This will be an RPG set in the Firefly universe. If you are not familiar with the show, I would ask that you please choose a different game so that everyone's already up to speed right out of the gate.
This RPG is now Closed for new members
PM to check for openings
Timeframe:This will be set in the same timeframe as the series but before the movie (so after the war, before Miranda)
We're intending to run this in episodes, no canon characters (unless we borrow someone like Badger to have our crew bump up against in an episode) all original crew characters. Several crew positions are already filled (or tentatively filled), list follows but first:
Plot for our first episode
After an unsatisfactory job leaves the crew with 1/4 of the pay they expected, they have to forgo their shares in order to get supplies for the ship and some meagre basic food (pressed protein, baby, we make everything with it). There's just enough left over to head for one of the many places where they may pick up a job which, as so often happens, is a dive bar in a busy port.
They finally get a line on a job through a contact that they know isn't entirely trustworthy but a job's a job and they are to meet with the client's representative for instructions.
In this meeting (carried out in person in some out-of-the-way place as to be private) the story is that the client's inheritance has been stolen by his great-uncle, a man who was supposed to transfer the money to him on his twenty-first birthday. Rather than doing so the Great-uncle, an insatiable gambler, has been using the inheritance as his own private fund and the nephew has information that the treasure - he is unclear as to how much is there - is in gold bars because his Great-uncle likes to be able to touch it.
It is verifiable that the Great-uncle is indeed a high roller (that could be fun for some crew members to investigate)
We can hash out where it's kept and add that and then the plan for liberating the gold can be figured out in-game if we want. Once we get to actually pulling the heist we'll have ample opportunity to find out that the client is not actually related to the mark, an old man whose philanthropy betters the lives of settlers (and he gambles with that money but it IS his money, the inheritance story is totally false). By then we'll be committed and have to decide what to do with the Great-uncle who's caught us robbing him and perhaps have to deal with the conman 'nephew' as well.
Co-GM's: KnightHawk and BloodVendetta
Captain: Genesis D'Angelo (raindrop) Profile is at the end of this post
First Mate: Nessa Anderson (Kagura) Profile
Pilot: Morgan Blackmoon (Treanna) Profile
Co-Pilot: Gregory "Goose/ G-5" Down (Knighthawk) Profile
Engineer/mechanic: Zoey McGuinness (InkedWolf) Profile
Security: Terran Archer (BloodVendetta) Profile
Preacher: Joseiah Creed (General Scales) Profile
Doctor: Mister Elijah Sharpe (Gisk) Profile
Companion: Narcissus Del Rey (OiHarken) Profile
Indentured servant to the Companion/Psychic: Lawrence "Lawri" Bennett (NecroTec) Profile
This Episode (and possibly to add to the crew): Mercenary: Li Jun Shen (Gray Requiem) Profile
Other possible character roles to choose from if needed in future episodes:
Please post Character Profiles in this thread.
Attitude toward the Alliance:
But first...a few caveats and addendums!
The Phoenix is indeed a Firefly-class cargo vessel. Why? Because we've seen the show, we are pretty familiar with what the inside and outside look like and more or less how everything functions. Besides, who doesn't love a Firefly...and hovering is really a nifty thing to be able to do, right? So let's just go with it.
Room accommodations: There are crew quarters, passenger quarters, and, of course, two shuttles (one is empty one is rented by Narcissus). It would make sense for the crew to live in crew quarters (obviously) and the doctor and the preacher would probably bunk there. (The passenger dorm is pretty near the infirmary so the doc would make the most sense bunked there).
Absences: It's a bummer when players leave other people hanging. So if someone vanishes we'll work around it as well as we can for a day or two, probably PM the missing one, and if no answer is forthcoming we may begin to plan an interesting demise for your character. (not kidding, I've found that works quite well)
Sex & Strangers:
It is generally known that Genesis is not in favor of shipboard romances ("Don't turn my ship into a gorram love boat") but sex happens.
If it does, she expects it to happen in your bunk.
If it happens with someone who isn't from our crew, she expects that stranger to stay OFF the boat unless she expressly permits them on.
Raindrop expects it to go to PM when it promises to turn graphic.
Other than that, all basic rules of good RP'ing apply. From the group we've got here, I don't think I need to explain so let's do this!
Gambling on Midas: Flight of The Phoenix, Episode 1
Attitude toward the alliance: Rebellious
Appearance: 5'6” athletic, auburn hair, usually worn in a braid. Lightly freckled skin, green-blue eyes, high cheekbones, firm, full mouth.
She has a hangman's scar across her throat, heavier on the left side than the right, and a smoker's rasp to her contralto voice because of it.
Wears leather or denim pants with blouses of a contrasting soft fabric as a nod to femininity. May tie her hair back with a bandana or leather ties. Always wears a short rawhide necklace that consists of a platinum ring with a chip of black stone balanced inside the ring in a smaller round setting. Brown coat, of course.
Personality: Definite and strong-willed, intelligent, shrewd. Cares for others deeply but without fanfare. Flashfire temper yet has the capacity for humor.
Background info: Married young and widowed young by the war, Genesis worked as a field hospital nurse for the Browncoats. She became friends with a soldier she had patched up and when he found work on the 'Lady Claire' he came back to see her. He teased her about being just as good as any of the crewmen and dared her to come work on the ship. Somewhat to his surprise, she packed only a few of her own things, taking instead her husband's clothes, and went with her friend from that war-torn area to the ship that night.
At first the captain and most of the crew refused to take her seriously but she found that she was just where she wanted to be and it showed. Eventually she would have been welcome in a First Mate capacity on many ships but her dream was to captain her own. The Phoenix is the realization of that dream of freedom – the price being the acceptance of any kind of work that will keep her flying.
Equipment: Twin .45 revolvers strapped openly to either hip plus boot knives and a set of brass knuckles carried in her right coat pocket.