With a single groan many eyes opened, all of them finally awakening from a deep slumber. No one seemed to know where they were, looks of shock etched into their features as they took in the stone walls that surrounded them and several looked around for anyone they knew. How they got here was a mystery but all of them knew this was no accident.
A group of young adults wakes up in the basement of an unknown location, surrounded by strangers who are just as confused. These people are all there for a reason: they possess something rare, be it a gift, a curse. They are from all walks of life and most are not the average human, some not human at all. Due to their unique abilities they have been kidnapped by a man called The Collector, a mysterious man who has a strange fascination with the odd and unique. He has trapped the group in the large mansion and given them a challenge to earn their freedom though several do not believe him; they have to find the key to the front door.
Sure this challenge seems easy but this isn’t the first time he has done this, having collected several dangerous beasts that guard the clues and pieces required to even locate the key. The entire house is a trap, a dangerous trap that might as well kill them if they don’t learn to work together even through their differences. Plus there is a time limit, they have two weeks (Might change the limit….) or the game ends and they all lose their freedom, forever being trapped as one of the man’s collectibles.
Species: (Human or not… Just whatever they happen to be.)
Abilities: (If they are human this needs to be what makes them unique, like are they a telekinetic, a seer, do they have some sort of odd power. If they are not human this would be for the character’s special abilities, especially if their race is common, what sets them apart.)
Personality: (Likes, Dislikes, strengths, weaknesses, hobbies,… ect)
Appearance: (Picture or description works fine. )
1. No goddmodding (Pretty much anything where your character does something that can't be stopped in any way...)
2. No Mary/Gary Sues
3. Keep speed posting to a minimum
4. No double posting
5. Try to post often, if you are going to take a long absence from the thread please notify us.
6. No one liners please.
Please if you are not on this list, meaning I saved you a spot, I will not accept new cs's.
Name: Amelia Holt
Abilities: Amelia is a part of a dying race, there’s only a few left in the world apart from her, making her rare even more so because unlike the rest of her kind she doesn’t just copy an existing form; she becomes the same thing it is in every way. Also she doesn’t require something to copy after the first time, it’s stored in her mind and it’s another part of her completely like a split personality. Even so she cannot take another beings exact form, it’s too faulty and it messes with her personality since she’s used to taking on the beings mindset.
Personality: Amelia is a confusing yet kind individual, though she is slightly distant and often comes across as cold. She is an odd girl with a slight split personality; one second being nice and cheerful, while the next she’s liable to snap and become aggravated and cold. This also is affected by the affects her ability leaves after long term use, being as her ability is odd for her kind and causes her to pick up… momentarily… the beings temperaments even more so if it is a replica of someone or something. In that case it also affects her sanity, giving her massive headaches and making her a little crazed.
Likes- Amelia loves books, music, sweets, and oddly enough masks.
Dislikes- Amelia hates spiders, coffee (Never give her any unless you want something… or someone… to explode or be burnt to a crisp.), and tight spaces
Hobbies- Amelia tends to spend her time reading or playing some form of music.
Her strengths are her diverse abilities and skills while her weaknesses are the fact that she’s not very strong and her split personality disorder can get destructive.
Bio (History): Amelia was born into a small family of Shifters, though because of her odd ability and failure at replicating others effectively she was looked down upon by her kind. She grew up hearing everyone talk about her behind her back, minus one person who happened to be her grandfather. Even though she wasn’t the average shifter her parent’s tried to help her be normal, often leading to fights between her parents when they thought she wasn’t listening. When she was 12 they got into a large fight and both left, not returning to the family home and leaving Amelia alone. Her grandfather heard about the news and showed up, only to discover and then break it to his granddaughter that her parent’s had divorced over the course of two weeks after.
Afterwards her parent’s never bothered to show up again, leaving her in the care of her Grandpa. Finally though he passed away of old age on Amelia’s 21st birthday and Amelia packed up and left the closed community of her kind. She knew there weren’t many of them left but she decided it would be best to get away from her tormentors.
Other: Amelia always has the same white hair no matter what form she’s in, she has a hatred for the rest of her kind, and she has slight abandonment issues.
