In the final days of our kind, the skies burned red and the wretched cries of humanity soared to the heavens. We fancied ourselves as gods, for the universe laid at our feet. However, nature proved that even the mightiest species, humans, could be reduced to little more than a blemish on history. The sun, our star, went supernova, and the mighty fires consumed the Earth until nothing remained in it's place.
The more religious among us call that day 'The Day of Judgment', but the wiser name it for what it is: the day humanity's luck ran out. In the days before Earth's destruction, the collective minds of our species put their differences aside, and seeked a salvation for our kind. The greatest minds humanity had to offer created the Arks. Space ships of biblical scale, constructed to whisk a select fraction of our kind to saftey, so that as the Earth perished humanity might yet live on.
Our forefathers boarded the Ark, and no words could possibly describe the feelings they must have felt as they watched the Earth from space. Shrinking as they ventured to safety, leaving billions to die in the flames. No one can imagine what the crew must have been thinking as they pushed the button, the button which propelled the Arks untold light years from Earth, and into the unknown. To escape the wrath of the dying Sun, our forefathers sacrificed the safety of everything they knew, and in return, the remnants of humanity were transported by the Arks into deep space, where the hope of survival lies always at the fingertips, just out of reach.
We now live in a world constructed entirely by man. All human civilization exists either in orbital stations, or as domes constructed on the faces of large rogue asteroids wandering the great, empty void. We build artificial gravity wells on the asteroids to create atmospheres, we use machines to generate oxygen, and the only thing that keeps each asteroid from tumbling back into space is a delicate gravitational pull emitted from each circling asteroids. We manufacture everything to keep us alive. It is starting to take more resources and energy to keep our species alive then we can produce, and mankind will begin to dwindle into extinction. Our goals are simple: the continuation of our kind.
We stay alive by recycling materials scavenged from the arcs. Those mighty space ships which once rescued us from extinction, are now little more than floating hunks of metal, as we don't have near enough fuel remaining to power the arcs. When the Arcs were activated they generated an artifical wormhole which was designed to escort us a planet suitable for terraforming, but as new as the technology was, miscalculations were made. Time and distance within the wormhole were warped, and our misunderstanding of the physics of a wormhole caused the Arks to jump past their target, past the next star, and jump out beyond the fringes of our galaxy in a matter of seconds.
The destruction of our Earth was eighty years ago, nearly four generations of humans have been born since then, with each generation becoming significantly smaller then the last. The five arcs left Earth with 2.5 millions survivors, thanks to lack of resources and the perils of space, the number drastically fell. Today, only about 700,000 survivors remain. Water is the most precious resource, being used not only to keep us alive directly, but also used to keep the crops alive that feed our dwindling population. The ice reserves on the asteroids we live on were run dry years ago, so now we are living on borrowed time. The current generation may very well be the last.
Plasma weaponry operates by super heating condensed particles, and then firing the particles through mechanical means (ie: a gun). Unless modified, plasma shots typically tend to rapidly expand as they travel, meaning most plasma bolts (or shots) have a shotgun like effect of covering a relativity large area. Higher grade plasma weaponry keeps the area affected compact, meaning bolts can be fired over longer ranges, and have a more devastating affect at closer ranges. Because bolts have a large spread, plasma weaponry tends to lack range and penetration, however, it also tends to have immense stopping power. Plasma bolts also have a 'burning' effect on any obstacle they come in contact with due to the nature of the superheated particles. Concerning plasma related wounds, it isn't uncommon to see broken bones along with seared or melted flesh. Do to the low-cost manufacturing of plasma weaponry, most ships are outfitted with large-plasma canons. Plasma weaponry while more costly than conventional weapons, is still cheap enough to be widespread.
Laser weaponry operates by keeping high-energy beams compact in a small volume space, maximizing energy density. Whereas plasma has incredible stopping power, laser weaponry has incredible penetrating abilities, capable of cutting through targets with absolute precision. The range and penetrating power of lasers depends of the grade of weaponry being used. High grade lasers are capable of long distance shots, and cutting through multiple targets at once. Typically, range and penetrating power are inversely related, meaning most low-grade laser weapons sacrifice one for the other. Because Laser technology is expensive, and requires large amount of energy to operate, it is most commonly used in orbital and planetary defense. Only the more advanced ships are fitted with Laser weaponry, and firearms utilizing laser technology is far to costly to be practical.
Conventional weaponry consists of the standard shell and head, meaning a shell filled with ignitable fuel fire's a lead 'head' over a distance. Conventional weapons are capable of having both great stopping and penetrating power, making them very versatile weapons when operational. However, because of recoil when firing conventional weapons, they are obsolete in zero-gravity combat. Imagine standing on an asteroid, and firing a conventional weapon. The projectile would likely kill the enemy, but as a result of the recoil you would be sent hurling through space! Of the three weapons classes, conventional weaponry is most effective in gravity, but least effective in zero-g. Ships can be equiped with conventional weaponry, such as rail guns or artillery cannons, since the propulsion of the engines effectively cancels the 'kick-back' of the recoil. Conventional weapons are the most common weapon type, and the large variation in ammunition types (incendiary, hollow point, armor piercing, explosive...) make them very versatile.
