IntroductionThis a fantasy roleplay where our characters might not be on the same side. There is more sides to every story then just one, after all. You have the freedom to join in whatever kingdom you'd like. Our characters may end up great friends or bitter enemies depending on our choices and whenever our kingdoms will force us to collide against one another. There will not always be fighting, however. We can experience love, friendship, drama, etc. as we go about our everyday lives just wishing for the war to end...or encouraging it? If you befriend one of us on an opposing side will you betray your comrades or betray us instead? Will you become a world famous warrior? A bringer of peace? A king? Will the kingdoms come on top through politics or war? We have the power to change the course of history.
This is not roleplay where you control a nation and try to beat up the other players. Rather, you control a character who can change that nation's fate if you play your cards right. The focus is on story and characters rather then winning. Sometimes we'll lose, sometimes we'll win. Whatever the case we'll be in for an adventure to remember.
***The fantasy world of Estrele is showing signs of a war once again rearing it's ugly head. Relics called Evrencense Shards have long been treasured by those of Estele, as they are believed to all be part of the body of a goddess Evrencia separated into many peaces, said to be 34 in total. She loved the world dearly and carried out this sacrifice in order to better interact with this world, spreading her blessings around. Some of her life force can still be found resonating within these shards that look like gems of varying shape and color. The power, however, has since been waning, the blessings wearing off and the world's inhabitants growing restless. If this was allowed to carry on for much longer then goddess Evrencia would die and her blessings would disappear all together. The empire of Urustdyn was the first to make it's move, finding and claiming the Shards by all means necessary. For him it was personal. His dear love, the empress, had an incurable disease that was only held at bay by the now weakening power of the shards. He knew that to get shards he would be taking them from others, taking away their lives and property, but it was a necessary sacrifice, both for his own good and, as he saw it, the world. Divided they would all fall, but if a strong ruler united them all then they might still have a chance of survival. The shards themselves could even be united to restore their strength, and if they were all united then perhaps the Goddess herself could once again be restored to her former glory. It was this hope that drove him forward, even at the cost of war.
Some kindoms were inspired by his grand vision and wished to aid him, while others stood opposed, not wanting to give up their shards and their authority to this man. Besides, in the past his empire had been bitter rivals with many of these kingdoms, so co-operation was out of the question. There was no avoiding this conflict. The emperor set his sights on his biggest threat, Beliore, hoping he could crush them before it was too late. Meanwhile, Beliore hoped to stop Urustdyn's bid for world domination and find a more peaceful alternative to his plot.
***Magic is anything that operates outside of normal physics, although it must still follow it's own laws. For one it must take energy from somewhere, most often the caster. This is the main restriction to magic. Even if a spell exists to bring back the dead, the energy cost of the spell would probably kill any who attempt it. A second restriction on magic is that most people are not born with the potential, or would be so weak that they could hardly do anything practical with it. Less then 1% of people can use magic well enough to give them any advantage over those without magic. If you do have magic it's probably only a certain type rather then being able to cast any and all magic. Types of magic can be left mainly to your imagination. Do you want to shoot fire? Strengthen your body? Turn invisible? You can do any of this, and much more, with the proper energy reserves and your characters ability to use such magic. A third restriction on magic is knowledge. Knowing a spell intimately enough to use it without words, or better yet have it actives instinctively for you, takes many years of practice for most. Beginners, or those activating a very complex magic, have to read/recite an incantation to cast their magic. Some incantations can be shortened for lesser, quicker effects. Magic can be brought about differently depending on individuals, so someone might have a slightly different incantation they use for the same spell someone else uses. They more they know the magic involved, the less and less they need to say.
The fragments have a variety of magical effects that are always active within a certain radius. They are some of the rare things that can operate outside of the realm of normal magical laws.
