Hello, welcome to the interest check for Hades City! You'll find information about the roleplay and what it entails below, but a quick forward - this is a small sample of what is to come. An appetizer menu in a fine restaurant, if you will. If you like what you see, let us know, and the rest of what has been developed will be posted OOC for your perusing, once that's up. This includes developed locations, character sheets, major organizations and additional details on how the roleplay will be run. Your potential future GMs (Prometheus and Shon Harris) would like to thank you in advance for clicking in!
II. Story, & Setting
III. Rules & How We Run Things
IV. Last Notes From GMs
You've just gotten off a plane and stepped into an international airport the size of a small city, and are greeted by men in suits. "Mr. Black," they say, "Our employer sends his regards, but regrets he is not able to meet you in person." They hand you a bulletproof briefcase with your target's information inside of it, a debt card and a fake I.D. for a large corporation's nearby headquarters. One week later, your bank account numbers 7 digits and a corporate executive is found dead in her office.
You step off a battered refugee boat and onto dry land for the first time in several days, covered in the stench of other men and women and looking forward to a hot meal. You're immediately accosted by an immigration officer, and you don't have the right papers. You're shoved into a line for immediate deportation before you know what has happened. Climbing a fence, you make your way into the slums. By that evening you've killed two men, found a warm bed, a hot meal, and already miss your home country.
A bus rolls away from you in a cloud of dust, unable to take you into the city any further because of traffic concerns. In front of you tower dozens of skyscrapers, their height immeasurable above the clouds. In your hands you have 2 suitcases and the address of your new, privately contracted urban home. By the end of the month you've been accused of espionage, an unrecognizable body is found in the trunk of your car, and you ran from your home when a pair of men in black suits and sunglasses arrived at your door.
Welcome to Hades City.
In the Spring of 2015, amidst the budding flowers and trees, an idea was born. The greatest minds on Earth, businessmen and criminals alike, converged with a single goal -- a world without regulation. That world is called Hades City.
Hades ascended as the world collapsed. Tensions between nations around the world peaked as basic resources grew increasingly scarce. Greed, fragile economic systems and shortsighted governments existed long before, but as oil grew increasingly scarce, everything changed. Countries convulsed like addicts and their populations took action. Revolutions sparked in countries as near as Mexico to as far as India in order to salvage what little hope was left. Amidst all the turmoil, despair, and chaos there came a beacon of hope in the northeast corner of the United States.
Hades City stood as a promise of salvation. Rich and poor alike flocked to the last vestige of a world seemingly untouchable. How did the city prosper when all world seemed on the verge of collapse? No one asked, no one pried, no one cared. Those great minds from before became the pillars of Hades business and crime. New organizations and corporations still came and challenged the old figures, but five years later their power is still felt. Hades City meant potential. The kind of opportunity that could advance humanity amidst the rubble, despite the shady business and corruption. No one saw the resemblances to the old world, no one cared. Above all else, to the people, Hades City meant survival.
Why come to Hades City? The reasons for the immigration are simple- a thriving middle class, living off wages provided by some of the world's most successful corporations. A house, a car, a police force and a job. After five years of starvation and crime, five long years of watching the world tear itself apart, that's a dream to die for.
The year is 2020, the area, fictional east coast metropolis Hades City. Founded on the East Coast of the U.S. in 2015 by a plethora of rich bankers, businesses and the occasional crime lord, Hades City was constructed with one goal in mind - as a complete free enterprise capital, from the ground up. Wealthy backers made sure that everything from the sewage systems to the highest skyscrapers were built with the latest technology, and almost overnight Hades City became a beacon for what humanity was capable of. It has a booming private sector to the east, a cutting edge public transportation system, an extensive port, an enormous international airport, and a rich culture of big money.
The city was aptly named, however, for just how Hades was the god of wealth, he was also the god of the underworld, and the underworld runs deep underneath the city's skyscrapers. It is an astounding, volatile coexistence of order and corruption, rich and poor, positive and negative. To the north, one of the world's most renowned hives of poverty and crime sits like a blight on the glowing image of the city, housing millions of unemployed men and women, and thousands of criminals. The district, Dis, is the base for dozens of crime syndicates and a festering sore on Hades' image to the world, but nothing is ever black and white - for every criminal, there is just another unfortunate soul, robbed as they walk from their job to their home.
