Remember Pokemon Red and Blue when you were a ten year-old, travelling through Kanto and befriending freakish monsters to help you topple criminal syndicates? This isn't like that. This is Pokemon Indigo, when most Pokemon will gore you open if you so much as look at them funny. That's in the wild. At least the cities are safe - in a dystopian dictatorship kind of way.
This adventure promises to be one unlike any other.
It will take somebody special to topple the government.
It will take the best - the very best.
... like no-one ever was.
Welcome to the world of Pokemon!
My name is Professor Marius Pine, but most people call me the Professor.
This world is inhabited by creatures known as Pokemon.
To most people, Pokemon are monsters or vermin, but some people endeavour to train them to help humanity.
Most of those trainers are those brave men in our police and armed forces making Lastria a stronger and safer place!
Myself, I study Pokemon as a profession.
There's going to be a fair amount of information to digest here, as you can imagine. Apart from a new region to get used to, there are also political elements like have always been absent from Pokemon games, and a certain amount of history, as well as the laws that affect the people, particularly the trainers, of Lastria. In particular, though, I'm going to outline how Pokemon can be adapted 'realistically'. If you were involved in the interest check thread, you can see how surprisingly complex this can be.
This thread's very much under construction, so bear with me, please.
Lastria is a small region with an extremely rural, almost uninhabital central land mass. Humans only really live close to the coast for this reason. Being small, it has only eight cities.
Circle City: the new capital city, and the centre of the revolution thirty years ago. The government was moved here, and Circle City was the centre of an industrial boom the likes of which the world has never seen. This is a city of great divides, with its centre being rich, clean, and incredibly modern and high-tech, while the outskirts are sparser, and comprise largely of cheap housing estates and the factories. The centre is almost entirely free of wild Pokemon, while the outskirts are almost overrun with vermin.
Compass City: the previous capital city of Lastria. It has much fantastic architecture, though, during the power struggles thirty years ago, some of this was destroyed. Unfortunately, this power shift stripped the economy from Compass City, too, as well as much of its population; it's now something of a ghost town. Prosper Gym can be found here, the first Gym that trainers challenge.
Radil City: while technically a city, Radil City is hardly a place that many people live. While the official centre of the government is Circle City, many of the most important institutions are based here – firmly away from the majority of the population. In particular, the Home Office and Ministry of Defence are based here.
Port Heptus: another largely industrial base, but the city is also centred around Lastria's navy, which is rapidly expanding.
Rhomba Port: like Port Heptus, but commerical. This is where exports and imports come in, though, since Lastria is pursuing a policy of autarchy, the imports are rapidly declining.
Hedrus City: a small, but luxurious area, largely for the rich and beautiful. The Lastrian Media Network is located here, with Lastria's only large colosseum.
Main Hexal: a ruin, that was formerly the home of culture, with museums, libraries, galleries and theatres gallore. A revolt happened here ten years ago, but was put down extremely effectively by the Ministry of Defence, and Main Hexal is now being rebuilt, with a very heavy police/military presence.
Isol City: a slightly unusual dwelling, which, like Compass City, is losing much of its population to Compass City.
While, in theory, Gyms can be tackled in any order, but they are grouped in difficulty tiers roughly corresponding to the Zone restrictions.
Prosper Gym: Basic com mons in a small arena. Impress the Leader, and you get a badge. You don't even have to win.
Speed Gym: Takes place on a desert island which has to be specially arranged with the Leader in Advance. The battle takes place at a different time, according to the luna calendar, so that the challenger has only half an hour to win before the tide swallows up the island completely; amphibious, sea-based water mons, desertous mons.
Discipline Gym: The leader is also a naval veteran; the battle takes place on a disused battleship converted into a stadium. Expect fighting types, and pokemon with strong ranged attacks.
Resilience Gym: Takes place in the Wastes; trainers are often sent on a treasure hunt through the wastes before the leader will battle them. Expect Poison, Electric and Steel-types, as well as other vermin.
Vital Gym: Takes place in a custom-built stadium in the centre of the sommerwald, where Grass and Bug-types will harrass you and your Pokemon into submission.
Courage Gym: Takes place on a pontoon in the middle of the endless basin. Expect a Gyarados.
Intuition Gym: Takes place in the biggest crater, where Ghost, Dark, Psychic, and Fairy-types will join you. Takes place in the dead of night, with no light sources.
Core Gym: Takes place in a custom-built stadium on the verge between the fruhlingwald and core mountain. The Leader will throw everything at you.
The landmarks are geographical features of the region. Many of the landmarks distinguish zones from one another.
Winterwald: a huge, dense forest at the very north of Lastria. If the climate doesn't kill you, the Pokemon probably will.