By far the most common religion involves what is known as the Holy Spirits, a polytheistic religion. Some places might put a preference to worships some of these spirits and not others, thus changing the religion but still mostly keeping with the same basics. Another important change among religions is how literally they interpret the Holy Scripters and if such a thing as an Apostle, those who speak the will of the Holy Spirits, actually exist, as it's wording is vague on this issue. Some claim the scripters just say the person speaks for them based on what they believe is right rather then literally have the Holy Spirits speak their will through them. Some places are less strict on teaching the words of the Holy Scripters then others, feeling like the Holy Spirits are more lenient, while others view them as strict. Most people believe in at least one version of this religion. Some are atheistic, but this is rare. Even if someone isn't deeply religious they'd still refrain from calling themselves an atheist if at all possible. The Holy Spirits offers the most logical way of explaining how the world and magic came to be.
***Humans are the dominant race within the area this roleplay is taking place in, but that's not to say that you wont see one walking around on occasion, or you can have a character of another race as well. What type of races are allowed? Well, ask about it and I'll give you an answer. Feel free to use your own idea. As for creatures, dragons may exist and many more awesome things. Keep in mind that the cats in this roleplay aren't your ordinary cats. Rather they act like Legend of Zelda chickens. If you abuse one then you will find yourself being stalked and attacked by cats left and right. One high ranking politician made the mistake of kicking a cat into a river, causing it to drown. Let's just say that he was found dead the next day with multiple wounds believed to be made from small daggers.
***I will post a rough map that will be expanded upon in time with some more kingdoms as they come into play. The map is good for imagining the general placement of kingdoms, but for the finer details not so much, so take it with a grain of salt.
List of Kingdoms
1. Follow standard forum and casual rules such as no god modding, treating everyone with respect, not unleashing hoards of flesh eating locusts onto their households, that sort of thing.
Geography: They have large flat plains and lots of forests. It can get pretty warm during summer and seldom snows during winter besides well to the north.
Description: Beliore is the largest kingdom and debatably all around the most powerful as well. They were formed from a bunch of smaller provinces, each with their own lord ruling over it. After a great war took place between them there is now a king that has united them together, turning it into an absolute monarchy. The king is always from the province wielding the most power at the time, so as long as they remain in power then his kids will inherit the thrown once he leaves. Although some conflicts and political squabbles exist between provinces, for the most part they're united together. If things get too heated then the king usually steps in or the provinces settle matters themselves by entering competitions against one another, most often by way of battling with their top knights but different competitions may be agreed upon.
As of now there are 48 provinces, a number that has risen and lowered on occasion. Most control only a single city and the surrounding area, leaving lords mainly acting as city mayors. Beliore has made aggressive territorial moves in the past, often at the request of greedy lords desiring more territory of their own. However, a single province cannot declare war, although they can defend themselves without getting permission from other provinces. The king is needed to properly mobilize all provinces for war. If any lord gets out of line he can remove them from office, placing someone of his choosing to take his place or placing the entire province under another lord's care. Most of the time the king is too busy to be dealing with every province unless something urgent comes up, so if they can settle matters themselves without him needing to intervene then he allows it unless they do something that upsets him. The kings can be tyrants, although it's unfair to claim that all of them would let their vast power get the better of them. In fact some of them have been quite just and Beliore has been led to greater prosperity as a result. The current king, King Norris Ryhon Beliore, is generally a decent enough fellow, but is really strict against those who oppose what he believes to be right.
Military: They have a very large army that often specializes in quantity over quality, although depending on the province they come from that may change. Obviously the larger, poor provinces would be forced to such measures then the more wealthy provinces that could afford plate armor. Other then the most wealthy, however, plate armor is extremely rare besides knights, who can come from any province and are the top soldiers who caught the eye of the king. Standard soldiers only have iron chainmail underneath blue and brown uniforms. Their weapons are bows and usually iron weapons, although as previously stated some may have better or worse equipment. The army is made up both of volunteers and those who are enlisted by the lord of their province to fight in his or her name. This gives the lord some extra allowance from the king's treasury should their soldiers do well. The soldiers mainly serve their country as a whole rather then just their lord unless they keep them to themselves and not get paid by the kingdom for them. Most lords who enlist soldiers would usually have enough money to keep them at least adequately equipped, although some might just have to use whatever they can get their hands on such as pitchforks, usually as a last means of defense if their province itself is threatened. An age limit is officially 16 to join, but not many people truly bother enforcing such a role unless it becomes a problem. It seldom is because they can often be hired by the lord for much cheaper then adults, thus giving them a hire profit for their services. Men and women alike are commonly given at least some military training growing up. There is few and far between discrimination against women from joining. Basically, lords seldom turn away able and willing soldiers who can earn them money and glory.