To the south are the homes of the more fortunate. The East Blocks house hundreds of thousands of middle class workers, and sitting next to them, isolated on an islet from the rest of the city, sit the West blocks. A few skyscrapers and condominiums, housing some of the wealthiest people in the world. A single home in this district costs enough to buy out a small country, but corporate bigwigs and inheritance babies pay for them with cash.
The private interests that built Hades City ensured that when push came to shove, the city government was as ineffective as it was unimportant. City offices go to the highest bidder. Firemen are paid off not to service neighborhoods who are behind in their local “protection” payments. The police force is rife with corruption, almost everyone getting payoffs from one group or another, and privately owned hospitals regularly hold opposing insurance companies' clients hostage with massive bills or bad service. Underneath all this, criminal organizations and street gangs, made up of immigrants and the unspoken-of less fortunate, rule the streets.
Hades City's underbelly is known, but not talked about. Now, in 2020, with the majority of the United States' resources spent overseas fighting resource wars or trying to prevent their own economic collapse, there's little time for domestic affairs, aside from the billions spent every election. So in Hades City, life goes on. And so does everything else.
Hades City is a postmodern sci-fi roleplay, set within the confines of a futuristic East Coast city, torn by poverty and wealth. Within Hades, human science is reaching new heights, developing everything from cybernetics to suits that make you akin to a human chameleon. You're not gonna see any hovercars, but our characters will be pushing the limits of what's possible. Meanwhile, poverty and starvation are in the streets, and people fight just to keep what they have. In Hades, regulation and oversight are nonexistent - espionage, backroom deals and shady business runs rampant here, side-by-side with thugs on the streets and organized crime.
Before you continue, there's some basic foundations that we, your GMs (Shon Harris and Prometheus) want to address. We do things differently and more creatively when we write, with a heavy push on collaboration and development. Read more below.
First, we want to make it clear how we run plot structure. We run our roleplays as a sandbox. We give you the world, provide overarching plot (link everything together) and world events, occasionally help bring characters together, and you all do the rest. It's your responsibility as a member of the roleplay to drive your own character's plot, fill in the world, create locations, set pieces, etc. You have a great deal of creative freedom when writing with us. Don't squander it.
Second, when I (Prometheus) write with people I very literally write with them. Not to say that solo writing is discouraged, but collaboration between members is heavily pushed in our roleplays. I will provide at least one google doc for everyone to use when working together, and a chatroom for OOC discussion and off-topic conversation, if you feel the urge to chat. The idea is to build a post together, but to do it more efficiently than by PM, and more frequently. This is difficult to explain, but easier to show through example. If you express interest in writing with us in Hades, we'll sit down and go through this process together at some point, get to know eachother, as well as to make sure that you're able to do it and to make sure that you're up to the challenge content-wise. In a perfect world, you should always be entering and leaving other people's stories.
Third, in addition to the above, character manipulation is encouraged to a point. Simple actions are, of course, accepted - one character should be able to say "jump!" without waiting a post for a response and the mental actions associated with it. Furthermore, larger amounts of character manipulation are encouraged with the other author's blessing. If you want to write another character who happens to be in your post, check to see if the other guy wants to write it with you. If not, write it yourself and send it to him, ask if it's okay and if they want to make changes, and if not, post it. The other person has a right to say "no, you can't write my guy" if there's a legitimate reason for it, like it conflicts with something they'll be doing down the line (E.G. going east instead of west), or they don't feel comfortable with the character being in that particular situation. YOU HAVE A RIGHT TO SAY "IT DOESN'T SOUND GOOD." However, if the part is essential, both authors are expected to contribute, or if one is unavailable, to allow the other to take over.
Fourth and last, your character's personal plot and motivations are what drives the roleplay, not ours. We'll all be building our own stories, and you'll build your own as well. We can intersect and work together or against each other, but just as much so, stories will be separate entities part of a cohesive whole. As such, you're heavily responsible for yourself. Your GMs don't like babying people, but will approach you about inactivity. See below if you want to know what to do if you can't write anymore, for whatever reason.
There are a fair few of these. Please read them all. I won't test to see if you have, but if you don't, you're out on your ass. These are all important and relevant to the functioning of the roleplay.
