STATUS: ROLEPLAY IN PROGRESS.
Interest Check: http://roleplayerguild.com/showthrea...NEW-EXPERIENCE!
Latest Summary: -Pending-
LABYRINTH MASTER: Dubwarlock
ℒhivoria. A kingdom of adventure, betrayal, greed, and power.
If you were not born a child of Lhivoria, you would not go out of your way to travel there. That is unless..you've came for the Labyrinth. What is so special about this Labyrinth you may ask? Over 500 years ago the kingdom's oracle that lives on top of the mountain of Basile took the first trip down the mountain since he went up to the summit over thousands of years ago. His message was spread across the nation: "In the midst of the Labyrinth there lays a stone. Upon my death, this stone will become enchanted with my powers. Powers that can bring you happiness, love, wealth, anything you truly desire." As the oracle spoke this to the king; his last visitor on the path- the king became quite invested in this idea. Taking his sword, he ran it right through the oracle, spilling his organs onto the floor of the castle. "That stone will be mine! Do not come home until you have it in your grasps!" the king declared, sending his many of noble knights into the depths of the maze.
None returned to the king, as they either never made it out of the depths and dangers, or they gave up after years of struggle. The king of Lhivoria became quite obsessed with the idea of the stone, that one day he left his pregnant wife and went to go find the stone himself. With the king's determination he finally found the stone, but died upon reaching it. As fate declared; the legend of the stone disintegrated with the king's body. It was now only a tale people told their offspring. As the rise of the new king; the great-grandchild of the original king, he became quite interested in the old story and sought out to find out if the story was anything but that. This is where you come in, as the king has requested a crew of all races, ages, genders, and skills to join forces to find the magic stone.
Hi everyone! I'm MissCapnCrunch, or you may refer to me as Tori if that is too much to type! This is a medieval fantasy- but what makes it different from most medieval fantasies and most roleplays you've participated on this site? Well- take a look at the title again for a moment; [VC] What could that ever mean Tori!? Well- my friend, it means that this is a [Voice Chat] active role play. Which means you will be speaking along with your writing. Whether you want to narrate your whole piece or just say your speaking parts- I'm leaving that up to you.
Do not feel obligated to learn a new trade of voice acting to participate in this roleplay. As long as you have a microphone, and a want to have some fun- then you are more than welcome to join in on this. Now.. for the not so fun part- the rules and announcements.
➟ HAVE FUN & BE CREATIVE!
➟ No God modding or over powerful players.
➟ Please produce at least 1 paragraph per post.
➟ I don't mind swearing or mature content; but be smart.
➟ Be nice to your GM and everyone in our little family here.
➟ Even though we're going to a new place, doesn't mean RPG rules don't apply.
➟ Please include your voice in your posts! That is the reason why you joined isn't it?
➟ No speed posting. Please wait 2-3 people between your posts or 1 hour when applicable.
➟ Be active on OOC and IC! Don't ditch us after your first, second or one hundred and fifteenth post.
➟ I am a GM that likes to do summaries every once in awhile. Please look for them if you fall behind; as they tend to have very helpful information all over them; such as character locations, key notes, location pictures and information and sometimes even bad puns.
➟ The hosting program of choice we picked was http://vocaroo.com/ A program that we have suggested, and that I personally plan to use is http://audacity.sourceforge.net/ This is how you can edit your recordings and even if your voice if you'd like. Need Help? Don't hesitate to ask me or any of your fellow role players. We are here for that!
➟ 1) Forest Area 1: "Padma"
Population:Centaurs, Dwarves, Elves, Fairies/Pixies, The Lich, Gnomes & Unicorns.
➟ 2) Mountain: "Mt. Basile"
Population:Fauns/Satyrs, Warlocks, Witches, Mages, & Wizards.
➟ 3) Forest Area 2: "Medraut"
Population:Cyclops, Netixels, Dragons, Giants, Goblins/Orcs, & Werewolves.
➟ 4) Labyrinth. "Labyrinth of Lhivoria"
➟ 5) Ocean: "Silvius Ocean"
Population:Humans & Mermaids.
➟ 6) Town: "Kingdom of Lhivoria"
➟ 7) Castle: "Kingdom of Lhivoria"
Population: Royal Blood Humans.
