The year 1500 was a turning point in the world’s history. The North Blue faced a drought after a sudden boom in Dance Powder usage ended, resulting in its worldwide ban after a number of conflicts. The South Blue was terrorized by a serial killer by the name of Mikael Wallace, ‘Spirit of Death’. The East Blue played host to a short lived rebellion against the World Government, widely considered a preview of what was to come. The Kingin-Hakkin War in the West Blue left several islands in ruins.
In the Grand Line, however, the man known as Gold Roger fell ill. Though few knew, he went on a voyage unlike his previous adventures, finally conquering the Grand Line. Though it seemed like the Roger Pirates had peaked, they continued to sail. Word says that a miracle, or curse, depending on your point of view, kept a strange illness from taking the Pirate King’s life. Though the crew lost some of its own, either young rookies off on their own adventures or those lost in battle, the Roger Pirates didn’t stop sailing, their actions demonized by the World Government, eager to put a lid on the piracy nonsense.
Finally, in a turbulent time of revolutionaries and racial tensions, the Pirate King died in 1521. Those closest to him would describe the week before his death while intoxicated, the rapid deterioration of the man who still never stopped smiling. However, alongside countless rumors of conspiracy or disbelief, one tickled the fancy of adventurers everywhere. More than two decades ago, Roger left something on Raftel, never expecting to see it again; his greatest treasure, One Piece.
Though the Roger Pirates are gone, his apprentice pirates sail the seas, their legends still going. The year is 1522, where whispers of the One Piece drive more and more pirates to the seas in the fledgling Age of Piracy. Somewhere in this storm of romance and greed, winds of a larger hurricane will begin. Will you be one of these winds? Or will you be caught up in the chaotic Age of Pirates? Whatever you do, don’t let your legend die!
Character Creation Notes:HTML Code:[b]Name:[/b] No D initial! Seriously, it makes me gag. [b]Epithet and other Names or Aliases:[/b] Epithet refers to nicknames earned for being notable, like bounty titles, though Marines and Bounty Hunters can earn their own epithets. You shouldn’t necessarily have one at character creation [b]Age:[/b] [b]Gender:[/b] [b]Race:[/b] Human, Fishman, Merfolk, or Animal. Include species if Fishman, Merfolk, or Animal. [b]Faction:[/b] See the Faction section below the sheet in the Character Creation Notes: you must to add to this section based on your Faction. The sections you need to add are below [b]Starting Sea:[/b] South or West Blue. Your character doesn’t have to come from those Seas, but they should be in them when the game starts. [b]Appearance:[/b] If you use a picture, I want a written description as well. Pictures should be under a hider, if you would. [b]Personality:[/b] [b]Backstory:[/b] Your character should be in either the South or West Blue by the end. If you have an character with a Devil Fruit in your backstory, I'd like you to fill out an NPC sheet at some point, even if you don't plan on introducing them into the story. [b]Ambition:[/b] Why does your character exist? What do they want to accomplish in their lives? [b]Fighting Style:[/b] [b]Notable Equipment:[/b] [b]Devil Fruit:[/b] See the Devil Fruit section below this sheet in the OOC. [b]Skills:[/b] Anything notable they can do that doesn’t involve fighting.
Forbidden: A character with any of the following is not allowed. If you want to argue it or have a really good idea involving something from this list, PM me. Not everything here will be here forever: when other areas are opened, particularly the Grand Line, other things will be opened for characters as well. I wish to preserve the fact that the world is bigger than the Blue Seas, and also bring up that several of these things are simply not fair at this power level.
* The Will of D/D Initial in name
* Races other than Human, Fishman, Merfolk, or Animal, are more restricted. I am also allowing one of each non-standard race per Blue (though not per person). Ask beforehand where any existing Skymen, Longlegs, Longarms/etcetra are if you are unsure.
* Canon characters or things involving the Void Century/Ancient Weapons in backstory (a bit more loose than other restrictions, PM me)
* Starting your character with a bounty, or with a Marine Rank (former or current) higher than Commander.
* Amendment! Important! Read: There are a limit to three pirate Captains and two Marine Commanding Officers per Blue. Check the character roster to ensure there are open spots, and ask to see if there are any in the works, since two Captains vying for the same spot could be problematic. There is no hard limit on subordinate spots, but keep in mind the makeup of a crew you're interested in. No real reason for two cooks one one crew when another has none.
Devil Fruit: To preserve that Devil Fruit are rare outside of the Grand Line, each player will only be allowed one Fruit User per Blue at this time. If you have more than one Fruit user, you must also have at least one other character without a Fruit, and the two users cannot be in the same ocean. The Grand Line is exempt from this.
For consistency, Devil Fruit should have English names, like Gum Gum Fruit or Bird Bird Fruit, Phoenix Model. Be sure to read the entry for Devil Fruit in the Fact File, which includes how I will be handling their weaknesses and limitations. Aside from Logias and Mythical Zoans, you are also not allowed a weapon or other object that has eaten a Devil Fruit. You can have an animal companion with a Devil Fruit (like Gan Fall the knight), but that counts as the character having a Devil Fruit.
