((Here's the IC))
Hello, and thank you for your interest in With Great Power. Unfortunately, this game is not active. Some players have expressed interest in continuing to build on the universe initially created here, so I am using the OOC to post notes and generate discussion. I guess you could still contribute, but I'm not sure why you'd want to at this point. We are not currently intending to reboot this game in the foreseeable future.
Welcome. This is the character creation thread for With Great Power, a superhero RPG. This game originally got a rocky start on a different forum, but a core group of players has remained interested, so we're moving it here.
While the initial premise of the game is pretty basic, I hope to continue adding to and developing this world as we experience it, introducing all of the staples of a solid superhuman universe until we have a full roster of heroes and a colorful rouge's gallery. However, while I have a lot of plans already, I don't intend to run everything. I am interested in eventually getting content from other players beyond just one character (not that having just one character would be bad). Once we establish a rhythm, I will probably be asking for input.
We’re looking for people that are willing to participate regularly and follow some reasonable rules. If you can post at least once a week and check a little more often for updates, then, as originally stated, you are welcome.
This will take place on a world very similar to Earth. This world, also named Earth, has the same history and geography. However, I would like to refrain from using real people, companies, and brands that currently, or up until recently, exist/existed. Substitutes will be used for important cultural icons. For example, Marvel and DC will not exist, but I have come up with some basic material for this world's comics. On the other hand, World War II still would have happened, so if we somehow traveled back in time we could fight Hitler (I only said could, no promises).
January 1st, 2013: The world is thrown on its head as average humans inexplicably gain superpowers. The cause has completely evaded humanity, and the effects are not limited to any one demographic. Scientists are scrambling for an answer, regular law enforcement is being overwhelmed by a wave of super-crime, the economy, politics, and even religion are taking unexpected turns. Not many people know how to respond to these “Metahumans,” as the media has monikered them.
Colonel Sam Steele of the U.S. Army, however, knows exactly how to respond. He immediately pushes for the development of a government-based group of superheroes devoted to the security of their nation and the safety of its citizens. The project will take time to complete, but he is determined to prove that such a team can protect truth, justice, and all that good stuff.
February 11th, 2013: The paperwork has been filled out, the security checks made, the talent found. Steele's superhero program, known as the Metahuman Defense Initiative (MDI), now officially exists, though it has its critics. One major concern is the source of its members; essentially all metahumans of the police and armed forces are already deployed elsewhere, so the MDI must draw from the civilian population for participants. While the passing of this Initiative has been rather discreet, some people have volunteered, and others have been recruited.
On this day, during the very first meeting of any of its members (and not even all of them), the MDI was called into action. Harold Cross, a metahuman calling himself Commander Salamander, created a hostage situation at a bank in Washington. The MDI managed to neutralize the threat with minimal injuries. The mainstream media bursts into action over these new heroes, and cellphone footage of the fight goes viral. All told, a good start for the MDI. Hopefully they can keep it up.
Every new character presented must pass a majority vote to be considered canon. Each person that has already introduced at least one character to WGP will have one vote. I will be the exception to this rule, because someone has to be around to vote the first character in. Players that do not vote will count as votes against the character, unless they state beforehand that they intend to vote in every possible character.
Name: The person’s actual name, including any nicknames or titles.
Codename: Something to protect your real identity, should also reflect your powers.
Declared Allegiance: Who they say they side with. This section shouldn’t alert us of betrayals. Party members should have something along the lines “United States of America” or “U.S. MDI.”
Gender: Pretty simple field.
Sexuality: This shouldn't be the single field that defines your character, but it will be good to know if you plan on forming romantic relationships.
Age: Not too young, not too old. The age limit for joining the army is between 18 and 42. Include date of birth. For reference, the game will start on Feb. 12, 2013 in-game.
Birthplace: For the government team, characters should have become U.S. citizens at least 5 years from the present. Other than that, this is pretty open.
Appearance: Height, weight, body stuff. If your power changes your appearance, mention it.