Race: (Please check map tab for list of races. If you don't see what you want- ask!)
Location: (Use Map for reference)
Years In Lhivoria:
Voice Sample: (Please put a voice clip of you saying "I'm ready to serve the king!" here)
Small (5in - 5ft)
Medium (5ft- 10ft)
Large (10 ft+)
Sir Knight Commander Alias Wright
36 Years of Age.
He's apart of the Kings royal knights. He's served there since he was 21 years of age and he continues to do so.
After his years of dedicated service to the King he has gained the rank of Knight Commander and is now looking to serve his king once more in this labyrinth he's heard off.
6 - The Crown.
He likes order and peace.
He enjoys respect and being respected.
Serving the King is his greatest enjoyment in his life.
Heresy against the King.
Years In Lhivoria:
He has lived in the town of the king his entire life, once he became of age he micarulously joined the Knights as if destiny.
He has always looked apon the begining of his knight carrer as destiny, for how could a simple commoner ever become a Ser, or even less a Knight Commander if not for Destiny.
As a memory of his poor life before the time of his knighthood he brings with him a shard of a very cheap tea cup, and remembered that he had worked for months only to buy this tea cup that he could now, simply wander outside the castle and point at to achive, due to his respectful title. That cup will always be a dear memory in both happiness and sadness to his inner soul.
Fighting with a polarm, otherwise known as a lance and a shield is his specialty, but he is capable of standing his own with a sword and shield.
His experience in the knights order is definetly a skill in and off itself, he may not be the most capable quick thinker, but once he is given the time and resources to do something, he will succed at this something.
His experience in the common life of the poor is a respectful skill with the locals, due to the fact that he know their struggle and they know that if they seek to become something great they can, it's a respectful and loving relationship between knight and commoner.
Whilst his personality may not be kind he means his best even if he uses harsh and thought out sentences.*
He has learned and been overcomed by the noblemans way of speech.
His un-greedy personality is the perfect fit for a knight, making him the ideal knight personality.
He was born a commoner in the Kings village, a poor commoner who worked hard for a simple patch of bread, He worked untill he was of age to become a man of knighthood, however as a commoner his fight against the laws was hard, he was forced to use loophole after loophole after loophole, as if a miracle, or destiny he passed through the regulations and joined the order of knights, he was always thankful of the king after this and his undying wish to serve the king was unrivaled, he brough with him several artifacts of his past life along with him on his adventure through the ranks of the kings knights, but they all broke down, one after another, he is now faced with a single shard of a tea cup from his childhood, and he protects it more strongly than anything else of this earth.*
Age: Over 100 Years Old- but looks around 18 or so.
Occupation: In her family of pixies she is the healer.
Likes: Animals. Swimming. Playing tricks. Adventure. Summer. Learning.
Dislikes: Bullies. Cold. Sleeping in late. Being told what to do by others. Chores.
Years In Lhivoria: Ely has lived in Padma her entire life. She knows not much outside the walls of the forest, besides that it is a large area, and very dangerous. The thought of that makes her very anxious and excited to go. To be called upon by the king was very much a honor, and she plans to brag about it to her family as soon as she returns home..if she returns home.
Skills: Small Healing, Herbology, Mimicry
Personality: Kind. Curious. Mischievous. Childish. Relatively Optimistic. Playful.
Biography: It is said that every time a baby is born, it lets out a cry to announce it's presence to the new world. With every scream, whimper, and calling a pixie is born from it. When Elysia was born, her mother joked and said the baby did not cry, but it laughed a soft giggle. This would explain alot about Ely's personality, and the joke turned into a bit of a known tale as time went on. Ely was always playing tricks on her hundreds of brothers, sisters, friends and family alike. This often got her in trouble, but because of her kind spirit, most of these things were overlook as Elysia simply being herself.
As Elysia grew older she became very obsessed with learning new trades. Though most were not her destiny, she found the challenge exciting and often more fun than the job she was assigned. Healing was fun and all, but business was never quite booming. A broken bird's wing here, a Centaur's hoof that needed replacing there. Nothing was ever too exciting in Padma and that made Ely grew quite bored and restless at home.