If you have a Paramecia (or Logia/Mythical Zoan in the future when they are allowed), they should have a notable weakness that isn't standard to other Devil Fruit. The Gum Gum Fruit is still venerable to blades and the stretching makes the user a larger target. The Flame Flame Fruit can't overcome lava and earth. The Glint Glint and Slow Slow Fruit are venerable to mirrors. Each Fruit has a counter.
You can have your character obtain a Fruit during the course of the game, but not without GM permission.
When you choose a faction, copy and paste the appropriate section over ‘Faction’ in the sheet. Each section has different sections to fill out. Information on each Faction can be found in the Fact File.
HTML Code:[b]Faction:[/b] Pirate [b]Bounty:[/b] N/A [b]Crew:[/b] [b]Crew Position:[/b]HTML Code:[b]Faction:[/b] Marine [b]Rank:[/b] [b]Division:[/b]HTML Code:[b]Faction:[/b] Freelance [b]Occupation:[/b]Animal Companions:HTML Code:[b]Faction:[/b] Bounty Hunter
What is a pirate without a parrot on their shoulder? Still a pirate, sure, but they can't get that generic, stereotypical look without one. If you want an animal companion for your character, fill out this little sheet and add it to yours for approval. Getting one IC is fine too, as long as it's approved. Backstory and Fighting Style for animal companions should be covered in the main sheet, as most will probably fight alongside their owner/character.
HTML Code:[b][u]Animal Companion:[/u][/b][u][/u] [b]Name:[/b] [b]Species:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Appearance:[/b] [b]Notable Strengths and Traits:[/b] [b]Devil Fruit:[/b] Remember, an Animal Companion with a Devil Fruit counts as if the user had one, and has the same restrictions.NPCs
Have neat idea for an NPC? Maybe a recurring Pirate Captain or Marine, or a backstory character with a Fruit of their own? Here's sheet to fill out for them. PM them to me, and I'll give you my thoughts! If you would be so kind as to put NPC in the title of the PM, for organization purposes, I would appreciate it. If you want to come up with any NPC with a Devil Fruit, you need to fill this out. Other than that, NPCs have less restrictions than PCs, depending on their Purpose.
HTML Code:[b]Name:[/b] [b]Bounty/Epithet:[/b] [b]Age:[/b] [b]Appearance:[/b] [b]Personality:[/b] [b]Crew and Position:[/b] or [b]Rank and Division:[/b] [b]Fighting Style:[/b] [b]Devil Fruit:[/b] [b]Purpose:[/b] What would this NPC be doing if they showed up IC? Antagonizing Pirates? Helping? Random encounter? Would it be more specific, like a rivalry with a player's character, such as yours? Would they show up at all?
More will be added to this section as the RP progresses. Expect it! If you have a request for a topic to cover here, I’ll be glad to oblige! I will post in the OOC if I add to this section.
Races of the World: The world of One Piece is large, and many races inhabit it. Humans are by far the most dominant race, filling the Blue Seas, the most populated regions on the planet. Other races are scattered throughout the Grand Line, few moving to the Blue Seas. Things are not perfect between races, however. While humans now try to be understanding to the other sentient beings of the planet, fear of their unknown cultures and natural strength led to much rougher relations in the past, usually involving subjugation and slavery. The largest victim of this would be the Fishmen, who live close to the World Government’s headquarters. While things are looking up, racism is not uncommon.
Lying dormant in all living beings is a mysterious power called Haki. Only the strongest awaken it naturally. Man, Fishman, even animals: all have the potential. But outside of the Grand Line, it is seldom heard of, let alone witnessed.
The world’s most dominant race, humans are a mixed bag. While there is a size and shape of the average human, exceptions are everywhere, particularly in the Grand Line. Humans can be more than 20 feet tall, have skulls almost as tall as the rest of their body, have sharp teeth, horns, several colors of skin (from very dark to very light), and many colors of hair. Usually only one of the above at most, but some humans hardly look like humans. Even so, they come into the world much like anyone: small and almost hairless. While naturally not very strong, humans have the most potential: Roger and Whitebeard, the two strongest known beings in history, are both human.
Hailing from the Fishman Island in the Grand Line, Fishmen and women are several times stronger than the average human. However, their contact with humans is limited, and thus many humans fear them. Having a history of being enslaved, the feeling is mutual, though many Fishmen feel hatred towards humans rather tha nfear. Despite the name, the Fishman Island is actually ruled by Merfolk.
Fishmen come in many shapes and sizes. They each have a subspecies, having traits resembling their fish, shellfish, and cephalopod counterparts. These do not pass genetically, rather, they are chosen randomly from their ancestors. If a couple of a puffer fish Fishman and an octopus Fishwoman results in a hammerhead shark Fishman, it simply means one of their ancestors was a shark. Through both gender and type of fish, many Fishfolk are possible.