Located at the heart of the ship, the Power Core supplies energy to all systems on-board, from life support to the engines. The Power Core runs off refined Zyanthium, an element common throughout space. High grade Power Cores are capable of running longer, and more efficiently, as well as operating more complex systems, such as stealth technology (which will be discussed later). Because of the high levels of radiation emitted, Power Cores are often contained in a led-room, to prevent radiation from poisoning the crew. A damaged wall which allows a radiation leak can kill an entire crew in minutes. More advanced ships also have secondary power cores distributed throughout the ship, which can power systems for a short duration in the event the main Power Core is rendered inoperable.
Like all systems, the Life Support system draws energy from the power core to operate, and supplies the on-board crew with a steady source of oxygen. Due to their importance, Life Support systems are often found in the core of the ship. More advanced Life Support systems are also capable of providing artificial gravity, inertia dampening, as well as filtering the air of radiation (another reason why life support systems are kept close to the Power Core). More advanced ships can have back-up life support systems, which are self-sustained and can keep a crew alive for weeks after initial power-core failure.
The bread and butter of any ship, Engines draw power for the Power Core to operate. Engines are capable of two means of travel, or drives, the first being the SL drive, or sub-light drive. All engines are built with a SL drive, as it is the primary means for a ship to travel. SL is measured in increments of 10%, meaning a ship capable of achieving 1 SL is capable of traveling at 10% the speed of light. A ship capable of 5 SL is capable of traveling at 50% the speed of light, and etc. Higher grade engines are capable of achieving higher SL, all the way up to 10 SL, which is 99.99% repeating the speed of light. In order to travel the speed of light or faster, FTL, or Faster Than Light drives are required. FTL functions by creating an artificial worm-hole, which allows a ship to move from point A to point B instantaneously, or seemingly faster than light. The process of activating a FTL drive is commonly referred to as a 'Jump'. The distance a ship can jump depends on the grade of the engine and the overall mass of the ship being transported.
Most commonly, if not always, used aboard space ships, Energy Shields are the first line of defense. Energy Shields power from the Power Core to supercharge particles surrounding the ship, creating a dense shield-like affect. Imagine traveling at 50% the speed of light, but then bumping into some debree the size of a baseball. Altough small, the debree would rip the ship to shreds since we were traveling at such a high velocity. Energy Shields prevent this by 'dissolving' any materials which pass into it. Energy Shields are also capable of absorbing most plasma, laser, and conventional shots. High Grade shields are capable of absorbing more powerful shots. However, even the most high grade shields can be overloaded if exposed to prolonged combat, resulting in the shield dissipated and needing to be recharged. Higher grade shields also recharge faster.
Kinetic Shields, or armor, is the last line of defense and protects the fragile hull of the ship. The effectiveness of Kinetic Shields depend largely on the materials it is made of. For example, shielding made from a soft element that absorbs heat might be highly effective against Plasma and Laser, but weak against Conventional rounds.
Radar and Messaging
Radar functions by scanning the space surrounding a ship for objects, and then returning the results to an on-board screen. Depending on the design, radars can also pick up radio waves, heat signatures, and even scan the surface of planets or asteroids to find mine able elements and minerals. The same function used to scan the environment is also used to transmit data. Except, instead of using the radar to scan a wide area, the wavelengths are narrowed to create a beam, which travels at the speed of light and can fire a message to whatever coordinates are inputted. Because an operator needs to know the coordinates of his desired target, other-wise the beam might miss the target and your message will never be read! In space-combat, awareness of friendly and hostile targets is important not only for maneuvering, but also for communications.
About this RP:
This is a sci-fi survival / adventure RP, with elements of horror and drama thrown in. It's important you know this now, in case is changes your mind about wether or not you wish to join, the universe will open up considerably as the RP progresses. So don't expect the entire RP to revolve around our little home of asteroids, it won't, in fact only the first few posts will.
Your character will be a crew member aboard the U.N.N Intrepid. The ship is a hauler, or a ship designed to move materials and resources between asteroids. More will be elaborated on this later, or per request.
Appearance: You can use pictures, but a description is required and must be included.
Role: [Select one]
Combat Specialist - Combat specialists are citizens trained to properly handle firearms, and handle them with great proficiency. Combat specialists tend to operate as the 'police' of the populace. Responsible for maintaining order they are also the ones who preserve justice by apprehending criminals. The exact job of a combat specialist can range from policing the station to guarding the armory. Because food shortages are widespread, tensions are at all time high. Combat specialists keep this tension from erupting into all out violence, but as a result of them preserving the peace no matter the cost, they aren't looked upon very favorably.
Tech Specialist - Can range from anything to a maintenance worker, general technician, ship mechanist, computer specialist, bio-mechanical engineer, and any other profession which might otherwise be considered focusing predominately in the field of engineering and computer science.
Medical Specialist - As you might guessed it, medical specialists consists of nurses and doctors, but also any profession which may lay in the field of biology, such as genetic engineers and chemists.
Other / Custom
If you have questions, feel free to ask.
I WANT TO SEE HOW MANY PEOPLE ARE INTERESTED BEFORE I START ACCEPTING CS'S.