RP is Open!
The view from the Hâsk during the intial assault on the Jedi Temple on Coruscant.
- The idea behind this RP is that though all the true defenders of the Jedi temple died in the Sacking, it is unlikely that all the padawans were slain. After all, why slay all if you can capture them and turn them to the dark side?
- Star Wars, Prelude to Cold War, 3653-3651(ish) BBY.
- During and after sacking of Coruscant.
- Sith and Jedi characters (captors & prisoners).
- Some Jedi will fall, some will remain stalwart.
- The morals and differences between the light and dark sides of the Force will be the focus. As will similarities between Jedi and Sith.
- Cooperation with other players (not necessarily characters) is mandatory. Lone wolves are not wanted.
- Complex standards. Utilizing good language and sentence structure is important.
- Post length is dependent on what you achieve with it, three good paragraphs is better than seven poor.
- Keep to the rule of two posts minimum by others between any two of yours.
- Beyond capture, starting events will be set upon the Hâsk, an Imperial Gage-class transport.
- RP spots are non-reservable. You can inform us that you plan on making a character, but you will not be guaranteed a spot. Spots are assigned based on CS impression.
- Characters can, and will, die. Especially relevant for dropouts.
- Absences without death are allowed if notified about.
- Target player count is (roughly) 3-4 players as Sith, 4-5 players as non-Sith. (or 2-3 & 3-4. Slightly less Sith than Jedi)
- Google Docs is your friend for Collaborative posts.
- Please post Characters in the Character Sheets Thread
- IRC channel - This is where you can realtime chat on IRC. The server is irc.foonetic.net if you want to find your way there on your own client.
- Star Wars Name Generator - A nice tool for generating character names, should you need it.
- Character Sheet Thread
- Wookieepedia: Sacking of Coruscant - A wiki article about the Sacking of Coruscant, conveniently located on a wiki dedicated to Star Wars itself.
- In Character Thread
- Deceived Video - A video depicting the events of the frontal assault on the Jedi Temple and the sacking of Coruscant, narrated by Darth Malgus, the leader of the assault.
- Cell assigment
- Torture Limitations
- Tolun Fi, Jedi Knight - Consular ~|~ Dervish
- Arlas'eon, Jedi Padawan - Guardian ~|~ Assallya
- Taia Venthon, Jedi Knight ~|~ misery company
- Strago Kelrune, Jedi Knight ~|~ ultimate523
- Callista Praxon, Jedi Knight - Sentinel ~|~ AramisMedici
- Kinsakwi'teksa, Jedi Padawan - Investigator ~|~ Frettzo
- Xid Terrick, Jedi Padawan ~|~ FallenReaper
- Jaicen Varien, Sith Lord - Warrior ~|~ Witchchild
- Sish, Sith Lord - Warrior ~|~ Rtron
- Jayda Enor, Sith Apprentice ~|~ FallenReaper
- Zanna, Sith Apprentice - Inquisitor ~|~ Rtron
- NPCs: Nyiss, Jewel, Thallia, Minder, Allanar ~|~ Sundered Echo
- NPCs: Absk, Allende, Lea, Viera, Ithan ~|~ Ellri
Life, is not good. The great galactic war against the reemerged Sith Empire was progressing poorly. Too many were dying on both sides. It was a war that promised no victory, not for the republic at least. With your still-minor role within the order, you did know enough about the Sith Empire to say how well they did. Nonetheless, it came as a shock to all when a representative of the Sith Emperor without any warning sued for peace.
The masters were highly skeptical, urging caution. The Sith were, after all, infamous for lies and treachery. The galactic senate, knowing how hard-pressed republic forces were on too many fronts, did not listen to this urging for caution. Some thought that a bad idea, but not enough to alter the outcome. Peace talks were organized, set upon the site of an earlier republic victory, the world of Alderaan. The entire galaxy held its collective breath when the talks started. Everyone wanted to know the outcome.
As a padawan or knight in the Coruscant sector, you were assigned to the Coruscanti Jedi Temple. There are other training centers, but they are generally not relevant for you. Like so many others, you eagerly wait for news of the negotiations. You asked yourself, would there be peace for this galaxy again? Not one of you truly know what peace is, for most of you were born after the war started. Only a few were born before, and of those most cannot remember much.