Rulers of the Fishman Island, Merfolk are regarded with just as much fear, but even more wonder. The primary difference between Merfolk and Fishmen is their lower torsos, resembling that of a fish, while Fishmen have legs. Like Fishmen, they have a subspecies resembling a fish, shellfish, or cephalopod. These traits are also connected to ancestry. Fishmen and Merfolk can interbreed, the child being either Fishman or Merfolk. With race, gender, and type of fish up to chance, the birth of a child on Fishman Island is always a happy event of speculation. Most myths and legends regarding Merfolk are regarding Mermaids, who resemble women from the waist up. Aside from their beauty, some myths say that they lead sailors to their graves with their sonorous voices: the Siren. At around age thirty, however, the Mermaid’s tail splits, allowing them to walk among man. Mermen do not have this trait, retaining their fish tail until death. While not as strong as Fishmen, Merfolk are the fastest creatures of the ocean. Due to their speed, Merfolk, especially young Mermaids, are regarded as a collector’s item by wealthy slave owners. The Pirate Era has marked a change in Fishmen Island, and many pirates, seeing wealth, have taking to kidnapping Mermaids from their homes, while the milita desperately tries to protect their women.
While humans dominate the world, Animals are the most common, population wise. While Humans and other sentient are technically animals, this term refers to ones that are generally non-sentient: birds, fish, reptiles, other mammals, and such. They range from mundane, such as your run of the mill cat or dog, to mighty species that roam the Grand Line.
Rarely, an animal will be born with higher than average intelligence. These animals can pick up the human language, and speak. Others, like parrots or manticores, can only mimic it, but these smarter animals can speak it fluently. Other than that, they are not so dissimilar to their main species. All animals can be trained to follow commands, and even express their emotions like a human by their own free will, even if they can't talk. It is even possible to train an animal in Haki, though the only animals who can do so in the world naturally, without previous training are in the New World.
Pirates: Though hardly a faction, the zealousness they attract from the Marines results in conflict wherever black flags sail. Pirates rarely see eye to eye with each other, competing for fame, treasure, and survival. Alliances between two crews tend to end in blood. Though the terms have been outdated for centuries, two words can still be used to refer to certain pirate crews. A ‘Peacemain’ crew would be more likened to adventurers, taking joy in traveling and adventuring, raising the flag as a symbol of freedom and spirit. ‘Morgania’ refers to pirates of the more selfish and violent kind, who prefer pillaging and destruction, raising a flag to intimidate foes. Though the lines blur at times, the Marines ignore these differences: any who fly the flag deserve swift Justice. Many of them seek the One Piece, a great treasure said to be at the end of the Grand Line.
Bounties are given to notable Pirates. While Marines use it to raise awareness on dangerous pirates and incite Bounty Hunters to target them, many pirates see it as a trophy, touting their bounties as if challenging others to dare and claim them.
Crews are led by their Captain. There are many positions possible to fill on their ship: Navigator, First Mate, Second Mate, Quartermaster, Sniper, Cook, Doctor, Shipwright, Scholar, Musician, Chronicler: the list goes on!
Though not an official faction, certain levels of pirate have certain descriptors attached to them, based in both bounty and deed.
Blue Terror: Pirates earn this level of fame while in the Blue Sea. If they have a bounty of 30 Million Beri or higher (20 Million in the East Blue), they are considered a Terror of their seas. One who has the highest bounty in their sea is considered ‘The Dread of the North/West/East/South’. A Blue Terror is regulated to ‘kill on sight’ by Marines, due to their inherent danger. One who moves to the Grand Line is just another pirate, however.
Rookie: Despite the nonthreatening name, a Rookie is quite formidable. A Rookie is a pirate who earns a bounty of 100 Million Beri or higher within their first year of piracy. This is quite an accomplishment; simply reaching 100 Million is worthy of the Warlords of the Sea.
Super Rookie: Even rarer than a Rookie, a Super Rookie is a Pirate who reaches the New World and begins taking territory within their first year of piracy. One such name is Gol D. Ace, whom broke from his father’s crew several years ago, returning to the Grand Line in no time.
Supernova: Though you might be familiar with the term, it has not come into use yet. It will refer to any Rookie Pirate who started during the early boom of the Pirate Era and made it to Saobaody Archipelago. Will you be one of the Supernovas?
New World Giant: The most famous and dangerous pirates in the world. New World Giants have swaths of territory in the New World, and usually shine with bounties above 500 Million. One does not cross them and expect to come out unscathed.
The Four Emperors: Demons among pirates, the top dogs of the New World, the most powerful forces on any sea. One of the Three Great Powers, the threat of the entire Marine force, the Warlords, and their rival Emperors is required to keep them from leaving the New World to wreak havoc elsewhere. Clashes between them are legendary, and even two allying with each other would spell doom for the Government. With Roger gone and the struggles over his territory finally quiet, the current Four Emperors are Edward ‘Whitebeard’ Newgate, ‘Red Haired’ Shanks, ‘Big Mam’ Charlotte Linlin, and Kaidou ‘of the Beasts’. Though they hold a firm grip on their territory, who knows who will stand on top in five years’ time?
Marines: The military employed by the World Government, the Marines are the largest fighting force in the world, and one of the Three Great Powers. Serving as protectors of government allied kingdoms and hunters of pirates and criminals alike, they command respect from the common civilian. However, difficult times call for difficult measures. It is not unknown for a Marine to be corrupt, claims by civilians and subordinates being filed away until the problem is too big to ignore. They operate from Bases, each Blue having dozens. Each Base has two Divisions, one for patrol and one on standby and administrative duty. Bases sometimes have another primary directive, such as acting as a prison, officer academy, or Headquarters.