North and South Wastes: horrendous landfills made of Circle City's rubbish that seems to have attracted all sorts of verminous Pokemon.
Wave Valleys: lush, rolling plains owned by farmers, who grow crops and keep animals. Largely private property.
River Core: a frantic, vicious river that carves to the east. Not safe to cross.
Mount Core: an enormous mountain that would be incredibly difficult for anybody to climb, even without wild Pokemon failing to be impressed by your trespassing.
Core Mines: a massive quarry that has unearthed ground- and rock-types, which reclaim the bare territories once the humans are done with them.
Fruhlingwald: a huge, swampy forest
Lake Fruhling: a big lake, clearly
Sommer Marshes: low-lands that have mulched into something of a swamp with water from the sommer river.
Sommer River: thinner rivers that split and delve into the very earth, that almost entirely dry up in summer.
Sommerwald: a thin forest
Endless Basin: a lake that is incredibly, incredibly deep; it is famed for the Gyarados that lives here.
Herbstwald: a dark, slightly mysterious forest.
Heptal Ruins: the indiginous people of Lastria lived largely in what is referred to as Heptal City, but they, and the city, were completely razed to the ground by the arrival of the new inhabitants.
Lastria is divided historically and geographically into thirteen different zones, and the zones are themselves divided into four categories: Open Zones, Restricted Zones, Danger Zones, and Prohibited Zones. The borders of each of these zones are strictly guarded by Pokemon Rangers to prevent unauthorised passage from one to another. Authorisation comes in the form of Gym Badges, or official governmental permits.
Open Zones are accessible to trainers with one or more badges.
Highlands: rich, fertile soil – not that many wild Pokemon, and certainly nothing horrendously powerful. Much of this is private property, particularly the wave valleys.
Lowlands: same as above, but, due to being much lower in altitude, the ground is distinctly marshy.
Fruhlia: green, rolling plains. Lovely.
Restricted Zones are accessible to trainers with three or more badges.
New Heptus: the lands are largely overgrown and unkempt. The wild Pokemon can be surprisingly powerful.
Low Heptus: mostly not too different to the Highlands, but for the sommerwald, which is far more densely populated by Pokemon, and so is restricted for this reason.
Central Heptus: see New Heptus
New Centriss: nature is going a bit weird here, mostly as a direct result of the wastes. The Pokemon, accordingly, have become urban and violent.
Point South: Lastria's equivalent of a tropical paradise. In the summer it can be dry, but in spring and autumn, it's frankly lovely. The Pokemon, accordingly, are somewhat tropical and thrive, making it a surprisingly dangerous place.
Danger Zones are accessible to trainers with seven or more badges.
Barelands: rolling savannahs, with whole herds of Pokemon sweeping across the plains. Most of them will gore you.
Point West: a region that has been odd since a hundred years ago when a meteor shower struck the land, emitting, so the scientists say, mysterious energies; psychics, fairies, ghosts and darks abound. Frightening. Many craters are still visible.
Badlands: Core Mountain and the fruhlingwald in all their horrific glory.
Prohibited Zones are accessible to trainers with all eight badges.
Point North: the winterwald is lethal, though, in fairness, the lands to the south of it aren't too much more dangerous than Point South.
Point East: most of the territory is the same as New and Central Heptus, but Point East contains the Hetpal Ruins – and whatever lies within.
Routes are accessible, patrolled paths from one city to another. While there may be a way of transferring by foot on each, they generally involve trains or ferries, and tarrying is viewed as suspect. Many of the routes are completely blocked in by walls or fences, so people cannot sneak into the wild zones unauthorised. Those with authorisation will have to approach designated checkpoints.
In the games, you may be used to teaching something useless like Pidgey Fly, then scooching about as you please. Imagine trying to fly in real life like that, on a pigeon? It's not going to happen. Ultimately, Pokemon have not evolved to carry humans in flight, and the vast vast vast majority will not be able to transport Pokemon by air. The same, to a lesser extent, goes to naval transport. So, we'll be largely using public transport (trains and ferries) to get from city to city, and will venture into the wilds by foot. Some cities may have internal metros or tram services, but cars aren't really a thing.
Types in the games are simple ways of categorising Pokemon elements to incorporate an element of strategy. In a realistic world, things cannot be that simple.
For the most part, we should simply take types as guidelines for the impact of a given move on a Pokemon, but, moreover, take into account the physiology of the pokemon, and the nature of the attack itself. Imagine Clefairy being hit with Dragon Claw – regardless of whether or not Clefairy is a Fairy type, goring her open with sharp claws is going to hurt her. This is clearly a fact. By the contrast, if you Karate Chop Golem's rocky hide... that's going to hurt you, not Golem.
