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Once upon a time (:3) there was three kingdoms, Sarok(Share-Oak) Iron Rock, and Elineshire. The nations lived a tense alliance, and war was going to be taking place soon, everyone knew it. Finally it happened, a mysterious assassin assassinated each king as they agreed to sign the next treaty that would strengthen the nations. Each nation blamed the other, and were at each other’s throats. The princes of the countries finally decided for war. As each army went out towards the other’s capitals, the true villain revealed himself. Marath, a necromancer, attacked each capital with three different undead armies. Several have managed to kill him, but with his dark arts he just comes back. There is one thing that can kill him for good, hidden deep in a tomb, cavern, and cave system. A sword blessed by the gods hidden due to its greatest power. A select few know of this sword, one being a priest of the gods. He gathered a group of various adventurers and mercenaries (us) to retrieve it. Not only are the capitals in danger, the outside world is over ran with the undead and other creatures.
Information on Races and Classes
Human: Humans are blessed with the most well balanced and diverse race in this group. They hail from Sarok. Medium size
Elves: Extremely fast and have deadly precision, they hail from Elinshire. The size of an average human.
Orcs: Strong and brutish, they hail from Iron Rock. Taller than the average human
Dwarves: Sturdy and drunks, They hail from Sarok and Iron Rock. The shortest race(Iron Rock Dwarvse being slightly darker than Sarokain Dwarves)
Half Elves: Sly and quick, they hail from Sarok and Elineshire. In between a Dwarf and Human.
Knight: A balanced medium-heavily armored melee man, fights with a one handed weapon and shield.
Cleric: A balanced light-medium armored magic man, he fights with holy magic or supports others with healing magic and one handed weapons.
Bowmen: A balanced medium armored ranged man, he fights with the bow, arrows, and a dagger or two. (NO explosive arrows)
Swordsmen: A balanced medium-heavily armored melee man, he fights with a single one handed weapon.
Duel Wielders: An aggressive lightly-medium armored melee man, he fights with two one handed weapons.
Druid: An aggressive lightly-medium armored magic man, he fights with nature magic, transformation magic, and two handed staff.
Hunters: An aggressive lightly armored ranged man, he fights with a bow, arrows, and a dagger or two and an animal.
Berserkers: An aggressive lightly-heavily armored melee man, he fights with either two one handed weapons or one two handed weapon.
Element Weavers: An aggressive lightly armored magic man, he fights with a wand or staff and elemental magic.
Paladin: A defensive heavily armored melee and magic man, he fights with holy spells to smite foes and heal allies and a two handed weapon.
Throwers: A defensive medium armored ranged and melee man, he fights with any sort of throwing weapon that can also be used as a melee weapon.
Engineers: A defensive medium armored magic and ranged man, he fights with old time rifles and various gadgets and traps (Which count as magic :P).
Crossbowmen: A defensive heavily armored ranged man, he fights with a crossbow, bolts, and various types of bolts (flame, ice, explosive, etc. NO poisoning)
We shall all start in or around a small village called Riverhaven. We will be taken to a cave which will begin are journey. Since this is a magical roleplay, this is no ordinary cave, and is filled full of different types of terrain including a forest, tomb, volcanic, and tundra regions of the cave. Depending on the amount of players this gets, will decide if we stick as a group or split up. The cave it self will have any monsters, men, creatures, etc. you can think of! After that, we shall rolepaly getting it to the closet capital, Sarok's capital Port Dragon Gate, through an undead infested world.
Age: (Add a zero to your age if your an elf. Ex: 29 year old humanf= 290 elf)
Class: (Which class are you from above?)
Originated: (Which country are you from?)
Origin: (Were you a thief? Perhaps a noble? Maybe a bandit! What were you raised to be?)
Love: (What do you love?)
Hate: (What do you hate or fears?)
Weaponry: (What type of weapons do you got?)
Picture: (or detailed description)
Creature Ideas and Opinions for the Tomb/Cave
Skeletons: Basic undead creatures, crushing the skull or penetrating it with a sharp object works best.
Zombies: Basic undead creatures, destroying the brain works best.
Ogre(with or without undead variation0: Huge brute of a beast, kills everything besides other Ogres. Twice the size of Orcs.
Hell Hounds: Fast undead hounds, like dogs.
Dire Wolves: About the size of a bear, with spikey backs, and the speed of a wolf. Hunt in packs
Dragons(Undead varation): Dangerous creature. Can be posionous, shoot flames, ice, or somthing else. Usually has wings or long and strong legs
Vampires: Creatures with extra strength, speed, and other unhuman like abilities (You cannot be a vampire -_-).
Were Creatures: Werewolves are basic ones, others can eb Werecats, WereHawks, or WereBears.
Chimera: Dangerous creature, A goat head with icy breath, a lion head with flaming breath, and a snake tail with a poisonous tail.
Gryphon: Eagle/Lion Hybrid Hunt in flocks.
Sirens: Beautiful Girls, that sing enchanting songs to draw MEN near (Your safe ladies)
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Tell me if I forgot somthing important, have a suggestion, or just wanna chat