Each Division has three officers, so a Base will have six total. Under their command are several squads, each with their own purpose. Though normally, each Base has only one patrol division, the exception is the Headquarters, which can have many more, based on the size and threat level of the ocean it manages.
Fleet Admiral: Commander of the entire Marine force, the Fleet Admiral is the top Marine, in charge of managing the fighting force. Operating from Marineford in the Grand Line, their primary duties are to dispatch Marines for major events involving the most fearsome of threats, manage the Seven Warlords of the Sea, and act as liaison between the Marines and the World Government, usually the Pan Fleet Admiral, but sometimes even the Five Elder Stars. They are top tier fighters, comparable to the strongest of pirates, and are veteran Marines with decades of experience. The current Fleet Admiral is Sengoku, also known as ‘The Buddah’.
Admiral: Famed throughout the world, the Marine Admirals are the strongest fighters in the Marines, a head and shoulders above most Vice Admirals. Among other duties, they manage the Vice Admirals and are allowed the use of the Buster Call, a death message for any pirate unfortunate enough to fall victim to it. They are also required to protect the lives of the Celestial Dragons should they become threatened, and at least one is stationed on Marineford or Saboady Archipelago at all times. There are only three allowed at one time, each one given a special title, made up of a color and animal (in Japanese). The current Admirals are Admiral ‘Akainu’ Sakazuki, Admiral ‘Kizaru’ Borsalino, and Admiral ‘Aokiji’ Kuzan.
Vice Admiral: Only the most seasoned Marines are worthy of this position. Capable of dealing with the average New World threat, Vice Admirals are not to be trifled with. Typically entrusted with commanding Bases in the Grand Line and mobilized during the Buster Call, they are often respected. Those that shine are usually considered for Admiral candidacy, but many of them are world renown even though they have little chance of becoming Admiral. There is no set limit on Vice Admirals.
Rear Admirals: Mighty in their own right, Rear Admirals are typically utilized in the Grand Line. They often act as Division Commanders of more minor patrol Divisions or Bases. If not commanding, they act as assistants to the more highly respected Vice Admirals. They are not restricted to the Grand Line though: each Blue Sea has a Grand total of one, the Four Symbols act as commanding officer of their respective Blue, each HQ Commander bearing their own title with their position; Quinlong of the East, Zhuque of the South, Baihu of the West, and Xanwu of the North.
Commodore: While they typically act as assistants or supporting officers in the Grand Line, in the Blue Seas they act as dominant officers. The most fearsome fighters of the Blue Sea Marines, the average pirate has much to worry about against one of them.
Captain: Perhaps the most commonly feared rank of Officer, the Captain serves one of two main purposes. In the Blue Sea they are Division commanders. In the Grand Line they are either assistants or on the ships of Admirals or Vice Admirals during Buster Call as the Marine Elite.
Commander: Much like the Captain, a Commander can either command a minor Division or operate in the Marine Elite. All Commanders are given experience in leading troops, and their results determine their fate: whether or not they become Division leaders or Marine Elite grunts. This is the highest rank a new character can start with in the Blue Seas.
Lieutenant Commander: A rank befitting Marines with promise, Lieutenant Commanders typically act as second in command to Blue Sea Captains or Commodores. In tough times, such as the current, early, Age of Piracy, they are sometimes entrusted to maintain a base while their more competent commander takes the Patrol Division.
Lieutenant: The lowest Right Hand rank, and rarely serving as Junior officers. Lieutenants are expected to learn from their Commander, preparing them for leadership. They tend to be competent fighters. Those without leadership potential are often given clerical duties, such as paperwork or other management duties at a Base, even Marineford. This is because one must have experience to be trusted with such tasks, as they are important, if tedious.
Lieutenant Junior Grade: Usually serving as junior officers in their Division, Lieutenant Junior Grade Marines still have a ways to go in becoming respected. In a rush to deal with the dangerous times, LJG and Ensign ranked Marines have been conscripted into the Blue Elite fighting force, a far cry from the true Marine Elite, but still more than enough of a threat for Blue Sea Pirates. The Blue Elite operate from their Blue HQ, under the command of a Commodore trusted the task from the Rear Admiral Blue Sea Marine Commander.
Ensign: The first officer rank, given to Marines with potential. An Ensign is generally green in commanding, but competent in combat, and respected for it. Within the last months, many Warrant Officers were promoted to Ensign and conscripted into the Blue Elite in their sea, to combat the growing pirate threat. Each Blue Sea has roughly 80 Ensigns and 40 Lieutenant Junior Grade, though the large West Blue has more and the smaller East Blue has less.
Warrant Officer: The highest Enlisted Marine ranking, Warrant officers are looked at with scrutiny, as they are next in line for leadership training. They are often given command of whole units within Divisions.
Master Chief Petty Officer: One of the two squad leader ranks, Master Chief Petty Officers are trusted with leading their squad to do its duty. Stronger Squads have Master Chiefs instead of standard Chiefs.