When the Sith struck against the temple and Coruscant, you were perhaps meditating. You may have sensed the death of the Republic soldiers stationed outside the temple, or perhaps you did not. Some of you may have had a feeling of dread, a feeling whose source could not be pinpointed. For many, that feeling has been around long, much like an old friend. It certainly did not prepare you for this.
Even if you did not feel the strike against the soldiers, you most certainly felt it when the NR-two gully jumper crashed through the entrance of the temple. Perhaps you rushed out to see the battle from one of the balconies above the main hall, perhaps you did not. It does not matter, for you were nonetheless captured.
You will control one Jedi. He (or she) is a captive of the imperial occupation force currently stationed upon Coruscant. Your character knows nothing about the events outside the prison (s)he is held within. Perhaps (s)he thinks the entire planet has fallen, perhaps (s)he hopes that the republic will send a rescue fleet to oust the Sith from the capital. That much is up to you.
Your character may know (s)he is not alone, but that too is up to you to decide. None of the prisoners have been left alone long, except when in the cell, which is either only occupied him/her or shared with one other prisoner.
Any tools your character possessed prior to being captured have (probably) been confiscated. Mind you, if you are truly creative, you can find ways around this. Just don’t be too creative.
Whatever your character was, it is highly unlikely (s)he was part of the actual defense of the temple. Neither Darth Malgus nor Darth Adraas were known for mercy. However, if you want to have your character having been beaten in combat, talk it over with a GM and it can probably be arranged. Jedi should still feel free to describe Lightsabers if they had them, as these weapons will still exist, albeit in Sith hands, at least initially.
This does not mean that your character has to be a child. (S)he simply cannot have been a good warrior. Exactly what led to capture, can vary greatly. Give it enough thought and provide a good enough reason, and you can perhaps even get away with an elderly character. Perhaps (s)he had interests that somewhat conflicted with what was approved by the High Council? Perhaps (s)he was regularly frustrated by [insert relevant thing]? Perhaps (s)he cared more for another person than (s)he should? It is all up to you as author of the character.
Jedi Characters, particularly Knights, should also think about information their characters may know that the Sith would be interested in. Do not list this on your character sheet, but if you have a solid idea for this, PM the GMs with it and we’ll tell you if its acceptable. The Sith will be torturing you for information as well as trying to turn you, and feeding them intel will likely prolong your life even if you resist turning. Two parts truth to one part lie can be a good mix.
The Resurgent Sith Empire is at the height of its power. Many Sith die in battle every day fighting for the Empires dominance, but their deaths are never in vain, for the Empire has consistently taken more ground from the Republic than they have lost, and many of the hated Jedi have fallen under Sith blades. Whether you are an Apprentice or a Lord, now is one of the best times to be a Sith.
The Sith Order churns out more battle ready warriors every day, the chaos and mayhem that runs rampant in the galaxy serving to fuel the darkside, and thus the Sith. Recently, the Sith Order has successfully completed one of the greatest conquests ever to be undertaken in Sith history: The Sacking of Coruscant and the destruction of the Jedi Temple. Countless Sith fought in the battle that day, led by Darth Malgus himself to ultimate victory. You may be one of the survivors of that world-shaking battle, or you may have only just arrived on the broken city world, regardless, you are one of the privileged few Sith able to walk the broken halls of the Jedi Temple.
Your purpose now is to break the remaining Jedi, the few who were captured instead of killed. Ideally you can turn them, forcing them to become Dark Jedi in service to the Sith Order, but more likely you will have to settle for lesser pleasures. They may yet have information useful to the Empire, but more than likely you simply be able to enjoy the torturing of Jedi, however you choose to go about it.
You will have some free reign, but not completely. Darth Nyiss is overseeing this operation, and though she leaves most of the work to you, she nonetheless retains command. She is also looking for a new personal apprentice, and to gain her favor would be a huge advantage for you - if you can prove yourself worthy. She is only looking for one Apprentice however, which makes your fellows competition. Failure, in either converting Jedi or gaining favor, would be unfortunate. For you.
Your character will be Sith, most likely an inquisitor or a warrior of lesser renown, a Sith who has focused on developing their Force abilities and interrogation techniques more than martial skills. If your character ends up having to fight hard against his/her prisoners, then he/she has failed. However, don’t underestimate these skills either, for they are important to all Sith.