Name: Aro Callaway
Abilities: Illusions/Projection ~ She can produce any number of illusions, but they fall apart if someone within it or looking at it recognizes it as an illusion. It also will drain her and can cause headaches. She often causes herself problems when her dreams carry on into her waking hours, involuntarily creating the illusion.
Personality: Open minded but argumentative at times. She has depersonalization problems, where she creates a dreamlike reality in her mind depending on who she is talking to, like she was playing a character or watching herself act. She is generally a sweet caring person who is always there for a friend. She is great at empathy and calming people, yet is a very non-emotional, aloof person. She rarely gets angry, and can be very forgiving. She gossips often and can come across snobby or rude. She is not an honest person and very jealous. She internalizes emotions, wanting people to like her. She observes more than she speaks up, and can make conversations awkward without meaning to.
Bio: Aro grew up in a single mother home that left her feeling neglected most of the time. In an effort to get noticed, she tried to be the best at everything and be interesting. She tried numerous sports and academic activities and got straight A’s in school. She entered college to become an English teacher, but realized she didn’t like dealing with other people’s children, and switched to just a writing major, graduating.
While this was going on, her sister ended up in jail, her father ended up in jail, her mother got $50,000 in debt, and the rest of her family disowned her for not attending funerals or supporting her family when they had made these mistakes. Leaving her basically alone, Aro moved in with her boyfriend at the time. Unfortunately, she cheated on him and he left, so she got a job as a receptionist and has been living by herself in the apartment while trying to not feel completely alone since she has trouble making friends.
Other: Biggest fear is the dark, loves the smell or flowers, can’t sleep alone and thus usually goes to bed with a stuffed animal.
Name: Killas Malice
Age: 25 (claims he's older)
Killas doesn't have any off handed abilities except for the ones his step-father had placed on him. Being a already spiritual breed he has more of a open "eye" to spirits and such, magic or any of that sort. Its not the magic from wizards, and magicians you'd see doing shows. More like the darker depths of magic no one should tamper with, like shamans and even the worst; necromancers. He is able to see vital parts in living being's body's with his left marble eye, or use black magic properties and is swift on his feet.
Killas is a very let loose and excitable man, he's very humorous and enjoys a good time even if it means he has some serious addiction problems to do so. He has some complications to his naturist "purity" of being an elf and has been drawn into the deep darkness from extensive abuse and exposure to Dark Magic. Throughout his neglected and dark childhood his mental state withered into a twisted bunch. He developed psychosis and Schizophrenia along with severe anxiety and common panic made it harder to function by being so unstable. Killas might be slightly delusional and can lie to himself but when he's on his meds he's easier to deal with, just have to watch for his habit of thinking he doesn't need to take it anymore. Overall; Killas is just a surprise to people as he is to himself, he's learned to shake off being broken and can be very outgoing, grateful for attention. His high humor is his main trait along with a stupid grin with it, always urging to be the life of the party. His orientation is mostly around men, never having such good luck with woman.
Killas has had a very long past that he never chooses to willingly discuss. He had a brother when he was young and a father in military recruitment, with a simple at home mother who also had a dark past. When their father was killed in war his mother got down into depression and was so devoured by drugs and desperate she decided to sell her two son's to human marketing. He was sold to a man named Darkell Malice, who was intended great deal of experimentation on the two boys. Little did he know one of the boys would escape thus being Killas's brother. He lived under this harsh circumstances and in the process seemed to have lost his sanity when Darkell found Killas with his eye gouged out and claiming his brother did it. From then on Dark came with the solution to place a marble with runes on it to awaken Kill's magic properties, he used these new abilities to help fulfill his father's research.
Other: Kill is professionalized with medical properties, usually being the medic is situations. Also; His hands tend to shake a lot.
Name: Eric Drone
Species: Humanoid(Has been experimented on)
Abilities: Genetics(He can read his own/others Genome through physical contact only, he can also manipulate his own and others Genome. To change his own Genome it would only take seconds being he is used to his specific Genome, but for someone else it could take minutes if it's a simple human or even up to an hour if its a complex Genome of a highly evolved being(Like Superhuman, alien, ect.)) Affecting Genome can range from changing appearance to changing physical abilities and to the rarest terms mental capabilities.