Upon arrival of the king's messenger, things started to look up.
Voice Sample: http://vocaroo.com/i/s1EFy2n2vqdrCharacter Sheet:
Name: Gnorlin Fizzlebomb
Occupation: Pyro Mage
Location: Mt. Basile
Likes: Heat, relaxing, trickery, gold.
Dislikes: Water, jokes about his size, tall people, boredom.
Years In Lhivoria:Gnorlin spend his entire life on Mount Baltimore, except for his early years when he was just a kid.
Skills: Advanced Pyro Magic, Novice Illusion, 'A golden tongue'
Personality: Trickster, destructive nature, grumpy
Biography: Life on a mountain was a boring one. Gnorlin could know. He'd spend his entire life on one! Being born a mage, he was forced to move to Mount Basile, where all the magic users lived. And with nothing to do... you just start studying the things that you can. For Gnorlin, this was fire magic.
After building a house in one of the many caverns, he started practicing his magic. With many trial & error (Read: Blowing himself up and waiting for recovery), he managed to control his magic over the years. And after many years, the gnome managed to take the form of fire! While it was very exhausting for his energy pools, it was a form that made him a foe to be reckoned with. Then again... Gnorlin didn't have any enemies. And the mountain goats weren't that interesting to blow up...
So after being done with the destructive side of his magic, he focused on illusions and trickery. Which made him hated on the mountain. Gnorlin his hobby was to trick the other warlocks, mages, witches and other creatures that roamed the mountain. And this is how he spend his life. With the fooling of others, being hated.
Until one day the news of the King reached his ear. Venturing into a dangerous labyrinth with chances of dying? And a treasure at the end which could make him the wealthiest creature in Lhivoria? Gnorlin had a weakness for gold. There wasn't really an economy on the mountain, but he just liked the shining of it. So begone boring life on a mountain! Hello creepy, dense labyrinth filled with loot!
Voice Sample: Weeeellll.... Serving isn't really my thing, buuuuuuuut for you I make an exception!Appearance:
Location: Untuk Goblin Camp - Depths of the Medraut
Likes: Brutality, Mischief, Power, War, Meat.
Dislikes: Kindness, Noblemen, Civilized Beings, Magic, Captivity.
Years In Lhivoria: 21
Skills: An expert scavenger, Burntmeat can hunt and track forest game as easily as a knight can wield a sword. He is adept with heavy weapons and trained in bowmanship, but always prefers his crude battle-maul when approaching a fight. His primal lust for battle gives him a fierce determination in battle and he fears not for his life. He also has fairly keen eyesight and a fast pace, even when clad in armour.
Personality: Burntmeat is the pure definition of a goblin, the greedy and primate lessers of Orcs. All he does is eat scraps and fight anything that is not his brethren. This is all that he knows, and all that he sees true and acceptable. Anything other than a goblin lifestyle seems foolish and wrong to the young scamp, so he treats chivalry and kingdoms with a bitter hate to all of their doings. Magic is for weak men, cowards seeking to hide behind robes and staffs, seeking knowledge that is useless to all life. He hates anyone whom is not goblin-kin or orcs, but the race is not truly fearful enough to crush the advanced races of men, elves and dwarves. The lesser races, such as gnomes and fairies, however - were the hunted. He is friendly to his fellow clan kin, but he thinks them weak and lazy - he believes that the goblins should strike out against the other races and claim a name spreading fear and destruction for the goblins. He seeks bloodshed and power, and with his strong prowess and unrelenting anger, he thinks he would be the perfect warrior. So, as soon as news spread about the calling of the man-King in the castle seeking a party to claim a powerful artefact, Burntmeat sought immediately to sign up and earn renown for the goblins - and claim the power that resided in the depths of the labyrinth for himself.