Knights are a step above normal soldiers and are said to be far more loyal and trained as well as better equipped in weapons, armor, and horses. They're almost always volunteer, although some who were enlisted may choose to further their career enough to become a knight. Groups of knights are often called in to deal with problems so the high mobility of horses is often used to at least get them around, and often times armored so they can be used in battle as well. However, some knights prefer to fight on foot and only use their house as transportation. The Royal Knights are at the top of the top, serving directly under the King himself rather then a lord. They're so skilled that they can take on the legendary Unicorn Knights of Alistaar and come out on top, and are often given custom weapons at their demand and the best horses one can find. They're also often awarded their own province upon their completion of servitude. The normal cavalry is usually light and mobile. They work best for hit and run maneuvers and scouting rather then heavy fighting, which is mostly dealt with by swarming the problem area with foot soldiers until it goes away.
Eagles serve as the primary flying mounts of Beliore. The large brown eagles are mostly owned by the Knights who don't make use of horses, preferring flight instead. There are smaller and weaker white speckled eagles that the normal soldiers (or otherwise) use that are much more common then the brown eagles. Still, none of them are particularly common. They're rare enough so that they're seldom thrown into heavy combat. Instead they're mostly scouts and deliver information all around the kingdom, which is so large that this is the best and primary method of doing so. When in battle their beaks and talons can rip prey apart and they're quite mobile, able to fly at varying speeds and make sharp turns. Their top speed is decent although not the best. Their defense is not very good unarmored but they can support the weight of light armor. The toughest of brown eagles are able to wear heavy armor without tiring, however. The eagles are very poor walking on land. They're intelligence is about on par with horses. The eagles can be very wild out on their own and make their nests up in the tallest of trees. Catching wild ones can be hard work and abducting eggs to raise can get the mother to try and peck you to death. Such if often a trial of a knight who wishes to ride an eagle. Proper care must be maintained at all times when raising wild ones. They're often kept in very large cages until they calm down enough by a familiar person's presence not to go wild and fly away. Although Royal Knights most commonly use horses, which are better at supporting their heavier armor, some have been known to use brown eagles that can get the job done as well, and one Royal Knight famously even used the smaller, white speckled variety.
Geography: Much of their western area is mountainous with some canyons more to the southeast. A lot of places are very dry and rocky. There is a very large, empty plain near the east that has poisonous gases escaping from cracks every so often. They do have some fertile areas and trees, especially closer to the center.
Description: They are a powerful Empire who's emperor is decided by those who rise through the ranks of the military. As such their emperor is always well versed in the ways of war and proven to be competent in many other ways as well. Their early emperors had been through birthright, but this lead to a weakened Urustdyn that caused a civil war that ultimately led to this new system being put in place. The emperor is often revered almost like a god among men, inspiring a lot of loyalty from his subjects. They were at a peak in their territory with the 4th emperor, but after a war with Beliore they were reduced to their a much smaller size, which was later expanded to their current state after another war, this time more in Urustdyn's favor. Bad blood has existed between the two nations for a very long time, although in the early days that had worked together. For the most part the citizens are about evenly wealthy within the same social class, and the fast track to moving up the social classes is to become a soldier, should you be a man, or marry up if you are a woman. Generals are considered among the top social class, together with other very high ranking government officials who work directly underneath the emperor.