Costume: Government-team costumes should only have slight variations from the standard-issue uniform (basic suit and mask). Make sure to mention any useful equipment before we start doing missions.
Civilian clothes: Can’t be a superhero all day, every day.
Origin: How your character got his/her powers. For now, all PC's powers should be from The Event (capitalized so you know it's important), the unexplained phenomenon that occurred at the start of the year.
Superpowers: A pretty important section. Have some guidelines:
A) Nothing too powerful. Almost a no-brainer, but we don't want any cheapo 'invincible to everything' or 'destroys everything' crap. The number of powers doesn't matter that much, but quantity will cost you quality. For reference, imagine your character in a fight with any one of his or her teammates. That fight should be really close, and it should be able to go both ways.
B) Leave some room for improvement, either in powers, physical abilities, or both. Your characters will be around long enough (hopefully) to get some development.
C) We'd like everyone to be as specific as possible with their powers. Give us numbers! How many pounds per square inch, miles per second, degrees celsius, volts, IQ, gallons, etc. The exact limits of your powers.
D) Try not to overlap with any of your teammate’s powers. Variety will give each group tactical flexibility. If you’re having trouble coming up with ideas, Wikipedia has a list of powers.
Other skills: Any abilities that aren’t super. A couple is reasonable, but we don’t need a hang-gliding, kung fu hacker, who also happens to be an Olympian and a doctor.
Personality: Should be able to fit in with whatever team the character’s in. Would a sociopath get past a government screening process?
Political Affiliation: This should be a simple description (conservative, liberal, etc.) and a number (0 through 10). The number represents how intensely the character holds these convictions. A person with a 0 wouldn't care at all about politics, and a 10 would be a fanatic. I don't expect big political debates between characters, but it is something you should consider. It might determine some of your actions, or effect how well you cooperate with others.
Religious Affiliation: Again, I don't expect this type of aspect to be the focus of your character, but it could potentially add depth. A minimum of one word (Christian, atheist, etc.) and a value (0 still means you don't care, 10 still means you are a fanatic).
Ambitions: If your character could fulfill his or her wildest fantasies, what would they wish for?
Background: Be as detailed as you like, or leave it mysterious. The government would do more extensive background checks, but if you want to hide a dark secret from everyone else, you can reveal it later. However, even if you're planning on holding out on the other players, you should PM the information to me. One important thing to include is how you came to be on a government team, whether you applied or were approached after using your powers in public.
Job(s): Current or most recent employment, besides being super. Most people need a cover identity.
Relationships: Not just romances. Not everyone is a lone wolf. Briefly mention close family, friends, perhaps a significant pet.
Preferences: Likes, possibly dislikes. Note that there are some really obvious things that most people like or dislike, so telling me that your character hates genocide is dumb.
Role: How they fit into the story. They might be a party member, a recurring character, a boss, a one-hit wonder, or more a piece of setting than a character. Important to note for voting.
Notes: Anything you wanted to add, but didn’t fit into one of the other categories.
Name: Colonel Sam Steele
Declared Allegiance: America, MDI
Age: 50. November 9th, 1962
Birthplace: Fairfax, Virginia
Appearance: 5’ 11”, 198 lb., muscular build, grey hair, sharp jaw, eye patch, mustache, grey eyes, crew cut. He is in great shape for his age.
Costume: He wears a colonel’s military uniform (obviously).
Civilian clothes: Not important
Other skills: Colonel Steele has had extensive training as a soldier of the United States Army. His most notable skills are his endurance and his expertise in close combat. He is an experienced leader, though that experience is with soldiers.
Personality: Steele is a dedicated and stubborn man. He believes that hard work and a strong will can solve anything.
Political Affiliation: Conservative (with particular focus on the defense budget), 4
Religious Affiliation: Christian, 2
Ambitions: To help keep our country safe.
