Colonization: 0GC- 57GC
Gadria is a continent that was discovered centuries ago by a variety of different races. During the early years of Gadria's discovery all of the arriving races were forced to work in tandem to defeat the dangers that lurked in the unknown lands. Even with great warriors and spellcasters leading the way, some of Gadria's wildlife posed a serious threat. At one point more than half the population of the frontier colonies abandoned Gadria; thinking it a hopeless endeavor. But great amounts of perseverance and a fair amount of stubbornness kept the frontier colonies alive. Over the years the hardy frontier colonies expanded and eventually the races began to separate from each other when cooperation was no longer required.
Seperation: 58GC- 223GC
The Elves were the first of the Races to establish a claim of their own on Gadria. They took the lightly forested north-west as their home. Over the decades the Elves nurtured the forest with their magic and caused it to grow into a massive sprawling forest with trees that were known to grow more than five-hundred feet high. The whispering wood served not only as a home for the elves, but as a fortress as well. The trees near the outlying edges of the forest were enchanted by ancient elves spellcasters. Known as Esirith-esundus by human historians, the Iron-Oak trees would tangle their ultra-dense branches together upon sensing malevolent intentions, thus forming an enchanted wall. Mingling with the enchantments of confusion that riddle the woods further in, the Elves established themselves as a secretive race, tending to keep to themselves and enjoy their lives as the longevity they possessed allowed them to. The location of the nameless Elven Capital city is known only to elves and very selective trade personnel and visitors.
The Dwarves next established their claim on the Sheili Mountains that covered the entire eastern coast. They took to the sprawling caves, as Dwarves are aught to do, and began to shape the city of the mountain, Azerai. The vast system of crisscrossing tunnels has led many a traveler to an untimely demise. But the trade routes to Azerai were frequently used by other races to exchange goods for the vast mineral resources the Dwarves were able to procure from the depths. Many other Dwarven cities exist underneath the Sheili Mountains, but the knowledge of most of them are generally kept secret. The division of clans within Dwarven culture could sometimes lead to economic stagnancy when their were conflicts of interests. To combat this, the order of the Gyn was established to take leadership over the Dwarven clans. A group of great Dwarves, one from each clan, established this order and unified the dwarves under one overlying banner with smaller sub-divisions. This merged the gaps between the clans and allowed for a more tight-knit and established culture with specializations instead of divisions. The Gyn also coordinated tactical and economic structure.
The Raiyeen broke apart from the colonies next. They took to the open waters of Trogai bay. The vast oceans served as the perfect blank slate for the powerful Raiyeen spellcasters to create a city entirely their own. The Shimmering Isles, an artificial archipelago of magically constructed coral, served as the home of the Raiyeen. With their power to communicate with sea-life and calm, mannered dispositions, the reptilian race spent their energy cultivating the sea and transforming the surrounding sea into a central hub of aquatic life. Known to have some of the most powerful warriors and spellcasters, the Raiyeen did not have a habit of using their power malevolently. Thusly the shimmering isles became known for being a center of art and amazing cultural crafts. However calm and composed the Raiyeen were, they did not like visitors much. Very few travelers could be accepted into the Shimmering isles, and of those, there were nearly none that would not be closely watched and expelled from the cities if they so much smelled of bad intentions.
Next the Orcs established their claim on the central region of Gadria they called The Heartland. These rocky highlands suited the nature of the Orcs perfectly. Along with their cousin races, Goblins and Ogres, the Orcs created a massive amount of small city-states throughout the heartlands and were known to fiercely defend their territory from hostile outsiders. The largest of the City-states, Orikal, became the center of cultre for The Heartland. Although known for their combat prowess, Orcs and their cousin races were not an inherently violent group of races. They would often live together in conglomerations and spent the majority of their resources on taming the harsh highlands that the Majority of The Heartlands were composed of. Trade was not uncommon between them and the other races, although the intimidating combat-oriented lifestyle they lived was discouraging for travelers.
The Humans never moved from the colonies. As the other races left the initial cities in favor of their own, the Humans simply expanded from their coastal colonies into the southwestern region of Gadria. Their capital city, Atlana, was at the Base of the Father-Mountain, also known as mount Arizar. And spread out in a circular motion toward outlying lands. Central focused on militant strength and agricultural prowess, the human civilization became center of trade for a long while during the beginning decades of developed civilization in Gadria. Ruled by an emperor and his of powerful advisers that also doubled as his personal guard, the human cities began building military strength to combat their inferiority in combat and magical prowess when compared to the other races.
The Dragons, thought to be more of the wildlife during the colonization of Gadria, were mostly forced from their homes when expansion first started. The most powerful warriors and inherently magical creatures, the Dragons took to the skies and created a civilization of their own. Using their extreme magical prowess, they fashioned the islands of Haakenzir, Moldenoch, and Varcshei. These islands were made of the very essence of magic itself. The crystalline formation of the islands were thought to give off a pearlescent light of light blue and magenta to those who saw them. The islands were created so far above Gadria that they were unable to be seen. Their exact size and location remain unknown, for nobody had ever seen or been to them besides the dragons. The islands became known as The Islands of the Shifting Skies.
Militarization: 194GC- 294GC
Nearly a century after the establishment of separate territories began building tension between the races. The Dwarves, who found themselves in want of more land and resources, began using their already vast resources to construct mystical contraptions of war. Among these contraptions were the Erdui; massive mystical constructs that a dwarven pilot- an Erduire- could project their thoughts into in order to animate. These pilots could control their Erdui from vast distances, and thus cut the physical casualties they would suffer from war drastically.
