Firefly: The Ashes of a Phoenix, the OOC
"So...word around here is that you're lookin' to get your hands a little dirty? Let me give you some advice friend, life out here with us ain't a place for folks hopin' to keep a clean conscious...it's more keen to those searchin'---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
for a way to fill their pockets and don't mind much what they gotta' do to earn the score....So I'm gonna' ask you this one time and one time only, and maybe you oughta' think long and hard 'bout it before you throw an answer my way. Are you in?"
"Welcome aboard the Phoenix, a Starlight Class light freighter/courier hybrid ship that was built to last and has been modified to accommodate a lifestyle such as ours. Go ahead, take a look at her...ain't she pretty?"
Name:Captain Caden "Able" Hael
Role: Captain, Heist Specialist
2 bows, one traditional and one compound, equipped with a variety of custom arrows.
1 customized pistol that was taken from the first man he killed.
A Breath mask that he kept from his home planet, Ashenrain. He wears it when he performs heists or whenever he wants to hide his identity.
"You don't remember do you? About a moon a little off the beaten path, a place called Ashenrain; where honest men and women made an honest living. That pretty little platinum you get paid in...I reckon a lot of it came from the Ashenrain mines, the very mines where the Captain's parents made their home. The Captain was born there on Ashenrain, as Caden Abel Hael, where the massive mining operations on the moon stirred up the gray colored sands into the air and the sky causing a constant fall of dark dust and dirt that looked like ash...giving the moon its name; funny enough, there were tall tales about the dust, it was said that long ago a Phoenix had risen from the moon, leaving it's endless ash raining down onto the planet. It's a tough life on planets like that, where there ain't a thing but hard work and more of it; not a very glorious life but hell, someone's gotta' Gorram do it. His parents, the Captains I mean, that's the only life they knew. For years they had worked in the mines as volunteers, among the prisoners and the slaves, just hopin' for a steady job and steady food on the table...the kind of job that's sparse as hell out there in the Rim, but it worked for them...while it lasted.
The moon was rich in the platinum that the Rim and even many Border Planets use as their currency; it was just easier and more reliant than the Alliance's Go shi (shit) Credit, and his folks were proud to be a part of it's production. The Captain lived what he would call a simple life there, just a boy with an imagination, a breath mask, and a homemade bow and arrow entertaining himself by hunting for mine rats on the edge of town, damn did he get good with that bow. The boy was destined to be like his Momma and his Daddy; just another miner, but he had always been an ambitious child...getting in to trouble and sticking his nose where it ain't oughta go. Always looking for adventure, that's just the kinda boy he was back then. He didn't have a worry in the world. As all things do though, that inevitably came to an end. Ashenrain never got many visitors, no one in their right mind would want to go to a planet like that very often; the air was heavily polluted with dust and dirt, and everyone there had to wear respiratory masks day and night, even those that funded the operation and bought the platinum made quick pick-ups and got the hell out as fast'they could, but one day a visitor did come. An unmarked ship hit the atmosphere and crashed on the outskirts of the moons colony. The locals organized a rescue operation and quickly made there way to the wreckage. What they met there was nothing like what they expected. Wild, Cannibalistic, and horrifying men and women emerged from the ship's wreckage, Reavers...and lots of 'em. Things got pretty bad from there, I'm sure you can imagine. Even I don't know the gruesome details, I never felt it right of me to ask, but what I do know is that the locals tried desperately to contact the Alliance, who informed them that there was nothing they could do; they even tried the Rebels, the side I fought for...still with no luck. Both sides were so caught up in their Gorram war to help, and that tiny little moon off the beaten path suffered dearly for it. All those honest men and women, elderly, even children were raped...ripped apart...murdered...and taken by those sick Hwen Dan (bastard) Reaver assholes. No help came...and soon hope was gone.