Personality: He likes Botany, Biology, anything to do with Life Science. He dislikes fighting/death but if he must he will fight/kill somebody only for self-defense or is forced to. Strengths=Endurance, Intellegence, Adapting to surroundings. Weaknesses= Electricity(temporally disables his Genetics ability).
Bio (History): Eric, since he was 18, have been an voluntary experiment from the World Peace Organization to try and create a being strong enough to help them end violence. The closest they got was him. His code name was Project Celta. After the checked him off they planned on moving to China for the first plan of action, but before that the leader told him he needed to go through one last test, and then he was knocked out and woke up in the Mansion.
Other: N/A ATM
Name: Sam Twist
Abilities: Super Strength, Greater Intellect
Personality: (although he has female ogans i'll refer to same as "he" since the outward appearance resembles a male) Sam is a serious android, and tends to stay as calm and collected as possible. When it comes to romance he's obtuse but these qualities don't stem from his robotic lineage, it's just because that's how he was raised. He can seem apathetic and is often unemotional at times. when you do get to see his sense of humor it is often extremely morose and morbid
Bio (History): He was infused with the android half by his father, Mark at a young age. His father was, to put bluntly, a mad scientist who had recently lost all sponsership when he tried to create a failed robo-dog. Having lost his wife in childbirth, he had no one else to experiment on save his son, Sam. Sam bares no resentment towards his father though, in fact he looks at him as something of a brilliant mind. For a wise scientist though he realised a little to late that he could never have bragging rights due to the fact that the knowledge of his success would result in him losing his son. His father eventually grew resentful towards his life but still never lost the love for his son, and encouraged studiousness, seriousness and of course, winning. The super strength was a surprise to them both til he turned twelve, probably to do with the metal used in creating him. Sam rarely had use for it though.
Name: Leo Aldran
Abilities: Fire manipulation- When being charged, used, or recently used, tribal like designs will appear on his arms, shoulders, and upper body. Mainly to be used as quick bursts and fire blasts, and require a lot of his energy to use them to propel himself. With this, he also carries an immunity to fire.
Personality: Leo is the good guy's sidekick. He's more than willing to help out if he's needed, but will give the credit to anyone who's around. His is usually keeping to himself, and tends not to really get involved with others unless needed. He considers his power both a gift and curse, as it is sometimes linked to his emotions, but can be used with force. In his off time from working at his local auto-hobby shop, he trains his ability as much as he can without others noticing.
Bio (History): Born in a small town in California, Leo was raised within a fairly family, who shared his gift on his mother's side. He only learned about his gift at the age of fourteen after surviving an accidental fire at his father's workplace. He survived, but his father didn't. Leo soon took over and forced himself to mature. He went on his own so he could protect his friends and family, getting a job the the local auto-hobby shop and various other jobs. He hold his small group of friends dearly, and their safety even closer.
Other: During his phase of odd jobs, Leo had gained skills with technology, but sees this as a waste when it has nothing to do with his powers.
Victoria Grace "Vic"
17 (Claims to be 22)
Minor Astrological Control:
She's still learning about her powers and only just getting used to them, so far she has learned.
Aries are natural born leaders, if needed she can control people to follow her much like the pied piper.
A calming sense, she can touch you and calm your nerves or tense them if needed.
Water control, due to being the ruler of the moon (which controls water currents), she can create mundane things like fog but nothing more.
Smarts, she has a photogenic memory and can delete memories that she does not wish to remember.
She has a care free attitude and acts like she cares about nothing, she's a total dork but tries to cover it up, and when she does let that dorkiness show she passes it off as joking or being sarcastic. She tries to keep a cool head and can often do so, but if something really ticks her off she can loose her temper and flip out, she has a foul mouth and will swear like a sailor, she doesn't care who she's with or where she is; she will curse you out. She has a low self esteem and can get easily depressed, but she uses that depression to will herself forward. She believes that she is neither good, nor bad but more in the middle. She'll just do what she feels is best for her, and doesn't care which side it's for. She's darker than most, and has a wicked tongue, extremely good at lying and always being opinionated, some call her a bitch but she really doesn't care. She's a nerd in both senses of the word, both in the fact that she's intellectually achieved and she can quote lord of the rings. She often does nerdy things without realizing it, but when she does she gets really embarrassed.
