"The gods had condemned Sisyphus to ceaselessly rolling a rock to the top of a mountain, whence the stone would fall back of its own weight. They had thought with some reason that there is no more dreadful punishment than futile and hopeless labor." Albert Camus
Date: Lioa 24th, 1179.
To whom it may concern,
Our world is dying and it's our fault.
Our once beautiful world will forever be stained with the blood of these past five years and it's our fault. Though I am well aware that many of you reading this think much the opposite, this is something that must be said. You blame the “Dark god” Araya for the Great Rift in the west, you blame him for sending forth his legions and you blame him for the many dead souls which shall never find rest. The ignorance of a spoiled population is bliss indeed. What's worse is this ignorance has led to inaction and this inaction is pushing all of our species towards the brink of Oblivion.
Ignorance is no longer a valid excuse. Inaction is no longer a way to deal with this threat.
Even if the war has not reached your areas it WILL. Everything you hold dear will be swept away by what is coming and there is nothing that can change that unless something drastic happens. I have a plan, one that nobody expects; not even Araya. This plan I have is both simple to understand but impossible to comprehend.
My plan is we kill the god Araya.
I send this letter to you now from the sleepless battlefield in the hopes of you joining me. Even if you have questions and even if you doubt that this is even possible I ask you to meet me; one week from today in Alberich at the White Scribes Inn. I can't promise anything more than answers and the quest of a lifetime.
Welcome the world of Easaahae, a land currently ripe with not only conflict and death but also an occasional bout of suffering thrown in for good measure. The goal for this rp is for each of you to receive the letter from my character, The Watcher, and make your way to the White Scribes Inn to begin the quest. Whether you are a noble, warrior, assassin, informant, or politician it really does not matter as long as they are somehow linked to the war effort. By this I mean people either know a little bit about your character through his or her deeds or you know something that the people would want to know. The goal is that everyone has something to offer to the cause. For that reason, a nobody informant who might have some valuable contacts is just as important as a noble with hundreds of troops. But for the sake of the story you must remember, we are searching for the God Araya to kill him. Just because you have a lot of troops aviable does not mean it will benift the party when we are sneaking behind a numberless horde. Before any of this can happen, I need to give you some info about Easaahae, and a recent history of the events which lead up to the present. And it will be from this I hope you can build upon and expand this conflict.
Easaahae is the realm of the mortals, a world where there is as much diveristy in the land as in the people. The word is around fourty percent land, most of which makes up the main continent of Vaendaan. In terms of diversity of creatures, Vaendaan plays home to all the major races we see today, Humans, Wood Elfs, and Dwarfs as well numerous minor races. These races have a history all their own, a culture all their own and a code all their own. The only thing one could find similar between them all is their religions, often depecting the same events and eerily simillar deitys with only one minor differnce, the name. But Vaendaan is a continent known for the conflict between and within the races, and the diffrence in name between the Deity's have often been fuel for a war. In terms of diversity of the land itself Vaendaan is an area which is home to many different ecosystems. In between the middle of Vaendaan and the southern area we find the equater for Easaahae, and the area around it is a hot and dry desert, with very little fresh water to sustain life. There are plains in the East with a large mountian range down the middle, north to south. In the middle there are rolling hills and lush forrests.
The Emerald isalnds is located due East of Vaendaan and is archipelago comprised of a near uncountable number of small islands. However, riddled in between the many small islands are a pair of sizeable land masses both known as Gemni Island. It is here where the biggest ports in all of Easaahae are located and under the guard and protection of a Reptilian race of creatures known as the Saurial. Unlike most races on Vaedaan, the Saurial have not adopted any magic-tech to assist in any aspect of their life, viewing the devices which harvest the energy behind magic as a sin against one and all Gods and Godesses.
The conflict to which our story will be focused on revolves around Araya and his legions abupt and devestating entrance to our realm. Five years before the start of our story, the city state of Ilba was all but destoryed in a single night by an event which has become known as the 'Great Rift'. Nobody survived the destruction of Ilba, with thousands of people dieing in a matter of minutes and an unknown curse bestowed upon them. To most people, they would believe the Great Rift was the work of Araya and his forces entrance to our realm. A postion supported by not only the vast majority of the ruling elite but also the Temples. This falls nicely in line with the time Araya and his forces entered the realm and began their march. City after city, fortress after fortress was lost to Araya in that first year. Most tried to fight a convential war but were quickly taught by Araya that he does not fight fair. It wasn't until a combined army of man and dwarf held a line at the think valley between the great mountian ranges did the war slowed down. Most would be led to believe that Araya is simply making a power play for control of our realm and this war is one that can be won through sheer persaverance and prayer to the other eight. But some think otherwise. Some, espically the Saurial, view Araya's sudden entrance and Ilba's destruction, given the history there, as a tell tale sign that there is more to play than a simple power play. But nobody can support this.