Those that survived were shipped to other planets and divided like livestock, the Captain included. He was sent off to an orphanage on a Border Planet because the Alliance had "too much going on" to take in refugees. Life after that was very different for Captain Hael, he was used to the love and the support that his parents provided; the kind hand of good people, of a community. The orphanage was nothing like that, from what he tells me it was pretty damn bad actually. The owners were greedy, never really caring about the children and seeing them as prospects of profit instead of kids. The money made from the adoptions, donations, and sponsorships was never used to help the kids, rather the owner and his wife kept it all for themselves, supporting their extravagant lifestyle. As Caden grew, well I guess really he went by Abel back then...Caden was his father's name as well and using it reminded him of the man...anyways, as he got older he realized the corruption around him, learned that there are no real good guys or bad guys...other than Reavers of course, that people in general all had their darkness and their flaws, but most importantly he learned just how sick and tired he was of being a victim of it. He had always been an adventurous child, curious, and bold...and the epiphany only made that worse *chuckles*, and his history of "acting out" caused him not to get adopted. Long story short, around 16, the Captain rallied some of the other orphans and they escaped the hell-hole, taking a nice big bit of the owners dirty money with them; it was his first heist, and he's never turned back since. The rest is history and the story's still being written. The man's earned my loyalties over the years...he might not be for everyone, but he ain't ever done me no wrong. He even made me his first mate.
I guess that's really all there is to tell. That's where he came from...and now he has us going on all these adventures of his...the man's sure good at what he does, damn good, and I think if you give him a chance he'll help you find whatever it is you're looking for, or at the very least get a little rich along the way."
-Jack Dalton, First Mate of the Phoenix.
Name: Ariel Angelos
Role: Pilot (main), Navigations and Communications (secondary)
Ariel is what is known as a void-born, or spacer, meaning that rather than hailing from a planet, she was born in the med-bay of a freighter. She hails from a long line of freighter crews; in fact, the ship she was born on, the Golden Seraphim, had been in her family for three generations. She grew up in the cold confines of a space freighter, helping her parents in their job of moving cargo about for the Alliance and the core worlds. Her father had been a long time supporter of the Alliance, having worked as part of merchant fleets during the war years, ferrying supplies and troops to frontline worlds.
Growing up in a space ship has a weird way of shaping a child. For her, cold steel encasement that hummed with every thrust and turn was the norm. The crew was like an extended family for her, and she was like a daughter to them all. Unfortunately, without anyone in her age bracket to ever really relate to, Ariel has grown up to be a rather reclusive, soft-spoken individual. She prefers quiet contemplation over lively conversations. Ariel has become even more withdrawn since the incident that left her with almost nothing to her name.
Ariel was only eighteen when the Golden Seraphim was assaulted by Reavers. As the ship's pilot, she led the raiders on a lengthy and daring several hour flight in an attempt to shake them loose. However, a mere freighter was no match for the raiders and eventually the ship was boarded. Somewhere in the midst of the carnage, a badly wounded Ariel managed to get to a lifepod. By some small miracle, an Alliance ship managed to come across the scene soon afterwards. Of course, in their infinite wisdom and compassion, the Alliance ship opted to just blow both the Seraphim and the Reaver ship rather than risk any further harm to Alliance citizens. The scene made for an impressive sight, particular for Ariel who watched from her lifepod.
After a few weeks, Ariels' lifepod was picked up by some freighter pilots who actually had a semblance of compassion. Her injuries were treated and she was dropped off at the nearest inhabited world, where a frightened and beleaguered Ariel now had to find some way to rebuild her life. Despite being weighed down by more emotional baggage than you could shake a stick at, Ariel set about doing the only thing she could think of...market her piloting skills out to whoever would be willing to hire a one-eyed, one-armed girl with PTSD.
Of course, none of that is to say that Ariel is a bad pilot. Despite her passive nature, she is a top-notch flier and, like most pilots, perfectly comfortable thinking in three dimensions while the rest of the world is content with just two. For the most part, she is calm under pressure (save for when Reavers are involved), and generally well-mannered. The only thing that tends to upset her peaceful demeanour is open spaces - Ariel has mild agoraphobia, and becomes increasingly restless and anxious when outside of buildings or ships.