1. GM's word is law. This is simple and to the point, but if a GM says something, that's how it will be. As your GMs, we consider ourselves logical, reasonable, approachable people. If you want to discuss or debate one of our decisions with us, you're welcome to do so, and we'll see if we can't come to a compromise. But at the end of the day, what the GM says goes.
2. There is no such thing as semi-literate. You are either here for an advanced roleplay, or you aren't. If you aren't, the casual section is just a few clicks away. But if you stick around here, than you're expected to write at an advanced level. According to Mikodite's Disturbing Truths, I (Prometheus) am a writer to the core, and you need to be prepared for that. This means a minimum of two-three paragraphs per post. Spelling, punctuation and grammar are unconditional. As I tend to say, there's a difference between "the best period." and "the best, period." So please, edit your work. Thoroughly. Seriously, this is a major peeve of mine. Just do it.
3. When you join my roleplay, you're expected to be a leader, not a follower. Your GMs are here to lead any overarching plot, to maintain cohesiveness, to update the OP and to make sure the players stay active, but we're NOT here to hold your hand. You all have your own stories. Each post should be advancing in that manner. See what's above for more details in this regard.
4. I already said this, but EDIT YOUR WORK.
5. Balance. This goes without saying. Don't godmode or you're out.
6. Let me clarify - by the time a post gets to the OP, it should be almost spotless. A margin for human error is acceptable, but if there's an error every six words, you've not done it right. EDIT THOROUGHLY. I (Prometheus) cannot stress how much this irritates me if ignored. When your post hits the in-character thread, it should read like a chapter to a book, and you should keep this in mind when writing.
7. Be warned - this thread is M for swearing, violence, gore and the like. Cursing is allowed, as long as it's in character. Swear like a Quentin Tarantino script if you want, as long as it's in character. In regards to sex, go for it, but keep it real and fade to black please. If you want to write smut, don't.
8. Activity on roleplay threads is expected if you want to be kept as active. One OOC post, chatroom/group doc drop by or IC post every four-five days, minimum. Any longer, I'll shoot you a PM asking what's up, but I'm not babysitting. You go inactive without explanation, you get removed, that simple.
9. There are 3 types of posters in our roleplays - actives, inactives, and the unspoken-of.
-If you're active, you're posting. Great job.
-If you're inactive, it means that you've SAID you're going to be inactive. Whether to me through a PM or on the OOC thread, at some point or other you've asked to be put on the inactive list because something's stopped you from writing. An ETA for your return is appreciated but not required.
-If you DON'T do this and just disappear, however, then you get removed, permanently. If you come back and explain the circumstances surrounding your disappearance and want back in, if the case is solid, you're welcome to come back. I get it, sometimes life happens. But if not and you just flaked for a month, don't come back if you don't intend to stay back.
10. Drama. The OOC kind. Whatever you might have a problem with concerning other members, keep it away from our roleplay. If there's so much as a hint of passive-aggressiveness or argument on this thread, you're out. Goodbye. We see enough of that crap in other RPs on this site, we don't need it on this one. By joining, you're agreeing to leave the past in the past. That goes for GMs and players, as in, anyone who is involved. Whatever happened outside, here it's a blank slate. K?
11. Let's keep that slate clean. While IC is free game, keep oppressive and inflammatory remarks out of the OOC. We are all intelligent adults who can do better than that's gay, retarded, and all that. No racial slurs, no homophobe remarks. In general, just play nice.
12. You agree to these rules upon submitting a CS. This list is subject to editing at any time, but we WILL tell you about it if it does undergo editing. You have the right to complain about and discuss any changes made.
Right! So this is the interest check for a crime-city roleplay that myself (Prometheus) and Shon Harris have been working on for several months now. As the Interest Check, this is a glimpse of what's to come. We've shared here the basics on how the roleplay will work, and what the world you'll be roleplaying in will look like. We've also detailed locations, districts, have a map of the city ready to go, and several new mechanics to share that may separate this roleplay from the pack. These will be up on the OOC, but for now, if you're interested, drop a line below and I'll send you a PM when the OOC is put out. As always with Interest Checks, if you have any questions at all, let me know, we'll be hovering and waiting to answer them for you. If you want to come hang out, I've started a chat channel here, so feel free to drop by and say hello. If you can't get in for whatever reason, let me know and we'll sort it out.
Thanks for reading!