Ghosts represent an interesting challenge. For the most part, we shall assume they are either noncorporeal or only semi-corporeal. This makes them extremely hard to damage through physical means, which, largely, encompass most moves. Water Gun is a jet of water, which is physical. This may well blast straight through Gengar, and be extremely ineffective. However, those moves which can hit, which may be more elemental in nature (Silver Wind, Moonblast, Thunderbolt, Flamethrower, Psychic, etc), will be extremely effective. Again, bear in mind what the move does and what impact the move will have on the target's body.
For what most Pokemon can do, look at their movesets that they learn naturally through levelling up. This seems to be moves specifically geared to their biology and existence as a creature. Disregard 'Powers', generally speaking. Powers imply a certain behaviour or physiological trait of the Pokemon in question, and you can use that information instead. For example, Slaking's Truant does not mean for everything he does, he needs to not do something else - instead, it implies that he is lazy and frequently will disobey the trainer in favour of having a nice lie-down.
Close human-Pokemon relationships in Lastria don't really exist in the public domain, so evolution isn't particularly well-known in Lastria. With many Pokemon evolving in many different ways, I'm going to outline different ways Pokemon evolve in this and what those reasons might be:
- Age: Pokemon may evolve to represent their life cycle – in particular, Bug Pokemon that evolve quickly, and the evolution of baby Pokemon to their first stage.
- Hierarchy: Pokemon may evolve in correspondance with their promotion through a social hierarchy. Think of Pokemon that live in packs – you will only really get one Nidoking and Queen per group.
- Symbiosis: Where the other series specify a very particular manner of evolution (such as the biting of a Shellder onto the tail of a Slowpoke), we might as well keep that in.
- Stones and Items: I'm not sure how I feel about there being magical stones that magically evolve Pokemon through exposure to them. Any ideas?
- Training: Either solitary training, or training with a trainer, some Pokemon may evolve by pushing themselves to new limits – in particular, the most powerful Pokemon may evolve like this.
When the government first brought about the restrictions on Pokemon training, they coined the term 'Biological Terrorism'. Committing any of the following crimes is classified as Biological Terrorism, and will result in, at the very minimum, indefinite removal of the trainer's license, and the removal of their right to apply for another – needless to say, there are other sentences in addition, including community labour, prison time, or, in more serious cases, death.
- The capture of Pokemon without a License.
- The training of uncaptured Pokemon (without appropriate permission).
- Crossing into a zone without the proper certification.
- Carrying more than six Pokemon (even in Poke Balls) on one's person at one time.
- Successful or attempted creation, supply, purchase and use of Pokeballs or Pokedex on the behalf of anybody other than the government.
- The use of Pokemon to harm or threaten to harm an individual or property.
- The use of Pokemon to harm or threaten to harm or undermine the government, its property, or individuals associated with it.
The two main pieces of equipment a trainer requires, by law, to train a Pokemon are the Pokedex and Poke Balls. Both may only be manufactured by the government.
The Poke Balls, while they resemble typical Poke Balls as you know them, are slightly more complex than those of freer states; they must be registered to a given trainer, and automatically record what Pokemon has been caught, and whether it has been sent out and returned.
The Pokedex is associated with each trainer uniquely. It has a distress function which summons help in the case of a Pokemon emergency (sometimes) and registers what Pokemon a trainer has caught and trained.
Many trainers may find the following items helpful:
- A whip or similar training impliment
- First aid kit (for Pokemon and humans)
- Protective clothing (appropriate to the Pokemon in question)
Healing and Storing Pokemon:
There is no Nurse Jenny. There is no magic machine that magics away wounds or illnesses. If you want a Pokemon to heal, it's going to take some time and maybe some medical knowledge, but they still tend to heal more quickly than humans – and even more quickly the better trained they are. They will heal slowly in their Poke Balls but more quickly outside thereof.
DON'T POST SHEETS YET.
Name: you guessed itCode:Name: Age: Personality: Appearance: History: Other: Pokemon:
Age: make sure you check the laws...
Personality: what makes you tick?
Appearance: words, please
History: think about the world you're in, and the motivation for a poke-adventure
Other: anything else
- the name of the pokemon
- or a small picture
- bullet points are nice
- maximum of six
- but if you want six, there had better be a good reason
- and I will be very inclined to nerf powerful teams
- All hail me.
- Think before doing. Read all the info I put in this post.
- Please be active, at least in the OoC so I know you haven't died.
- Check the rules for the advanced section. Get that spell-checker out, and then proof-read your stuff - please.