Name: Tessa "Tess" Alrehn
Appearance: (Pic or description)
Shoulder length, light brown--almost blonde hair tied back to keep it out of her face, and lustrous green eyes. Light skin, and smooth features. She wears a brown, frilly duster and two low-hanging belts over her blue denim jeans. She carries a modified shotgun over her shoulder, with a shortened barrel and a large .44 magnum at her hip. She also wears dark brown cow-girl boots, very high and concealing a hidden Bowie Knife.
Weapons/Gear: Short barreled shotgun, .44 magnum, and a toolbox.
Backstory: Hailing from Whitefall, Tess used to be a bounty hunter, working for the highest bidder. She used to have a small, single-man ship that she used for transportation, but quickly learned that despite her skill with a gun and hand to hand combat, her real talent was as an engineer. Though she could track down a bounty as good as the next guy or gal, she discovered that she actually liked to work on ship engines, gutting the things, rebuilding them, customizing old clunkers--that was the fun stuff, and it beat getting shot at every single day. Not that she didn't find that life exciting.
Coming from an outer rim planet, she isn't exactly well mannered, and has a very low outlook on companions. She'd rather work on her back under an engine than work on her back under a man. Even though she's handy with a wrench, she enjoys getting her hands dirty. She was known throughout the outer rim as one of the most rutheless and bloodthirsty bounty hunters out there. In fact, when there was the choice, dead or alive, she consistantly brought em in dead--even if it meant she had to take a pay cut. She just liked to fight, liked the thrill of combat, and LOVES the thrill of being in the engine room when shit's about to hit the fan.
That said, she *can* be charming and seductive when need-be. Not the way a companion can, but she can play a guy or two when the mission calls for it.
Name: Samantha 'Sam' Harpen(Alias) Christine Porter(Real Name)
Back story: Born deep in the core, both of her parents were Alliance. They raised her to respect the Alliance and follow it's rules, and she did so. At the age of eighteen she joined the Alliance military. After many successful missions against the Independents she was assigned to a special squad whose purpose was to infiltrate the Browncoats and disrupt them from within, using newer recruits because they would be almost certainly unrecognizable. A couple months into their deep cover assignment a member of her team blew his cover. He radioed Alliance command on a non-secure frequency and was intercepted. She was part of the crew that intercepted the transmission. Rather than try and warn the rest of her team and escape she got rid of anything that could link her to the Alliance and allowed her team to be captured so she could maintain her cover.
After many months spent undercover causing minor disruptions to the Independents she had begun to have second thoughts about it, after seeing what they were fighting for, and seeing the war from the Independents perspective for awhile. By then however the war was all but lost for the Independents and she didn't dare betray the Alliance. At the end of the war she was taken as a prisoner of war by the Alliance, which was just a sham so they could extract her without any Independents discovering she was working with them all along. They did such in hopes that they could use her to sweep up any remaining die hards.
She spent two more years working in the Alliance, eventually reaching the rank of Captain but after her new team was assigned to guard a testing lab that they weren't allowed to know anything about she quit, deciding to become a bounty hunter. After about a year of hunting down criminals and forcibly capturing them, often putting herself in mortal danger, she thought back to her days as a Purple Belly. She quickly came up with a system of joining smugglers or other criminal groups, offering her combat expertise and waiting until the crew inevitably gets a bounty put on them, she then betrays them and turns them over to the Alliance. It isn't honorable, and she always has second thoughts, but it is a living.
Name: Carzo Blaine
Role: Electronics/tech specialist, safecracker, security hacker, weapon modder
Size: 5'3", slim
Weapons/Gear: One scoped ten-mil mid-range pistol he can use to make accurate headshots at a hundred paces, eight alloy knives he wears openly on his belt, and another eight undetectable plastic knives he carries concealed. He usually has a case of precision tools strapped to his left forearm. Has a collection of portable precision cutting and drilling equipment, some of which he designed himself, for the breaking into of vaults.