Military: Their military is a good mix of quantity and quality, believed to be the most powerful military on the continent. They receive the most military funding compared to the other kingdoms so expect their soldiers to be well equipped. The weakest among them have iron chainmail covered by red/black uniforms, and higher ups commonly wear steal and full body armor. Most commoners who join would probably be males looking to make their way up in the world. Being in the military is a great honor so high ranking or influential individuals very often send their children, male or female, into the army, using their influence to get them in even if they're younger then 16. One politician even tried to get his 10 year old son into a leadership position, although such demands can only go so far no matter who's making the request. There's a wide age range for soldiers. Some stay into their old age to achieve the ranks of generals, although once you're middle aged then you've already served enough to have a lot of respect back home at whatever it is you'd like to do, which could even be retirement but most choose government positions.
Urustdyn has horses as their most common land mount, although their cavalry isn't quite as good as other nations. Their flying mounts, however, are well known and are practically the masters of the sky. Their most common flying mounts are called drakes, animals most closely resembling flying lizards that are often mistaken to be dragons by those who don't know much about either of them. Drakes are much smaller then dragons, although are still larger then a horse. They walk most commonly on hind legs and on their wings where they bend at, as they have little claws at that point. This manner of walking makes them appear slow and clumsy on the ground. They can walk on only hind legs for only a couple of seconds before loosing their balance but can travel a bit faster then their four "legged" gait. They have slender bodies with long necks and tails. Their jaws can unhinge themselves when eating in order to fit even a fully grown human inside. They cannot breath fire. They're commonly green but some rare breeds of other color do exist. Different colors are only cosmetic rather then offering different abilities. Their scales offer decent physical defense and they can carry a decent amount of weight without slowing down, allowing them and their riders to wear armor. Their speed is nothing to write home about but is certainly adequate. They're pretty good at turning. The soldiers who ride them are often trained really well or are children of the influential people who choose for them a more glamorous job in the army. That may seem like a weak link, but these types of people are often out patrolling rather then seeing heavy combat. Drake knights are commonly used in many battle situations, equipped with melee weapons mainly as anti-flyer attackers. If their job is to attack land units then they can fire down on them with crossbows. Arrows fired upwards have trouble piercing their thick armor placed on their undersides, but luckily magic can take them down quite effectively. Taking down drakes in general is always a chore, however, no matter how you look at it.
Geography: They have islands and a portion of the mainland. On the mainland is a small mountainous region to the north. They have a lot of small lakes and hills further down, and not too many large forests, but they do have the legendary Ice Forest to the west, which always has trees coated in thick ice. The entire nation often experiences light snowfall during fall and winter.
Description: This is a place that prizes itself on being cleanly and virtuous, often seen by others as an over privileged "holier then thou" type of nation. They're usually isolationists, but have taken actions on some rare occasions. Alistaar's government is a theocracy currently ruled by Apostle Ireindell the IV. She was determined to be the true apostle due to having passed a series of trials that girls of the age 13 may take who believe themselves to have certain powers given to them by the Holy Spirits, most importantly Goddess Averra herself. A grand festival is held during this time celebrating the possible candidates and playing games honoring what some of the trials are about. The candidates can potentially be from all walks of life, although they're commonly from within the most influential houses. The chosen girl serves from the time she's determined to be the new apostle all the way until her powers begin to fade or she dies, in which case her power is passed onto a successor. Most importantly of an apostle's abilities is their immortality to old age and receiving visions from the Holy Spirits to help guide their actions, although they're said to possess far more abilities that can achieve miracles operating outside of the bounds of normal magic. Their immortality only lasts while they're the apostle, so they can serve as an apostle for a very long time, the longest being 148 years, while the shortest being only 8 years. The apostle has the final, absolute say on anything, but she does require others to help run the nation, most importantly the Administrator Branch and the Clergy Branch. The Administrators create and enforce laws to be signed by the Apostle and the Clergy are in charge of all the spiritual matters, having power over the Administrators if they go against religious teachings. These two groups secretly despise each other. Cardinals are high ranking members of the clergy who have actual political power.