Not much is to be said about her childhood, she grew up as a "white girl in the ghetto" and was often teased about it. She was made fun of a lot about her red eyes, even approached by religious people for being a quote "Child possessed by Lucifer himself" this caused her to try several things to change her eye colors, from the less extreme method of contacts (they never worked, they still looked red even when she tried to cover them up), to being to overwhelmed by anger and fear: in the the confused haze; almost dunking her head into a sink of bleach. Luckily her guardian came home in time to stop that before it happened, it was a close called too; not seconds later did Victoria black out because of the fumes.
Oh yes, a guardian; she never met her parents, she was adopted and is unsure why she was given up for adoption, they just found her one day; no note, nothing. Her parents might be dead, might be alive and just didn't want her, she never found out.
She lived with her guardian who she had no family bonds with, they were fairly close but the woman was young and always gone; either at work or going to parties, so she lived alone most of the time. Spending most of her time playing music, watching tv and playing video games, she had no friends (no one wanted to talk to the devil child) so in her childhood was a very lonely thing.
In her teen years she was the "loner emo kid" in school, she started wearing sunglasses every day to cover up her eyes, although she was teased for that too. But at least she wasn't being called the devil anymore. She still spent most of her time playing video games and getting online, she could have been put into honors class at school, she was offered the spot but turned it down, she didn't want people to make fun of her more for being a nerd. She was bullied a lot, hitting and being burned, getting pinned down and getting her hair cut off with an army knife. She was always the target for bullies; even some teachers bullied her. She turned to drinking, self harm, the works. Her guardian put her into therapy for a few months, and it helped; but they ran out of money and Victoria went back to drinking. She still has this problem, but she's better at handling it now. Better at hiding it.
Items she keeps on her at all times.
In this bag:
Her extra clothes
Her cell phone (no service)
In this purse:
Her pocket knife
Her inhaler (Asthma)
Her allergy meds (Allergic to Pollen, most animals, colored food dye and maple)
and sleeping pills (extremely bad Insomnia)She wears a necklace for each of her star signs
She wears all 12 necklaces at all times and will freak out if she losses even one
Her birthday is on Halloween
Her favorite color is red, she both hates and loves it.
Her favorite food is any kind of chocolate
She weighs 100 pounds
She has a lanky body build; tall; almost 5'9" that's why she can pass for a 22 year old.
She has several mental illnesses.
She's has asthma ever since her incident with the bleach.
Name: Ariane (Ari) Barroclet
Abilities: Energy manipulation, Ariane can manifest her energy, and the energy of other living things, into a decent sized array of objects. Ariane can also heal herself and others but she must strictly use her own energy to heal. When she runs out of energy she can sacrifice something to substitute for energy or absorb energy from a living thing.
Personality: Ariane loves to mess with her abilities and expand her array of objects she can manifest. She is very curious and has a bubbly personality. However if her eye patch is brought up in a conversation she gets very upset. She hates broccoli, for whatever reason her powers are weakened if she is in the same room with is, if she ate any it would make her sick for days and unable to use her powers. Other than broccoli, she has no other major weaknesses. Ariane does not know of any other substances that affect her powers. She doesn’t like people who are always sorry for themselves and think they are entitled to special treatment.
Bio: Ariane was born in California where she grew up with beaches right outside her front door and very rich parents. Ariane discovered her powers at about 10 and by the time 13 she had almost mastered them. Life for her was great until her mom was horribly injured in a car accident, Ariane became inconsolable, and she was with her mother in the hospital most of the time and was there when she died. This threw Ariane off the edge and she tried to heal her mother who had previously refused her help. But bringing people back is impossible and to teach her that lesson her eye was taken. Ariane eventually recovered but she was never the same. After that she went through high school and was in college, majoring in mythological studies, before she was ‘collected’. She considers herself somewhat foolish and easily distracted. She is very sore about her height, 5 feet 2 inches, and she hates being the shortest.
