ATTENTION: This isnt the final version, any suggestions are appreciated.
UPDATE: MOAR info about the RP on page 2.
So, i thought that it would be interesting to have a 1 VS all RP (In this case - Hunter (x1 player) VS Squad (x4 players), where the balance between the Hunter(s) and Squad(s) will be enforced with strict rules/pre-set classes/roles.
I have several rule ideas that i will post soon, meanwhile ill try to briefly describe the setting.
Squad players introduction:
"For over 5 centuries, hiding from mankind, we sustained this fragile peace.
But not so long ago, our elite forces, powerful warriors, whom our goverment wholeheartedly trusted, they betrayed us. Leading the rebellion, they took control over our main source of arcane enegry - the Underworld portal, that is hiden deep below Earth's surface. They use it to fuse members of the rebellion with the astral force, granting them forbidden, demonic powers.
Our existance is no longer a secret, the Masquerade has perished, but the rebellion continues its assaults. Persecuted by mankind in the past, they seek revenge - if we surrender, humanity will be oblitirated, and those who stood against them will be enslaved by the new dictatorship.
They are strong, but outnumbred - if we act fast, the catastrophe may be prevented, restoring peace between our kind and man. The goverment has sent out its best forces to stop the rebels, and now, all we can do, is pray that they will be able to complete this heavy task."
The game is set in a modern enviroment (2015-2020) with four main races: humans - the most plentifull being in existence (NPC), and three other races, forced to hide from mankind for several centuries after global genocide, they are the most common of the surviving arcane races: Werefolk (canines/felines), Vampires and Nagas (Half-snakes).
Most of the arcane community is controlled by [insert cool futuristic name here], but multiple rebelllions pose a great threat, both to the safety of arcane creatures and mankind.
Hunters are part of the rebellion, powerfull, magicaly enchanced fighters the rebels send out to wreck havoc.
Squads consist of the [insert cool futuristic name here]'s soldiers, that are sent to stop the Hunters.
Most combat is set in urban enviroment, during late autumn/winter.
As soon as this thread gains some attention, ill post what thoughs i have so far about the class/role/equipment system, but so far i can say that i plan to have very strict rules for magic, and include the use of stealth for takedowns (inflicting severe injuries, such as broken bones, severe bleeding, or concussion), plus a system of customizable runes that alter the pre-set equipments properties and provide bodily enchancments.
There will be three diffrent armor classes:
Light - about as heavy as normal clothing, it is weak, but in exchange, light armor grants high moblility, may be worn by anybody, and is a favorite amongst the many stealth users.
Medium - while wearig it requires a certain level of strength, it's several steps ahead of light armor, providing significantly higher defense and technological advancments. Worse for stealth purposes.
Heavy - heavy armor provides the best defence, and often, is the most technologicaly advanced. Unfortunaetly, wearing it requires great strength and special training, but even then, the wearer is still slowed down by its weight.