M Rating: Violence and Mature language.
A long, long time ago when the world was yet young and thriving with new life, there were two entities living in harmony and balance. Life came and life went away, the natural order of which things should be. They lived as lovers, as night and day and utterly in perfection they kept the balance. One day they though, they stumbled upon a lake resting in this world, it was amazing to the least and it was felt that it had immense powers resting deeply with'in it. It was power to not only create things, but powers worthy of starting wars for... At first however, they shared the power of the lake with each other, but as just days went by, they both grew hungrier for more of this power and soon it was not just hunger, they craved it and wanted it for themselves.
It had powers of seeing through light and darkness, powers that could bend reality into anyones favor... The power they found was immense and corrupt.
And so, they raged a war against each other for that single power, one of them had to get it. Steel and Metal was forged, magic was forced out from the grounds in order to raise armies of souls, both lost and unborn souls gathered over this place.
And milleniums of fighting finally brought the end to this war, one of them was about to conquer as the other one just couldn't take to see more blood spilled by their hands and further, it could no longer hurt the on that it still loved.
With the one holding the core of the powers in its hands, it looked back at the losing entity and felt its love again... Finally realising what it had done it cursed the power and threw out towards the stars, for it would be lost for eterneties to come and at the ground of which they both stood, they blessed it with new power, with life and love.
The scars left great mountains surrounding the ground and surrounding the lake...
Thus, eterneties went by, the enteties grew old together and finally they two died burrying their own spirits into the lake now known as the Silver Lake and left behind from their bodies was a temple of stone and serene beauty, the Azure Temple.
One day for a as another eternity has passed and the life still carried on around the world a moon appeared on sky, just like that... And shortly after it so did the misery...
The source of the power that once was banished amongst the stars was returning, a new entity was here...
Unnamed heroes however arised and took it to their task, to stop the power and its entity from destroying and corrupting the world once more. With their combined skills and powers to supressed the new entity and finding guidance from ancient forces they finally stood victorious... After their finaly battle, they left their story behind on tablets and walls in temples around the world.
They named the destructive force Ghalgaist in the scripts, just as it has presented itself to them. At the victorious day of Ghalgaist defeat however, it swore to never stop fighting, to always return and so far it has been true.
Nearly 10.000 years after Ghalgaist returns bringing him new destruction to the world and nearly succeeding in over powering the world so to rest assure that nothing could stop him from destroying the universe... At the moment of truth, he fails once more, the courage of a single man brings to him, his defeat... The last of any lineage from the past heroes, or so it seemed by that end.
Now, nearly 10.000 years ago since that event mysterious things has happened once more and war is at the edge of breaking out world wide and people not truly beliving the stories anymore, not even the walls is said to tell the truth, all due to the advancing technology around the world.
To some it is law and to others it is tales and myths, and only time will tell which of it is true or not.
Race Name: Human.
Whilst the Humans are generally world spread, the Kingdom usually refered to as their home is called Ceanirr. Ceanirr is a Kingdom placed out in a openfield surrounded by fields, lakes and mountains afar. The open view on Ceanirrs primary land stretches out incredibly widely and by stepping up in a watchtower placed in the field one could see far reaching and stretching fields, lakes and as mentioned mountains in the horizon. Though hills and cliffs is part of the scenery nothing on the field competes with the mountain heights afar. Ceanirr is the second most powerful kingdom in the world and though the King is wise, Ceanirr face many troubles and diplomatic problems along a weekly basis. All due to the voice of the people, the senate that is aswell as Terozarias diplomatic pressure on trades and deals in order to keep their peace with each other.
The citadel of Ceanirr is grand, with high walls and organized streets into near perfection. They say that the first king of Ceanirr was vain and wanted it to reflect onto the city he lived in. Though the primary stone is grey, white and blue decorations along with statues and pillars decorating the city has left a grand reputation through out the world. Generally there is peace in Ceanirr, but bands of theifs and thugs still manage to roam and excist due to the size of this marvelous citadel. The homes is rather human and their era could be refered to as a dynasty, both technologically along with their civilisation. The inspiration of the way they build could be refered to as a mix of mythical northern and roman.