Other: When she manifests objects they are always glowing white color. When Ariane is unconscious any objects she had created will dissipate.
Edit: I realize that the picture has wings now.... oops. Can we pretend they aren't there?
Name: Abraxis (Axis) Penney
Abilities: Polymath: Axis is an extremely powerful thinker. With a practicaly eidetic memory for facts and figures, formulas and factors, there are few problems he can't solve with a little time and an internet connection. Accomplished in all STEM (Science, Technology, Engineering, and Mathematics) fields, he has also developed a preternatural feel for weights, distances, and measuements. Unfortunately, there is often a disconnect between his brain and his mouth.
Martial arts: While not adhering to any particular style, Axis knows how to move his body and break things without getting broken.
Personality: Axis loves anything to do with science. Awkward and antisocial, he prefers to just ge things done over talking.
Bio (Hisory): Axis grew up in suburban Ohio the son of a doctor. He showed promise for math and science at an early age, and once he learned how to read there was no stopping him. As he grew older, he found his way into the clubs that cater to his kind of people, such as robotics and science olympiad and computer club. Even though he usually excelled in these kinds of activities, he never figured out how to reach out and make friends with anyone. He was in his final year of college when he found himself at the mansion.
Appearence: Axis tends to have disheveled brown hair. Usually having a bland and neutrql expression, he observes the world with deeply peering brown eyes. He has a higher than average build, owing r his practoce of martial arts and cross country running.
Other: Functional magic hint hint.
Name: Artyom Flakolc
Nothing is too special about this ability besides him being able to see the dead by accessing his third sight. His third sight can only be drawn when he is focused on the person he trying to see that has passed on.
He tends to distant himself from all others that try to invade is personal space. He likes to make sure no one is bothering when in his studying phase. He was inconsiderate of others trying to talk him out of dare-devilish things. He is quiet and patient with the things that requires him to sit still. He is somewhat passionate towards the people who knows. He can be shy when it comes to talking to other females. His Hobbies, include story-writing and telling stories of his own that has horror-like atmospheres. He can be peaceful at times and other times he is handful always loud and annoying.
He wasn't born he was Engineered... In a Science a lab in russia, scientist to perfect the human species. They later realized that one of the subjects were having abstract thoughts and dreams of the outside world as where the other subjects were supposed to think about war. They immeditatly took this subject, which was known as "Subject J68", to special testing. They wanted to see why J68 was having these thoughts and wanted to see what he was capable of with these thoughts. Sadly they found nothing of special abilities, but they have found that he was able to see the dead that has passed on from this world.
Subject J68 had awoken within the test-tube and immediatly was angered by what he saw. He thought what he was seeing in his dreams were the real world but all he saw when he had awoken was the void of a lab within a science labratory. He was so angered by what he saw that he began to bang on the glass, he banged on the glass to the point that it began to break. The guards aimed their guns at him waiting for him because sterilization was going to help calm this creature. Suddenly he broke out and he poured out of the glass tube and onto the floor. He stood up and looked at the guards as they began to back up and he ran at them tearing them apart limb by limb. He did same to everyone in the labratory, sparing no one. He soon ecsaped and went into hiding in russia.
He was species was soon classfied as troll, given the horns. He was elsuive during his teenage years escaping the military by sneaking past them, but by the time he had gotten to america Russia gave up on the search for him. He decided to live in the Americas and suriviv on his own. Years later he reached the age of 18 he gradutade high-school with flying colors. He knew what was going to happen if he were to leave the past behind. He dwelled on that fact for awhile not knowing what to make of it, and with that his young adult life began. Once he got out of high-school he began to live in a one room apartment, just living ramen-noodles. He wanted to make sure that doesn't make a scene of himself when out in public. This sparked his fear of being out in public.
[Artist repersentation of What he looks like]
Name: "The Black Knight" or "Wrath"
Age: Mid-20's presumably, could as far up to as 35.