Chief Petty Officer: One of the two squad leader ranks, Chief Petty Officers are usually trusted with leading their squad to do its duty. Most squads are led by Chief Petty Officers.
Petty Officer: Petty Officers are more respected then their lower ranks. At this point, they are considered proficient in any skill they’ve been trained in, like medicine, navigation, or cannoneering. Marines who graduate Marine Academies are typically this rank, though particularly skilled graduates may find themselves as high as Ensign, though these Ensigns are rarer than Devil Fruit in the Blue Seas.
Seaman First Class: The first rank in which a Marine is considered fully fledged, a Seaman First Class has finished all their training and has had combat experience. It is the most common Marine rank.
Seaman Apprentice: A more experienced Marine who has finished most of their training. An Apprentice requires combat experience to be promoted.
Seaman Recruit: The rank given to new Marines at least 16 or older, a Recruit is still in their early training stage. When they receive enough training, they are promoted. They are generally only allowed to fight in times of dire need, usually regulated to passing messages along when Den Den Mushi’s are unavailable or regulated to evacuating civilians under command of a higher ranked Marine.
Chore Boy: Chore Boys and Girls are less than Marines. They receive no training aside from discipline. The rank is generally given to those unfit to actually be considered for the service, either by age or lack of training in strength or discipline. Chore Boys are civilians for all intents and purposes.
General Inspector: Marine quality control, Inspectors go from Base to Base preforming both regular and surprise inspections, with purpose of ensuring things are running smoothly and weeding out corruption. They tend to stick to the Grand Line. It is one of two retirement ranks, usually offered to notable Officers in their senior years. They are neither combatants nor commanders, though that doesn’t mean they do not command respect.
Instructor: The other retirement rank, Instructors are entrusted to guide the future of the Marines, usually operating at Marine Academies or independently. Marine Academy teachers teach more students, but those taught independently tend to reach greater heights quicker. Some higher ranked Marines independently instruct while still in the service, their status keeping them from drawing criticism. One of the most famous instructors is former Admiral Zephyr, who has trained many Marines who are now Vice Admiral and even all three current Admirals.
Bounty Hunters: After registering for a Hunting License at a Marine base or Hunter Office, a civilian, becomes a Bounty Hunter, whom take it upon themselves to target and hunt pirates and other criminals. Upon successful kill or capture, they need to take the bounty, or something to confirm the kill, to a Marine base or hunter Office, where they will receive their reward. Hunters who take out numerous bounty holders are often given nicknames of their own, though they don’t often echo outside of their sea.
Their relationship with the Marines and other Bounty Hunters is more competitive, though alliances aren’t out of the question. While Bounty Hunters can split reward money, Marines can’t take money from bounty heads they capture, receiving prestige and fame instead. If a Marine and a Bounty Hunter both take out a bounty holder, it is generally up to the Marine to decide if they turn him in for fame or the Bounty Hunter gets the reward, but a Marine taking money from a bounty through the Hunter is against Marine code, and considered bribery, which can be harshly reprimanded. A Marine is expected to fight out of duty, not greed.
Due to the Age of Pirates, not all pirates have bounties on them. To get around this, the Government offers a standing bounty of 5000 Beris for every nameless pirate and 10,000 for any nameless pirate Captain. There also needs to be proof that the nameless pirates were indeed pirates; such as being captured with their ship, or in the process of causing trouble with many witnesses. This is pocket change to famous bounty hunters though, who don't even bother with the non-notable crewmate rewards, focusing on the big prize.
Freelance: Unfactioned, a freelance person is their own man, not part of any organization. However, they are prime candidates for becoming a Bounty Hunter, being conscripted into the Marines, or ideally, joining a Pirate Crew. Sometimes not even that is in their ambitions, such as a Freelance Criminal. If your character doesn’t yet fit into a Pirate Crew, this might be their faction.
The Seven Warlords of the Sea: Former by the World Government to deal with major threats, the Seven Warlords are all former pirates, once infamous, now serve the Government, serving as one of the Three Great Powers. In order to become one, a pirate must have a bounty of at least 80 Million Beri, or some other representation of infamy and strength. They must also not be too volatile or dangerous to the Government. Then, the Government sends a messenger bat to the potential Warlord, detailing the terms. In exchange for a tenth of their loot taken from pirates and an oath not to target Government allies or assets, their bounty is frozen and effectively annulled. Warlord status adds to their infamy, as now pirates have someone else to worry about. The pirate crew of a Warlord and any other underlings they have receive the same immunity, but must follow the same restrictions. Allying with a known pirate risks their status as a Warlord, as it goes against their directive, but taking one as a subordinate is fine. Being a leader, a Warlord is responsible for the actions of their subordinates.
The current Seven Warlords of the Sea are 'Sir' Crocodile, 'Knight of the Sea' Jinbei, Bartholomew Kuma 'the Tyrant', 'Hawkeye' Dracule Mihawk, 'Celestial Demon' Donquixote Doflamingo, 'Pirate Empress' Boa Hancock, and 'Depth King' Gekko Moria.
