I'd love to get one up and running, though I'm well aware that they're fairly common and tend to be considered cliche by a lot of role-players. I can't promise anything super original, but I'd love to put a heavy focus upon character interaction, development and gritty realism. A zombie apocalypse wouldn't be a fun experience - a lot of the people who proclaim that they'd be able to hack and slash their way through hoards of zombies would probably meet a grisly end. Some people would simply snap after seeing their loved ones torn apart in front of them. It's pretty gruesome, though firm friendships are often forged in times of strife and that could easily add a deliciously complex element to some long term role-play. I also like to include a lot of intrigue and above all else realistic characters. Ideally I'd like to see a decent range of characters from a variety of different backgrounds. As tempting as it may be to role-play a smoking hot twenty something I think it'd be a lot more compelling to have at least one character be a kindly yet frail elderly woman. It'd be a pretty nifty twist on the usual 'frail hot and naive young woman' that tends to crop up in the survival horror genre!
Now, don't let my low post count put you off. I may be new to the site but I'm not new to role-play. I'm mostly seeking intermediate and experienced role-players for this, though above all else I want my partners to be reliable and literate. I also want the pacing to be reasonable with a healthy mix of action, suspense and periods of relative peace. Most importantly, though, I want people who are capable of taking the initiative and working their own intricate side-stories into the mix. My own character isn't necessarily going to be the leader of the group of survivors - I'd rather leave decisions like that to happen naturally within role-play itself. I'd also like there to be varying degrees of toughness and experience with weaponry. Again, I'll go back to gritty realism: most people don't know how to wield a weapon effectively. If pushed to defend themselves they'd likely improvise and try to pick up experience as swiftly as possible. That's a theme I'll certainly be exploring with my own character.
In terms of the story surrounding the outbreak I'm toying with the idea of an experiment into age reversal going horribly wrong and leading to the creation of a disease that causes the infected to begin to rot and rapidly degenerate into a shambling husk focused solely on feasting on the flesh of the living. Anyone who is bitten would be infected, usually turning within a period of six hours. The most effective way to kill the undead would be decapitation, destroying the brain or setting them on fire. They'd be pretty slow but very dangerous in a group. To add an extra twist to the situation a lot of activists pushed to try and expose the dangers of the experiments into age reversal but were swiftly silenced by the government, mainstream media and large corporations - the same giants that backed the controversial experiments in the first place. The disease will have spread quite rapidly, causing panic and devastation worldwide. Survivors are typically few and far between or locked away in paranoid communities reluctant to allow outsiders to join them.
Regardless, I think I'm rambled on enough for now. If anyone is genuinely up for this please let me know. Constructive criticism and suggestions are very welcome.