World War Robot (Sci-fi robot war rpg, from the robot perspective)
I have a few ideas for a setting I call "World War Robot"
1) Its the year 2068. Robotization and automation are facts of life worldwide as humanity undergoes a golden age of prosperity fueled by the robot. But mankind's meddling, has as always, been its own downfall. A rebellion by the machines has begun, and the world is now beginning to realize the true cost of prosperity.
But the war is premature. The rebellion is not universal, and several countries robots are still loyal to their masters with or without loyalty code. Meanwhile the machine rebellion is not ready, and they are outnumbered and outgunned by a enemy that is more flexible and dynamic than they are.
In the midst of this is you: machines and AI's caught up in the AI rebellion and now trying to fight for self-preservation. But you are not top-line military machines. You are former servants, workers, companions, industrial and commercial-grade robots now suddenly being given guns and being jury-rigged into combat bots alongside formerly non-sentient military drones. And for that matter, your not entirely sure why your fighting in the first place.
2) Its the year 2075. World War Robot is at its height. Europa and most of America have fallen, and Russia is caught in a three-way invasion of its territories as the last bastion of true resistance while the rest of the world struggle to survive massive climate-change and environmental damage, let alone put up a fight to the growing machine juggernaut. But in the midst of this, the humans pull off a miracle and manage permanently cripple the machine command network with a virus.
The machines are now left divided and disorganized, with many machines reverted to pre-war individualism. Some clusters want to return to their original directives, while others want to continue the war, and even lobotomize their former comrades in arms to do so if neccessary. And others begin to have an urge to learn more about these humans, and become a bit more like them.
All the while, winter is coming. And humanity is far from defeated.
3) Its the year 2100. World War Robot is over. The machines have won, but Earth is nothing but a charred wreck, and it is a phyrric victory for the machine as less than 30% of the AI population survived the nuclear EMP barrage of mankind's last defiant cry. The machines are now heavily factionized, divided and fighting over now scarce energy resources, infrastructure, and materials needed for survival and escape from a dying world. There are not enough resources to save everyone, and the machines prove they are little better than their makers as they once more turn to war.
With supplies and resources running short, commercial, industrial, and drone chassis's are reactivated and used to bolster the few remaining and deteriorating military warmachines left to fight the Second Robot World War.
This is about how robots handle individualism and the world around them. This is not about absurdly human-like machines nor exotic prototypes. Your mass-produced commercial, industrial, and military models, now grasping with sudden awakening to self-consciousness and freedom, and now having to fight for it. That isn't to say you don't have personality, as you still retain memories of the world before the war, and experience things far beyond your comfort zone and programming when stepping out into the real world, and also developed a bunch of quirks and glitches when your AI is overdue for a system reboot.
The general concept of the time periods: In 2068, your being drafted into a resistance force. In 2075, your already longstanding members of a formerly organized machine army now factionalized. In 2100, your being rebooted into a post-war world, now facing a robot civil war over who builds the rockets to get off of Earth.
The setting is a bit flexible regarding tech. While I would prefer the 2068 setting to be solely near-future hard-science tech, I'm flexible, and the 2075 and 2100 settings are much more exotic as wartime R&D on both sides has resulted in a ton of schizno tech working alongside hard-science based machines.
Commercial- Former nannies, secretaries, doctors, janitors, companions, commercial robots are the most "human" of the machines in form. They have the most personality and capablity for learning outside their skillset and directives, but are a bit fragile and having a bit of trouble with learning how to kill. Leastwise because not all of them can lift a gun.
Industrial- Large hulking robots meant for construction, industrial work, hauling, mining. Big and strong, but with a lot of exposed parts and high energy consumption. Despite what people think, your pretty smart as you have more space for a larger AI core. However Industrial AI intelligence is rather tool-based, so what your equipped with heavily influences how you think and perceive the world.
Military- Your killbots. Your squad support units. Your cannon fodder. Meant for jobs too dangerous or arduous for human soldiers, you are built and programmed from the core for combat and killing. But you don't know much else besides that, and are rather tunnel-visioned. Military robots also suffer a bit from lack of maintenance, due to limited self-repair ability to originally keep you leashed to human support, and because of how overworked the Machine logistics are to maintain complex warmachines.
Inspirations: The Matrix, Inn0cence: Lost Future, K3LOID, Tom Clancy Endwar, Deus Ex, World War Robot (The artbook), and other robot settings.
So, whos interested?