Books: Players handbooks, both I and II, Iron Kingdoms Character Guide, Complete books. (Note that some Arcane classes like warlock do not clash well with the mana system)
Classes: All core classes except Bard, and Monk, while the Sorcerer class is being remade specifically for this setting. Some base classes such as those from the Tome series do not fit for this setting, and are likely not going to be present/usable. Bodger base class from Iron Kingdoms is available. (debating one allowing the Arcane Mechanik)
Character: When building your PC please use Mythweavers
Races: The setting has most core races, aside from haflings. As well as two new races unique too the setting, Oroni and Hamalkin. (More on them later)
New Skills/Weapons: New Skills such as Craft (Gunsmith), are available in this setting, further details on them can be found in Iron Kingdoms Character Guide on page 142 as well as their wide selection of fire arms on page 169.
Helpful Links: Core Rules
, Iron Kingdoms Guide
Magic system: Ethica Magic System
Further info will be provided as time goes, most of it in the OOC, on but first I wanted to see how much interest I could gather as well as help on deciding what kind of setting style the players wanted. I've narrowed it down to two ad leave it up to players to decide which is more interesting.
Short summery for each setting ideas:
The PC's are part of an elite order called the SkyGuard, trained from a young age as sky knights who ride into battle atop flying mounts. This Campaign would have plenty of action and truly difficult encounters with many at death defying heights. The game will be a higher level game naturally (lvl 8), while giving a unique and interesting taste from the average cramped dungeon crawl.
This setting revolves more around a political struggle with the PC's apart of a Thieves Guild. Unlike a typical where PC's play as heroes, instead the PC's will range into more into the realm of thieves and infiltrators—or “guides” as one might obliquely referred to themselves—acting as spies, saboteurs, and—when necessary—blackmailers of unsurpassed ability on behalf of the house that has hired you. This will be a more skills oriented game, but with plenty of twist. (this campaign has players starting at lvl 6)