Araya and his forces
Araya is the god of both heaven, hell and ensuring a soul has a safe journey to the afterlife. He is often depectied like that of a reaper, with a large sytche and a tattered cloak while his Temple depicts him as more divine. Araya and his legions sudden appearnce in our realm has resulted in two years of perpetual warfare. Combined forces from numerous races have only slowed Araya in his march across the land with countless lives dead or dying each day. The main reason for Araya's unstopable force is found in his army the Baelnorn, or the Undead gurdians. They are an army which never sleeps, eats, drinks or dies whom command the experince of a dozen fallen soldiers each. The Baelnorn are not a true undead, more so one of the most powerful feats of magic every seen to date. The army itself is combrised of soldiers made of bone, metal and earth breathed to life by a soul of a damned person. This army strikes fear into the heart of all the races through their sheer strength and ruthlessness. Though they are not without a fault, their large size and mass means they are slower when compared to the soldiers we see fighting. As time goes on however, who is not to say the Baelnorn will not adapt to this? What will stop them then? The answer, some argue, lies in the Magic-Tech being used to defeat them.
Easaahae was coming out of an 'industrial age' of sorts before the conflict with Araya began. Fueled by magic collected in complex harvesters, many devices sprang into existance. Though almost every device varries in appearnce and function they all have the same defining characteristics behind them. That they are powered by magic and only a mage can activate and use Magic-tech. The reasoning behind the first part is obvious but the second not so much. One could ask if the devices have power, than why can't everyone use it? The answer is because you need a mage to tell the device what to do. Take a force mage for example with a simple wheeled carriage. While he could force the carriage down the road with his own power it would drain him too fast for any use to come of it. Now say you took the same carriage and added some Magic-tech wheels and a power supply. Now instead of using his own power he will be using the power contained within the power supply, pure magical energy. He could do more work for no energy loss and it was from this concept that many devices and machiens are seen roaming not only the cities but the battle field.
This technology is still in the infancy, the massive war machines used to fight Arayas forces are massive, clumsy and not safe for those working in it or around it. In both the cities and on the battlefield accidents are more common than not. But desperation has a funny way of bringing out the genius in the races, with new and experimental Magic-tech devices aviable for use on the frontlines and for other events. But the fact remains that I want this to still be medievaly in feel. I want this to be a swords and bows trip, though thats not to say you have a magic-tech device with you rather most of the fighting and our trip in general will be about getting back to the basics. Thats not to say you can't use magic-tech or have it with you, just don't expect to met Araya inside a giant war machine.
Key locations – This will get updated as more locations become known to us. This can be through your CS or the story itself.
Alberich – Alberich is one of the most grand human cities we see today and is a city heavily involved with the growing Magic-tech. Located in the far East at the crossorads between the Elven teritory and the Dwarven Alberich has always seen prosperity through trade, a prosperity that has been amblified by the now quicker trade veichles. The streets are always filled with people, carts and magic powered transportation devices. The city is alive and on the surface it appears healthy, but the power contained within the city is controlled by the elite and they are unwilling to share. The homeless and those who adhere to a criminal nature are common place on the side roads and various factions compete for control of the criminal underground. The city itself is one of many cities that formed the Empire, a powerful governing body that oversee's inter species relations and mantains the army.
The Sleepless battle field – The location of this battle is dead center on Vaedaan, where the north to south mountian ranges gives way in the form of a narrow valley. The sourinding mountians are so sheer and tall that Araya can not simply go around, and where the mountians give way enough is often the location of a Dwarf fortress city. If he is to succede in his goal Araya must deploy his forces in strength here. This chokepoints has served it's objective, for it's where Arayas fast march across the land has been stopped by the combined might of man and Dwarf, swords and machines, whom fight the numerous hordes here on a daily basis. This is a fight they can not win, but many heros have sprung up from the desprate fighting here and plans have been put into motion for a fall back postion. This beging a wall, massive in scope and scale at the far end of the valley. With construction under way it remains up to the soldiers ahead of the wall to hold out long enough for the wall to be complete. But all is not well, Araya has sent smaller, yet equaly dangerous forces both north and south looking for a new way through the mountian ranges while he keeps throwing his forces at the valley. Most likely he seeks to take being the Dwarven city of Kaza'ka and to block reinforcements from the Elven realm.