Biography: Born into the Untuk clan of the goblins, life was immediately and constantly a battle for survival against all living beings for the young goblin. One tradition of said clan was that the first thing a newborn goblin tried to eat was to be its name. The first thing Burntmeat tried to eat was ... yes. Burntmeat. He had attacked it almost imminently after birth, actually, fierce despite his undeveloped muscles and his lack of teeth. Growing up, Burntmeat found himself fighting amongst other goblin clans of the Medraut, and hunting for game to eat at the camp. From an early age, where a man would be given a scroll and learn to read and write, or a dwarf a chisel - the goblin was given a crude mass of a weapon known as a battle-maul to the goblin community. It was a sign of future power amongst the clan, and the young who received it were few and those who did were especially aggressive and warmongering. Burntmeat was destined for a life of battle and blood, and while raised he was taught and trained in combat techniques, mastering heavy weapons and the cracked wooden bows of the goblins that were used to impale forest life for food. The Untuk clan was a strong band, and they usually dominated the nearby goblin clans and racial settlements. Reaching 'battle-age' was a special milestone in a goblin's life, it was a time around the age of fifteen when they were allowed to hunt and fight independently. When the strong goblin Burntmeat reached this age he soon was dragging in several large carcasses every day and more so at night. Such a brutal warrior was extremely rare among the goblin race, and were more expected in the surpassing orcs that fought in real wars and battles. Burntmeat made a name for himself among the goblin clans, and the Untuk clan was soon untouchable because of the fearsome tales of Burntmeat.
At the age of nineteen, however, the strong and agile goblin grew tired of hunting game and slaying animals. All the goblins lived in constant fear of the werewolves, giants and dragons that also occupied the dark forests of the Medraut. This was overwhelmingly annoying for Burntmeat, whom sought power over all races of the forest. He confronted the goblin clan about this, urging them to rise up and attack the other races. The goblins were fearful, and they blatantly refused Burntmeat's proposal, filling him with disapproval and a new found anger at his fellow goblins that he shared for everything else. Disappointed, he continued with his bloody murdering day in and day out, still living in fear of the mighty creatures that lived all around them. They all left the goblins alone, thinking them unworthy of their attention. Burntmeat hated that, he wanted to be feared. The goblins had lived as lesser beings for too long, but there was nothing one strong goblin alone could do about it.
Then one bleak day came, with the goblin hunting deer and slinging bloody meat back to the camp for the others to eat. He had become the prime hunter in the entire goblin community, and most of the other's survival depended on his brutality. He had reached his wooden hut, at the important part of the camp when the Untuk clan leader summoned him to the longhall.
"King requests warriors for labyrinth. Get ancient power-stone for kingdom." The leader told him, suddenly filling Burntmeat with a great opportunity for spreading renown for the goblins, earning a name for himself and gaining power.
"I go." Burntmeat stated, bringing a gruesome smile to the mouth of the goblin leader.
Burntmeat was given a handful of the clan's best warriors to guide him out of the dense and dark forest. They all were fast and kept a great pace for a long time on their journey out of the Medraut. They encountered few beings, save a uninterested cyclops and an orc party. The goblins joined up with the orcs, telling them of Burntmeat's quest and motivation. The goblins relationship with the orcs was aggressive, but they saw Burntmeat and his crew as different, strong and bloodthirsty as the orcs were. They traded stories and tales with each other for a few nights, as the orcs were heading toward the outskirts of the great forest. Then they parted, and so too did Burntmeat's fellow goblins with him, and he was left alone with his battle-maul and bow, and plenty of food and water to keep the goblin going for a long while. With a wide expanse of tundra and grassland before him, littered with human civilization and other hated races, Burntmeat assured himself he would not have to put up with them much and set a course for the Kingdom of Lhivoria, a great kingdom-castle where the King lived. Many days and many nights the goblin did scamper on, avoiding towns and life, while sometimes sneaking in to steal food and supplies. The Labyrinth was always there, a constant mass to the north that spanned on for eternity. The goblin ran along sloping hills and cavernous valleys, ever coming closer to the kingdom where he would claim his place in the battle-party set for the labyrinth. He came finally to the main town dedicated to the kingdom, and knew he was close. The goblin leader had told him long ago specific directions to follow, and what to look out for. He turned north and travelled through the large town, gaining disgusted and pitiful looks from humans living there, but when they saw his battle-maul they decided to stay away. Burntmeat hated travelling through civilization, and usually slept during the day in darkened alleys and hidden corners while travelling by night - coming ever closer to the looming castle.