Species: Giant (7.5-9ft tall humanoids)
Abilities: Unlike other races in the realm that Wrath inhabits, the Giants exert an extreme amount of raw, pure strength instead of magical arts. What they make up for the slow and cumbersome nature, they certainly excel in taking down a foe swiftly if they manage to land a hit. Otherwise, the Giants are fairly at a disadvantage in terms of abilities. Wrath himself can only go up to a slow jog, so any opponent that has any form of agility will certainly propose a problem for him. Magic is also an issue, due to his armor only holding a minor resistance to most forms of magic (highly resistant to fire and water, however). Another key trait to note is the knight's armor, which is heavily made of possibly charred and unclassified metal. This will deflect most projectiles, minus mid-damaging to high-damaging ballistics.
Personality: Due to his "history", Wrath is not exactly the brightest of the bunch if you will. He reacts mostly on instinct or whatever primitive thinking is laying behind his charred helmet. When he does think, however, he generally keeps to himself and follows orders when directed. The knight also shows a soft spot for humans in particular, but absolutely despises any other humanoid race. Conversation wise you won't here him say anything intelligent, if at anything at all. It seems like the only form of communication the brute has is growls, hand gestures, and cries. Oh, one last thing, he's very easy to frustrate and anger.
Bio: It is unclear of Wrath's backstory as a whole. In his own clouded and husk of a mind, he was born in a land ravaged by bigotry and civil war. Species of all different kinds battled and controlled for land, trying to seize whatever possession of power they could. It was rumored that all races; Humans, Elves, Orcs, Giants, Dwarfs, all underneath a single lone banner. But, it did not matter anymore, for his race was desperately trying to fend off several invaders all at once. His race's only ally were the Humans, and to this day it explains why he shows compassion and protection for all full-blood humans as a whole. Now, if this is true, then The Black Knight is obviously not from this world. However, it could be false memories implanted in his mind, and the true truth is waiting for discovery.
-He is not armed with his usual weapons, so you'll find him either fighting barehanded or with whatever he can find in the environment
-For RP sakes, his height is roughly 8 1/2 ft tall
Name: Clementine Whitt
Abilities: A typical witch can brew magical potions, recite words from a spell book/scroll to create magical happenings, and may dabble in other practices such a necromancy, divination, scrying, palm/tarot card reading, and other such things. But a witches power is ruled by her emotions and her true nature weather good or bad depends on the witch. Witches can make up there own spell using the ancient language but making up new magic typically blows up in ones face, or fizzles out into non-powerful spells. It take a very strong witch to be able to make there own magic without the help of written spells and old rituals, for every witch but Clementine and her reincarnations that came before. She can conger magic without the use of spell and old words, with a movement of her hand she is able to do so much more then a typical witch, but her powers come and go and her emotions seem to normally get the best of her.
Personality: Over emotional in some cases she does not take well to rudeness, insults, or anything derogatory towards her or people she cares about. She would probably end up striking you with lightning accidentally if she got mad at you. because her control over her powers is not very good at all. She is brave and intelligent, and is the care-taker of the people she loves. She does not accept or ask for help easily. She is rather quite, and has what some call sad eyes, or an old soul of sorts. She considers her uncontrolled magic a danger to others so she typically tries not to get close to others. Fear is not something she has ever really felt, having grown up in a haven of sorts, she finds that things that most people see as scary, she find interesting or beautiful. She loves to read and paint.
Bio: Clementine was born in the winter to her mother Gretal a young witch who had run off with a human man. Her mother ended up binding her own powers to live a mortal life with her lover, but she wanted Clementine to choose her own path so she left the new born baby with her older sister Isis. Clem was raised by her aunt Isis in the Coven town of Creptfalls in Oregon. A coven town is a hidden town that only witches can go to and from freely, so unless your a witch or are invited there is no way to see, hear, or find the place. Being stronger then the other adolescent witches in the town she was an outcast, and stayed mostly to herself in her room or the library. Fighting with your magic was a common thing for young witches to do, and one day when Clem was sixteen, seven witches around her age ganged up on her and chose to test out a forbidden spell on her. It didn't end well for the girls, only two of them survived and being catatonic was not much difference then being dead like the others. Clem didn't mean to kill anyone but her powers took over to protect her, from the magic cast upon her that would have made her a obedient mindless slave. The magic blast that came out of her ripped out of her body leaving scares behind and when straight into the five girls closest to her making them scream in a writhe in pain on the ground for a small moment before they stopped moving. The two others got the end of the blast and fell catatonic to the floor. Clem was basically out of it for the next week comatose in sleep, and when she awoke she was sent to the elders for punishment of killing another of her kind. The elders began the binding powers spell that would take Clem powers away, and give her a mortal life. Sending Clem to her biological mother to live a mortal was the best punishment in there opinion. Clementines powers were precious to her, when they told her what was going to happen she got angry, an cursed the elders making up her own spell. Basically she made it so that if her powers were gone, then so where theirs. So they banished her from the town instead not wanting to give up there powers. From age sixteen to now she had been living in Portland Oregon making a living as a palm reader at farmers markets and parties. Not that, any humans really know that her predictions are almost always right on, because she is a real witch.