Devil Fruit: Though their origins are mysterious, their effects are well known. Studies in the Grand Line have divulged several secrets, though superstition still surrounds them. Any who eats one forfeits their ability to swim in exchange for a Power. There are three classes of Devil Fruit. Paramecia types change an aspect of the user’s body. Zoan types allow them to transform into animals. Logia types are some of the most powerful, allowing the ability to create, control, and become a certain element. Any water can affect a Fruit user; while rain or any other water that runs off of them has no effect, they will find their energy drained if they are half submerged in water, soon being unable to stand. Even just a few feet of water can be high risk to a Fruit user under certain conditions. Concentrated salt can also have negative effects on certain Fruit powers, though not all of them. There also exists a rare material called Seastone, mined from the ocean floor. Even a small amount can exhaust a Fruit user upon contact, akin do being half submerged in water. If someone were to eat a second Devil Fruit, they would implode as their body collapses in on itself. Devil Fruit are quiet rare outside the Grand Line, where they come from, usually only brought into a Blue Sea with intent to sell due to their high value. They tend to find themselves in the hands of the wealthy or robbers and pirates.
Within the major classes, there are also a few minor ones. Paramecia types have the Plant Fruits, each of which allows creation or control over an aspect of the plant kingdom. For example, the Growth Growth Fruit allows the user to manipulate existing plants. The Leaf Leaf Fruit allows users to grow leaves of varying shapes and sizes off their body. There are also the Metal Fruits, which allow the user to turn their body into, create, or manipulate metal in various ways, such as the Dice Dice Fruit, Spring Spring Fruit, Cage Cage Fruit, Snip Snip Fruit, and others. Zoans have Ancient versions, which allow the user to transform into creatures of old, like dinosaurs. Even rarer are Mythical Zoans, which are never seen outside of the Grand Line due to their rarity, which allow transformation into animals with powers of their own, such as the regenerating Phoenix. Though not a separate class, if something was to eat a Zoan Fruit that matched their own species, for example, a Lion eating the Cat Cat Fruit, Model Lion, they would become Awakened, gaining a little intelligence, quicker healing, and a more humanoid shape, like the Demon Guards of Impel Down, Longhorn Bull, Zebra, Koala, and Rhinoceros, respectively. This would include a human who had eaten the Human Human Fruit, who would mostly gain enlightenment and quicker healing.
As a general rule, there are some limitations on what Devil Fruit are capable of. They cannot allow the control or manipulation of water, salt, or Seastone. Enemies of the sea, a Devil Fruit that allows power over it would be contradictory. In a similar vein, Zoan Fruit that allow transformation into a fish, cephalopods, and Marine only mammals like dolphins or whales, do not exist, though amphibians are possible, such as the Sala Sala Fruit Model Axolotl, and Zoans for non-Marine only animals, like seals, walruses, otters, or penguins, might be possible. Such Fruit would still render the user useless upon entering the water, however, as is normal.
One final note: there is no such thing as a useless or inferior Devil Fruit. Every Fruit has strengths and weaknesses over other Fruit. For example, a Fruit that is like another, except weaker, (like a Paramecia that allows the user to create and control Ice, but not become it, which would be a weaker version of the Chill Chill Fruit) would not exist. No two Fruit are so similar. There is a slight exception for Zoans, but even then, there is a difference, no matter how slight, between similar Models. The user of the Cat Cat Fruit, Tiger Model might be more suited towards ambushes and sneak attacks, while the Cat Cat Fruit, Leopard Model is small and perhaps slightly more agile.
The World of One Piece: Legends Never Die!
North Blue: The economic powerhouse of the Blue Seas, the North Blue is full of artisans and craftsmen. Technological developments typically originate from here, particularly weapons. It has attracted a lot of piracy though their wealth however.
South Blue: The Blue where civilization is said to come from, the South Blue has a rich history, but remains wild and untamed in comparison to the rest of the Blue Seas. There are more than a few large cities, but mostly smaller towns. Marine Bases tend to be less Grand as well. It has a tendency to breed some of the sea's best warriors.
Baterilla Island - A beautiful tropical island, known for its view, serves as a well known vacation spot in the South, except for the occasional Sea King attack, as the area isn't too far from the Calm Belt. Houses the 28th Branch Marine Base.
Related Characters: Kylie Dorsey
Blue Island - An island known for its amazing scenery, where the flora, fauna, and even ancient architecture, are all blue.
Related Characters: Marika Kaimin
Briss Kingdom - Navigator headquarters, Briss is a home of scholars interested in the patterns of sea and weather. Much knowledge is learned and traded here, along with stories of the bizarre weather of the Grand Line.
Cardinal Island - Producer of many sailing wares, Cardinal Island has five towns, Boreas, Eurus, Notos, Zephyrus and the capital.
Related Characters: Jethro Silas, Rue Silas
Centaurea Island - Formerly led by a cruel king, the Revolutionary Army moved in and removed the ruler. However, the chosen leader from the public was unfit, and the island fell into ruins after the civil war and famine.
Gurīnsuparou Island - Known for its long name, the two cities on it have even longer ones, Furainguemerarudo being the largest both population and name length wise. Houses the 73rd Branch Marine Base
Karate Island - Home of martial arts practitioners from around the world, not just karate, Karate Island is a well known nuetral ground where any fighter can find a battle, as long as they do not kill or use weaponry. Offenders have little chance against the masters here, among the strongest fighters in the Blue seas, dedicated to their art.