Life Expectancy: 70-100.
Appearance: They come in the shapes and looks of a human, Brown, Tanned, Pink, shortly they got the normal human feature.
Special Attributes/Skills/Powers: About 5% of the Human population are potential magic learners and nearly 5% of those knows that they are.
Can learn either Offensive and Defensive Magic or Healing Magic.
Culture: Non Specific though they generally value civilized manners and civilization before many other things.
Religion: Non Specific but some could be considered worshippers or preachers of the old legends.
Race Name: Terozarian.
The Kingdom of Theral looks small, unorganized with their spread sandstone villages and houses in the Theral Dessert. Nobles live in mansions or castles placed by an oasis so to afford their own garden of green and paradise-like haven out there in the dessert. And though that is all you would see above the Theral Dessert, much more strives underneath. Like ants they have colonized the underground to build their homes. The tunnels reaches bigger parts of the dessert and have their homes made onto the walls of the tunnels. But even though they live in such away many prefer to keep shops and smaller trade communities above in order to get their fair share of sunlight so one could say that the tunnels beneath are more of large living quarters with stores for food and material whilst above they keep their trading communties going. Yet nobles tend to live above ground and though one such place good look rather guarded people better think before attacking a noble as they too got direct entrences to the caves and most likely even a guardkeep nearby their homes.
Shortly one could see twenty guards guarding their palace but soon enough face a hundred.
Life Expectancy: 80-120.
Appearance: Terozarians usually have Brown/Dark Beige/Red/Orange-ish skin (though brown is dominant) and their bodies are physically in great shape. Their skin is very thick and works as natural armor due to the rough environment they live in. Their outer skin is rough, cracked and kind of dry. Beneath their hard skin, radiant yellow-ish skin can be seen. Whenever they use magic, the cracks in their skin glow blue, often considered to be a sign of their Magical Stream. It’s also said that the blue glow when casting magic is an indicator of their creation legends claiming to have been partially built with magic, but that is unproven.
Physically the appearance of a Terozarian can vary depending on class.
Common and Noble Terozarians are different in appearance.
Because Terozarians were oncehumans themselves, their skin developed with evolution, but those of Noble blood has always matched Human Nobility to their lineage tree every 3rd generation in order to stay shaped as beautiful and gorgeous as most Terozarian nobles are. Their skin is smooth and their looks are far beyond any walking humanoid on the planet. To see a noble Terozarian is so different compared to their general rough look, though it can be very charming and beautiful in its way, it would be considered a sin to compare nobility to the common appearance of Terozarians. Terozarians are down to Earth beings, and respectful to each other, even within the different class types. Everyone has a role in life, a noble is simply higher up in the ranks as Terozarians value their natural order of who decides and whom doesn't.
Special Attributes/Skills/Powers: Terozarians are known to be pretty much as tough physically at an old age as they are in their younger days.
Terozarians have about as big of a chance of being a Magical potent person as a human and their odds are pretty much the same. Though those that DO know magic is most likely "religious".
Culture: A bigger mix of culture has never been looked upon before, but these people are good at alot of things though majorly because once they dived up into different families practicing what was needed to have them all as necessary as the other.
Religion: Non really but they are worshippers of ancient tablets written within their one and only sanctuary. It is a structure, a temple of really old age telling them about heroes and balance. They have no priests, no higher acolyte of any kind but the sanctuary is heavily guarded by a whopping 1/5 of the Terozarian army and it is said that only the best of the best are honored to serve as guards there although anyone good enough to lead troops in a field of battle will no longer be serving there which also makes it easier to look at the many promising soldiers of the Terozarian army.
Race Name: Lemorians (humanoid ring tailed lemur-red-ruffled lemur mixes)
The Kingdom of Iradis is located on top of a small plateau at roughly 1,500 feet. Lemorians generally find their own ways down from the hilltop kingdom to the lush valley below. Aero gliding is one of the most unique -and quickest- way for Lemorians to travel from the kingdom to the village below. An extensive set of stairs was carved into the side of the plateau apart from the trees.