Voice Sample: Burntmeat ready. Serve King.Appearance: I'll have it up hopefully by tommorrow, can't do it with this lappy. Also, one in the middle is he guy I'm thinking of. http://0.asset.soup.io/asset/1938/1920_b13c_960.jpeg
Name: Kalak Alagrail
Sex: Presumably male, but a skeletons a hard thing to go by
Machinary in all its forms.
The power of necromancy, the ability to defy death and bring it to the fools who would seek to keep him in a grave.
Those who do not see him as an abomination and see him as merely a man who wasn't going to fall in a graveyard and be sent to who knows where.
Nature interestingly enough.
Also enjoys humour, often cracking jokes himself.
Those who would try force others into bindings.
Breaking one of his few morals. Though they may be few, the lack of them merely means the ones he does have he holds with the grip of a deadman, no pun intended.
He's not overly all too keen on the religeous, often reffering to them as bible thumpers or god botherers. Behind their back of course, those books are big you know.
Marauders, bandits and various other things such like them.
Years In Lhivoria: He has only recently arrived, so has been around for a week. Hearing of the labrinths tale, he headed for Lhivoria, wishing to bring an end to the meatgrinder where so many lives had been thrown away pointlessly.
Skills: He is an adept caster, able to flings spells with a good amount of efficeny. He is also not a stranger to close quarters combat, competant when it comes to dodging or parrying his enemies blows. He isn't an incompetant baffon with those claws ether, often using them to give him a good amount of room with which to do his thing, or to shred his foes apart with great sweeps of his mechanically aided limbs. He also requires no sleep or sustanance, him being a walking skeleton and all the organs that needed those things kind of don't apply to him any more. Oddly enough he also has a wide knowledge on different ore types and its uses, most likely due to his upbringing.
Personality: Best worked out in play, as they always are for me.
Biography: He lived for a short part of his life in a mountanious region, his family a group of farmers that lived their. Still a child, his entire familly was butchered by marauduers and bandits, seeking to pillage its contense. Though fate favoured him as he lay in his mothers dead arms, shielded by her corpse, the bandits taking no notice of him. As they pilfered the farms livestock and grain, a dwarven caravan from the mountains came to the farm, the usual traders here to supply their people in the mountain homes, and old friends of his parents. The marauders realized too late that another party had entered the fray, and this was a fight they could never win. Searching the few buildings, they found him still under his mothers arm, still a baby, bringing him back to the mountains with their grim news. He was raised by the dwarves their, picking up his love of machinary from them, and learning the ways of science rather then the usual preaching of holy men. Though he found things in that mountain, and oh were they things indeed. Their were places even the dwarves feared to venture in their homes, the ancient tunnels that ran in the centre of the mountain. Though he was no dwarf, venturing into its depths, and finding what would eventually turn him into what he was today. For the tunnels were the ancient tomb of a lich, one that had been vanquished long ago, though his knowledge lived on in the etched stone walls. He would spend whole days consulting the walls, building up piece by piece, little by little, step by step, fragment by fragment. He made it common knowledge that he was a necromancer, and not a competant one at that, but their was nothing to be feared of him, for in the end all he was is a man with more tricks up his sleeves then should be possible for the size of them, or so he made them believe. He delved deeper though, not content with only his magic, but wishing to have the knowledge of how the originally occupant had obtained lichdom himself. And he found out, though he saw it as something he could improve upon, and improve he did with the hissing of steam and the grinding of servo's. He did not just turn himself into a lich, but he had turned himself into one with the power of magic and science on his side, his body not the frail skeletal structure of man, but the robust form of steel. He had always been accepted in his home, as they were smarter then a bible thumper, seeing his new form as a wonderous invention, combining the power of magic with the robustness of science. With this he headed off into the world, out of the mountain he would forever call home, though a monument shall forever stand where the farm once stood at the bottom of the mountain, a lasting reminder that will not wipe itself from histories books.
Voice Sample: "I may not of been exactly what you would of, expected, but here I'am, and here I shall stay"(Damn I need a better mic)
Name: Sycamore T'Laria
Age:300, has the appearance of a young person of 16-17
Race: Pixie, stands at around 8 in. in height
Occupation: Appraisal services and general merchant
Location: 1: Padma
Likes: Shiny things, puzzles, gardening, spelunking, excitement
Dislikes: Cheapskates, pessimists, deceit, cleaning, annoying folks
Years In Lhivoria: Sycamore has spent almost his entire life in Lhivoria, but has been known to leave the land for years on end to explore.