Miksailia Island - A quaint island with a large forest, Miksalia has kept its kingdom for centuries. It has two cities, the capital of Keriga and the small town of Negaisp, near the forest.
Related Characters: Drako Nathaniel, Hamelin Foley, Masao Wakahisa, Philly Byrne
Negarl Island - An island of grassy plains with many boulders, the island has a number of skilled smiths and miners.
Related Characters: Richter Bourke
Ocan Island - A wild island known for its barbaric tribe and wild savannah. Appearance is important to the islanders as many there have so sort of trait, like sharp teeth or horns, and are divided into tribes as such.
Related Characters: Maya
Scanderthrope Island - A forested island, notable for its naturally gray foliage, which seems to bring down the mood of foreigners. It has a small town in the woods called Missef, and a large capital known as Bandergate, which houses the 44th Branch Base and the Black Dolphin Prison.
West Blue: Known for its oriental style and large population, West Blue is perhaps the largest of the Blue Seas. Most of the islands with any amount of population are in large cities, thus there are still many uninhabited islands. They are good producers of manpower, and some of the best alcohol brewers hail from here.
Cartawa Island - A cold island far to the south. It is quiet, and known for its abundance of resources despite being snowy 9 months of the year. It is quite out of the way, and difficult to reach in winter when the seas freeze.
Related Characters: Gerolf Flannel
Dire Lhet - A scummy island that isn't very well known. It's poor inhabitants are often exploited by crime groups for cheap labor. It is mostly covered in wasteland.
Related Characters: Hitam 'Jack' Jeko
Emmet Isle - A small island with virtually nothing on it but ruins of a few houses, either abandoned or charred. Very few maps list it making it difficult to find, even by chance.
Related Characters: Harper Kingsley
Gagano -A Queendom ruled by the recently instated royalty, Gagano is known for its production of boats and towering Capital city, Platin.
Related Characters: Veera Pronssi
Garcim Island - A quiet island where most live well, living under the passive nobility.
Related Characters: Sancho De Grahm
Ilusia - A Kingdom known for its convincing traders, Ilusia is a powerhouse of West Blue's economy. It's position near the center of the Blue helps matters; it is one of the more notable locations of the sea.
Related Characters: Conroy Scarr
Las Camp - An urban island with lots of development. It has the 80th Branch Marine Base not far off shore with a notable prison complex within.
Nurdol Island - A democracy still recovering from a bloody civil war. The tensions still have not faded, the militia of former revolutionaries often being harsh to natives and outsiders alike.
Related Characters: Isaak Newgate
Pol Topelia - Led by the dictator, few expected the nation to continue existing for as long as it has under its dictator. It is very militarized, but peaceful.
Related Characters: Reina Segura
Starlight Island - An uncharted island with beautiful evenings and a small number of inhabitants, disconnected from the rest of civilization.
Related Characters: Ellie of the Starlight
Terrameek Island - A peaceful farming island known for its herbs and spices.
Related Characters: Citali Skatawa, Kai Phreel
Toroa Island - A mountainous island known for its rivers and plains. It has several farms and a couple fishing villages.
Related Characters: Sarah Fortune
Yumiya Island - Popular hangout of many sailors, Yumiya is known for its fine brews of whiskey and beer. Pirates and bounty hunters tend to cause trouble every so often though.
Related Characters: Hitam 'Jack' Jeko, Isaak Newgate
East Blue: Smallest of the Blue Seas population wise, the East Blue is also considered the most peaceful. It has lower pirate activity than other Blue Seas, its Marines are more relaxed, the stronger ones sometimes shipped to bigger Blues. It is known for being civilized, having less islands covered in nothing but wildlife, though most only have the occasional town. It also produces much food through its many farms.
The Grand Line – Paradise: The region between Reverse Mountain and the World Government’s Headquarters, Mariejois. This stretch of sea is infamous, for its bizarre weather patterns and ability to attract pirates, criminals, adventurers, and many type of folk. Despite the danger to the unprepared sailor, some consider it paradise.
Fishman Island - Located thousands of meters below Mariejois, in the dark depths of the ocean, is the Fishman Island. Both Merfolk and Fishfolk coexist hear, outside the grasp of humanity. It is one of two passages from Paradise to the New World, preferred by Pirates and other criminals who cannot take the high road through the capital of the world.
Related Characters: Arku Lolligo, Cloud Van'ole, Sina Krack
Mariejois - Located on the Red Line, Mariejois is the Headquarters of the World Government. It is where the Five Elder Stars, rulers of the world, make their decisions. It is also home of the Celestial Dragons, descendants of the World Nobles whom formed the World Government.
Marineford - Marine Headquarters, and one of the three Government Pillars surrounding the Tarai Current. Close by to Mariejois, it is the center of the largest military in the world. It is the main base of operations for the Fleet Admiral, the Admirals, and many Vice Admirals.
