Any being, dead or undead, killed by his hand is immune to the Necromancer’s call and remains still. It is his weaponry, blessed by the Hidden Sect of Bulbarum, that allows him to cull the dead. His primary weapon is a maul -half hammer, half battleaxe- perfect for both crunching bone and cleaving flesh. He also carries an unassuming small, mining pick with the same property. This is best used to silence the dead before they are able to wake. He also carries a simple, regular shortbow and a dagger for hunting and skinning purposes.
An ornately etched metal helmet protects his crown and temples. It forms snugly to his head in the matter that only his kin can craft. Originally a mining cap, it is the only relic from his conquered home save his pick. A boiled-leather cuirass covers his chain shirt, adding protection to his torso and thighs. Steel-plated, leather gauntlets have cracked more than their fair share of zombie and skeleton teeth.
Hunter of the undead though he earns gold as a metal smith and mine surveyor.
He’s rash, fierce, and stout of heart. It is the only way to keep courage while facing the hordes. Seldom can control himself and keep from breaking rank, compulsorily choosing to bowl head first into his foes. But it seems to work for him. However, he is cordial enough to those with a heartbeat.
To turn the tide of the war against Keffon and the undead thus avenging his family and homeland. However, to cover up these true intentions, he feigns the role of a metal smith and surveryor. Keffon’s army needs metal to fashion swords and spears, and this cover-up often provides Adib with useful intelligence for pursuing his true ambitions.
It all started when Adib was fifteen. Keffon led his undead army into the mountain. Adib was mining with his father when the Horn of Gronbar blew warning through its halls. Neither Adib nor his father had heard Gronbar’s Horn in their lifetimes, so they naturally thought it a young, dwarf prank. Once near the shaft’s entrance, they began to hearing the screams. A single-minded mass of bones and flesh poured conspicuously around a small, corroded looking figure. The citizens of Gronbar were hacked and slashed and bitten, their lifeless corpses trampled only to rise again and join in their murderers’ revelry. Though Adib wished to join his people in the hopeless fight, his father bid him to retreat to the shaft. Survive. Maintain the family line, maybe the line of Gronbar itself. Survive. Adib’s rage subsided and he fled back into the mine shaft. He hid himself under some of the loose rubble around where he and his father had been working. Weak from hunger, breeches good and soiled, he was discovered. Priests of Bulbarum that had been tracking the rising evil that was Keffon came to survey the damage to Gronbar. There were no survivors save one dwarf who would grow up to become one of their most efficient, brutal agents.
Recent/ Current History:
Adib has hit a dead-end. All of his leads and potential metal barons turned out to be fruitless. He hopes that cover up strategy has not been foiled somewhere down the line. He is currently in the city of Tarnissus. He spends his nights in public houses and any clandestine meetings he can finagle his way into, trying to pick up on a new angle or scent to carry out his mission.
No one know he is from Gronbar. He also keeps his membership in Balbarum secret. The network of institutions that answer to Keffon have grown too large to trust anyone. Agents of Balbarum are subject to the full force of Keffon’s wrath and influence if exposed.