An Eye for Detail: Years as an appraiser has left Sycamore with eyes sharper than a thief's dagger. He can spot tiny flaws in paint, a hair-thin thread out of place, and other imperfections. This is why he enjoys puzzles so much, as Sycamore loves to spot the tiniest details to put something together.
Nature Magic: As a Pixie, Sycamore shares a close bond with the natural world. He chooses to further this bond through the practice of nature magic prevalent among his kind. As his name implies, the sycamore tree is his favored medium. Sycamore will often carry the bark or seed pods of the tree, using them as a sort of foci to accelerate their growth and control roots, branches, and other parts of the plant.
Sharp Wit: Sycamore is a quick thinker, capable of split second decisions. While this is a benefit, it can have it's repercussions, such as plans not being well thought out. Though, Sycamore will own up to his mistakes and roll with the punches.
Personality: The Pixie known as Sycamore T'Laria is a complex individual. He's cunning and sly, yet approachable and personable. He's a joker, yet one can tell when he's dreadfully serious. Some say Sycamore is a greedy treasure seeker, others tell that he's simply searching for his purpose. Not many have gotten close enough to Sycamore to tell, but maybe his true colors will show on the journey to come.
Biography: As a young child, Sycamore was never home during the day. He was always out running free through the forest, exploring each tree trunk, every rabbit hole, and all the spaces in between. Sometimes this got him into trouble, but for the most part, he wasn't a difficult child. No tragic occurrences, besides his father going missing after a hunting incident, but he was a deadbeat anyways. In the spring of his 500th year, Sycamore took on the family business, which was the T'laria Goods and Appraisal store, located in his village.
While the idea of running such a place was annoying at first, Sycamore quickly came to love it. The many items different folks brought in, the artifacts and antiques, it was all very rewarding. He even got to go on some trips to caves and ruins near the base of Mt. Basile. Sycamore ventured to lands beyond Lhivoria, to islands out in the sea. He often boasts about these times, speaking of treasure hunts and monsters of the most threatening class. Of course, these could just be tall tales. Now, Sycamore has gotten word of an expedition into the Labyrinth, the magnum opus of treasure hunts. Such high risks are too enticing to pass up...
Voice Sample: Clickety clack
Appearance: http://www.okonart.com/maxi/Land_of_...y_OmeN2501.jpg (All credit to the glorious Marek Okon)
Name: Agarion (Valimar)
Occupation: Professional Duelist
Location: The Kingdom of Agaria
Likes: Combat, drinks and women to go with them, displays of savvy and intelligence.
Dislikes: Losing to trickery, excessive violence, selfish deception, immaturity.
Years In Lhivoria: Has stayed in Lhivoria for 2-3 months up to this point.
Skills: Expert in swordsmanship, acrobatics, combat in general, it's what he does for a living back home, after all and he's been at it for a long while.
Personality: An arbiter of sorts, Agarion is the vision of balance and calm. Every action he takes is to further a larger goal and he is not above deception or violence to achieve it, though he tends to take the high path more often than not. His personality would be difficult to gauge in different environments, as in taverns amongst commoners he is raunchy and boisterous, among nobility he is cool, polite and respectful of their rank.
Biography: Bearing a decidedly patriotic name, Agarion can be spotted as Agarian from miles away. The spitting image of a true duelist of Agaria, he's clad in leather clothing, boots that offer perfect footing and leverage. His messy long hair and eye-patch break that image nicely, though and hint at something more than the notorious pomp and arrogance of the Agarian people.
Indeed, Agarion is a bastard of a noble household, a stain on their honor, he was nevertheless cared for in less obvious ways, so that his existence would not bring shame. He was brought up to be the house's personal duelist. The real defender of their honor and the lives of its boisterous sons. When Agarion came of age, he took over from his master, the previous house duelist, who after decades of loyal service, could no longer keep pace with the swift, agile young swordsmen that he'd be pitted against in the many occasions where Agarion's half-brothers would get into disputes with other noble youths.