Background: Same Steele was born into a lower-middle class family. As a student, he was an average academic, but a talented athlete. Steele joined the military soon after completing high school in 1982. In 1983, he was deployed in the Invasion of Grenada, where he earned the Purple Heart and the Bronze Star for saving 7 members of his squad after they came under heavy fire. He attended college through the army and got his undergrad in political science. During the Gulf War, the War in Afghanistan, and the War in Iraq, his skills earned him his current rank of Colonel.
Job(s): Colonel of the United States Army, Founder of the MDI
Relationships: Steele is very close to his immediate family; Steven (father), Sarah (mother), and Brian (younger brother).
Preferences: A job well done, any free time he can get, salami
Notes: Has a flair for dramatic entrances.
Name: Harold Cross
Codename: Commander Salamander
Declared Allegiance: Rouge
Age: 35. February 11th, 1978
Birthplace: Tucson, Arizona
Appearance: 5’ 4”, 189 lb., somewhat muscular, no hair, covered in yellowish-green scales with a 4 foot prehensile tail (Wait, what?).
Costume: He wears camo cargo pants. Also has a flamethrower.
Civilian clothes: A prisoner's uniform, thanks to the MDI.
Origin: The Event
Superpowers: Cross has not only gained a lizard-like appearance, but some of their abilities as well. For instance, he can regenerate any of his limbs, his tail, and minor wounds. He also has padded feet and hands, allowing him to climb almost any surface. He has a nasty set of claws and teeth that he can use in close combat, and his agility is above average.
Other skills: Cross has had training as a Navy SEAL, and was an excellent leader during his command of the U.S.S. Doubtless (destroyer), though he hasn’t been fully sane since developing his powers.
Personality: Harold was once a kind-hearted, patriotic citizen. But now, he is filled with rage and destruction, perhaps due to his change in appearance.
Political Affiliation: Anarchy, 6
Religious Affiliation: Nihilist, 8
Ambitions: To burn the world.
Background: Harold was the son of a construction worker and a prostitute. With few options given to him, he joined up with the Navy. His performance during the War in Afghanistan and the War in Iraq quickly earned him the rank of Commander. He went AWOL at the beginning of the 2013. Most recently, he was arrested for attempting to rob a bank using his alias, his flamethrower, and a small group of goons.
Job(s): Formerly Commander of the United States Navy
Relationships: Harold is an only child. His father died right after he joined the Navy, and he hasn’t spoken to his mother in years. He has not attempted a physical relationship since The Event.
Preferences: Causing chaos and human suffering. Other than that, unknown.
Role: Minor antagonist
Notes: Real salamanders are amphibians, not reptiles. The mythological salamander was a lizard (reptile) that was on fire or something.
Name: Hugh Farley
Declared Allegiance: None
Birthplace: Alexandria, Virginia
Appearance: He is normally 5"5' and 210 pounds. His black hair is short and greasy, almost looks like a bad toupée. His face is around and unkept, though he's not a particularly hairy man by nature. His eyes are a dull brown. He is overweight but not to the point that he's immobile.
Civilian clothes: He wears stretch pants and a large white shirt that is permanently stained from sweat. His white tennis shoes are incredibly worn out.
Origin: The Event
Superpowers: "You Are What You Eat" - He transforms into a human-something hybrid based on what he eats (must reach his stomach). If he eats part of a human, he just becomes that person, biologically (his mind is still his own). The ability is invulentary. His body carries his power as well. Thus, if someone else eats part of his body, they will transform into him (or a hybrid of him and whatever else his flesh might have been mixed with). The transformation lasts until the food is passed or replaced by a new food item. Furthermore, a transformation can become "permanent" if the item is indigestable. New transformations cans occur, but the default form is now that of the indigestable item (unless suplanted by another indigestable item).
Other skills: He is a self-trained cook of sufficient skill.
Personality: Hugh is completely off his rocker. He has become so self-absorbed in his own faux-religious doctrine that he believes he is a prophet of a god (the details are quite vague and frequently contradictory). He is usually very quiet, so his craziness is not completely noticeable when transformed into someone else. However, if he begins preaching his philosophy, his wacky and over the top mannerisms do quickly surface. He speaks in varying volumes and intensity levels. His laughter and crying is incredibly gargled and desperate.
