The Fires of Tremas
Gerontis, Roran Hawkins and Little Alice
Welcome all to the RP : The Fires of Rindaros. We hope that you will have a nice stay or enjoy reading the OOC and IC. It's to put it short a RP where you can make a character and try to strive for your own goals. Want to be the person that starts his own guild or faction? Go ahead! Want to be a successful merchant? Sure. Be the knight that helps the poor? Your own choice.
That said, the RP will be giving enough freedom for your own character to make his/her own decisions. Of course, with some rules that will likely help to avoid a fuss or an argument. Cause remember that there also other people part of the RP, that want to have a nice time!
Remember and respect who the GM's are. If they say no, then it's no. It can happen that a GM and another say something different, but see it as a no until the GM team has talked and discussed about it.
Please refrain yourself from bullying/annoying or such behavior. You're not the only person in the RP and indeed : not the most important. Everybody is equally important. Though the words of somebody that is inactive will weigh less than that of an active, but still keep in mind to behave yourself. Or don't even react at all.
In order to keep things fun for everyone and to put emphasis that this RP is story-based and not all about killing, raping and murdering somebody else, you can't kill one character without the permission of the creator/owner of the character. The only other was is to ask and let both Head GM's agree on the action to kill the character of the other person. If you violate this rule, then don't look surprised if we take measures, right away.
Keep it civilized. Cursing and being foul mouthed with a character is alright, but things like rape or such things won't be accepted. Romances are fine, but keep it nice and not describe any real intercourse. Make the scene black out or such. That would probably be enough.
Keep your characters logical. Though it's not set in any historic year or setting of our own world, nobody can survive five hundreds axes being struck in his or her body. Also, this a RP without magic or mythical creatures.
Well there is a lot of freedom for your characters, to balance the story and to avoid really chaotic scenes, like plots running over each other, it's required to tell the GM's your plot. If you have one. Of course, this counts for big ones. We want this because we then help with you plotting and try to avoid some chaos or argument when two plots crash/run over each other. We often do this by talking with you to see if you want to discuss with somebody else that has a plot that is directly running with or against you. If you don't accept this rule, we must sadly decline you from executing the plot or maybe even joining the RP. After all, we all want to have fun and there is no fun when somebody is trying to get everything he/she wants.
We're in this RP together.
To be sure that somebody has read this, you have to add above your CS this line or else we won't review it :
''I commit myself to the rules and the rule of the GM's. I will respect and uphold this oath or else will take the punishment that the GM's will give me.''
To be accepted, the CS has to be accepted by at least two of the GM's.
*This is a small part of the history. There is being worked at it to expand it more.
The history of Tremas is a bloody one. Since the begin of civilization, there had been countless of wars between the city states that were across the lands. However, this came to an end as it became united underneath one banner.
That of the Empire Rindaros.
For another two era's the people that live in Tremas had known prosperity and peace, thanks to the Rindarian Empire that held order. However, like most great realms, it was bound to fall. Greed, strive among the people and such caused it to falter and eventually to fall as there came all kinds of conflicts.
It has been 230 years ago since the great empire of Rindaros collapsed, due all kind of civil unrest and conflicts. After that troublesome time, two nations rose up. Rindar and Iros. Though each claimed they were the rightful heir of the old empire, the royal family's of both kingdoms are actually related to each other. This was the cause for several conflicts that lasted for generations. It was only after that both kings of old, which was 100 years before the start of the IC, it was decided that there would be peace for at least 100 years.
After this, the land started to bloom as the conflicts between the two kingdoms were put to a halt. It didn't stop the internal conflicts and power struggles that happen within a royal family, but at least the armies of the two nations weren't at each other. It became a much more peaceful place in Tremas. Trade even bloomed between the two kingdoms and between the nations, it was declared that there would be neutral ground. Ground that neither belonged to either nations. This caused some factions and people to move towards it, but till so far nobody has been able to claim the neutral ground between Rindar and Iros.
Now in the start of the story, the 100 year of peace treaty is coming to an end and some people are anxious to make use of it, to rekindle flames of war. Others are looking with fear in their hearts, afraid another time of war will be upon them. It's also your time to rise up and be who you want to be.
Either a tavern owner, a knight, a simple farmer or joining one of the guilds and factions. Or maybe making one yourself?
It's your destiny!
*Yes, it's possible to join the royal family and such positions, but some NPC's will be controlled by the GM's, to balance the story. Though it's possible to work your way even up to become the ruler of a one of the two nations.
The lore/other informations
*Please keep in mind that we might expand the information. A social group will be made where threads of fully detailed articles will be made.*
The culture of Rindar and Iros are practically the same.
Back 150 years ago, it was custom that the children of a father would inherit a piece of their father's belongings. This cause great strife in both Rindar and Iros. It was one of the many reasons there were many conflicts between both kingdoms, as the royal families of both kingdoms are related to each other, which made it possible that they could lay a claim on each others belongings. Until the social reformation, it was decided that only the eldest would inherit the biggest amount of land, money or whatever the parents would leave for their children.
Though this doesn't truly solve the problem of heirs working against each other, it creates a more unity during war times.
Other than some dialects, the people of Tremas speak the same language.
Other traditions and such is that people often pay respect to their elders and such. More information may be added once the OOC will be up and running.
Tremas once was quite world with advanced technology, much like the Romans were in the past. However, after the old Empire of Rindaros fell, the technology of the old empire was soon to be lost.
The current technology of the kingdoms is based on what we call the Dark Ages. Many strong warriors and soldiers wear padded, chainmail (for the rich) or such armor. Only the richest and very high social standing people can afford to wear a coat of arms.