Though Agarion fought his brothers' many battles for them, taking steel into his flesh, losing his eye and risking even more for their honor, he always was vilified by his siblings. After all, their father could never truly conceal the fact that he loved his bastard son more than he did his rightful heirs. Unlike them, Agarion wasn't pampered and catered to in every way, most of the time he didn't even live on their household grounds. He developed an understanding and caring for the commonfolk, the little people that his brothers and sisters reviled. It was this kindness that earned him the adoration of many and the hatred of many more.
For 10 years Agarion fulfilled his duty, from the very onset, he showed he was a cut above the rest. Faster and stronger than almost all the opponents that he faced. Those that defeated him, spared him out of respect, and he later showed them the same kindness. He'd developed quite a reputation in his home country - on the one side, he fought with great honor and respect against his fellow duelists, but on the other, he'd made it a habit to taunt and humiliate young noblemen whenever they chose to fight in person, rarely killing them, but always leaving them limping back home.
At the age of 26, however, his father, the lord of house Valimar passed away, leaving the rulership of the household to his eldest son, one of many that despised the young swordsman. His first order of duty was to brazenly expel him from the household. And so it was that the duelist found himself hiring his sword out to other nobles, yet now, his duty felt hollow. Where once he served a father that loved him, now he was merely a mercenary. Finding no joy in his bloody work, he fought one final duel, then left Agaria, traveling for 4 years, adventuring outside its borders. To this day, he's searching for the same purpose that drove him before his father's death.
Eventually, he found himself in Lhivoria, and now word got out that the king of this particular realm searched for a mystical stone of some sort. Clearly, it involved danger, and his skills shouldn't go to waste. Making haste to the royal palace, he offered his sword in service for this task.
Name: FalÓ Siagathar
Occupation: Theif/Nomad, She doesn't really have a occupation but she's an excellent hunter and tracker.
Likes: The dark, Stealth, Drums, Challenges, good meat, mead, and rewards.
Dislikes: The day(she's a creature of the night after all), Enclosed spaces
Years In Lhivoria: Since birth? (What do you mean by this Q? Isn't the Location where they live /are IN Lhivoria?)
Skills: Tracking, Hunting, Stealing and she has great agility and superb night-vision.
Personality: Strong-willed, fearless (mostly), a bit reckless, but most often smart about her moves. She's stubborn, and doesn't like to admit faults. FalÓ also finds it difficult to ask for help due to this reason. Her head is always on the goal of whatever she is doing, and she works best alone.
Biography: Ever since FalÓ was born her life has been about survival. She had to prove herself to the clan, to be able to keep living there as a child, because according to Netixels, the weak ones gets left behind. She quickly learned the trait of tracking and observance by observing the rest of her clan, their behaviors and where it led them to, how to hunt for food, how to socially interact, and through that knowledge she became a skilled huntress. However most of this knowledge she kept to herself, as she was the silent type.
She didn't really appreciate the company of others and the constant chivalry that went on within her clan became too much.
At the age of 16 she broke free from her clan, and has since then been roaming the forests of Medraut, as well as flying over to the nearby villages to steal and cause havoc amongst the people there. She enjoyed her freedom as well as the ability of flight, survival but soon she longed for adventure. She started investigating into legends that she had only heard whispers of from the humans, in the villages she stole from. She heard legends about the powerful stone in the Labyrinth, however she was skeptic and kept away. Occasionally she would fly nearby the labyrinth and look out over its vast planes, but she always kept her distance in case the legend was true. Anything within, over or under the labyrinth was cursed to get lost.. She kept her distance, and her curiosity eventually died down. Till the day the King announced for brave adventurers to find the legendary stone.
Eager for Adventure once more, and greed over such a powerful object, she signed up and joined the group that were to set off into the labyrinth.
Voice Sample: You ain't no king of mine. I'm just in for the treasure.
Collection Of Voices:
Supreme Command as Alias Wright
MissCapnCrunch as Elysia
Flynn as Gnorlin Fizzlebomb
SlenderWoman as Burntmeat
Kaptain Johnson as Kalak Alagrail
Fallout as Sycamore T'Laria
Alabala as Agarion Valima
Xiga as FalÓ Siagathar