The Grand Line – The New World: If the former half of the Grand Line is Paradise, then this is hell. Opposite its sister sea, the New World is filled with countless dangerous pirates, Marines are fewer, and the weather is incredible dangerous, with rain of fire or currents able to bash ships to splinters. Most rumors about the Grand Line's danger spread from this sea.
The Leafy Seadrake Pirates
Captain - Hamelin Foley, as played by Pacifista
Future Cook - Gomorrah Mercer II, as played by aMARIKanishtar
Doctor - Neveah Iliza Phoenix, as played by Little Fox
Shipwright - Philly Byrne, as played by Sizzleclops
Tagalong - Markov DeGovaughn, as played by Nefarious Prime
The Rue-tastic Pirates
Captain - Jethro Silas, as played by Kirra
Mascot - Rue Silas, as played by Kirra
Future Cook - Alistair Darling, as played by Nefarious Prime
Doctor - Drako Nathaniel, as played by Scallop
Future Medic - Maya, as played by Pacifista
South Blue 14th Base Patrol Division
Commanding Officer: Commander Arku Lolligo, as played by Cuddlebear
Second in Command: Lieutenant Archeimer Vaolkoff, as played by Hillan
Junior Officer: Ensign Melancton Weitz, as played by Sizzleclops
Other Enlisted: Petty Officer Felix Garboden V, as played by Kirra
Seaman First Class Joseph Axe, as played by natty
Seaman First Class Kylie Dorsey, as played by Fieryfly
Enrico Dio, as played by MrCranium
Richter Bourke, as played by Pacifista
Masao Wakahisa, Freelance Fighter, as played by meldrumminer
Captain - Sancho De Grahm, as played by Hillan
First Mate - Sarah Fortune, as played by FoxSVK
Future Navigator - Sina Krack, as played by Kilt Man Bagz
Future Cook - Gerolf Flannel, as played by Pacifista
Shipwright - Orin Frent, as played by Scallop
The Sid Pirates
Captain - Barbossa Sid, as played by Taka Uchiha
First Mate - Barbossa Yona, as played by Sloth
Future Swordsman - Isaak Newgate, as played by Hillan
Future Navigator - Mia Welton, as played by Kirra
Future Doctor - Hitam Jeko, as played by Pacifista
Future Helmsman - Otto 'Cassim' Lychus, as played by Nefarious Prime
West Blue HQ Patrol Division 9
Commanding Officer: Commander Reina Segura, as played by Pacifista
Second in Command: Lieutenant Osa Maku, as played by Scallop
Other Enlisted: Chief Petty Officer Emeros Malachite, as played by Nerfarious Prime
Seaman First Class Ellie Starlight, as played by Sizzleclops
Chore Boy Kai Phreel, as played by Hillan
Harper Kingsley, as played by Kirra
Citali Skatawa, Freelance Marksman, as played by Pacifista
Conroy Scarr, Freelance Pirate Mercenary and Courier, as played by FoxSVK
Devil Fruit Users
'Alexander' Scarlet Tobias Nicholas, West Blue, Sculpt Sculpt Fruit, as played by ShadouKoyote
Archeimer Vaolkoff, South Blue, Blood Blood Fruit, as played by Hillan
Barbossa Yona, West Blue, Heat Heat Fruit, as played by Sloth
Hamelin Foley, South Blue, Leaf Leaf Fruit, as played by Pacifista
Marika Kaimin, South Blue, Doze Doze Fruit, as played by TatsuaAiisen
Mia Welton, West Blue, Stilt Stilt Fruit, as played by Kirra
Orin Frent, West Blue, Vine Vine Fruit, as played by Scallop
Sancho De Grahm, West Blue, Wool Wool Fruit, as played by Hillan
Sina Krack, West Blue, Gust Gust Fruit, as played by Kilt Man Bagz
Arku Lolligo, South Blue, Spider Spider Fruit; Scorpion Model, as played by Cuddlebear
Barbossa Sid, West Blue, Cat Cat Fruit; Lion Model, as played by Taka Uchiha
Ellie Starlight, West Blue, Rat Rat Fruit; Mouse Model, as played by Sizzleclops
Fizz, Unknown, Turtle Turtle Fruit, NPC created by Ace the Kidd
Masao Wakahisa, South Blue, Cat Cat Fruit; Panther Model, as played by meldrumminer
Voices Heard Around the World
Mentioned Characters: Nathaneil Drako, Markov DeGovaughn, Hamelin Foley
Related Characters: Philly Byrne, Cloud Van'ole, Jethro Silas, Rue Silas
Journalists: Mioda Kanbaru, Abraham Akibaba, Eric Letourneau, Gakure Ooshinra
Abagail Leporte, as played by ShadouKoyote (Temporary leave)
'Alexander' Scarlet Tobias Nicholas, as played by ShadouKoyote (Temporary leave)
Cloud Van'ole, as played by Ace the Kidd (Dropped)
Marcus Damon, as played by caster55666 (Inactive)
Marika Kaimin, as played by TatsuaAiisen (Inactive)
Murad Reiz, as played by Verbande (Dropped)
Salem Adriano, as played by ShadouKoyote (Temporary leave)
Veera Pronssi, as played by Pacifista (No Group Applicable for character arc)