This roleplay will contain detailed gore, disturbing scenery, violent language, blood, and questionable content.
Must be 17+ to join.
2101: The United States pissed off the entirety of Asia.
2120: Enormous shelters, both underground and above ground were built. Not every continent did this. Australia, Africa, South America did not.
2124: The bombs dropped everywhere. Any place that didn't have enormous shelters was burnt to the ground and forgotten.
2312: People got uncomfortable with their cushy cages and left.
What? You expected me to explain what kind of a utopia the future is, so you'd have some glimmer of hope to futilely grab ahold of so your future wouldn't seem so dark? No, the world didn't change much. Wars continued to wage up until the very end, cities burned and countries fell. In fact, the future was probably worse for wear than it is now. And that's really saying something, we live in a great rotting expanse of fucking nothing, and its better off now than it ever was. In the years following the bombs dropping we forgot the war, for the most part. No use dwelling on the past when there's not much of a future left. Found out that all satellites had dropped from the sky, decimating several of the above ground shelters. Go figure.
Now there's you. You're some of those fellows who thinks that their life goal is to fix the wasteland, and hey, maybe you are. Who am I to say you aren't? But needless to say, you're definitely not the first of your breed. Maybe some of you know that, maybe some of you aren't interested in saving the world. Perhaps you're a junkie, too hopped up on drugs to think about your family. Doesn't matter, you've got some compulsion to leave the shelter. But, which shelter are you from?
The City in the Sky-
Disregard that fancy name, it's really a junk heap that was lucky to survive the war. It was built in New York and wound up outside the blast radius of every bomb dropped there. Having the highest access to technology it quickly became a sort of base for those who want to 'civilize' the wastes. They're holders of what remains of military power armor, while not the heavy invulnerable suits that you'd expect, they keep you alive in most scenarios. They protect against low caliber weapons fire, high temperatures, and radiation. If you're from here, you're one of three classes.
Soldier: Equipped with the dim blue and silver armor they're one of the most powerful military presences in the wastes. Any number of weapons left over from the war can be used. Lasers, plasma, the list goes on. For the most part, they're what everyone wants in a soldier. Obedient, strong, unquestioning, unfaltering, and mostly dumb.
Politician: Untrained and educated snobs who want 'only the best' for the future. They live in the highest level of The City in the Sky, ordering people around and feasting on fresh food. For the most part, they're pudgy cowards. Some of them are brutal leaders, though, they're usually disregarded.
Citizen: Dressing in clothes styled after the fallen world, clinging to some hope of returning things to the old ways, and completely brainwashed by the politicians. The people of The City in the Sky aren't even people anymore. They're slaves to the political masters. For the most part, they're prudish and obsessed with their physical appearance. Dying their hair, getting surgery, wearing make up. What they lack in personality they make up for in flair.
Classy name, eh? Yeah, it sounds awful, but it's one of the best places to live. No politics, no oppressive military, just a couple angry cops who'll shoot you if you look at them funny. Built above a shelter on the outskirts of New York it's one of the largest above ground modern villages, it's about twenty miles around. There's a couple hundred people living there, good food, good drink, the water isn't too irradiated, and the people aren't too big of jerks. If you're from here you've got plenty of choices.
Cops: These guys have mixed outfits, they sometimes dress up like cowboys, some think they're clever by dressing up in trenchcoats with fedoras. As long as you look like a cop from any time period, you can be deputized. They carry around small arms weapons, nine millimeters, glocks, you know the drill. For the most part, these guys are pretty stubborn and can be brash and rude. Though they have the people's best interest in mind.
Worker: Spending their days doing their jobs, they're pretty consistent individuals. Shopkeeps, bartenders, surgeons, et cetera. Any job that seems like it could be useful can be done for pay. They wear clothes that they've put together out of leather hides, scraps of clothing, stuff left behind in the shelter. For the most part they're just normal people, you have the most free-reign over how these guys act. There's countless classes of worker, so have at it.