Other: Witches live long lives about 150 years, and age slower then humans, when they die they are then reborn again as another witch, not that they remember there past lives, but with spells they can see the past. If the witches powers are bound by a spell when she dies or she is cursed by a specific spell then she will die as a human would and not be reborn a witch. And who knows what happens to human souls...?
Name: Aldina Thryos
Gender: Not Aplicable
Abilities: Slimes are a race of semi-liquid beings that live mostly in plains and savannas, usually in the vicinity of a town. Their bodies are malleable and can assume a variety of forms and color. They are intelligent beings, slightly smarter than a human, but with certain actions that are ruled by instinct. For example, when by some reason they loose a large quantity of the slime that composes their body, they feel the need to absorb nutrients and regrow it till their body is back to normal. As long as they absorb nutrients, they don't require to breath. Breathing to them is only a way to quickly absorb nutrients from the air.
Their food habits include almost everything. Be it dead or alive. Conscious or not conscious. The slime is capable of using acid to absorb nutrients from everything around her. When a slime eats, it's possible to see what it's eating quickly dissolving on the inside of their bodies. They can however, make it so that their bodies aren't acidic. They can also make their bodies sticky, which helps with capturing living prey.
There is no meaning of family for a slime. Upon birth, both the newborn and the mother travel in opposite ways. They do not require the learn how to hunt or how to use their abilities, for they are scripted in to their DNA. They can reproduce with virtually any race except itself, and if the race is intelligent, the slime then eats the male in order to keep the secret of it's existence.
At about the age of 100, their bodies simply start to melt, and after some time, they simply turn to a completely liquid substance that quickly evaporates.
Apart from this quick information about slimes, Aldina has mastered the ability to change her own colors and form, and she uses this technique to change her form in to that of a human.
Personality: Aldina loves dark chocolate, not for the taste itself, but for the quantity of mineral that she can get from it. It's her normal food. She isn't, however, against eating something alive, be it human or beast. She loves the outdoors and hates getting herself stuck somewhere. She also has a thing for imitating humans, which sometimes can become annoying, and she absolutely loves to impersonate kids. She dislikes to show her true form to people, so she often travels with a human form.
Bio (History): Aldina was born in the Amazonian Jungle in Brazil after her mother had a crazy meeting with an explorer that sadly, was eaten alive right after being a father. Aldina just kept travelling, feeding on small bugs and plants for the start, but then moving on to bigger prey once she mastered her abilities. It was only when she was 17 though, that she encountered the first human. It was a native from the area, still far from civilization. She quickly ate it, not even taking the opportunity to generate a child. She was still too young. Most of her life was uneventful until she found civilization. For a couple of years, she just watched the humans do their business and began learning their language. She would often assume someone's identity and just walk around, listening to conversations and hoping to understand more of these humans. During her life there, she learned two language. Portuguese, with a Brazilian accent, and English. She chose to make her home in the sewers. There was plenty of minerals for her there, and she could come out in to the city wherever she wanted to without being spotted. It was the perfect way for someone with a secret to travel around. It was during one of those peeks in to the civilization that she found dark chocolate, and she immediately fell in love with it. It had all the minerals that she needed. She also started to play some little pranks on humans, usually turning her form in to that of a little girl and then proceeding to drink alcohol right in front of them.
Other: This is her favorite human form.