Plated armor doesn't exist. (the technology is at best around the year of 1200, in our world/history.)
The people of Tremas believe the gods don't live where mortals can reach them, but even while the priests say that the Gods are too divine to be living with them, either in this world or in the next, they build temples and shrines to pay their respect to a god or goddess. However, most of the gods are very interested in the lives of their followers and those who have earned their favour. If one has to believe in the tales and myths of all kind of heroes.
Aeran : Head of the Tremas Pantheon
God of war, courage, strength, honour and smiths
The king of gods and of every living being, as the people of Rindar see him, Aeran is a fierce god. He respects those who show courage in the situations where it seems it hopeless and often it is told that he is the one that gives heroes their strength and courage during their birth. It's why he is also is the patron of those who have a profession where they are in need of strength, in either creating things or to survive.
The followers of Aeran are most of the time adventures, soldiers and smiths, as their jobs are involved of caring weapons and in the myths where Aeran favours a hero of the story, he often grants them a weapon in return of that he can ask them a favour in return. Often this when he needs somebody to slay a beast, but it also can consist of retrieving a object of great value for the king of gods.
Though he is the king of the gods, he isn't the most popular one, but is still considered the one with the most power.
Eliana : The wife of Aeran
Goddess of love, marriage, healing and hope
The wife of Aeran and also the patron of mothers, wives and healers, Eliana is a very kind goddess who isn't easily angered and tries to see the good in everyone. She is often seen in stories where she helps the characters in their moments where everything seems lost and is then the one who cheers them up with showing them that not everything is lost. This is why even soldiers often pay respect to her as they want to make sure they will return to their families when they are going on a campaign or are about to go fight for their lives.
While she shows many similarities in her personality with the Estioran goddess, Sima, Eliana isn't that harsh when she is angered. Often those who anger her, will hear nothing from her or her priests. Though she isn't angered, unless somebody truly did a act that she really despise, she is often described to be more disappointed and sad then angered.
God of Justice and the truth.
The twin of Marlin and the god that is patron of judges and the one that searches the truth. He is considered to be serious of the twin and is always tries to find out why one has committed one act, whether good or bad. This also makes him the patron of some historians, as he is embodiment of the truth. This causes to let people of Rindar often pledge to be faithful, loyal or such, on his name when they make a oath or a promise to another.
But even while he is described to be always serious, he always makes a appearance at the side of his twin brother.
God of Trade, luck and adventure
The twin brother of Darlin, Marlin is more being described as being the relaxed of the twin as he loves to take risks and going out on adventures. This made him the patron of many traders, who pay him respect in him he will help them in their bargains. Because of this he is also considered the god of luck, as many say that the friendly and joyful god makes sure that the people he favour always are lucky, whether it's just a deal or when one has found a coin on the street.
Though Marlin is loved by many, his priests warn people of his bad side, because he can be very fickle in most moments. Also, his priests say that he has some concentration problems and in some stories Marlin is often described that he can't keep up his concentration then more then one minute.
Goddes of revenge, night and strife
Probably the least liked divine one in the West. Vurla is considered to be very vile in her usual mood, as it is described that she doesn't care for the lives, not even that of her followers. In the old days she was suspected to be born out of the Void, but seeing that she is in the Pantheon of Rindar, it is highly unlikely for that theory to be true. While she is the least liked of the Rindarian gods, she is however the one who is also is deemed to be the most suitable when one wants to have revenge on an other person.
Seeing that she loves strife and plots, she is the patron of thieves and murderers who say that she is the mother of the night as she likes to plot in the dark to cause mischief among others.
In myths and legends, she is often the one that causes strife among people, gods and creatures for her own pleasures and also tricks many heroes to paths where they will have to face fearsome creatures, but it is never sure if she actually wants to make them stronger or just want to fool around with them.
Goddess of the sea, wind and wife of Marlin
The gentle lady of the waters and oceans, Brilin is worshipped by the farmers for rain and water to help their fields grow and fishermen tend to pray their respect in return to fish in her waters. Brilin is a gentle goddess and one that is most of the time calm, unless she is angered by any who are foolish enough to taunt her or worse. She can also bless her followers with a pleasant breeze or by letting it rain when they deserve it.
She is also the wife of Marlin and already had some children with him in some legends, where their children became famous heroes who had a bad start but with the luck of their father and their gentle personality, likely from their mother, they always seemed to found their place in the world. Except when one had the concentration of their father, such myths often end up where the main character had either a funny end or being eaten by a big creature.
Goddes of the earth and knowledge
The daughter and often described as the heir of Aeran, she has more of the personality of her mother, but in most stories there has been said that she is almost as strong as her father. This also made her a favourite of many adventures, as they pray to her for aiding her with her knowledge about the world and showing them the way which they have to go.
Because she is described as the watcher of the earth, she also can command animals and most hunters pay tribute to her when they come back from a good hunt.
In myths and legends, she is often cheerful and willing to give small hints to the troubled heroes of stories, but when asked if she wants to give out what she knows, she always reply that is better to learn the problem then to be given the solution.
The guilds and factions of the RP will be free to join and even may be led by you if you want. Once the OOC is up, you will find some basic Guilds and factions of your liking to join. But it's also possible to form one of your own design. Keep in mind to first discuss this with a GM before actually going ahead of assuming that it's accepted.
The CS sheet for the guilds/factions will be presented on the OOC.
There will also be some pre-set guilds that one can join. Such as a Thieves guild etc.
The CS Template
Will be present on the OOC.
Hope that you enjoyed reading it and want to express your word to join it.
-Greetings from ;