Your character may be a skilled or reasonably powerful Sith, but (s)he will not yet have attained the rank of Darth. Should (s)he gain the apprenticeship Darth Nyiss is offering, only time will tell if (s)he might perhaps gain such a lofty title. Your character will have to watch out both for tricky prisoners and betrayals from the other Sith, even as (s)he works to gain the favor of Darth Nyiss.
If you wish you may play a Lord with an apprentice, or be apprenticed to another player’s Lord. Keep in mind that the Sith of this era often took on multiple apprentices, unlike the Jedi who limited themselves to one Padawan per Master/Knight. However no one player may control more than two characters at a time.
Apprentices will also remember that the Sith way is to… remove… their rival apprentices to prove their power and skill. However, murder of another Sith is illegal and punishable by death, so you will have to be creative in how make your character do this. Sith characters are encouraged to as conniving, manipulative and vicious as you can make them. Sith do not hold back in the pursuit for power!
Because of these policies, the number of Sith Lords will be limited. Even if you do not gain such a title for your character from the start, it can be gained later through gaining the favor of a Darth. As one falls out of favor, another might rise to take his/her place.
Jedi may have valuable intelligence that you should try to extract from them while you turn them to the Dark side. While you will not be acting on such things personally, surely presenting Darth Nyiss with Jedi secrets or Republic information will gain you favor...
Yes, you may control both a knight(ish) level of one side and an apprentice/padawan of the other. or both a (Jedi) padawan and a (Sith) apprentice. If in doubt whether something is permitted, ask. - If this isn’t covered in the FAQ already then it should be there instead of here.
The events of the actual assault on Coruscant are expected to be covered in the characters bio and while we may begin the RP on the planet, all players will be very quickly moved to orbiting Sith ships.
Relations between characters are important in this RP. Its a good idea to make up some relationship with other characters from the start, even if you have no intention of maintaining them. As at least some will fall to the dark side, it makes sense for their relations with others to be strained. Others could remain friends despite being on different “sides” of the force. We think you get the idea.
3681 BBY: Outbreak of the Great Galactic War
3653 BBY: The Sacking of Coruscant
50: Sith warriors present in the Sacking of the Jedi temple
3: ships in the Aftermath fleet.
After initial events (capture):
Characters will be located in detention center(s) on the Hâsk, a Gage-class transport [transl. “anguish”]. It will start out in orbit above coruscant, though it will eventually travel towards Korriban. It will be escorted by the Ajak and the Asha, two other Terminus-class destroyers [transl. “Doctrine” & “Victory”].
Q: Who are the GMs?
A: The GMs are: Ellri & Sundered Echo
Q: Is it possible that my character may die?
A: Yes. Very much possible. Neither Sith nor Jedi are safe from death or serious injury, and while you should not necessarily expect it, do not be surprised if your character dies or is injured. Any death or injury will likely be because a Sith got over-enthusiastic, either torturing Jedi or eliminating rivals. Pure Light Siders who seem unbreakable may also be executed on Darth Nyiss’ orders if they do not die at the hands of other Sith first, but this will not likely occur until late in the RP.
Q: Can I take any species in the universe?
A: Yes, but remember that Sith are somewhat discriminating against non-humanoid species. Padawans belonging to the “lesser” species are likely to have been executed. At least one GM has a certain liking for using species that look human but aren’t. Creativity here is encouraged. Hybrids do to some degree exist.
Q: Is any name acceptable?
A: Try to make character names “star-warsey”. Immerse yourself in the lore. There are name generators out there that can help. (see useful links)
Q: Sith ranks, they make no sense!
A: Fear not, they are actually quantified in this era.
- Acolyte - Not considered true Sith yet but they still have potential. No Lightsaber.
- Apprentice - Roughly equivilant to a Padawan. Wields a Lightsaber in most cases. One Lord may have many Apprentices.
- Lord - Roughly equivilant to a Knight. Wields a Lightsaber. Hold significant authority in the Sith Empire.
- Darth - Roughly equivilant to a Master. Wields a Lightsaber in most cases. The Leaders of the Sith Empire, can be assigned to rule worlds in place of governers.
- Dark Council - Equivilant to the Jedi Council and the Senate combined. They direct the Empire and wield immense power.
