity for the divine race. This helps them resist the toxins and mutations caused exclusively to they're race. When without Dragongems, they can become something called Feldragons.
Feldragons- A being that resembles a dragon. These beings generally have no mind of they're own. Upon being destroyed they tend to explode, causing more pollution and destruction. Standardly are not much bigger than a human.
Elemental Orbs- This is pretty self explanatory. Basically each person requires these to cast magic. The orbs themselves have one of the basic elements. Earth, Wind, Water, and Fire. When mixed together on a grid, you get different magic combinations. Water and Earth on the same grid for example can create ice. Fire and Earth create darkness. Water and Fire create steam. Wind and Earth pretty much creates flying debris. Fire and Wind create light. Water and wind create lightning.
Elemental Grids- These are commonly around your wrist and only removable by the wielder. The more you expand on it with orbs, the more you can work your magic.
Rey Stones - These are stones generated by natural Rey. They can be harvested for energy. But in the heat of battle they can amplify magic types based on it's base element. These are usually the size of a average adult. They normally also generate in the heat of battle, and in populated cities.
Code- a structure of data that is with in each and everything. Codes can be manipulated to be distorted or restored by people who have special relics that can manipulate things.
Armforces - These are basically what is applied to weapon and armor. Alternatively these are basically just perks.
The Divine Race - The First generation of human to walk the earth. This race is dependent on Dragongems to avoid mutation. This race is commonly said to be the "pure race." They are more potent in magical mastery as opposed to the common race.
The Common Race - The second Generation of humans that have never once been on the Skywalks. They are believed to be the divine race that was left behind out of the skywalks, adapting to the pollution and kicking it back with strong resistance. This race is immune to pollution and lacks the need of Dragongems. The race itself is good physically and is said to be more athletically adequate unlike the divine race.
The Forged Race - This race is basically machines that resemble mankind just without expressions or emotions. These beings are expendable by all means as they are only programmed to do what they are told to do.
The Lost Race- This race is basically failed Rogress. They can look like whatever. But cannot take the form of a Rogress. These beings however can see the strength and weaknesses of enemies.
Rogress - Beings created from the Divine race by the god Eesa. These beings have one elemental attribute, but generate limitless Rey.
Starting PointsDiamat- The crown jewel of the Meridian Empire, the capitol city.
Antrax- Home of the Religion of Olquinaismn.
Benetnasch- Home town of the Church of Noireism.
Carbunclus- The capitol of the free republic.
Rules1. There is only one diva per Religion. (Divas are girls by the way.)
2. Do not kill off another player without permission.
3. Try to stay active. If you know your going to be busy, please let us know in advance.
4. The only races that are generally playable are the ones that not full Rogresses.
5. Do not have every type of magic from the get go, even than it isn't possible to use all of the elements if you even had them all.
6. You do not get control over leader like characters unless I say it's okay.
7. Please respect everyone.
The Character Sheet.
Weapon: You can only have one type.
Armforces: These are basically gear perks. You can only have 2 on your weapons and armor at the start. These can act as resistances or a boost of a sort.
Magic Orbs: You can only have two at the start.
Excel acts: You can only start with two. Basically these are special abilities restricted to YOUR character. They can be beneficial to you, your party. These can be offensive, elemental and or defensive.
Occupation: If any.
Faction: If any.
Weaknesses: At least two.
Strengths: list if any.
Morality: Good, Chaotic, Neutral ? Neutral-Good? Chaos-Neutral ?
Major City you are starting in: You must choose one.
Religion/ Religious views: What is your opinion on North Norismn, or Olquinismn ?
Political view: Do you like your Monarchy, or republic ?
Bio: What is you tale stranger ? Why have you chosen this path ?