The people of Alistaar have a very strong religious background and were once a part of Beliore until they succeeded. They claimed they should only follow the Apostle, while the rest of Beliore claimed that the King is the true leader. At first the King sent soldiers to try and stop them from breaking off from the kingdom, but as it became winter most of the soldiers had difficulty fighting in the snow and blizzards that plagued the journey upwards. With the inclusion of pegasus and unicorns by Alistaar's soldiers, the tide was turned and the invading Beliore army was crushed. Although it was a pyrrhic victory and the much smaller Alistaar nation would have lost had the war continued much longer, reinforcements were not overly willing to continue marching up into the blizzard and decided that it was best to just hold off on any more attacks for the time being. As fate would have it the King died of illness later that year and Alistaar grew in power, causing any attempts at starting up any more attacks to be half hearted at best. 20 years later the new king was able to declare Alistaar officially an independent nation. They have since become somewhat of allies, although Alistaar is hesitant to get overly involved with them.
Military: They don't have a particularly large army, although for it's size it's incredibly formidable. They don't have many soldiers who are young, preferring people to be at least 20 to join. Before then they can only be in training. Most are volunteer and go through intensive training to serve in the standing military. Cardinals can enlist personal armies of their own to serve as body guards, usually taking the most skilled of soldiers that they can get their hands on. The soldiers have access to crossbows, iron/steel weaponry (famed for their lances), and fancy steel armor colored white. The soldiers are not very mobile, surviving mainly on high defense and good training, often needing to fend off enemies who far outnumber them. They have a higher quantity and quality of magic users percentagewise then a lot of countries, and they dress themselves in white cloaks over slightly slimmer armor to give them better mobility.
The military doesn't have access to many horses, so seldom even uses them. Instead they use pegasus and unicorns as their primary mounts. Both the riders and these animals are often highly respected. Pegasus are female horses that have wings while unicorns are male horses that have horns. Pegasus and unicorns mate with each other, giving birth to pegasus about four times as often as unicorns. Only a rare genetic mutation causes male pegasus or female unicorns. They are sentient and are among the most intelligent of animals, although not as smart as humans. They can learn and understand commands faster and easier then horses and often form strong bonds with their riders if they are treated properly. This makes their herder especially important, because of they don't like him or her then the pegasus and unicorns might leave, and stopping the pegasus from flying away is particularly difficult. They aren't just automatically taken to be used in battle, but instead have to show willingness to join with the rider. The pegasus or unicorn has sometimes even chosen their rider themselves rather then the other way around. They have rights almost akin to human rights in a lot of ways, although not all. They can be a tad timid among strangers, especially ones found out in the wild, but if they see their rider at ease with people then they know to trust their judgment. Both pegasus and unicorns are valuable not only for their intelligence, but they have a higher natural immunity to magical attacks then almost any living creature.
Pegasus are best used as scouts or archers firing down on the enemy from on high. With their magical resistance and forcing archers to fire against gravity, it's hard for enemies to take them down unless multiple arrows are fired at once at their position, which is highly effective, if not killing them then forcing them to dive down and make them even easier targets. Neither pegasus or rider are heavily armored due to that making it too difficult to effectively fly, and this weight issue also goes for the riders. Riders are desired to be under 150 pounds but even less is preferred if it doesn't make them too weak to fight. It's harder for men to achieve what's desired of a pegasus knight, but it's certainly doable with a strict regiment. This makes women the more likely riders, and also because women not commonly serving as normal soldiers (besides certain Cardinals), they often "flock" to this occupation where it's not only accepted but encouraged for them to join. Younger boys might also fit the bill for being riders due to their far lighter weight, but they're usually only scouts or message bearers rather then placed in battle heavy roles. Arrows are not too heavy so large packs of arrows are often strapped inside wooden containers found on both sides of a pegasus to keep them in the air longer rather then having to fly back to the ground and reload. Pegasus used specifically for scouting often make due without this feature to save what little weight they can to increase their speed and maneuverability even further, which is among the fastest of any flying mount. Not all pegasus stick entirely to the sky. Sometimes it's a good idea to use them to flank enemy formations, landing behind them and then running the enemy down with melee weapons, most commonly spears. These pegasus are often the most physically sturdy among them, wearing armor that cuts down their flying ability yet still allows them to take to the sky enough for their flanking abilities to work. Pegasus are the primary means of combat on the islands, so those often take a wide variety of roles. Unicorns are used more or less the same as what you'd expect of elite horse cavalry. Despite not having as many uses as a pegasus, almost nothing beats a unicorn in it's field of expertise, at least not one-on-one unless their opponent is either incredibly skilled or incredibly lucky.