Ilba – Where this all began. This was once the strongest of all the kingdoms of man, boasting some of the most sofisticated Magic-Tech creations seen to date. They were the first faction to develop the harvesters used to collect the energy behind Magich-Tech, and for fifty years they were the only ones who knew how to create the harvesters themselves. This monopoly on the Magic-Tech industry left Ilba one of the richest factions known to our world, as well as the most advanced. The Magic-tech we see used by the other factions pale in comparrison compared to some of the more advanced tech Ilba used. Their war machines were efficent and deadly, their transports were fast and spacious and above all their production capacity was unmatched. But when the 'Great rift' decimated the city and it's populace most if not all the secrets behind their technolgy were lost with it. Those from Ilba whom surived it's destruction were those whom were in the fields or out on trade caravans, most of which died as they made their way back when they met the Baelnorn whom arrived shortly after the city was destoryed, those that did survive warned the world and braced for impact.
Basic CS (Note you do not have to use this, this is just an example.)
- Physical Description: (Please provide a written description above all else. Pictures are fine as long as they are here to clarify or show us what you're writting. A solid paragraph minnimum.)
- Mental Description: (How does your character act. What is his/her/it's deposition towards the world, towards other races or things of the sort. A solid paragraph minnimum.)
- History: (One of the more important parts of this CS. Besides of the basic stuff that goes here i would like you to tell us why you are some what famous. Are you a war hero who single handly held the line in the middle of the sleepless battlefield against overwhelming odds? Or are you a religious fighter who travels the land and gains fame by cleansing those who would support Araya? Tell us, a solid two paragraph minnimum. If you can, try and inculde something you are ashamed of, this is important for the story and, well, makes a character feel more real.)
- Arsenal/Possessions/Powers: (Weapons, fighting styles and magical abilities. Note, i don't want a party full of mages in this RP.)
- Magic-tech: (Note: Magic-tech while being found in all shapes and forms across the world, most can still be called an experiment. If you decide to create a Magic-Tech item please explain both the uses and the risks involved in using it and how your character came across it. Remember, only a mage can use a Magic-Tech item. Don't expect me to accept a CS if your not.)
Basic Race creation CS (You don't have to use this sheet per say but you MUST follow the guidlines set forth within.
- Name: (What is your race called in their native tounge and in common tounge?)
- Location: (Where in the world of Easaahae does your race orginate from?)
- Culture: (Are you a roaming band of nomads or a group of religious zealots. Please be descriptive here, as you are creating not only a race we most likely have never seen before along with a culture we have not seen before. Also this is where you give us a brief history of your race, who they are friends with and whom they hate. In other words anything that could help us form a picture of what it would be like to meet a creature from this race in terms of their culture and heritage goes here)
- Language: (Does your race speak the common tounge, Dwarven, Elven or what? If you are content with the basic language choices than fine by me. If you plan to create a language, please see the above Culture to get an idea of what i am going to ask. I would want to know some of the common words they would use, such as hello and words of the sort. I would also like to know what it sounds like, do they have a tendency to roll their R sounds? Can they not pronounce a letter from the common language? If there is anything we need to know than make sure you put it here so we are not confused when it comes to the IC)
- Appearnce: (This is as important for us to get to know your race as culture. We need to know how a common creature of your race dresses, carries themselves and any noticable features. Some features which would classify as noticable are horns, wings and stuff of the sort. You need to be very descriptive here, espically considering if there are no photos which portray the appearnce you seek. Even if you find something i am still going to require you to have a fair ammount of detail here.)
- Other: (Stuff like fighting styles and anything else you feel we need to know goes here.)
1.Same rules as everything. I'm GM, listen when i say yes or no. If i want you to correct something please do.
2.No Godmodding other peoples characters without their permission.
3.Every other normal rule you may find in a RP which include, and is not limited to, no OOC in the IC thread. No one line posts, this is high casual for a reason. No arguing in the OOC thread, take it to the PM's. ETC.