Backstory: Carzo’s motto in life is that overkill is underrated. Born in Federation space, he grew up working alongside his father in a specialty electronics shop. Several times he observed his father turning away certain customers, insisting that he ran an honest shop. By doing a little digging, he soon made contact with the local crime syndicate, and soon established a line of side jobs making modifications to weapons, hacking and rewiring security systems, and otherwise making himself a nuisance for the local authorities. He was quite successful at this, and was making good money when his parents finally busted him. They thought he was sneaking out at night to visit a girl, and were quite surprised to discover that their son, who had just graduated school, was already worth more than they were. His well-meaning but foolishly misguided mother tipped off the authorities. Carzo did not find God in jail, but he did learn how to knife fight from a man who claimed to be descended from the Earth-that-was Apache Indians. When he got out, he headed to seedier space to indulge a sense of wanderlust. He joined the crew of the Phoenix and has enjoyed every minute of it since.
Dr Laplume was born on the planet of Greenleaf in the Zhu Que (Red Sun) System, his father being head of a pharmaceutical research team that was employed by the alliance to provide a variety of life saving drugs that are harvested from the planets large tropical belt. Criminal cartels caused many problems on the planet, and research teams were often kidnapped or assaulted – leading the young Laplume being taught how to use a weapon, something which he showed natural talent for and immense enjoyment. He also followed in his father’s footsteps showing an ample interest in science and began to learn how to be a pharmaceutical scientist, but there was also a darkness to the boy. He had a fascination with biology and all things living, which started to turn to an obsession about the fragile nature of life - the inner workings of the body and how the simplest of things can cause horrific damage and suddenly end everything.
When he was seventeen he was good enough to accompany his father on his expeditions into the jungle, however after only a few months something happened which would change his life drastically . The group of scientists were attacked as they were gathering samples, and after a brief but bloody gunfight Laplume’s father was left bleeding to death whilst the rest of the group surrendered and gave up their equipment and samples. Once the criminals had fled Laplume watched whilst one of the scientists tried to save his father, but it was no use and the old man died in the jungle.
Five years later and Laplume had continued to run his father’s company, if not from a director only point whilst he focused on his own interests. He soon became an expert in medicine and first aid, his passion to study biology being the driving factor in his expertise, he also had the occasional wounded worker or scientist to practise his skills on, and saved more than a few lives. He was also guilty of performing some ‘questionable’ experimentation in his private laboratory, that was up until his company began to struggle, and in the period of only a few moths a string of bad luck with rival companies and some unfortunate attacks from criminal elements Laplume became bankrupt and the company was stripped down and sold.
At the age of twenty three he was forced to begin a new lifestyle, without the desire to work in a laboratory environment again he decided to turn to selling his skills as a medic and gunslinger. To begin with he had quite a few jobs working with freighters or transports, but before long he wanted more excitement and a bigger pay check, so he turned to mercenary work and began what was going to be a long and interesting career, working with more than a few different crews on all kinds of jobs across the verse. Throughout the ‘Unification War’ Laplume found himself assisting the Browncoats despite the lack of payment he was receiving, which made the Independents loss all the more unfortunate. From there he decided that the only way forward would be to amass himself a small fortune and retire to some private laboratory in the Rim somewhere – and so he crossed the line between mercenary and criminal with the aim of making some serious coin.
More recently, now at the age of thirty four he has had to move on once more. Having met the captain of a most interesting ship ‘Dr’ Laplume has agreed to join the crew and offer his services in exchange for a cut of the profits in a number of heists which would hopefully leave them all extremely wealthy.
Name: Seth 'Storm' Backstrom
Appearance: 5'9"; 147lbs; lean build; hazel/green/blue eyes; brown hair.
EM Pulse Bomb
Backstory: Seth was born and raised pretty much right on the border between the Alliance and the outer worlds. In the time leading up to the war, he was barraged with Alliance propaganda from his school and his parents. He didn't think much of it at the time, but he did think it was largely annoying. There came a point when one of his friends told him he was a browncoat sympathizer, which was grounds for capital punishment at the time. He kept it a secret, but only because he didn't want to see his friend get in trouble. He figured everyone had an opinion and his friend was entitled to his. A few years later though, his friend was turned over to the Alliance after word got out about it. Out of worriment for his friend, Seth followed the prison transport that he was on to a facility that he had never seen or heard of before. He didn't get the chance to look at it for very long though, as a patrol spotted him and took him in for questioning. He reluctantly complied and answered all of their questions in truth. After a long deliberation, they decided to let him go. He did ask what was going to happen to his friend, but he never got an answer.