Geography: They have rocky terrain and mountains that are an extension of the ones from Urustdyn found below them, as well as more plain-like terrain to the northeast. They have a decent amount of forests, but mainly to the north.
Description: There is no central government working here. Instead it's made up of various tribes resembling barbarians stuck on old traditions; at least that's how they're viewed by outsiders. They're a nomadic group of people, although have been settling down more in recent years. They originally came from the ice cold wastelands to the northwest, which toughened them up remarkably well. The tribes get together on important issues to vote on or discuss matters, electing a High Leader to be in charge of something they'd all like to get accomplished. For example, rather then all fight alone, during a war they can all band together and have a High Leader speaking on their behalf. Not all tribes have to join this agreement, but if they don't then they're not often given the benefits of the agreement. They don't like babying each other. The inner workings of tribes work a little different among different tribes, but most have a central leader who has a lot of command. At the moment there is a rather split decision on who they'd like to support, if any, in a war.
Military: Their military seldom wears heavy armor. Instead they prefer a good offense, wielding large, heavy weapons and charging into battle screaming. They're very good with bows and horses. However, their good warhorses are in short supply now-a-days. Rather then that they have Eroc, flightless birds that look sort of like ostriches. Their mobility is the highest of any mount, able to traverse rocky cliffs and run quickly across plains, although not quite as high of a top speed as horses. Unfortunately they can be stupid and stubborn when the mood hits them, often requiring their favorite berries to eat as bribes to cooperate with their rider. Although horses would be preferred on flat terrain, the advantages Eroc offer on rocky terrain is so overwhelming that the riders are willing to put up with them because of it. Another mount they use is the mighty griffon, animals with the body and hind legs of a lion and the head, wings, and front claws of an eagle. They are sturdy and powerful both on ground and in the air, although are not particularly fast in the air. Due to how good the people of Ellidon are at catching and riding animals they also have some limited amounts of other mounts from the other kingdoms.
2. If you're gone for more then a week, please let me know beforehand. If not I can do whatever I want with your character or whatever you have going for us in this roleplay to get things moving.
3. Don't feel limited to a single character. You can experiment with all sides of the conflict to see what feels right for you.
4. You may join this roleplay at any time.
5. Nothing insanely graphic or annoying amounts of cursing should be used. There's possible romance in this roleplay, but if things get too heated then it would be a good idea to fade to black in the IC and take the scene to a PM. Besides the obvious reason, it would also derail the plot if you post a 20 page sex scene.
6. I, another mod, or a 80% approval rating by members can get someone to become a mod. They can do whatever I can do, only I get to overrule them if necessary. A good way to become mod is to contribute a lot to the roleplay, obviously.
7. Your character has a chance to be in possession of a shard, but don't be too shocked if I turn your bid for it down. You'd need a super good reason.
8. I can create additional rules when necessary.
(Accepted characters will go here)
***(Feel free to add more information then what is here as desired)
Race: (if creating a race, please explain it to me)
Appearance: (picure or description)
Kingdom: (If you don't find a perfect one for you right now then mention another kingdom you'd like for me to create)
Equipment: (stuff like armor or important items)