First Gadrian War: 296GC- 304GC
After nearly three centuries of peace, the humans were the first to launch an offensive. For nearly sixty cycles the humans had tried and failed to construct flying contraptions in attempt to reach the realm of the dragons. They thought the magical essence that they were supposedly composed of would finally allow them to stand among the older races. After decades of frustration the Emperor launched the first offensive move against the Dwarves.
The mineral center of Gadria seemed a reasonable choice for a first attack, but the human attackers were defeated because of their lack of geographical knowledge and the new Dwarven war machines.
Unbeknownst to the human Emperor, the Dwarves had been attempting dealings with the Raiyeen in an attempt to obtain some of the magical coral that their cities were constructed from. Due to the magical potency of the material and light weight they figured it would make a fine replacement for the heavy black metal used in their war machines. Soon after the first Human offensive against the Dwarves, the countless attempts at diplomacy with the Raiyeen inevitably failed. When an offensive was taken by the Dwarves to try and obtain the coral by force, they were defeated easily. The sea was not the place of the Dwarves, and the waves did most of their forces in long before they came close to reaching The Shimmering Isles.
The Dwarves became frustrated with their failure and sought to expand and claim more resources for a more prolonged conflict. For this reason they attacked The Heartland. The Erdui and their pilots made short work of the Heartland city-states. The digging capabilities of the Erdui allowed the dwarves to sink entire regions and effectively destroy entire cities without losing a single life of their own. The Orcs, who were appalled by the cowardly attacks by the Dwarves, were swift to retreat in fear of being entirely wiped from Gadria. This set off a movement known as The Rite, where the population of Orcs and their cousin races that did not turn into nomadic tribes chose to leave Gadria entirely. Major family heirlooms were left on the shores of Gadria before each group left on massive long-ships, and thus they forsook Gadria and pledged never to return.
During this time of Dwarven expansion, word reached the Gyn of the IronOak trees used by the Elves. Then their attempts to dig underneath the forest were thwarted by the enchanted trees, the Dwarves approached the Humans with a proposition. Knowing they did not have the miliatary strength to oppose the Elves in direct combat by themselves they agreed to create a tandem force (later called the Red Fist) and attack the elves. Both sides saw profit in this endeavor. The ironwood served as a nearly as good replacement for the original coral of the Raiyeen, and the magical knowledge the Elves possessed held great importance for the Humans.
During the attack planning the Red Fist's magicians came up with a solution to break the Elven IronOak trees. When the Red Fist finally attacked, the Elves were taken entirely by surprise. The tandem force of Dwarves and Humans swept through the Elven outer defenses and into the outlying towns of the Whispering wood. But before reaching the Elven capital the Red Fist's forces began to succumb to the confusion enchantments laid throughout the deeper forest. Flustered and disorganized, the Elves launched a counter-strike that pushed the attacking forces from the Whispering Wood. The Elven forces split the Red Fist's forces into smaller fragments and eliminated them concisely. When it became apparent that the Red fist would lose, they offered a surrender and compensation for their defeat in the form of new lands and resources. The Elves rejected all proposed conditions and continued their attack relentlessly. During this time the Current Dwarven leader of the Gyn, Tarok Ebonfist, was killed. Also the majority of the Human Emperor's advisers were killed as well. The Elves, in their blind rage, began destroying the core civilizations of both the Dwarves and the Humans. And when it was thought the Elves would entirely erase both Races from Gadria, the dragons intervened.
The Dragon's Peace: 304GC
The Elder, the oldest of the dragons who was thought to be more than ten millenia old, commanded that the leaders of Each race attend him on the Island of Moldenoch in the Shifting Skies. When the Elves did not heed the command, a single dragon known as the Imperator by the humans unleashed a devastating display of power on an Elven army that became known as the Ravaging. When the Current King of the elves, Elsiri Tilindith, heard that a dragon had destroyed the majority of his attacking force with impunity, he finally snapped from his blind rage and realized his folly. He was the first to arrive at the island of Moldenoch; ironically he was taken by the Imperator. The emperor of Atlana, Phius Lethin, The grand king of the Whispering Woods, Elsiri Tilindith, The Golden king of Azerai, Rakos Ebonfist, And the waved ward of Arnuch, Yaetra Olgonari all were brought before the Elder.
There, they were addressed by the Elder, who told them that their actions thus far had been unforgivable. Yaetra was excused from the reprimanding because the Raiyeen had taken no part in the war apart from self defense. From there the Eldest informed the leaders that a barrier was being placed around each of their nations, and in a thousand cycles, this council would convene again and discuss if they were to be removed. The Elves and Raiyeen agreed without protest, but the Humans and the Dwarves called out that it was not fair to confine them within such boundaries. The Eldest silenced them, for the 'proposal' was not up for debate.
The leaders were brought back to their respective nations, and the curtains were raised between each of the great provinces. The Raiyeen and the Elves accepted the barriers willingly, But the Dwarves and the Humans, who could no longer co-operate, failed in every attempt to dispel the magical barriers set by the dragons. After a century or so, the attempts were dismissed as futile, and stopped completely.
The Gadrian Revival: 1305GC Onward
Nine-hundred cycles later, the council was set to convene again. The Leaders of each of the nations were brought back to Moldenoch to present themselves before the Elder once more. The Elder noticed immediately that the races had matured considerably. The Humans no longer had the jealousy of their ancestors, and the Dwarves were no longer so concerned with the affairs of the other races.
After much consideration, the barrier was removed by the dragons, races that had been wondering about this mysterious continent were finally free to enter, and the local races were once again free to mingle amongst each other.
The Choosing: 1386GC
The Elder began contacting his chosen mortals to help him combat the blight and the rising dissent between the other mortal races.