Just days later, a battle broke out nearby. Of course, everyone in Seth's town wanted to run, but the Alliance told everyone to stay put and wait until it "blew over." Oddly enough the Alliance began enforcing a "protective boundary" around Seth's town. He didn't think much of it, but one day Seth decided he would try to sneak out. He was successful in this endeavor and he managed to get outside of the Alliance's line of sight, whereupon he was almost immediately taken by Browncoats. They, of course, gave him an interrogation, and one of the Browncoats let slip that his friend was being experimented on by the Alliance. Seth was saddened by this, but it only made the Browncoats gain one or two points in their favor. After a few days, they unexpectedly let him go back to his town. Surprised, but not at all disappointed, he left without hesitation.
When he reached the town, the Alliance cordon was no longer staffed. The physical checkpoints and the like were still standing, but there was no one to man them. He got a bad feeling as he got closer to town, as he hadn't seen or heard any signs of commerce going on in it. It was as if everyone just disappeared, that is until he got inside. The entire town had been killed by an unknown chemical agent. Confused, grief stricken, and wanting answers, Seth set out for the neighboring town to see if anyone could be of help, but was intercepted halfway by a Browncoat patrol. They told him that the Alliance had tested an experimental chemical weapon on his town. In that instant, his allegiance shifted from Alliance to Browncoat, and he vowed to fight the Alliance in the coming war.
The Browncoats trained him, but they wanted him to be inserted into the ranks of the Alliance for information gathering and sabotage. He was actually very easy to get inside, and he learned that he had a talent for sneaking into and out of places without being caught. This made him invaluable to the Browncoats' operations, which he got updated on at random intervals. Shortly before the war ended, he got an urgent message telling him that his cover had been blown, and he had about an hour to get out before word reached the facility he was at. He decided to make the most of that hour, collecting sensitive and classified documents, schematics, and a pistol that he had grown fond of. Just before leaving, he rigged the database on that facility to send out a power surge to any and all adjacent facilities which effectively toppled the command structure in the area. While this did disrupt operations somewhat, the effect of this was hardly reflected in the battles to follow.
After the war, he decided he didn't have much use for his spying skills, and so decided to brush up on his marksmanship. He's a decent shooter in general, but he has shown exceptional skill in the use of his pistol. Given this information, he began to hire himself out as a guard for ships. He tended to be choosy with his jobs, preferring to stay well away from Reaver or Alliance space. On one of his jobs, the ship he was on was hailed by an Alliance patrol for a random search. The ship just so happened to be under the command of one of the others on the facility that Seth wrecked years ago, and when the commander saw him the ship was immediately seized and the crew, including Seth, taken into custody. Caught in a sticky situation, he found his talent useful once more as he managed to sneak out of his holding cell, grab his crewmates, and disable the Alliance ship's weapons. They escaped, but only just.
Now, he is once again looking for a job, though a more permanent one with a permanent place aboard a ship.
Name: Sabin Tao
Role: Professional Con-artist, Infiltrator, ‘Mole’
Jade Gloss Pocket Knife
Skills: Whilst living in Alliance space for the later portion of her life, Sabin was trained extensively in the art of subterfuge. Whilst on a job she may be required to change her face, personality, mannerisms and even habits, though due to her almost unlimited expertise and ability to adapt to any given situation, she considers the reworking of these skills as little more than child’s play. Because her role as the ‘mole’ requires her to be mostly on her own whilst on a job, she has a number of other talents to aid her, such as lock-picking, low to medium level security hacking and pick-pocketing. She can tell a lie better than anyone, and knows how to pick up on other peoples tells, and how to hide her own. When she isn't in the middle of a con she helps the Phoenix manage business transactions (legit ones, as well as the more crooked) and even cooks most nights. She also helps to plan the heists, even those she isn't directly involved with.
Though her skills of deception and misdirection are her most prevalent attributes, she is also a skilled fighter, having picked up a number of different techniques during her time in the outer rim planets – more specifically those with a more prevalent Chinese culture. Jobs that have fallen apart or put her life in danger have seemed to have little effect on her attitude, as she has managed to keep herself out of prison (and the bottom of the ocean) so far. She’s had only minor training with firearms, though she carries her pistol around as a backup, or in case trouble pops up unexpectedly in-between jobs.