Yep, turns out some of New York still stands, and ancestors of those who lived through the war took shelter there. Plenty of old technology and clothing, there's even a cotton farm. They have leather, silks, and polyesters. It's one of the largest exports from Downtown, they're clothing makers and they take pride in dressing the wastelanders. There's not much to do here but protect the town and make clothes, but its a pretty nice place.
Downtown Guard: Dressed in brick colored leather armor that covers everything but their eyes with silken scarves of various colors, they stand out from the rest of the wasters. They've cobbled together some pretty effective weapons from junk they've found, ranging from melee to explosives. The Downtown Guard is a stern group of folks, knowing they have to protect the city at all costs. For the most part, they're rough and tumble while wearing their armor. Out of their armor they're some of the nicest people you could meet.
Weavers: Weavers are clothing workers, they wear what they make and they're expert craftsmen. They take pride in their work and will harm anyone who tries to damage their clothes. For the most part they're regular people, you've got free reign over how they act.
There are a wide range of weapons in the waste, most of them are left over from the war but many people have taken it upon themselves to make their own. Some of the default weapons are:
Laser Weapons: Can't have a wasteland without them, can you? Well, laser weapons are the most accurate and dangerous weapons out there. They'll burn a hole clean through power armor. They're directed light waves that reach temperatures as hot as magma. Problem is, ammo is scarce and repair is impossible.
Plasma Weapons: Ah the plasma weapon, so grossly misunderstood. Plasma weapons are cartridge based weapons, with ceramic bullets filled with hyper compressed argon gas. Upon firing, they're superheated and explode on contact. Burning the entire area with temperatures up to 500 degrees. They're reliable and pack a potent punch, but ammo is exceptionally scarce.
Guns that use Bullets: You guys know how these work, don't expect me to explain them. There's plenty ammo out there, especially in military bases.
[If you can properly describe your improvised weapon to me, both how it works and its effectiveness, I'll allow it.]
As you can assume, there are many bastions and hideouts out there in the wastes. You can find more, if you search hard enough, but here are the most prominent.
Scurgg- (Pronounced Scourge)
Scurgg is the largest bandit camp and a gargantuan exporter of drugs, they're obsessed with trade and killing people. The people of Scurgg are so hopped up on their own brand that they can't even remember their names anymore, they call themselves random words that they think sound cool. Like Trukk or Tiriron. Not the smartest bunch in the world, but certainly dangerous. They raid caravans and often attack the shelters. With varying levels of success. You'll see loads of Scurgges out in the wastes, so watch your back.
Down, deep underneath the city lies the old Subway tunnels. And there live cannibals, driven mad by circumstance they live in the darkness and wait for unfortunates to stumble upon them. No longer humans they've long since lost their eyesight and are not but skin and bones. What they lack in strength, however, they make up for in numbers.
Nothing special really, just the decaying ruins of civilizations passed. Outlaws and junkies live in some of the stronger buildings, best place for scavenging.
Once a large military base in New York, now home to every psychotic robot. Literally, every robot lives there. Programmed to protect the base at all costs, they have not moved from their posts in over two hundred years. Programming faulty and weapons loaded, they kill anyone on sight. Inside the base, however, are weapons cache's so enormous that countless men and women have died trying to get it.
Littering the wastes like the garbage they are, countless camps are set up and full of outlaws. While not as bold or as crazy as Scurgges, they'll still kill you in a heartbeat. They have nice stockpiles of food and ammo.
Mister Sunlight's Irradiated Summer Home-
Mister Sunlight do as Mister Sunlight do, one of the most prominent individuals in the wastes lives here. Armed to the teeth but wouldn't hurt a soul if he had a choice. This man spent fourty years tearing down a quarter mile of rubble in the dead center of New York, and then another twenty building the most secure and fanciful place out there. It's a bunker where he alone lives, automated turrets and robots built by the eccentric protect it. If you want anything from Mister Sunlight, it will be neither easy or fun. Mister Sunlight himself is a giant of a man, there are rumors that he isn't even human. Some say that Mister Sunlight is a supersoldier left over after the war. He'll never tell~
Appearance: (Can be a picture, must include clothing and weapon.)
Backstory: (Must include what Shelter you were born in.)