Political Affiliation: No political affiliation
Religious Affiliation: His own philosophy (which will be discribed in the RP) - 11
Ambitions: He wants everyone to come to understand each other.
Background: He is a college drop out. His parents forced him to get a business degree, but he crumbled under the pressure. He was disowned, and he became a cook at a fast food restaurant. He actually came to like cooking, but he could not afford culinary school. In his loneliness, he tried to find spiritual peace of mind, but no religion "spoke" to him. He turned his attention to the net and became entangled in the various cultlike philosophies floating around. Still, nothing spoke to him. In recent years, he began to invent his own philosophy, which quickly escalated into consuming him. After the Event, he has begun to use his powers to act on his philosophy.
Job(s): He recently quit his job at the fast food restaurant he has worked at for nearly ten years.
Relationships: His parents haven't spoken to him in fourteen years, for the most part. His extended family (which is fairly smaller) live primarily in California and are mostly unaware of the fallout between Hugh and his parents.
Preferences: He is a self-fashioned gourmat. His personal favorite cuisine is upscale American, though he is not terribly good at decorating dishes. He dislikes social interactions, especially in groups.
Name: Louis “Lou” Werner
Declared Allegiance: Undeclared
Birthplace: Douglas, GA
Appearance: Scrawny for his age, both short and thin. Ravaged by puberty, Lou is greasy from his mop of messy black hair to his lower back, which shows in the form of acne. By most standards he would be considered unattractive, and does not do much to counter this in the way of hygiene. He has the beginnings of a mustache.
Civilian clothes: A camouflage jacket over a black t-shirt, cargo shorts, tennis shoes. He usually has a pocket knife somewhere on his person.
Origin: The Event
Superpowers: Self-duplication. Lou involuntarily produces an approximate copy of himself whenever he feels a particularly strong emotion. He can produce up to six such copies at once, one a piece for anger, joy, surprise, disgust, sadness, and fear. The copies are somewhat different from the original in that they tend to feel the emotion of their creation more strongly: if Lou is very happy, he will create a clone that readily becomes happy. These copies also maintain the ability to make copies of themselves, for the most part. If any of the copies, or the original, are killed, their body and memories are absorbed by the nearest (first by generation, then by geography) copy. Thankfully, the clothing on Lou's person makes it through the copying process.
Other skills: Having gone hunting with relatives, Lou considers himself a marksman (he is not). He also likes knives, and thinks he'd be pretty good with one in a fight (he would not). He is actually decent at video games, namely shooters.
Personality: Lou is not very developed socially. He is usually quiet, and is picked on at school. However, he has accepted his position as an outsider, more or less, and has made a couple friends. He has received academic discipline for defending these friends from bullying.
Political Affiliation: 0
Religious Affiliation: Christian 1
Ambitions: Lou wants to join the Army after high school, maybe even the Marines.
Background: While Louis was born in Douglas, GA, his family has moved around significantly. Now he's a teenager in Charleston, SC, and even before the Event he had problems fitting in. However, he has just recently realized the power granted to him, escalating his problems. Seeing one of his friends being bullied, he snapped and attacked the primary perpetrator. He was angry enough that there were three of him before he realized anything was wrong. Of course he was surprised by this, and there were suddenly three more of him. The situation continued to escalate, between his own panic and that of everyone else. He continued to be surprised by the situation, fearful of the consequences, and angry at the response of the two high school security guards (it was less than understanding).
Relationships: He relationship with his parents, John and Shelia, is not important to Lou. His two best friends are kids named Dylan and Charley.
Preferences: Lou dislikes school greatly, almost every aspect of the experience. He much prefers messing around with his friends, either at home with an FPS or out wandering in the woods. This fun is particularly heightened when he should be at school, but is not. He likes movies like Full Metal Jacket, and claims that he “loves the smell of napalm in the morning” without knowing the origin of the quote, or having smelled napalm.
Role: Minor encounter