- Emperor - The one and only, he defeated Revan and the Exile, he is basically a God at this point.
Q: Can I be related to some canon character?
A: We’d prefer you avoid relations to canon characters, especially close relations, but if you can provide a compelling reason for such relations, then that may be accepted. Ask, and you may receive.
Q: What happens if I drop out?
A: If you give no notice, you will be bugged for a while till you either give an answer, or a reasonable amount of time has passed. If you do not return after that, your character will be killed somehow.
Q: Do I have to be either a captured Jedi or a Sith?
A: No. If you can provide a decent argument for why you’re just a regular undiscovered force-sensitive, then that may be permitted.
Q: Can I be non-Force Sensitive?
A: Preferably not.This RP is about exploring the light and dark side of the force, not so much exploring morality. As non-force-sensitive characters are not affected by this per se, they are not truly eligible for the main concept here. Star Wars is a massive universe, so while it would be nice to have all aspects utilized, it is simply too large to do so in one RP. You can use NPCs that aren’t force Sensitive, though. If you do, Imperial Intelligence provides a good potential source for such, as they will be involved with the operation anyway. Imperial navy soldiers and officers are also present in significant numbers.
Q: Can I take a break sometime after joining? Say if I have an RL emergency or am going away for a bit?
A: Of course, just give us GMs a notice, and we’ll work it into the RP.
Q: Can I use a photograph or other image for my character?
A: Yes, but avoid known canon characters, and if it is not your own creation, do try to make sure the creator has given permission for its use. We would also like you to write a rough description even if you add an image.
Q: Does my Jedi have to fall to the dark side?
A: No. Just don’t forget that people who show no hint of being properly turned to the dark side do risk execution. We’d love to see someone treading the fine line between light and dark nicely.
Q: Did I do a good job of reading all this? Can I somehow show I did that?
A: Uncertain. Have you mentioned either “Sithspawn” or “Power cell” somewhere in your character history? If not, do that. Power Cell can easily be worked into Lightsaber description, as they all have one (or more).
Q: I want to use foul language. May I?
A: So long as it does not break guild rules and stays true to lore, then it is permitted. Just don’t take it too far.
Q: What about Romance? Can my character have (or get) a lover?
A: For the Sith, a lover is a target for opponents even as (s)he is a valuable ally. For the Jedi, the masters tend to frown upon it, generally feeling it can lead to the dark side too easily. Since it is permitted here, it cannot be forbidden within the RP. Sith don’t care too much about rules, and they will encourage this tendency in their prisoners. Please note that while it is permitted, it is preferred that any Smut be taken to non IC thread mediums. (i.e. you can say how they tempt each other, but don’t write paragraph after paragraph about how they make love)
This character sheet is a guide. You don’t have to answer every question so long as the essence behind them is covered.
Who and what are you?
You might have many masters or causes, but when it is ground down properly, you serve one side alone. Which is it? The Sith Empire or the Galactic Republic?
What do you look like, and how are you dressed?
Why do you fight? What thoughts and ideas influence your actions? What are the reasons behind it all?
Do you have any skills that make you stand out from the crowd?
How do you relate to everyone else? Do you have any friends, family, foes or subordinates among them?
What made you the person you are today? How did the past influence your present?
Everyone has flaw(s)... What is/are yours?
Would you describe your Lightsaber, if you have made one?
If you wield a Lightsaber, which of the Seven combat forms has your order trained you in?
Describe your preference in the use of the Force. Are you particularly talented in any one area? Do you have flaws in another? What are the limits on what you can or will do?
Is there anything else you would like to mention about yourself?
If you are a Jedi, have you given thought above as to how your character got captured, and why he/she/it is still alive? (answer to this can be reflected above)
Floor plan of Subdeck 1
As key indicates, greenish is walls, typically thick durasteel. In the cells, this is reinforced with Cortosis.
The yellow bars are bulkhead doors. These are, by default, closed.
Red bars are Energy barriers. They are, by default, inactive.
Blue bars are Ray Shields. They are, by default, inactive.
Prisoners can trigger the red barrier for their own cells at will.
Sith can remotely and locally deactivate them using a specialized key. Doing so prevents reactivation by prisoner for thirty standard minutes.
~| Jedi - 7 |~
~| Sith - 4 |~