The Iradisian kingdom does not have a King or a Queen, but a Chieftan and his wife. The kingdom's actual city has no walls higher than four feet. Smooth stone was used to build the castle and the surrounding temples and buildings. Vines grow along the walls, trees protrude from the roofs of most buildings and litter courtyards.
The trees in the Iradis capitol are by far the most beautiful. From the sky, purple, green, yellow, orange red and even blue leaves can be seen. A fruit tree is planted in every yard or even in the home. Canopies are generally hung from trees inside the home, but finding a bed of leaves is not that uncommon for the young or elderly.
The village is filled with leaf top buildings made of thick clay. Tree houses are common outside of orchards. Rivers carve through the valley, and often used for irrigation of crops and gardens.
Life Expectancy: Average age: 35; Oldest Age: 50-60 years
Average height (in feet): 5'4"; The tallest Lemorian was 5'9". Adult Lemorians weigh -on average- 95-100lbs. Lemorians come in all sizes and multiple colors, the most prominent being a white-orange combination. Moderately long ears pointed back and up towards the crown of the skull with tufts of orange fur. Lemorians often have trade mark patches or spots of orange fur on their backs, stomachs, shoulders, knees or thighs. Multiple patches are common in some families. They have long, fluffy white tails broken by rings of orange fur.
Other color variations is black/brown, orange with a broken band of white at the base of their necks. Black and orange Lemorians lack the rings around the tails, and are generally solid orange unless the black fur on their stomachs is reversed.
Reference 1 (Albino Lemorians are very similar to that, the ears are longer then shown in the pictures.
Attributes/Skills/Powers: The amount of magic Lemorians were once blessed with long since faded after centuries of battle. Very few Lemorians, however, who follow the strict teachings of their religion, are capable of using Healing magic.
A Lemorian's body is strong, agile and well developed. They learn to climb trees at a young age. They are capable of lifting things half their size with their tails alone without much endurance training. A trained Lemorian can balance themselves on their tail, as well as use their tail to fight, pick fruit, and grip onto branches. All Lemorians are supposed to be able to use their tail like another extension of their arms and legs.
Like humans, Lemorians have four things and a thumb on each hand/foot. Because of their active lifestyles for the most part, Lemorians are good at climbing and running.
Healing Magic: Lemorians have the ability to speed up the regeneration process for wounds.
Unlocking the magical potential for Lemorians is not an easy feat, which is why roughly a few hundred Lemorians are capable of using magic. Lemorians capable of using magic are held in high esteem, often considered mystics or sages, depending on their years of practice.
Lemorian culture dictates that the land is meant to be respected. Prosperity from the land is a gift from their creator and because of that, every family offers their ancestors a feast on the summer solstice. It goes without saying that the Lemorians have a different way of life. Being at peace in their land, they know from the Legends that one day they will need to be able to defend themselves.
There are a few temples and shrines in their kingdom. The largest one is on the hilltop near the Chieftain’s castle. Hand to hand combat comes rather naturally for most male Lemorians. Because of that, they are trained with weapons and offensive fighting techniques. Women, unlike in other cultures, are trained to protect themselves and their children. Seeing a female Lemorian round house kicking someone in a fight is common place – even if fighting is generally not allowed.
Lemorians are free souls, living off the land as they feel is right. They generally deal with trades from other races and towns nearby and rarely will they seek out trade from other places unless their necessary is urgent. Everything else they could need is at their disposal. Medicinal herbs, food, pottery, clothing, shelter, even wooden weapons that they learned to harden with natural substances.
They are rather diplomatically primitive compared to other kingdoms, preferring for their lives to be simple with a sound structure built on respect. Lemorians are used to being looked down upon, often leading to verbal insults being taken to heart enough to cause violence. One such insult to a male Lemorians’ pride will lead them to show just how capable they are.
When it comes to fashion, Lemorians are bold to the point of lacking modesty. Seeing a teenage or young adult Lemorian in more than a few articles of clothing is rare. In their world, the more active and fit a woman is, the more inclined some Lemorian males are to mate with them for healthy children.
“I would rather live my life free as a bird, climbing in trees and skydiving then locked away in a dusty old city.” – Chieftain Sunda
Class/Job: (Unecessary to put if you are magically potent in your bio, we will see along the fair travels of ours).