Background: An orphan at birth, Sabe’s well-being was transferred to one individual after another. Her mother had died whilst giving birth to her on the crop-moon known as Lilac, and her father, a member of the Alliance high military, had been killed on duty two years before she was conceived. Her family was scattered across the cosmos due to a previous, bitter feud, and those wanting to inherent an orphaned child were few and far between. For a while she called Alliance space home, though she was much too young to remember specific details – all she knows is that she was first given to a half-sister who ‘kept’ her for two years, but was forced to give her up due to her involvement in the black market, or some other illegal activity. The girl landed in an orphanage on a barren planet known as Pupri, where she stayed until she was thirteen.
From what it seemed, very little happened during the time she spent in the orphanage. From the outside she was seen as a quiet, well behaved girl, and caused little public fuss. She made few friends, lost many, and only really came into contact with the outside world when she got a job in one of the local factories. She was sheltered and protected by the people who owned the orphanage – too much, in fact, and it wasn't until she reached her thirteenth birthday that the community finally discovered why. Somehow, corruption was exposed in the orphanage, and its ties to an underground smuggling ring. Further still was the discovery of other atrocities committed in the household – more specifically, the physical and sexual abuse of some of the children. In fear of being silenced for speaking out against her own abusers, Sabin kept silent during the legal proceedings, despite being prodded by the authorities for evidence. The owners were prosecuted swiftly and justly without her help, and she sealed that portion of her life away forever.
Moving on was difficult, extremely so, though hope blossomed when she was located by a long lost relative. The public outrage sparked by the orphanage conspiracy created news waves, and word reached even the most far away planets. Her aunt was exposed to this, and upon hearing the names of some of the children, she recognized Sabin’s last name as her own. After doing some digging, the family tie was discovered, and the girl was finally adopted. She inherited her last name, Tao, from her uncle, the husband of her aunt. He was a Chinese merchant, wealthy, kind, and fluent in English. The girl soon found that before her adoption, her new family had never known she existed. It seemed that her previous.. carers had located her aunt and discovered that she would be willing to adopt a child, but kept the information to themselves. It also seemed that, for whatever reason, the authorities had also failed to inform her aunt of the exact circumstance under which her sister had died, or that she had a child.
From the moment of her final adoption up until her eighteenth birthday, Sabin stayed with her family, soaking up influence from each cultural side of her life – both the oriental and the new age American. She became fluent in Mandarin and found peace in certain aspects of the life, such as meditation and tea making, though it soon became apparent that she would need to find work to make a living. Breaking away from her family, her uncle gave her ties to an old friend – someone not entirely legit.
She found a job working for the ‘good side of the Alliance’, though the term only really applied to the people that lived within the major cities, as she had nothing to do with the government or the military, and certainly wouldn't have accepted work from them, considering they were usually behind the conspiracies she worked towards exposing. The independent organisation that employed her was made of people like herself – people that wanted change, and to expose the criminal element of the Alliance. She was trained for two years before being released as a professional conman, stealing and exposing secrets kept hidden by the government and those tied to it. Eventually she left the group after their actions became too eccentric, and she lost faith in their leader, who became violent and unpredictable. But not before.. stopping him..from murdering an innocent at the end of a job, and consequently marking herself an all-out traitor. She fled with nothing, and was picked up by Caden by chance.
It wasn't until she came aboard the Phoenix that she was exposed to the Browncoats views on things. Whilst being far from pro-Alliance herself, and having been exposed to certain injustices already, she became aware of the different types of struggles that people outside of Alliance space faced. Although the crew’s methods are considered drastic by some, she believes that their actions are exactly what’s needed to shake the Alliance’s sense of untouchability, while at the same time providing them money to live. She considers them a second family, despite any conflicts that occasionally arise between members.
Also, First Mate: Jack Dalton- Played by Blood Vendetta
[SIZE=5]Interest Check: http://roleplayerguild.com/showthrea...85#post9788385